Commit Graph

54 Commits

Author SHA1 Message Date
Ben Hansen
822f2d6191 started 0.10 2021-08-28 16:11:33 -06:00
Martino Fontana
372082ae90 Rename "Uniform" to "Camera" in labels too 2021-08-27 00:07:50 +02:00
Martino Fontana
b2b77294f6 Change "uniform" naming to "camera" 2021-08-26 21:09:51 +02:00
Ben Hansen
70bf012641 fixed tangent/bitangent comp and cargo fmt 2021-08-15 10:44:57 -06:00
sotrh
1030f47529
Merge pull request #212 from rokonio/master
Fixing #200
2021-08-09 16:20:36 -06:00
Rokonio
ffe786a9ee
Fixing #200 2021-08-09 00:40:03 +02:00
Rokonio
7bbbae06dd
Fixing #200 2021-08-09 00:39:03 +02:00
Martino Fontana
2941cf7cd9 Updated dependencies where I can just change the number (not "tobj" and "gif") ("compute" can't start a trace) (didn't touch "pong" and "imgui-demo") 2021-08-04 16:25:23 +02:00
Martino Fontana
2c811f43a4 Truncated excessive float precision 2021-08-04 14:58:23 +02:00
Martino Fontana
c80b5a9ae2 Collapsed event_loop match 2021-08-04 14:17:21 +02:00
Joshua Barretto
12ba9bed0c Switched to pollster 2021-07-14 13:26:05 +01:00
Ben Hansen
b5ce220c2b upgraded to 0.9 2021-06-19 16:31:49 -06:00
Ben Hansen
2f8bf02710 finished migrating challenge shaders and cargo fmt 2021-05-18 19:16:36 -06:00
Ben Hansen
f9ee77844d removed shaderc from build.rs 2021-05-17 21:28:12 -06:00
Ben Hansen
8e6e6e7092 fixed #174 2021-05-17 21:15:25 -06:00
Ben Hansen
d2889cd50a beginner tutorial code now uses wgsl 2021-05-08 14:09:28 -06:00
Ben Hansen
add4ba7328 fixed panics in tutorials 5-8 2021-05-01 19:02:38 -06:00
Ben Hansen
46eb5eb139 code now builds on 0.8 2021-05-01 15:55:26 -06:00
sotrh
d8a861b515
Merge branch 'master' into cgmath-0.18 2021-04-18 19:36:12 -06:00
Hiroaki Yutani
24f565ee58 Update winit to 0.24 2021-04-16 00:28:55 +09:00
Hiroaki Yutani
6b5d3eee87 tutorial6 2021-04-11 16:45:02 +09:00
Hiroaki Yutani
7293547212 Bump cgmath version 2021-04-11 16:38:53 +09:00
Ben Hansen
e7318530d4 migrated docs for tutorials 1-3 and cargo fmt 2021-02-18 20:56:47 -07:00
Ben Hansen
eff8418d37 cargo fmt 2021-02-18 20:04:09 -07:00
Ben Hansen
91879d405b code up to 7 migrated 2021-02-11 23:29:40 -07:00
Ben Hansen
47fd27669e migrated tutorials 1 and 2 2021-02-07 12:17:22 -07:00
Ben Hansen
19c99e28d0 Merge branch 'master' of https://github.com/sotrh/learn-wgpu 2021-01-26 02:03:31 -07:00
Ben Hansen
1f9024691c shaderc 1.6 -> 0.7 2021-01-26 02:02:50 -07:00
Renato Caldas
d44f216b14 Fix inconsistent position of the 'size' field in the beginner tutorials 2021-01-15 19:31:51 +00:00
Ben Hansen
aa773303df cargo fmt 2020-11-18 11:48:37 -07:00
Ben Hansen
aa8f9f269d fixed #119 2020-11-14 20:07:40 -07:00
Ben Hansen
0ccb80e7e3 updated Uniforms struct to use bytemuck derive 2020-11-12 19:28:53 -07:00
Ben Hansen
5abaa16ac1 updated bytemuck to use derive as per #109 2020-11-11 16:06:53 -07:00
Ben Hansen
8ad575f750 finished #121 2020-11-11 15:41:06 -07:00
Ben Hansen
df1d2c412f applied change to main tutorials 2020-11-10 16:52:55 -07:00
Ben Hansen
6f29ba738b fixes #108 2020-10-17 14:51:41 -06:00
Ben Hansen
73aed6c6bd rustfmt 2020-09-27 23:24:43 -06:00
Ben Hansen
2ab37aa9b7 some fixes 2020-09-22 16:00:46 -06:00
lberrymage
fa418b2c60
Use std::iter::once for encoder queue submission
`std::iter::once` is more idiomatic for passing single-value iterators
than Some(value), and it's even intended for this case according to the
docs.
2020-09-19 22:17:36 -08:00
Ben Hansen
f1d43b9829 env_logger::init() 2020-09-09 20:48:08 -06:00
Ben Hansen
5e4324d0ce env_logger 2020-09-08 00:42:52 -06:00
Ben Hansen
1e8a6ba0a5 migrated tutorial7 2020-09-05 16:45:52 -06:00
Ben Hansen
75d92c523c migrated tutorial6 2020-09-05 15:54:07 -06:00
Alex Butler
a03a57bb60
Fix some easy-win lints 2020-08-03 11:44:46 +01:00
Ben Hansen
a1e5f474eb fixed #67 2020-07-01 18:17:31 -06:00
Ebrahim Byagowi
3555c713cb Use shaderc instead the deprecated glsl-to-spirv
I was getting lots of these errors,

glsl-to-spirv-0.1.7/glslang/hlsl/../glslang/MachineIndependent/../Public/../Include/../Include/Common.h:99:
.../registry/src/github.com-1ecc6299db9ec823/glsl-to-spirv-0.1.7/glslang/hlsl/../glslang/MachineIndependent/../Public/../Include/PoolAlloc.h:314:54: error: 'operator=' is a private member of 'glslang::TPoolAllocator'
    void setAllocator(TPoolAllocator* a) { allocator = *a; }
                                           ~~~~~~~~~ ^ ~~
.../registry/src/github.com-1ecc6299db9ec823/glsl-to-spirv-0.1.7/glslang/hlsl/../glslang/MachineIndependent/../Public/../Include/PoolAlloc.h:244:21: note: declared private here
    TPoolAllocator& operator=(const TPoolAllocator&);  // don't allow assignment operator
                    ^

And had to replace the apparently now deprecated glsl-to-spirv with shaderc-rs in order to
see the tutorial and thought would be useful for others also.
2020-05-27 00:05:41 +04:30
Ben Hansen
2fb06b49fb finishing up 2020-04-25 18:36:50 -06:00
Ben Hansen
66eeae019c migrated tutorial6 2020-04-22 16:21:31 -06:00
Ben Hansen
cc0fc1f17f updated code to use texture.rs 2020-02-24 16:23:23 -07:00
Adam Nemecek
077f1b740e whitespace 2020-01-16 13:13:50 -08:00