Ben Hansen
57d7eb763f
migrated tutorial4
2021-09-11 10:19:15 -06:00
Ben Hansen
0f618a2ff8
migrated tutorial3
2021-09-11 10:10:18 -06:00
Ben Hansen
b322b8f6b8
reworked swapchain tutorial to use surface
2021-09-11 09:34:13 -06:00
Ben Hansen
822f2d6191
started 0.10
2021-08-28 16:11:33 -06:00
Martino Fontana
372082ae90
Rename "Uniform" to "Camera" in labels too
2021-08-27 00:07:50 +02:00
Martino Fontana
b2b77294f6
Change "uniform" naming to "camera"
2021-08-26 21:09:51 +02:00
Ben Hansen
70bf012641
fixed tangent/bitangent comp and cargo fmt
2021-08-15 10:44:57 -06:00
sotrh
1030f47529
Merge pull request #212 from rokonio/master
...
Fixing #200
2021-08-09 16:20:36 -06:00
Rokonio
ffe786a9ee
Fixing #200
2021-08-09 00:40:03 +02:00
Rokonio
7bbbae06dd
Fixing #200
2021-08-09 00:39:03 +02:00
Martino Fontana
2941cf7cd9
Updated dependencies where I can just change the number (not "tobj" and "gif") ("compute" can't start a trace) (didn't touch "pong" and "imgui-demo")
2021-08-04 16:25:23 +02:00
Martino Fontana
2c811f43a4
Truncated excessive float precision
2021-08-04 14:58:23 +02:00
Martino Fontana
c80b5a9ae2
Collapsed event_loop match
2021-08-04 14:17:21 +02:00
Joshua Barretto
12ba9bed0c
Switched to pollster
2021-07-14 13:26:05 +01:00
Ben Hansen
b5ce220c2b
upgraded to 0.9
2021-06-19 16:31:49 -06:00
Ben Hansen
2f8bf02710
finished migrating challenge shaders and cargo fmt
2021-05-18 19:16:36 -06:00
Ben Hansen
f9ee77844d
removed shaderc from build.rs
2021-05-17 21:28:12 -06:00
Ben Hansen
8e6e6e7092
fixed #174
2021-05-17 21:15:25 -06:00
Ben Hansen
d2889cd50a
beginner tutorial code now uses wgsl
2021-05-08 14:09:28 -06:00
Ben Hansen
add4ba7328
fixed panics in tutorials 5-8
2021-05-01 19:02:38 -06:00
Ben Hansen
46eb5eb139
code now builds on 0.8
2021-05-01 15:55:26 -06:00
sotrh
d8a861b515
Merge branch 'master' into cgmath-0.18
2021-04-18 19:36:12 -06:00
Hiroaki Yutani
24f565ee58
Update winit to 0.24
2021-04-16 00:28:55 +09:00
Hiroaki Yutani
6b5d3eee87
tutorial6
2021-04-11 16:45:02 +09:00
Hiroaki Yutani
7293547212
Bump cgmath version
2021-04-11 16:38:53 +09:00
Ben Hansen
e7318530d4
migrated docs for tutorials 1-3 and cargo fmt
2021-02-18 20:56:47 -07:00
Ben Hansen
eff8418d37
cargo fmt
2021-02-18 20:04:09 -07:00
Ben Hansen
91879d405b
code up to 7 migrated
2021-02-11 23:29:40 -07:00
Ben Hansen
47fd27669e
migrated tutorials 1 and 2
2021-02-07 12:17:22 -07:00
Ben Hansen
19c99e28d0
Merge branch 'master' of https://github.com/sotrh/learn-wgpu
2021-01-26 02:03:31 -07:00
Ben Hansen
1f9024691c
shaderc 1.6 -> 0.7
2021-01-26 02:02:50 -07:00
Renato Caldas
d44f216b14
Fix inconsistent position of the 'size' field in the beginner tutorials
2021-01-15 19:31:51 +00:00
Ben Hansen
aa773303df
cargo fmt
2020-11-18 11:48:37 -07:00
Ben Hansen
aa8f9f269d
fixed #119
2020-11-14 20:07:40 -07:00
Ben Hansen
0ccb80e7e3
updated Uniforms struct to use bytemuck derive
2020-11-12 19:28:53 -07:00
Ben Hansen
5abaa16ac1
updated bytemuck to use derive as per #109
2020-11-11 16:06:53 -07:00
Ben Hansen
8ad575f750
finished #121
2020-11-11 15:41:06 -07:00
Ben Hansen
df1d2c412f
applied change to main tutorials
2020-11-10 16:52:55 -07:00
Ben Hansen
6f29ba738b
fixes #108
2020-10-17 14:51:41 -06:00
Ben Hansen
73aed6c6bd
rustfmt
2020-09-27 23:24:43 -06:00
Ben Hansen
2ab37aa9b7
some fixes
2020-09-22 16:00:46 -06:00
lberrymage
fa418b2c60
Use std::iter::once for encoder queue submission
...
`std::iter::once` is more idiomatic for passing single-value iterators
than Some(value), and it's even intended for this case according to the
docs.
2020-09-19 22:17:36 -08:00
Ben Hansen
f1d43b9829
env_logger::init()
2020-09-09 20:48:08 -06:00
Ben Hansen
5e4324d0ce
env_logger
2020-09-08 00:42:52 -06:00
Ben Hansen
1e8a6ba0a5
migrated tutorial7
2020-09-05 16:45:52 -06:00
Ben Hansen
75d92c523c
migrated tutorial6
2020-09-05 15:54:07 -06:00
Alex Butler
a03a57bb60
Fix some easy-win lints
2020-08-03 11:44:46 +01:00
Ben Hansen
a1e5f474eb
fixed #67
2020-07-01 18:17:31 -06:00
Ebrahim Byagowi
3555c713cb
Use shaderc instead the deprecated glsl-to-spirv
...
I was getting lots of these errors,
glsl-to-spirv-0.1.7/glslang/hlsl/../glslang/MachineIndependent/../Public/../Include/../Include/Common.h:99:
.../registry/src/github.com-1ecc6299db9ec823/glsl-to-spirv-0.1.7/glslang/hlsl/../glslang/MachineIndependent/../Public/../Include/PoolAlloc.h:314:54: error: 'operator=' is a private member of 'glslang::TPoolAllocator'
void setAllocator(TPoolAllocator* a) { allocator = *a; }
~~~~~~~~~ ^ ~~
.../registry/src/github.com-1ecc6299db9ec823/glsl-to-spirv-0.1.7/glslang/hlsl/../glslang/MachineIndependent/../Public/../Include/PoolAlloc.h:244:21: note: declared private here
TPoolAllocator& operator=(const TPoolAllocator&); // don't allow assignment operator
^
And had to replace the apparently now deprecated glsl-to-spirv with shaderc-rs in order to
see the tutorial and thought would be useful for others also.
2020-05-27 00:05:41 +04:30
Ben Hansen
2fb06b49fb
finishing up
2020-04-25 18:36:50 -06:00