Commit Graph

117 Commits

Author SHA1 Message Date
Darkvater
a85d679f54 (svn r6774) -Codechange: Rename the badly named OWNER_SPECTATOR to PLAYER_SPECTATOR and
put it into player.h where it belongs (instead of map.h)
2006-10-14 15:49:43 +00:00
bjarni
40eecb3391 (svn r6513) -Codechange: unified the code to draw depot windows
This change is intended to make it easier to make depot behaviour consistent
   and faster to code when adding more features in the future
   The user interface should hopefully not be affected by this
2006-09-26 16:47:51 +00:00
Darkvater
7e4d0f112e (svn r6406) -Codechange: Rename TileOffsByDir to TileOffsByDiagDir because it accepts
DiagDirections, and add TileOffsByDir that handles Directions.
-Codechange: Make the treeloop use TileOffsByDir().
2006-09-05 23:21:41 +00:00
rubidium
86dc219b4b (svn r6204) -Cleanup: replace non-indentation with spaces; like '}<TAB>else {' -> '} else {', tabs between code and comment, etc. 2006-08-28 18:53:03 +00:00
truelight
4d43389c28 (svn r6141) -Codechange: introduced DepotID and used it as much as possible
-Codechange: DeleteDepot removes a depot from the pool
-Codechange: DestroyDepot is called by DeleteDepot to remove all things where a depot depends on.
  Last 2 changes to prepare for new pool system. Not pretty now, will be soon.
-Codechange: Removed DoDeleteDepot as it was stupid
2006-08-26 14:44:55 +00:00
rubidium
908d3bcfe6 (svn r6045) -Cleanup: align all table-like structures using spaces, i.e. whitespace fixes only except for a few comments to make them uniform for the whole enum/struct. 2006-08-22 14:38:37 +00:00
tron
d8b8035f9f (svn r5794) Pass the TileIndex plus x and y coordinates into GetSlopeZ_* instead of a TileInfo 2006-08-06 16:32:49 +00:00
belugas
40a8964911 (svn r5609) CodeChange : Apply coding style 2006-07-26 03:33:12 +00:00
tron
f80a679d50 (svn r5606) Replace some magic numbers by proper TrackBits enums and macros 2006-07-25 18:32:34 +00:00
peter1138
367f71e353 (svn r5435) Fix (r5406): Make sure sea-level canals below bridge tiles don't flood. 2006-06-30 20:16:14 +00:00
peter1138
fec7be21bf (svn r5406) - Regression [r5403]: Fix assertion in TileLoop_Water() caused by oil rigs also using it... 2006-06-28 18:37:53 +00:00
peter1138
08c50b7441 (svn r5403) - Feature: Allow building canals at sea-level, using ctrl to toggle canal or plain water tile. This allows building of non-raisable sea-level water ways (useful in multiplayer) and dikes for low-level areas. 2006-06-28 17:33:04 +00:00
tron
772fbda3e3 (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular 2006-06-27 21:25:53 +00:00
tron
7fd88e5798 (svn r5155) - Remove the bridge branch merge (revision r5070) 2006-06-07 19:35:21 +00:00
peter1138
ec1117869c (svn r5084) - Add owner attribute to canals and locks. This makes them more useful in multiplayer games, as before, anyone could delete any canal or lock tile. This doesn't affect whose ships can use whose canals or locks. 2006-06-03 15:10:39 +00:00
celestar
f84edec772 (svn r5083) -Fix: Assert when trying to build a lock on a tile with trees. (Thanks anboni for reporting) 2006-06-03 12:53:29 +00:00
celestar
b618b75c9b (svn r5070) Merged the bridge branch
-Feature: Bridges can now be placed above:
	Any railway track combination (excluding depots and waypoints)
	Any road combination (excluding depots)
	Clear tiles (duh), including fields
	Tunnel entrances
	Bridge heads

Thanks to Tron for idea and implementation, KUDr for the yapf synchronization and many others for hours of testing

There are still a number of visual problems remaining, especially when electric railways are on or under the bridge.
DO NOT REPORT THOSE BUGS FOR THE TIME BEING please.
2006-06-02 13:05:41 +00:00
KUDr
308f27a3de (svn r4987) Feature: Merged YAPF into trunk. Thanks to devs for continuous support and users for testing. 2006-05-27 16:12:16 +00:00
tron
e774caca2a (svn r4940) Remove the dubious feature of remembering the last built depot. It serves no real purpose except causing confusion 2006-05-21 13:51:36 +00:00
tron
b57640e28a (svn r4572) Remove vehicle_leave_tile_proc
There's exactly one implemented function (unbarring a level crossing) and one place where it can be triggered (a train leaves a level crossing)
It's a bit overkill, so just handle this one case where it can happen
2006-04-25 07:32:33 +00:00
tron
dd180a1e18 (svn r4541) Add a type for slopes and replace many magic numbers by the appropriate enums 2006-04-23 13:48:16 +00:00
tron
35e93e451f (svn r4342) Change the first two parameters of commands - virtual pixel coordinates of the tile to operate on - to a TileIndex
Remove DoCommandByTile(), because now it does the same as DoCommand()
2006-04-10 07:15:58 +00:00
tron
9dbc25dc5e (svn r4269) We don't use GNU indentation style 2006-04-04 06:01:45 +00:00
Darkvater
12cfa5526b (svn r4266) - Fix: compile warning on VS2005 (not all control paths return a value) 2006-04-03 18:12:42 +00:00
celestar
646badb7d7 (svn r4252) -Codechange: Make more use of map accessors. water_cmd is now map access free 2006-04-03 10:50:54 +00:00
celestar
3bbdf34ed7 (svn r4250) -Codechange: Further use of map accessors for water tiles 2006-04-03 10:28:16 +00:00
celestar
69e1c716e8 (svn r4249) -Codechange: Replace more occurences of 16 by TILE_SIZE and of 8 by TILE_HEIGHT. Reverted one change from the previous commit because it was faulty 2006-04-03 09:07:21 +00:00
tron
7163a64c25 (svn r4242) Pass TileIndex and slope to GetSlopeTileh_*() instead of TileInfo 2006-04-02 12:49:18 +00:00
celestar
05b9ec64c4 (svn r4212) -Codechange: Add and make use of an accessor that retrieves the type of a water tile. Add an enum describing the different water tiles 2006-03-31 18:36:13 +00:00
celestar
75f0e6f194 (svn r4172) -Codechange: Added a few accessors to work with ShipDepots and Locks 2006-03-30 11:21:36 +00:00
celestar
06ae3f8ee1 (svn r4171) -Codechange: Create map accessor functions for creating ship depots and locks. Make use of them 2006-03-30 11:11:35 +00:00
tron
c40740e058 (svn r4120) Use the new station functions where appropriate 2006-03-26 19:20:15 +00:00
tron
c357dacc9f (svn r3987) Fix another bug in r3979 *grumble* 2006-03-19 19:55:43 +00:00
tron
667666f1a3 (svn r3980) Fix glitch in r3979 spotted by Rubidium. Maybe I'm getting too old for this... 2006-03-19 13:44:11 +00:00
tron
bf3811122d (svn r3979) Move GetRailFoundation() to rail_map.h and use it and friends to get information about rail tiles 2006-03-19 12:06:12 +00:00
tron
6e988259a4 (svn r3907) Replace many bridge related direct map accesses with calls to shiny new functions and mark some strange constructs with XXX 2006-03-16 15:16:27 +00:00
tron
26815f7405 (svn r3846) Add functions to set the type of stuff (clear, water, rail, road) under bridges 2006-03-13 12:55:20 +00:00
tron
7a0071cc53 (svn r3829) Reduce the use of _error_message by directly returning error codes instead of using this global variable 2006-03-12 12:19:25 +00:00
tron
0a63715cc7 (svn r3813) Simplify strange control flow 2006-03-10 12:57:42 +00:00
tron
000bb4de54 (svn r3792) -Fix: Mark the right tile as dirty. It's just a graphical glitch which happend in r1592 2006-03-08 13:03:29 +00:00
tron
8cfcdaa733 (svn r3783) Replace further ints and magic numbers by Direction, DiagDirection and friends 2006-03-08 06:55:33 +00:00
tron
116fb6dff6 (svn r3714) Add functions to turn tiles into water and shore tiles 2006-03-01 21:00:44 +00:00
tron
5352e9fbcb (svn r3597) Miscellaneous (I like that word) changes: Fix some indentation, add consts, reduce indentation level by short-circuit logic, convert if cascades to switch, whitespace, bracing, plus some minor stuff 2006-02-13 21:15:00 +00:00
tron
087fe86ed2 (svn r3564) Several smaller changes:
- Don't treat non-booleans as booleans
- Reduce variable scope
- Bracing
- Use DeMorgan's law to make conditionals easier to read
- if cascade -> switch
- Replace some magic numbers by symbolic names
- Avoid assignments within other statements
2006-02-06 09:18:04 +00:00
tron
9712d6f639 (svn r3510) Fiddle with whitespace and parentheses 2006-02-01 06:32:03 +00:00
tron
244d4ab5cb (svn r3490) -Fix: A bunch (10) of off-by-one errors when checking if a TileIndex points to a tile on the map 2006-01-30 17:18:45 +00:00
peter1138
80986fcd32 (svn r3282) - Codechange: Replace tests against CMD_ERROR with CmdFailed() 2005-12-10 12:05:39 +00:00
bjarni
16e65960b9 (svn r3218) -Feature: Multiheaded train engines will now stay in the same train
This means that any user attempt to remove a rear engine will tell the user to move the front engine instead
	This fixes the assert when moving multiheaded engines (introduced in r3144)
	Note: to make old savegames use this feature, some engines might be turned around in order to link engines in pairs

-Codechange: train subtype is now a bitmask
	This allows fast access to info like if it is a wagon or engine and if it is in front and so on
	Note: savegame version bump
2005-11-18 23:41:03 +00:00
tron
e26b1ded99 (svn r3199) -Fix: There are only 2 possible directions for ship depots, not 4 2005-11-16 12:20:15 +00:00
tron
45186b1601 (svn r3194) Don't use FindLandscapeHeightByTile() when it's overkill 2005-11-16 11:52:21 +00:00