OpenTTD - http://www.openttd.org/ - with additional patches
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truelight 27f80e09e3 (svn r2225) -Fix: split the endian-detection to target/host. Now cross-compiling
on i386-linux for MacOSX should also work for the language-files (strgen issues)
2005-04-24 15:41:01 +00:00
data (svn r2161) - Fix: When resizing a window, the button is also visibly depressed 2005-04-07 00:59:54 +00:00
docs (svn r2032) -Codechange: A less hackish version of SVN version detection for OS/2 (orudge) 2005-03-19 23:23:56 +00:00
lang (svn r2221) - Fix: "Map size" is two words. Also draw the string right-aligned in the intro gui so it doesn't matter how long it is in other languages. 2005-04-21 16:20:38 +00:00
makefiledir (svn r2196) -Change: updated the Makefile, now it works for crossplatform compiling 2005-04-14 12:57:21 +00:00
media
openttd.xcode (svn r1711) - Add: [MacOSX] Added an Xcode project file (Tobin) 2005-01-29 10:10:10 +00:00
os (svn r2224) -Fix: capital-correctness for OSX-dir-names 2005-04-24 12:47:09 +00:00
scenario (svn r1912) - Fix: [ 1149766 ] Single tile Bridge in Volcano City scenario. Some bridges still had the old single-tile bridge bug that was caused by improper town growth in combination with DC_AUTO. Fixed the scenario. 2005-02-24 17:17:36 +00:00
scripts
strgen (svn r2225) -Fix: split the endian-detection to target/host. Now cross-compiling 2005-04-24 15:41:01 +00:00
table (svn r2136) - Fix: [ 1174313 ] terrain hotkeys nonfunctional in scenario editor (D,Q,W,E,R,T,Y,U fltr) 2005-04-02 23:05:09 +00:00
ai_build.c (svn r2217) - Fix: [ 1184201 ] AI orders its vehicles to a competitor's truck stop. Added a CmdFailed() check to all command returns of the AI instead of the simple == / != CMD_ERROR check. This should fix the problem. 2005-04-20 22:30:40 +00:00
ai_new.c (svn r2217) - Fix: [ 1184201 ] AI orders its vehicles to a competitor's truck stop. Added a CmdFailed() check to all command returns of the AI instead of the simple == / != CMD_ERROR check. This should fix the problem. 2005-04-20 22:30:40 +00:00
ai_pathfinder.c (svn r2220) Put two TileIndices into temporary variables to improve readability 2005-04-21 16:13:52 +00:00
ai_shared.c (svn r1803) Move debugging stuff into files of it's own 2005-02-05 15:58:59 +00:00
ai.c (svn r2217) - Fix: [ 1184201 ] AI orders its vehicles to a competitor's truck stop. Added a CmdFailed() check to all command returns of the AI instead of the simple == / != CMD_ERROR check. This should fix the problem. 2005-04-20 22:30:40 +00:00
ai.h (svn r1998) Give penalty 100 to the AI for using foundations (buildonslopes). This prevents it from building long road lines on foundations unless really necessary. 2005-03-12 08:52:40 +00:00
aircraft_cmd.c (svn r2118) - Fix: Fix compilation with network disabled, and comment out some of the warnings (unused function) 2005-04-02 00:17:16 +00:00
aircraft_gui.c (svn r1989) -Feature: Resizable vehicle view windows; this is based on a patch by tmesisbob 2005-03-11 13:17:39 +00:00
airport_gui.c (svn r1867) Include tables/sprites.h only in files which need it 2005-02-13 11:18:02 +00:00
airport_movement.h
airport.c (svn r1803) Move debugging stuff into files of it's own 2005-02-05 15:58:59 +00:00
airport.h
aystar.c (svn r2121) -Fix: changed the 2nd param of AyStar_EndNodeCheck back to what it should be 2005-04-02 10:38:31 +00:00
aystar.h (svn r2121) -Fix: changed the 2nd param of AyStar_EndNodeCheck back to what it should be 2005-04-02 10:38:31 +00:00
bridge_gui.c
callback_table.c (svn r2072) Use lengthof() instead of a home brewed version 2005-03-25 20:37:06 +00:00
callback_table.h
changelog.txt (svn r1668) -Fixed windows installer (autorail.grf) and a changelog typo 2005-01-25 15:43:27 +00:00
clear_cmd.c (svn r2075) -Fix: added missing breaks in switches 2005-03-26 12:08:56 +00:00
command.c (svn r2206) - Regression Fix: slight typo of res2 into res, this also fixes recent bug "[ 1183396 ] Train can't find depot, it gives money in Multiplayer" 2005-04-15 21:37:56 +00:00
command.h (svn r2217) - Fix: [ 1184201 ] AI orders its vehicles to a competitor's truck stop. Added a CmdFailed() check to all command returns of the AI instead of the simple == / != CMD_ERROR check. This should fix the problem. 2005-04-20 22:30:40 +00:00
console_cmds.c (svn r2106) -Fix: improved the network-join algoritm, it is now a bit more stable 2005-03-29 19:10:13 +00:00
console.c (svn r2092) - Fix: old commands/lines in the console (history) did not show when they used 'special' characters like öä, etc. Diff approved by the code-police. 2005-03-27 17:20:27 +00:00
console.h (svn r1901) - Fix: unwanted behaviour of the savegame dialog, as well as a bug with a sloppy termination of a string. When any editbox is open, scrolling is disabled. If any new types of editboxes come up, please use SET/CLRBIT of _no_scroll with its unique identifier (ttd.h) 2005-02-22 14:52:20 +00:00
COPYING
debug.c (svn r2182) - Add: [NPF] There is now a debug class for NPF. Use -d npf<level> to enable debugging printouts from npf. 2005-04-11 19:53:44 +00:00
debug.h (svn r2182) - Add: [NPF] There is now a debug class for NPF. Use -d npf<level> to enable debugging printouts from npf. 2005-04-11 19:53:44 +00:00
dedicated.c (svn r2130) Various spelling fixes in messages. 2005-04-02 16:46:23 +00:00
depot.c (svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO 2005-02-06 22:36:08 +00:00
depot.h (svn r2222) Check the parameters of Cmd{Insert,Delete,Modify,Skip}Order() and CmdRestoreOrderIndex(): 2005-04-22 05:41:09 +00:00
disaster_cmd.c (svn r1863) Give the effect vehicle type enums more descriptive names and use the enum as parameter type for CreateEffectVehicle*() 2005-02-12 15:53:32 +00:00
dock_gui.c (svn r2136) - Fix: [ 1174313 ] terrain hotkeys nonfunctional in scenario editor (D,Q,W,E,R,T,Y,U fltr) 2005-04-02 23:05:09 +00:00
dummy_land.c
economy.c (svn r2211) - Fix(ish): When eternally looping in 2090 don't go increasing the inflation anymore because it will just rise to insanely high values beyond all imagination. 2005-04-16 20:37:17 +00:00
economy.h
endian_check.c (svn r2196) -Change: updated the Makefile, now it works for crossplatform compiling 2005-04-14 12:57:21 +00:00
engine_gui.c
engine.c (svn r2064) - Codechange: GetVehicleSpriteGroup() cleanup - drop overriding_engine, which was around probably only for historical reasons. (Paralellily developed by HackyKid.) 2005-03-25 16:07:35 +00:00
engine.h (svn r1981) Typedef some structs and enums 2005-03-10 07:01:43 +00:00
extmidi.c (svn r2112) -Fix: ExtMidi no longer halts the game while starting a song 2005-03-30 19:52:26 +00:00
fileio.c (svn r1702) - Fix: [ 1110407 ] Game does not crash any more when a newgrf file doesn't exist 2005-01-28 08:56:43 +00:00
fileio.h (svn r1702) - Fix: [ 1110407 ] Game does not crash any more when a newgrf file doesn't exist 2005-01-28 08:56:43 +00:00
functions.h (svn r2192) - Add greater control to the 'message options' window. Now you can turn off the telegraphc ticker sound for summarized messages, or turn off news-messages altogether (you get a red blot to notify you though). The [<][>] set the settings in one way, while clicking on the option itself, cycles it. This commit also 'fixes' bugs [1166973], [1121484] and patch [1169930]. 2005-04-13 23:03:31 +00:00
gfx.c (svn r1894) - Codechange: cleaned up the console a bit, wholly unified handling of text with that of editboxes 2005-02-21 18:59:54 +00:00
gfx.h (svn r1895) - Fix: add assert for charwidth getter just in case 2005-02-21 19:14:16 +00:00
graph_gui.c (svn r2079) -Add: signlist, shows all signs in the map. Clicking on them, and you go 2005-03-26 21:22:29 +00:00
gui.h (svn r2209) - CodeChange: [ 1184348 ] Remove unused _newspaper_flag that was supposed to be some ugly hack for chatting (gonewacko) 2005-04-16 18:09:24 +00:00
hal.h (svn r2100) - Fix: [1024703]: Infinite access for A:\ (win32). Patch [1171208]. Only requery drive(s) if the user changes a directory, also surpress the OS error box that pops up on some windows machines. Tron + glx (and me) 2005-03-28 13:30:51 +00:00
industry_cmd.c (svn r2107) - Codechange: Cleanup (well, mostly tidyup) ExtChangeIndustryProduction(). These randoms are strange. 2005-03-29 21:42:51 +00:00
industry_gui.c (svn r2170) -fix: [1179457] the industry list can now no longer scroll down then the end of the list is reached (Hackykid) 2005-04-08 23:46:18 +00:00
industry.h (svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO 2005-02-06 22:36:08 +00:00
intro_gui.c (svn r2221) - Fix: "Map size" is two words. Also draw the string right-aligned in the intro gui so it doesn't matter how long it is in other languages. 2005-04-21 16:20:38 +00:00
known-bugs.txt
landscape.c (svn r2093) uint -> TileIndex, remove commented out code and a local variable, which was only used once 2005-03-27 18:15:27 +00:00
langs.dsp (svn r2117) [Translations] Introduce lithuanian translation as finished 2005-04-01 20:10:20 +00:00
langs.vcproj (svn r2117) [Translations] Introduce lithuanian translation as finished 2005-04-01 20:10:20 +00:00
lzoconf.h
macros.h (svn r2060) Clean up some string construction and remove now unused macro 2005-03-25 14:19:33 +00:00
main_gui.c (svn r2209) - CodeChange: [ 1184348 ] Remove unused _newspaper_flag that was supposed to be some ugly hack for chatting (gonewacko) 2005-04-16 18:09:24 +00:00
mainicon.ico
Makefile (svn r2225) -Fix: split the endian-detection to target/host. Now cross-compiling 2005-04-24 15:41:01 +00:00
map.c (svn r2181) - Add: DistanceTrack() to calculate the distance over optimally laid out tracks. 2005-04-11 19:14:48 +00:00
map.h (svn r2183) - Fix: Removed brackets from around STRAIGHT_TRACK_LENGTH, they caused preliminary rounding... 2005-04-11 20:19:41 +00:00
md5.c
md5.h
minilzo.c (svn r1781) Fix static declaration after non-static declaration of same symbol 2005-02-03 22:09:19 +00:00
minilzo.h
misc_cmd.c (svn r2004) - Fix: [ 1149487 ] Autosave ignoring settings 2005-03-12 21:21:47 +00:00
misc_gui.c (svn r2198) renamed MacOS to MacOSX where it was written wrong. Made myself MacOSX porter as well as coder 2005-04-14 20:42:30 +00:00
misc.c (svn r2099) -Fix: no longer chat-messages hang when the game wraps around 2090 2005-03-28 12:38:02 +00:00
mixer.c (svn r2002) Rename MxActivate to MxActivateChannel, which is more appropriate 2005-03-12 09:46:07 +00:00
mixer.h (svn r2002) Rename MxActivate to MxActivateChannel, which is more appropriate 2005-03-12 09:46:07 +00:00
music_gui.c (svn r2112) -Fix: ExtMidi no longer halts the game while starting a song 2005-03-30 19:52:26 +00:00
namegen.c (svn r1977) Typedef some enums and struct plus some minor style changes 2005-03-09 19:42:37 +00:00
namegen.h (svn r1811) Use char for string handling in namegen.[ch] 2005-02-05 23:07:35 +00:00
network_client.c (svn r2004) - Fix: [ 1149487 ] Autosave ignoring settings 2005-03-12 21:21:47 +00:00
network_client.h
network_core.h (svn r2191) -Add: OpenTTD now compiles with dietlibc (Aard) 2005-04-13 18:36:29 +00:00
network_data.c (svn r1803) Move debugging stuff into files of it's own 2005-02-05 15:58:59 +00:00
network_data.h (svn r1970) Fix some warnings which Cygwin showed 2005-03-09 11:49:34 +00:00
network_gamelist.c (svn r1803) Move debugging stuff into files of it's own 2005-02-05 15:58:59 +00:00
network_gamelist.h
network_gui.c (svn r2157) - Feature (request): [ 1166978 ] Focus keyboard on input-box in Multiplayer Menu 2005-04-06 18:44:34 +00:00
network_server.c (svn r2106) -Fix: improved the network-join algoritm, it is now a bit more stable 2005-03-29 19:10:13 +00:00
network_server.h
network_udp.c (svn r1847) Adjustment for MorphOS to unbreak the build there and removal of some now obsolete preprocessor magic 2005-02-08 15:42:28 +00:00
network_udp.h (svn r1833) byte -> char transition: the rest 2005-02-06 22:25:27 +00:00
network.c (svn r2157) - Feature (request): [ 1166978 ] Focus keyboard on input-box in Multiplayer Menu 2005-04-06 18:44:34 +00:00
network.h (svn r2106) -Fix: improved the network-join algoritm, it is now a bit more stable 2005-03-29 19:10:13 +00:00
newgrf.c (svn r2115) Spring cleaning, no functional changes 2005-04-01 10:43:20 +00:00
newgrf.h (svn r1981) Typedef some structs and enums 2005-03-10 07:01:43 +00:00
news_gui.c (svn r2192) - Add greater control to the 'message options' window. Now you can turn off the telegraphc ticker sound for summarized messages, or turn off news-messages altogether (you get a red blot to notify you though). The [<][>] set the settings in one way, while clicking on the option itself, cycles it. This commit also 'fixes' bugs [1166973], [1121484] and patch [1169930]. 2005-04-13 23:03:31 +00:00
news.h
npf.c (svn r2204) - Add: [NPF] NPF now has a maximum number of nodes it will search. The default value is 5000 for now, which is an educated guess. Probably needs some finetuning. Hopefully this "feature" can be removed later on, when more sophisticated means of limiting the pathfinder have been implemented. This should make ships and larger networks playable for now, though. 2005-04-15 15:28:01 +00:00
npf.h (svn r2182) - Add: [NPF] There is now a debug class for NPF. Use -d npf<level> to enable debugging printouts from npf. 2005-04-11 19:53:44 +00:00
oldloader.c (svn r2041) -Fix: not all vehicles did get a day_proc call (because of rounding errors) 2005-03-24 13:59:44 +00:00
openttd.ico
openttd.tgt (svn r2077) - Fix: [ 1170978 ] OS/2 project update: add waypoint.c. (-- Owen Rudge) 2005-03-26 18:12:58 +00:00
order_cmd.c (svn r2222) Check the parameters of Cmd{Insert,Delete,Modify,Skip}Order() and CmdRestoreOrderIndex(): 2005-04-22 05:41:09 +00:00
order_gui.c (svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.h 2005-03-24 17:03:37 +00:00
order.h (svn r2119) - Fix: [ 1172878 ] Trains "Go to depot" button: click twice skip to next order (patch by Loic GUILLOUX). I also added short explanation of OF_/OFB_ difference to order.h. 2005-04-02 01:08:01 +00:00
os2.c (svn r2103) - Fix: Remove unnused variable from OS2 file 2005-03-28 21:14:36 +00:00
pathfind.c (svn r1713) Split off several functions which query/set information about a single tile from map.h and put them into a seperate file tile.h 2005-01-29 12:19:05 +00:00
pathfind.h (svn r1751) - Feature: New PathFinder (NPF). 2005-01-31 11:23:10 +00:00
player_gui.c (svn r1867) Include tables/sprites.h only in files which need it 2005-02-13 11:18:02 +00:00
player.h (svn r2080) - Fix: [OldAI] p->ai.state_counter was uint16 but could hold a tile index, therefore overflowing - changed that to uint32 and bumped the savegame revision to 32. It *MIGHT* close bug 1151374 - it certainly caused AI to stop building anything sometimes. 2005-03-27 00:28:14 +00:00
players.c (svn r2080) - Fix: [OldAI] p->ai.state_counter was uint16 but could hold a tile index, therefore overflowing - changed that to uint32 and bumped the savegame revision to 32. It *MIGHT* close bug 1151374 - it certainly caused AI to stop building anything sometimes. 2005-03-27 00:28:14 +00:00
pool.c (svn r1803) Move debugging stuff into files of it's own 2005-02-05 15:58:59 +00:00
pool.h (svn r1763) -Add: pool.c / pool.h: generalized routines for dynamic arrays (MemoryPools) 2005-02-01 18:30:11 +00:00
queue.c (svn r2166) Fixed two warnings in the last commit. 2005-04-07 19:33:32 +00:00
queue.h (svn r2165) - Codechange: [NPF] Properly enummed NPF hash size, it is easily changable now. 2005-04-07 19:19:16 +00:00
rail_cmd.c (svn r2223) When adding tracks to a railway tile reset the ground to bare land, fix for a glitch in r2131 2005-04-24 07:56:18 +00:00
rail_gui.c (svn r2160) - Fix (Regression): Convert rail failed to work; stupid bitshifts :P (sorry) 2005-04-06 21:12:28 +00:00
readme.txt (svn r2207) - Update readme.txt about some windows compilation and troubleshooting running openttd without a soundcard. 2005-04-16 15:56:58 +00:00
resource.h
road_cmd.c (svn r2142) - Fix: Game no longer crashes when you want to remove a piece of road under a bridge that belongs to the town. TODO: railcrossings store owner somewhere else, put it into _map_owner[]! 2005-04-03 13:37:35 +00:00
road_gui.c (svn r1867) Include tables/sprites.h only in files which need it 2005-02-13 11:18:02 +00:00
roadveh_cmd.c (svn r2213) -Fix/Feature/Codechange: [ Multistop ] Changed the algo so that it uses NPF. This fixes the problem of RVs attempting to go to unreachable stops [ 1161610 ], and should greatly reduce the wrong stop problem. Cleaned parts of the code 2005-04-18 05:42:59 +00:00
roadveh_gui.c (svn r1989) -Feature: Resizable vehicle view windows; this is based on a patch by tmesisbob 2005-03-11 13:17:39 +00:00
saveload.c (svn r2118) - Fix: Fix compilation with network disabled, and comment out some of the warnings (unused function) 2005-04-02 00:17:16 +00:00
saveload.h (svn r1721) -Feature: It is now possible to build multiple road stations (up to 8) on 2005-01-29 19:41:44 +00:00
screenshot.c (svn r1813) Declare functions implemented in strings.c in their own shiny new header (though i think some of these function don't belong into strings.c) 2005-02-06 08:18:00 +00:00
screenshot.h
sdl.c (svn r2013) Always ignore SIGPIPE, not only when SDL is used (ShadowJK) 2005-03-15 14:23:00 +00:00
settings_gui.c (svn r2005) - Fix: fix previous commit. Using 'New Game (scenario)' will use YOUR difficulty settings but ingame options (eg townnames, currency). Also settings are correctly saved when closing the difficulty window now. 2005-03-13 11:47:04 +00:00
settings.c (svn r2204) - Add: [NPF] NPF now has a maximum number of nodes it will search. The default value is 5000 for now, which is an educated guess. Probably needs some finetuning. Hopefully this "feature" can be removed later on, when more sophisticated means of limiting the pathfinder have been implemented. This should make ships and larger networks playable for now, though. 2005-04-15 15:28:01 +00:00
settings.h
ship_cmd.c (svn r2202) - Fix: [NPF] When a vehicle could not reach its target, it would choose a random direction. It will now try to get as close as possible. 2005-04-15 13:48:08 +00:00
ship_gui.c (svn r1989) -Feature: Resizable vehicle view windows; this is based on a patch by tmesisbob 2005-03-11 13:17:39 +00:00
signs.c (svn r2079) -Add: signlist, shows all signs in the map. Clicking on them, and you go 2005-03-26 21:22:29 +00:00
signs.h (svn r2079) -Add: signlist, shows all signs in the map. Clicking on them, and you go 2005-03-26 21:22:29 +00:00
smallmap_gui.c (svn r2020) Reduce code duplication in the minimap code a bit 2005-03-17 16:31:18 +00:00
sound.c (svn r2002) Rename MxActivate to MxActivateChannel, which is more appropriate 2005-03-12 09:46:07 +00:00
sound.h (svn r2088) - Fix: [ 1155158 ] Make extmidi command a config option in addition to the compile-time MIDI switch. Patch by macbaine. 2005-03-27 15:42:25 +00:00
sprite.c (svn r1981) Typedef some structs and enums 2005-03-10 07:01:43 +00:00
sprite.h (svn r1981) Typedef some structs and enums 2005-03-10 07:01:43 +00:00
spritecache.c (svn r1941) Report missing NewGRF file as a fatal error. 2005-03-06 13:57:19 +00:00
spritecache.h (svn r1865) Fix some warnings 2005-02-13 08:12:03 +00:00
station_cmd.c (svn r2210) - Fix: When a road-station is deleted, also delete the assigned slots of all vehicles headed to that station. This fixes an assertion, thanks go to Tron for finding the cause. 2005-04-16 20:10:24 +00:00
station_gui.c (svn r2060) Clean up some string construction and remove now unused macro 2005-03-25 14:19:33 +00:00
station.h (svn r2222) Check the parameters of Cmd{Insert,Delete,Modify,Skip}Order() and CmdRestoreOrderIndex(): 2005-04-22 05:41:09 +00:00
StdAfx.c
stdafx.h (svn r2225) -Fix: split the endian-detection to target/host. Now cross-compiling 2005-04-24 15:41:01 +00:00
string.c (svn r1821) Move generic string handling functions to string.[ch] and introduce stre{cpy,cat}, see string.h for their semantics 2005-02-06 13:41:02 +00:00
string.h (svn r1821) Move generic string handling functions to string.[ch] and introduce stre{cpy,cat}, see string.h for their semantics 2005-02-06 13:41:02 +00:00
strings.c (svn r2208) - Fix: [ 1174237 ] Max loan always in euros, use _opt_ptr instead of _opt (glx) 2005-04-16 16:16:54 +00:00
strings.h (svn r2057) Add InlineString() to make _userstring construction a bit cleaner. 2005-03-25 11:32:58 +00:00
subsidy_gui.c
svnup.sh (svn r2087) Show also the modified filenames along each change in svn log. Prevents enraging Darkvater, and we show the commit messages along changed files everywhere else too (on IRC and in mail). 2005-03-27 15:13:51 +00:00
terraform_gui.c (svn r2214) - Fix: Dragging the desert tool over half-desert turns it into full-desert; dragging the tool while pressing ctrl, will remove the desert area. 2005-04-19 18:30:31 +00:00
texteff.c (svn r2099) -Fix: no longer chat-messages hang when the game wraps around 2090 2005-03-28 12:38:02 +00:00
tile.c (svn r1839) Move GetTileSlope() and GetTileZ() into tile.[ch] and use more explicit types as parameters 2005-02-07 10:41:45 +00:00
tile.h (svn r1898) Remove some unused macros from macros.h and move some others to more appropriate headers 2005-02-22 12:48:03 +00:00
town_cmd.c (svn r2142) - Fix: Game no longer crashes when you want to remove a piece of road under a bridge that belongs to the town. TODO: railcrossings store owner somewhere else, put it into _map_owner[]! 2005-04-03 13:37:35 +00:00
town_gui.c (svn r1867) Include tables/sprites.h only in files which need it 2005-02-13 11:18:02 +00:00
town.h (svn r1881) -Fix: [ 1119308 ] Max passengers / mail variables are now 32 bit 2005-02-17 10:56:19 +00:00
train_cmd.c (svn r2202) - Fix: [NPF] When a vehicle could not reach its target, it would choose a random direction. It will now try to get as close as possible. 2005-04-15 13:48:08 +00:00
train_gui.c (svn r2162) - Fix: Tooltips of horizontal scrollbars were wrong; they now say left/right instead of up/down 2005-04-07 01:02:15 +00:00
tree_cmd.c (svn r1874) Fix bug introduced in r1839 which placed snow covered trees below the snow line ([1121680]) 2005-02-14 18:55:10 +00:00
ttd.c (svn r2192) - Add greater control to the 'message options' window. Now you can turn off the telegraphc ticker sound for summarized messages, or turn off news-messages altogether (you get a red blot to notify you though). The [<][>] set the settings in one way, while clicking on the option itself, cycles it. This commit also 'fixes' bugs [1166973], [1121484] and patch [1169930]. 2005-04-13 23:03:31 +00:00
ttd.dsp (svn r2062) - Set native eol-style on some OS specific files to allow cross-OS diff patching #2 2005-03-25 15:30:51 +00:00
ttd.dsw (svn r2062) - Set native eol-style on some OS specific files to allow cross-OS diff patching #2 2005-03-25 15:30:51 +00:00
ttd.h (svn r2098) Make a variable static, move a function declaration to a header and remove unnecessary preprocessor magic 2005-03-28 08:48:41 +00:00
ttd.rc (svn r1658) -Update readme and windows installer for 0.3.6 2005-01-24 23:44:24 +00:00
ttd.sln (svn r2062) - Set native eol-style on some OS specific files to allow cross-OS diff patching #2 2005-03-25 15:30:51 +00:00
ttd.vcproj (svn r2078) - VS.NET: oops, I screwed up Release compilation cause of the stupid precompiled headers; fixed now :). minlizo.c does not use any precompiled headers. 2005-03-26 20:10:59 +00:00
tunnelbridge_cmd.c (svn r2091) Small cleanup: uint -> TileIndex, const, don't call FindLandscapeHeightByTile() 2005-03-27 16:40:01 +00:00
unix.c (svn r2191) -Add: OpenTTD now compiles with dietlibc (Aard) 2005-04-13 18:36:29 +00:00
unmovable_cmd.c (svn r1997) Fixed errorneous tab expansion on the indentation side which happenned in r1993. Pointed out by Tron. 2005-03-12 01:02:17 +00:00
variables.h (svn r2204) - Add: [NPF] NPF now has a maximum number of nodes it will search. The default value is 5000 for now, which is an educated guess. Probably needs some finetuning. Hopefully this "feature" can be removed later on, when more sophisticated means of limiting the pathfinder have been implemented. This should make ships and larger networks playable for now, though. 2005-04-15 15:28:01 +00:00
vehicle_gui.c (svn r2192) - Add greater control to the 'message options' window. Now you can turn off the telegraphc ticker sound for summarized messages, or turn off news-messages altogether (you get a red blot to notify you though). The [<][>] set the settings in one way, while clicking on the option itself, cycles it. This commit also 'fixes' bugs [1166973], [1121484] and patch [1169930]. 2005-04-13 23:03:31 +00:00
vehicle_gui.h (svn r1750) - Feature: [ 1093261 ] Saving vehicle sorting criteria for each vehicle type (bociusz) 2005-01-31 11:03:23 +00:00
vehicle.c (svn r2167) -fix: [autoreplace] trains now get the default cargo type if the engine 2005-04-08 15:40:44 +00:00
vehicle.h (svn r2109) -Fix: use FindVehicleOnTileZ(tile, 0) over FindVehicleBetween(tile, tile, 0) 2005-03-30 09:25:20 +00:00
viewport.c (svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.h 2005-03-24 17:03:37 +00:00
viewport.h
w32dm2.cpp (svn r1806) Add missing includes (see r1803) 2005-02-05 21:57:01 +00:00
w32dm.c (svn r1821) Move generic string handling functions to string.[ch] and introduce stre{cpy,cat}, see string.h for their semantics 2005-02-06 13:41:02 +00:00
water_cmd.c (svn r2136) - Fix: [ 1174313 ] terrain hotkeys nonfunctional in scenario editor (D,Q,W,E,R,T,Y,U fltr) 2005-04-02 23:05:09 +00:00
waypoint.c (svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.h 2005-03-24 17:03:37 +00:00
waypoint.h (svn r2222) Check the parameters of Cmd{Insert,Delete,Modify,Skip}Order() and CmdRestoreOrderIndex(): 2005-04-22 05:41:09 +00:00
widget.c (svn r2161) - Fix: When resizing a window, the button is also visibly depressed 2005-04-07 00:59:54 +00:00
win32.c (svn r2190) - Fix: [1179424] '.. (Parent directory)' does not show up in the root-directory anymore; win32 only (mgasterix) 2005-04-13 13:09:25 +00:00
window.c (svn r2161) - Fix: When resizing a window, the button is also visibly depressed 2005-04-07 00:59:54 +00:00
window.h (svn r2152) - Fix: Chatbar in MP games is now on-top of the news window. 2005-04-05 21:03:30 +00:00

OpenTTD README
Last updated:    $LastChangedDate: 2004-12-24 00:25:11 +0100 $
Release version: 0.3.6
------------------------------------------------------------------------


Table of Contents:
------------------
1.0) About
2.0) Contacting
 * 2.1 Reporting Bugs
3.0) Supported Platforms
4.0) Running OpenTTD
5.0) OpenTTD features
6.0) Configuration File
7.0) Compiling
8.0) Translating
 * 8.1 Guidelines
 * 8.2 Translation
 * 8.3 Previewing
9.0) Troubleshooting
X.X) Credits


1.0) About:
---- ------
OpenTTD is a clone of Transport Tycoon Deluxe, a popular game originally
written by Chris Sawyer.  It attempts to mimic the original game as closely
as possible while extending it with new features.


2.0) Contacting:
---- ----------
The easiest way to contact the OpenTTD team is by submitting bug reports or
posting comments in our forums. You can also chat with us on IRC (#openttd
on irc.freenode.net).

The OpenTTD homepage is http://www.openttd.org/.

You can find a forum for OpenTTD at
http://www.tt-forums.net/index.php?c=20


2.1) Reporting Bugs:
---- ---------------
To report a bug, please create a SourceForge account and follow the bugs
link from our homepage. Please make sure the bug is reproducible and
still occurs in the latest daily build or the current SVN version. Also
please look through the existing bug reports briefly to see whether the bug
is not already known.

The SourceForge project page URL is: http://sourceforge.net/projects/openttd/
Click on "Bugs" to see the bug tracker.

Please include the following information in your bug report:
        - OpenTTD version (PLEASE test the latest SVN/daily build)
        - Bug details, including instructions how to reproduce it
        - Platform and compiler (Win32, Linux, FreeBSD, ...)
        - Attach a save game or a screenshot if possible
        - If this bug only occurred recently please note the last
          version without the bug and the first version including
          the bug. That way we can fix it quicker by looking at the
          changes made.


3.0) Supported Platforms:
---- --------------------
OpenTTD has been ported to several platforms and operating systems. It shouldn't
be very difficult to port it to a new platform. The currently working platforms
are:

	Windows - Win32 GDI (faster) or SDL
	Linux - SDL
	FreeBSD - SDL
	MacOSX - SDL
	BeOS - SDL
	MorphOS - SDL


4.0) Running OpenTTD:
---- ----------------

Before you run OpenTTD, you need to put the game's datafiles into the data/
subdirectory. You need the following files from the original version
of TTD as OpenTTD makes use of the original TTD artwork.

List of the required files:
sample.cat
trg1r.grf
trgcr.grf
trghr.grf
trgir.grf
trgtr.grf

(Alternatively you can use the TTD GRF files from the DOS version: TRG1.GRF,
TRGC.GRF, TRGH.GRF, TRGI.GRF, TRGT.GRF. A few minor graphical glitches with 
the DOS graphics remain. E.g. the autorail button in the rail toolbar doesn't 
look as nice as with the Windows graphics.)

If you want music you need to copy the gm/ folder from Windows TTD into your
OpenTTD folder, not your data folder.

You can change the data path (which contains savegames as well) in Makefile.config
by setting DATA_DIR_PREFIX and USE_HOMEDIR.


5.0) OpenTTD features:
---- -----------------

OpenTTD has a lot of features going beyond the original TTD emulation.
Currently there is unfortunately no comprehensive list of features. You could
check the features list on the web, and some optional features can be
controlled through the Configure patches dialog. We also implement some
features known from TTDPatch (http://www.ttdpatch.net/).

Several important non-standard controls:

* Use Ctrl to place presignals
* Ctrl-d toggles double mode on win32
* Ingame console. More information at http://wiki.openttd.org/index.php/OpenTTDDevBlackBook


6.0) Configuration File:
---- -------------------
The configuration file for OpenTTD (openttd.cfg) is in a simple windows-like
.INI format. It's mostly undocumented. Almost all settings can be changed ingame by
using the 'Configure patches' window.


7.0) Compiling:
---- ----------
Windows:
  You need Microsoft Visual Studio 6 or .NET. Open the project file
  and it should build automatically. In case you want to build with SDL support
  you need to add WITH_SDL to the project settings.
  PNG (WITH_PNG) and ZLIB (WITH_ZLIB) support is enabled by default. For these to
  work you need their development files. Best is to download the openttd-useful.zip
  file from SourceForge under the File tab. Put the header files into your compiler's
  include/ directory and the library (.lib) files into the lib/ directory. For more help
  with VS6 see docs/Readme_Windows_MSVC6.0.txt.

  You can also build it using the Makefile with MSys/MingW or Cygwin/MingW.
  Please read the Makefile for more information.

Unix:
  OpenTTD can be built with GNU "make". On non-GNU systems it's called "gmake".
  Note that you need SDL-devel 1.2.5 (or higher) to compile OpenTTD.
  (see also docs/Readme_Mandrake_Linux.txt)

MacOS:
  Use "make".

BeOS:
  Use "make".

FreeBSD
  Use "gmake".

MorphOS
  Use "make". Note that you need the MorphOS SDK and the
  powersdl.library SDK.

8.0) Translating:
---- -------------------
See http://www.openttd.org/translating.php for up-to-date information.

The use of the online Translator service, located at http://translator.openttd.org is
highly encouraged. For a username password combo you should contact the development team,
either by mail, irc or the forums. The system is straight-forward to use, if you have any
troubles, read the online help located there.

If for some reason the website is down for a longer period of time, the information below
might be of help.

8.1) Guidelines:
---- -------------------
Here are some translation guidelines which you should follow closely.

    * Please contact the development team before begining the translation process!
      This avoids double work, as someone else may have already started translating to the same language.
    * Translators must use the charater set ISO 8859-15.
      Otherwise, some characters will not display correctly in the game.
    * Currently it is not possible to translate into other charactersets than Latin, also changing
      the order of strings is unsupported. Eg. it is always '16tonnes of coal' and cannot be
      'coal existing of 16tonnes'

8.2) Translation:
---- -------------------
So, now that you've notified the development team about your intention to translate
(You did, right? Of course you did.) you can pick up english.txt (found in the SVN repository
under /lang) and translate.

You must change the first two lines of the file appropriately:

##name English-Name-Of-Language
##ownname Native-Name-Of-Language

Note: Do not alter the following parts of the file:

    * String identifiers (the first word on each line)
    * Parts of the strings which are in curly braces (such as {STRING})
    * Lines beginning with ## (such as ##id), other than the first two lines of the file

8.3) Previewing:
---- -------------------
In order to view the translation in the game, you need to compile your language file
with the strgen utility, which is now bundled with the game.

strgen is a command-line utility. It takes the language filename as parameter.
Example:

strgen lang/german.txt

This results in compiling german.txt and produces another file named german.lng.
Any missing strings are replaced with the english strings. Note that it looks for english.txt
in the lang subdirectory, which is where your language file should also be.

That's all! You should now be able to select the language in the game options.

9.0) Troubleshooting
To see all startup options available to you, start OpenTTD with the "./openttd -h"
option. This might help you tweak some of the settings.
If the game is acting weird and you feel adventorous you can try the "-d [[<name>]=[<level>]"
flag, where the higher levels will give you more debugging output. The name can help
you to filter out only some type of debugging messages. This is mostly undocumented
so best is to look in debug.c for the various debugging types. For more information
look at http://wiki.openttd.org/index.php/Command_line

The most frequent problem is missing data files. Don't forget to put all grf
files from TTD into your data/ folder including sample.cat!
Another, less frequent problem is the game refusing to run when you don't have a
soundcard. To solve this, force OpenTTD to run without sound/music by running it with
the command line option: "./openttd -s null -m null". This will disable both sound
and music.
Under Windows98 and lower it is impossible to use a dedicated server; it will fail to
start. Perhaps this is for the better because those OS's are not known for their stability.

X.X) Credits:
---- --------
The OpenTTD team (in alphabetical order):
  Bjarni Corfitzen (Bjarni)      - MacOSX port, coder
  Victor Fischer (Celestar)      - Programming everywhere you need him to
  Tamas Farag<61> (Darkvater)       - Lead programmer
  Kerekes Miham (MiHaMiX)        - Maintainer of translator service, and host of nightlies
  Owen Rudge (orudge)            - Contributor, forum host, masterserver host
  Christoph Mallon (Tron)        - Programmer, code correctness police
  Patric Stout (TrueLight)       - Programmer, network guru, SVN-repository and website host

Retired Developers:
  Dominik Scherer (dominik81)    - Lead programmer, GUI expert (0.3.0 - 0.3.6)
  Ludvig Strigeus (ludde)        - OpenTTD author, main coder (0.1 - 0.3.3)
  Serge Paquet (vurlix)          - Assistant project manager, coder (0.1 - 0.3.3)

Thanks to:
  Josef Drexler - For his great work on TTDPatch.
  Marcin Grzegorczyk - For his TTDPatch work and documentation of TTD internals and graphics (signals and track foundations)
  Matthijs Kooijman (blathijs) - For his many patches, suggestions and major work on maprewrite
  Petr Baudis (pasky) - Many patches, newgrf support, etc.
  Stefan Mei<65>ner (sign_de) - For his work on the console
  Mike Ragsdale - OpenTTD installer
  Cian Duffy (MYOB) - BeOS port / manual writing
  Christian Rosentreter (tokaiz) - MorphOS / AmigaOS port
  Michael Blunck - For revolutionizing TTD with awesome graphics
  George - Canal graphics
  All Translators - For their support to make OpenTTD a truly international game
  Bug Reporters - Thanks for all bug reports
  Chris Sawyer - For an amazing game!