.. |
ai
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(svn r9954) -Fix [FS#811]: trolley AI crashed when trying to determine what the roadbits are.
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18 years ago |
lang
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(svn r10017) -Add (FS#790): more languages flags for servers
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18 years ago |
misc
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…
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music
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network
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(svn r10017) -Add (FS#790): more languages flags for servers
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18 years ago |
os/macosx
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sound
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strgen
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(svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
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18 years ago |
table
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(svn r10017) -Add (FS#790): more languages flags for servers
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18 years ago |
video
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…
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yapf
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(svn r10006) -Fix (FS#362): allow different signal types on one tile
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18 years ago |
aircraft.h
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(svn r10009) -Codechange: Add and use Vehicle::IsPrimaryVehicle to replace individual checks depending on the vehicle type.
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18 years ago |
aircraft_cmd.cpp
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(svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
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18 years ago |
aircraft_gui.cpp
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airport.cpp
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airport.h
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airport_gui.cpp
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(svn r9905) -Feature: Allow building new stations adjacent to existing stations by holding down control. Based on a patch by Wolf01.
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18 years ago |
airport_movement.h
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…
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articulated_vehicles.cpp
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(svn r10011) -Fix (r10008): Set the right svn properties on articulated_vehicles.h and correct a file comment.
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18 years ago |
articulated_vehicles.h
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(svn r10008) -Codechange: Move a couple of functions related to articulated vehicles to a file of their own.
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18 years ago |
autoreplace_cmd.cpp
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(svn r9982) -Fix (r9874): autoreplacing vehicles from a group could sometimes add the new vehicle twice to the engine (EngineID, not total count) count in the group
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18 years ago |
autoreplace_gui.cpp
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(svn r9919) -Codechange: prepare some more places for more road types.
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18 years ago |
aystar.cpp
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aystar.h
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bmp.cpp
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bmp.h
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bridge.h
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bridge_gui.cpp
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bridge_map.cpp
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bridge_map.h
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(svn r9892) -Codechange: lots of ground work for allowing multiple types of "road" with multiple owners on a single tile.
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18 years ago |
build_vehicle_gui.cpp
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(svn r10025) -Fix: [build windows] sorting planes for capacity didn't check mail capacity. Now mail capacity is used if passenger capacity is the same
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18 years ago |
callback_table.cpp
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callback_table.h
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cargotype.cpp
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(svn r9871) -Fix (r8826): Some cargo costs were wrong for different climates. Multiple definitions of the same cargo type are sometimes required.
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18 years ago |
cargotype.h
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clear_cmd.cpp
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(svn r9950) -Feature(tte): allow terraforming under bridges.
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18 years ago |
clear_map.h
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cmd_helper.h
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command.cpp
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(svn r9898) -Fix (r9874): Many...
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18 years ago |
command.h
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(svn r9898) -Fix (r9874): Many...
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18 years ago |
console.cpp
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console.h
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console_cmds.cpp
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currency.cpp
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currency.h
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date.cpp
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date.h
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debug.cpp
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debug.h
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dedicated.cpp
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depot.cpp
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(svn r9869) -Codechange: replace some bytes with VehicleType, i.e. more type strictness.
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18 years ago |
depot.h
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(svn r9869) -Codechange: replace some bytes with VehicleType, i.e. more type strictness.
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18 years ago |
depot_gui.cpp
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(svn r10009) -Codechange: Add and use Vehicle::IsPrimaryVehicle to replace individual checks depending on the vehicle type.
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18 years ago |
direction.h
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…
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disaster_cmd.cpp
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(svn r9914) -Codechange: prepare GTTS and the pathfinders to handle multiple road types on a single tile.
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18 years ago |
dock_gui.cpp
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(svn r9905) -Feature: Allow building new stations adjacent to existing stations by holding down control. Based on a patch by Wolf01.
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18 years ago |
driver.cpp
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driver.h
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dummy_land.cpp
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(svn r9914) -Codechange: prepare GTTS and the pathfinders to handle multiple road types on a single tile.
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18 years ago |
economy.cpp
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(svn r10009) -Codechange: Add and use Vehicle::IsPrimaryVehicle to replace individual checks depending on the vehicle type.
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18 years ago |
economy.h
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elrail.cpp
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(svn r9931) -Fix: some glitches with catenary and bridges.
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18 years ago |
endian_check.cpp
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engine.cpp
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(svn r9918) -Fix: the available roadtypes/railtypes were not updated on GRF updates.
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18 years ago |
engine.h
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(svn r9917) -Codechange: prepare some more areas for more road types.
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18 years ago |
engine_gui.cpp
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fileio.cpp
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(svn r9990) -Fix: MorphOS and AmigaOS do not like "//" in filenames as that means the same as "/../" in means in Unix.
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18 years ago |
fileio.h
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fios.cpp
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(svn r9998) -Fix (r9990): possible null pointer dereferences on MorphOS.
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18 years ago |
fios.h
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fontcache.cpp
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fontcache.h
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functions.h
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(svn r9962) -Feature: Add smooth viewport scrolling. This must be enabled with patch setting 'smooth_scroll'
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18 years ago |
genworld.cpp
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(svn r9995) -Fix (r9962): Don't scroll the map at the start of a new game
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18 years ago |
genworld.h
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genworld_gui.cpp
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gfx.cpp
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(svn r9884) -Feature: 2 new zoom-out levels: 8 times and 16 times
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18 years ago |
gfx.h
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(svn r9961) -Fix (r7182): some file were still in iso8859-15 instead of utf8.
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18 years ago |
gfxinit.cpp
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(svn r10017) -Add (FS#790): more languages flags for servers
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18 years ago |
gfxinit.h
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…
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graph_gui.cpp
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group.h
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(svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
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18 years ago |
group_cmd.cpp
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(svn r10009) -Codechange: Add and use Vehicle::IsPrimaryVehicle to replace individual checks depending on the vehicle type.
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18 years ago |
group_gui.cpp
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(svn r9898) -Fix (r9874): Many...
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18 years ago |
gui.h
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(svn r9901) -Codechange: Decide what to do with selected land areas based on the specific variable, not how it was highlighted.
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18 years ago |
hal.h
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heightmap.cpp
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heightmap.h
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helpers.cpp
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helpers.hpp
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industry.h
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(svn r10001) -Codechange: Add support for removing dynamically allocated newgrf data
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18 years ago |
industry_cmd.cpp
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(svn r9993) -Fix (r9992): smallish typos resulting in compile time errors.
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18 years ago |
industry_gui.cpp
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(svn r9867) -Codechange: Remove data duplication. The exact same values can be found in the industry spec, so take it from there instead.
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18 years ago |
industry_map.h
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(svn r9984) -Codechange: Remove an obsolete structure and a now meaningless enum, in favor of the "real thing"
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18 years ago |
intro_gui.cpp
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landscape.cpp
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(svn r9914) -Codechange: prepare GTTS and the pathfinders to handle multiple road types on a single tile.
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18 years ago |
landscape.h
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(svn r9914) -Codechange: prepare GTTS and the pathfinders to handle multiple road types on a single tile.
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18 years ago |
livery.h
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(svn r9956) -Codechange: Add tram livery schemes
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18 years ago |
lzoconf.h
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macros.h
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main_gui.cpp
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(svn r9962) -Feature: Add smooth viewport scrolling. This must be enabled with patch setting 'smooth_scroll'
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18 years ago |
map.cpp
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map.h
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masm64.rules
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md5.cpp
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md5.h
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mersenne.cpp
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minilzo.cpp
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minilzo.h
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misc.cpp
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(svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
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18 years ago |
misc_cmd.cpp
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…
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misc_gui.cpp
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(svn r9923) -Add: support for Action 0 Road vehicles, property 1C, bit 0.
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18 years ago |
mixer.cpp
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mixer.h
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music.cpp
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music.h
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music_gui.cpp
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namegen.cpp
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namegen.h
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newgrf.cpp
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(svn r10019) -Codechange: Implement GRM for newcargos
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18 years ago |
newgrf.h
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(svn r10005) -Codechange: Merge two flags (2cc and newhouses) indicating some newgrf features have been loaded, and introduce the newindustry one.
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18 years ago |
newgrf_callbacks.h
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newgrf_canal.cpp
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newgrf_canal.h
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newgrf_cargo.cpp
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(svn r9888) -Codechange: [NewGRF] allow non-spec cargo action2s to work, and using the goods sprite if really nothing is returned.
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18 years ago |
newgrf_cargo.h
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newgrf_commons.cpp
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newgrf_commons.h
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newgrf_config.cpp
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newgrf_config.h
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newgrf_engine.cpp
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newgrf_engine.h
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newgrf_gui.cpp
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(svn r10021) -Fix (r9560): memory "corruption" that could lead to a failure to load newgrfs.
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18 years ago |
newgrf_house.cpp
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(svn r10005) -Codechange: Merge two flags (2cc and newhouses) indicating some newgrf features have been loaded, and introduce the newindustry one.
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18 years ago |
newgrf_house.h
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(svn r9873) -Codechange: Add missing second callback parameter for houses
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18 years ago |
newgrf_sound.cpp
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newgrf_sound.h
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…
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newgrf_spritegroup.cpp
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newgrf_spritegroup.h
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newgrf_station.cpp
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(svn r9914) -Codechange: prepare GTTS and the pathfinders to handle multiple road types on a single tile.
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18 years ago |
newgrf_station.h
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…
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newgrf_text.cpp
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newgrf_text.h
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newgrf_town.cpp
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newgrf_town.h
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news.h
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news_gui.cpp
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npf.cpp
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(svn r10006) -Fix (FS#362): allow different signal types on one tile
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18 years ago |
npf.h
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(svn r9914) -Codechange: prepare GTTS and the pathfinders to handle multiple road types on a single tile.
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18 years ago |
oldloader.cpp
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(svn r9867) -Codechange: Remove data duplication. The exact same values can be found in the industry spec, so take it from there instead.
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18 years ago |
oldpool.cpp
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…
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oldpool.h
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…
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openttd.cpp
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(svn r10006) -Fix (FS#362): allow different signal types on one tile
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18 years ago |
openttd.h
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(svn r9914) -Codechange: prepare GTTS and the pathfinders to handle multiple road types on a single tile.
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18 years ago |
order.h
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…
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order_cmd.cpp
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(svn r9869) -Codechange: replace some bytes with VehicleType, i.e. more type strictness.
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18 years ago |
order_gui.cpp
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(svn r10009) -Codechange: Add and use Vehicle::IsPrimaryVehicle to replace individual checks depending on the vehicle type.
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18 years ago |
os2.cpp
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…
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os_timer.cpp
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…
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ottdres.rc
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…
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pathfind.cpp
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(svn r9914) -Codechange: prepare GTTS and the pathfinders to handle multiple road types on a single tile.
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18 years ago |
pathfind.h
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(svn r9914) -Codechange: prepare GTTS and the pathfinders to handle multiple road types on a single tile.
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18 years ago |
player.h
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(svn r9917) -Codechange: prepare some more areas for more road types.
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18 years ago |
player_face.h
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…
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player_gui.cpp
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(svn r10005) -Codechange: Merge two flags (2cc and newhouses) indicating some newgrf features have been loaded, and introduce the newindustry one.
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18 years ago |
players.cpp
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(svn r9956) -Codechange: Add tram livery schemes
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18 years ago |
queue.cpp
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…
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queue.h
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rail.cpp
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(svn r9988) -Codechange: remove the last direct map accesses, except the ones needed for the savegame saving/loading mechanisms.
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18 years ago |
rail.h
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…
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rail_cmd.cpp
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(svn r10006) -Fix (FS#362): allow different signal types on one tile
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18 years ago |
rail_gui.cpp
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(svn r9914) -Codechange: prepare GTTS and the pathfinders to handle multiple road types on a single tile.
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18 years ago |
rail_map.h
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(svn r10006) -Fix (FS#362): allow different signal types on one tile
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18 years ago |
railtypes.h
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…
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resource.h
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…
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road.h
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(svn r9923) -Add: support for Action 0 Road vehicles, property 1C, bit 0.
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18 years ago |
road_cmd.cpp
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(svn r10004) -Fix: trams can always intersect/have junctions on one way roads (because they only work for busses and lorries).
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18 years ago |
road_cmd.h
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(svn r9897) -Codechange: prepare the toolbar for more road types.
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18 years ago |
road_gui.cpp
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(svn r10015) -Fix: one could build (only) tram tracks when that was the last built roadtype (in a normal game).
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18 years ago |
road_map.cpp
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(svn r9914) -Codechange: prepare GTTS and the pathfinders to handle multiple road types on a single tile.
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18 years ago |
road_map.h
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(svn r10014) -Fix: roads became automatically one way in the scenario editor.
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18 years ago |
roadveh.h
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(svn r10009) -Codechange: Add and use Vehicle::IsPrimaryVehicle to replace individual checks depending on the vehicle type.
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18 years ago |
roadveh_cmd.cpp
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(svn r10012) -Fix (r9999): crash when forcing road vehicles to turn
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18 years ago |
roadveh_gui.cpp
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(svn r9923) -Add: support for Action 0 Road vehicles, property 1C, bit 0.
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18 years ago |
saveload.cpp
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(svn r10006) -Fix (FS#362): allow different signal types on one tile
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18 years ago |
saveload.h
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…
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screenshot.cpp
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…
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screenshot.h
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…
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sdl.cpp
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…
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sdl.h
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…
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settings.cpp
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(svn r10017) -Add (FS#790): more languages flags for servers
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18 years ago |
settings.h
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…
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settings_gui.cpp
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(svn r9962) -Feature: Add smooth viewport scrolling. This must be enabled with patch setting 'smooth_scroll'
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18 years ago |
ship.h
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(svn r10009) -Codechange: Add and use Vehicle::IsPrimaryVehicle to replace individual checks depending on the vehicle type.
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18 years ago |
ship_cmd.cpp
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(svn r9914) -Codechange: prepare GTTS and the pathfinders to handle multiple road types on a single tile.
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18 years ago |
ship_gui.cpp
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…
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signs.cpp
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(svn r9932) -Fix: can't assume a zoom-level with MarkAllViewportsDirty, causing segfaults when trying to load savegames in dedicated server via -g (reported by peter1138)
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18 years ago |
signs.h
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…
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signs_gui.cpp
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…
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slope.h
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…
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smallmap_gui.cpp
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(svn r9992) -Codechange: Remove some hardcoded references to Industry IDs.
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18 years ago |
sound.cpp
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(svn r9885) -Fix r9846: some last bitshifts with zoom-levels that were forgotten
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18 years ago |
sound.h
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…
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sprite.h
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…
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spritecache.cpp
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…
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spritecache.h
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…
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station.cpp
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(svn r9932) -Fix: can't assume a zoom-level with MarkAllViewportsDirty, causing segfaults when trying to load savegames in dedicated server via -g (reported by peter1138)
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18 years ago |
station.h
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(svn r9908) -Codechange: prepare the station picker for more road types.
|
18 years ago |
station_cmd.cpp
|
(svn r9996) -Fix: be more strict when building/upgrading roads and/or road stops.
|
18 years ago |
station_gui.cpp
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(svn r9888) -Codechange: [NewGRF] allow non-spec cargo action2s to work, and using the goods sprite if really nothing is returned.
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18 years ago |
station_map.cpp
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…
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station_map.h
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(svn r9892) -Codechange: lots of ground work for allowing multiple types of "road" with multiple owners on a single tile.
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18 years ago |
stdafx.h
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…
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string.cpp
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…
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string.h
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…
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strings.cpp
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(svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
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18 years ago |
strings.h
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…
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subsidy_gui.cpp
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…
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terraform_gui.cpp
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(svn r9901) -Codechange: Decide what to do with selected land areas based on the specific variable, not how it was highlighted.
|
18 years ago |
texteff.cpp
|
(svn r9884) -Feature: 2 new zoom-out levels: 8 times and 16 times
|
18 years ago |
tgp.cpp
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…
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tgp.h
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…
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thread.cpp
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…
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thread.h
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…
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tile.cpp
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tile.h
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town.h
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…
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town_cmd.cpp
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(svn r10005) -Codechange: Merge two flags (2cc and newhouses) indicating some newgrf features have been loaded, and introduce the newindustry one.
|
18 years ago |
town_gui.cpp
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…
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town_map.h
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…
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train.h
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(svn r10009) -Codechange: Add and use Vehicle::IsPrimaryVehicle to replace individual checks depending on the vehicle type.
|
18 years ago |
train_cmd.cpp
|
(svn r10028) -Fix (r2270/r2951): When deleting the first engine of a train with multiple engines, only reopen the train window if the player had the original train window open. This fixes 'random' windows opening for multiple players of the same company.
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18 years ago |
train_gui.cpp
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…
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transparency_gui.cpp
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…
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transparency_gui.h
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…
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tree_cmd.cpp
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(svn r9914) -Codechange: prepare GTTS and the pathfinders to handle multiple road types on a single tile.
|
18 years ago |
tree_map.h
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…
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tunnel_map.cpp
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…
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tunnel_map.h
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(svn r9892) -Codechange: lots of ground work for allowing multiple types of "road" with multiple owners on a single tile.
|
18 years ago |
tunnelbridge_cmd.cpp
|
(svn r9966) -Fix: bridges and tunnels were not always removed on bankruptcy, thus leaving tunnels/bridges with an invalid owner that would crash the game when clicking with the query tool on them.
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18 years ago |
unix.cpp
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(svn r9990) -Fix: MorphOS and AmigaOS do not like "//" in filenames as that means the same as "/../" in means in Unix.
|
18 years ago |
unmovable.h
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…
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unmovable_cmd.cpp
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(svn r9952) -Fix r9951: it was not possible to build a drive-through station over a road/tram
|
18 years ago |
unmovable_map.h
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…
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variables.h
|
(svn r9962) -Feature: Add smooth viewport scrolling. This must be enabled with patch setting 'smooth_scroll'
|
18 years ago |
vehicle.cpp
|
(svn r10020) -Fix [FS#824]: GetNextVehicle() is invalid for anything that isn't a train.
|
18 years ago |
vehicle.h
|
(svn r10009) -Codechange: Add and use Vehicle::IsPrimaryVehicle to replace individual checks depending on the vehicle type.
|
18 years ago |
vehicle_gui.cpp
|
(svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
|
18 years ago |
vehicle_gui.h
|
(svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
|
18 years ago |
viewport.cpp
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(svn r9963) -Fix (r9962): 'smooth_scroll' patch setting was ignored (always on) in some places.
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18 years ago |
viewport.h
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(svn r9900) -Codechange: Separate the variables for how to highlight a land area and what to do with it afterwards.
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18 years ago |
void_map.h
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water_cmd.cpp
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(svn r9914) -Codechange: prepare GTTS and the pathfinders to handle multiple road types on a single tile.
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18 years ago |
water_map.h
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waypoint.cpp
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waypoint.h
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widget.cpp
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win32.cpp
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win32.h
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win64.asm
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window.cpp
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window.h
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(svn r9962) -Feature: Add smooth viewport scrolling. This must be enabled with patch setting 'smooth_scroll'
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18 years ago |
zoom.hpp
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(svn r9936) -Fix: (Un)ScaleByZoom missed a minus sign in some cases
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18 years ago |