Ben Hansen
822f2d6191
started 0.10
2021-08-28 16:11:33 -06:00
Martino Fontana
372082ae90
Rename "Uniform" to "Camera" in labels too
2021-08-27 00:07:50 +02:00
Martino Fontana
b2b77294f6
Change "uniform" naming to "camera"
2021-08-26 21:09:51 +02:00
Ben Hansen
70bf012641
fixed tangent/bitangent comp and cargo fmt
2021-08-15 10:44:57 -06:00
sotrh
1030f47529
Merge pull request #212 from rokonio/master
...
Fixing #200
2021-08-09 16:20:36 -06:00
Rokonio
7fb76b4e0e
Fixing #200
2021-08-09 00:46:47 +02:00
Rokonio
543ffe58f2
Fixing #200
2021-08-09 00:40:54 +02:00
Martino Fontana
c55ea96d0d
Removed unnecessary .clone()
2021-08-04 15:13:08 +02:00
Martino Fontana
2c811f43a4
Truncated excessive float precision
2021-08-04 14:58:23 +02:00
Martino Fontana
c80b5a9ae2
Collapsed event_loop match
2021-08-04 14:17:21 +02:00
Joshua Barretto
12ba9bed0c
Switched to pollster
2021-07-14 13:26:05 +01:00
Ben Hansen
2f8bf02710
finished migrating challenge shaders and cargo fmt
2021-05-18 19:16:36 -06:00
Ben Hansen
8e6e6e7092
fixed #174
2021-05-17 21:15:25 -06:00
Ben Hansen
d2889cd50a
beginner tutorial code now uses wgsl
2021-05-08 14:09:28 -06:00
Ben Hansen
add4ba7328
fixed panics in tutorials 5-8
2021-05-01 19:02:38 -06:00
Ben Hansen
46eb5eb139
code now builds on 0.8
2021-05-01 15:55:26 -06:00
Hiroaki Yutani
156a61b459
tutorial7
2021-04-11 16:46:59 +09:00
Ben Hansen
e7318530d4
migrated docs for tutorials 1-3 and cargo fmt
2021-02-18 20:56:47 -07:00
Ben Hansen
eff8418d37
cargo fmt
2021-02-18 20:04:09 -07:00
Ben Hansen
91879d405b
code up to 7 migrated
2021-02-11 23:29:40 -07:00
Ben Hansen
47fd27669e
migrated tutorials 1 and 2
2021-02-07 12:17:22 -07:00
Ben Hansen
19c99e28d0
Merge branch 'master' of https://github.com/sotrh/learn-wgpu
2021-01-26 02:03:31 -07:00
Ben Hansen
1f9024691c
shaderc 1.6 -> 0.7
2021-01-26 02:02:50 -07:00
Renato Caldas
d44f216b14
Fix inconsistent position of the 'size' field in the beginner tutorials
2021-01-15 19:31:51 +00:00
Ben Hansen
aa773303df
cargo fmt
2020-11-18 11:48:37 -07:00
Ben Hansen
e462670b72
migrated docs for tutorial7
2020-11-18 11:47:13 -07:00
Ben Hansen
c770e1860f
fixed code for #116
2020-11-18 10:48:28 -07:00
Ben Hansen
0ccb80e7e3
updated Uniforms struct to use bytemuck derive
2020-11-12 19:28:53 -07:00
Ben Hansen
5abaa16ac1
updated bytemuck to use derive as per #109
2020-11-11 16:06:53 -07:00
Ben Hansen
8ad575f750
finished #121
2020-11-11 15:41:06 -07:00
Ben Hansen
df1d2c412f
applied change to main tutorials
2020-11-10 16:52:55 -07:00
Ben Hansen
73aed6c6bd
rustfmt
2020-09-27 23:24:43 -06:00
Ben Hansen
2ab37aa9b7
some fixes
2020-09-22 16:00:46 -06:00
lberrymage
fa418b2c60
Use std::iter::once for encoder queue submission
...
`std::iter::once` is more idiomatic for passing single-value iterators
than Some(value), and it's even intended for this case according to the
docs.
2020-09-19 22:17:36 -08:00
Ben Hansen
f1d43b9829
env_logger::init()
2020-09-09 20:48:08 -06:00
Ben Hansen
1e8a6ba0a5
migrated tutorial7
2020-09-05 16:45:52 -06:00
Ben Hansen
3c4f8f9134
Merge branch 'master' into rework-instancing
2020-08-12 16:10:01 -06:00
Ben Hansen
ae1564117f
fixed #75
2020-08-12 16:06:14 -06:00
Ben Hansen
a5c6b5ad48
finished instancing rewrite
2020-08-12 16:04:50 -06:00
Ben Hansen
b543c16492
started instancing rework
2020-08-11 15:28:50 -06:00
Alex Butler
a03a57bb60
Fix some easy-win lints
2020-08-03 11:44:46 +01:00
Ben Hansen
a1e5f474eb
fixed #67
2020-07-01 18:17:31 -06:00
Ebrahim Byagowi
3555c713cb
Use shaderc instead the deprecated glsl-to-spirv
...
I was getting lots of these errors,
glsl-to-spirv-0.1.7/glslang/hlsl/../glslang/MachineIndependent/../Public/../Include/../Include/Common.h:99:
.../registry/src/github.com-1ecc6299db9ec823/glsl-to-spirv-0.1.7/glslang/hlsl/../glslang/MachineIndependent/../Public/../Include/PoolAlloc.h:314:54: error: 'operator=' is a private member of 'glslang::TPoolAllocator'
void setAllocator(TPoolAllocator* a) { allocator = *a; }
~~~~~~~~~ ^ ~~
.../registry/src/github.com-1ecc6299db9ec823/glsl-to-spirv-0.1.7/glslang/hlsl/../glslang/MachineIndependent/../Public/../Include/PoolAlloc.h:244:21: note: declared private here
TPoolAllocator& operator=(const TPoolAllocator&); // don't allow assignment operator
^
And had to replace the apparently now deprecated glsl-to-spirv with shaderc-rs in order to
see the tutorial and thought would be useful for others also.
2020-05-27 00:05:41 +04:30
Ben Hansen
2fb06b49fb
finishing up
2020-04-25 18:36:50 -06:00
Ben Hansen
a7833f3c16
migrated tutorial7
2020-04-23 21:17:41 -06:00
Ben Hansen
cc0fc1f17f
updated code to use texture.rs
2020-02-24 16:23:23 -07:00
Adam Nemecek
077f1b740e
whitespace
2020-01-16 13:13:50 -08:00
Ben Hansen
aa45a0605f
finished main.rs tutorial 8
2020-01-14 12:02:41 -07:00
Ben Hansen
da4c268fbc
updated winit to 0.20
2020-01-11 15:55:08 -07:00
Ben Hansen
ab225f2725
finished instancing challenge
2020-01-09 13:08:01 -07:00