Commit Graph

32 Commits

Author SHA1 Message Date
Ben Hansen
540b03aded Merge branch 'master' of github.com:sotrh/learn-wgpu 2020-08-12 16:09:04 -06:00
Ben Hansen
0cd250d5fe started instancing examples 2020-08-11 13:17:14 -06:00
Alex Butler
a03a57bb60
Fix some easy-win lints 2020-08-03 11:44:46 +01:00
Ben Hansen
252ca8b909 forgot github link, etc 2020-07-24 15:47:04 -06:00
Ben Hansen
0ae192f440 fixed missing screenshot 2020-07-24 15:36:50 -06:00
Ben Hansen
d6d6995066 finished camera changes 2020-07-24 13:24:45 -06:00
Dzmitry Malyshau
e9ea5854ca
Fix a mismatch in light VS versus FS varying of v_color 2020-07-09 16:37:40 -04:00
Ben Hansen
a1e5f474eb fixed #67 2020-07-01 18:17:31 -06:00
Ben Hansen
4063cc49de fixed #46 2020-06-09 21:18:45 -06:00
Ebrahim Byagowi
3555c713cb Use shaderc instead the deprecated glsl-to-spirv
I was getting lots of these errors,

glsl-to-spirv-0.1.7/glslang/hlsl/../glslang/MachineIndependent/../Public/../Include/../Include/Common.h:99:
.../registry/src/github.com-1ecc6299db9ec823/glsl-to-spirv-0.1.7/glslang/hlsl/../glslang/MachineIndependent/../Public/../Include/PoolAlloc.h:314:54: error: 'operator=' is a private member of 'glslang::TPoolAllocator'
    void setAllocator(TPoolAllocator* a) { allocator = *a; }
                                           ~~~~~~~~~ ^ ~~
.../registry/src/github.com-1ecc6299db9ec823/glsl-to-spirv-0.1.7/glslang/hlsl/../glslang/MachineIndependent/../Public/../Include/PoolAlloc.h:244:21: note: declared private here
    TPoolAllocator& operator=(const TPoolAllocator&);  // don't allow assignment operator
                    ^

And had to replace the apparently now deprecated glsl-to-spirv with shaderc-rs in order to
see the tutorial and thought would be useful for others also.
2020-05-27 00:05:41 +04:30
Ben Hansen
67f163aaec fixed crash in later example code 2020-05-19 11:46:04 -06:00
Ben Hansen
752533a706 finish normal mapping 2020-05-04 13:03:39 -06:00
Ben Hansen
387e17ba5f finished normal mapping tutorial 2020-05-03 22:45:42 -06:00
Ben Hansen
a118435ba7 debugging the normal mapping 2020-05-01 14:14:10 -06:00
Ben Hansen
ec5339bd3b started normals tutorial 2020-04-29 12:31:35 -06:00
Ben Hansen
2fb06b49fb finishing up 2020-04-25 18:36:50 -06:00
Ben Hansen
032253fea9 cleaning up for 0.5 2020-04-25 16:32:17 -06:00
Ben Hansen
d8a2657878 adjusted migration to tutorial10 2020-04-25 15:27:56 -06:00
Pointu
a1059d5ccc
Update main.rs 2020-04-24 12:09:16 +08:00
downtime
764f5405db updata wgpu 0.5 2020-04-22 17:39:40 +08:00
downtime
6d2d839411 Updated dependencies 2020-04-22 12:12:29 +08:00
Ben Hansen
ab0513146d cleanup for lighting deploy 2020-04-17 21:26:17 -06:00
Ben Hansen
3b22ab9da9 finished lighting rewrite 2020-04-17 21:23:19 -06:00
Ben Hansen
f9f34459cc started gifs showcase 2020-03-18 14:19:06 -06:00
Ben Hansen
a7f08a1562 fixed missing res folder in lighting 2020-03-18 13:54:02 -06:00
Ben Hansen
e0d88871a5 finished lighting 2020-03-17 20:20:05 -06:00
Ben Hansen
a805bd8fa3 updated lighting tutorial to use model.rs 2020-03-12 16:57:09 -06:00
Ben Hansen
9e30f8bc99 added "spheres" 2020-02-21 15:12:43 -07:00
Adam Nemecek
077f1b740e whitespace 2020-01-16 13:13:50 -08:00
Ben Hansen
da4c268fbc updated winit to 0.20 2020-01-11 15:55:08 -07:00
Ben Hansen
4daa013ecf fixing crate structure 2019-12-30 13:35:01 -07:00
Ben Hansen
348a06ee0f reorganized project, added challenge impls 2019-11-12 23:52:09 -07:00