(svn r4250) -Codechange: Further use of map accessors for water tiles

pull/155/head
celestar 18 years ago
parent 69e1c716e8
commit 3bbdf34ed7

@ -324,8 +324,7 @@ static bool IsWateredTile(TileIndex tile)
{
switch (GetTileType(tile)) {
case MP_WATER:
// true, if not coast/riverbank
return _m[tile].m5 != 1;
return !IsCoast(tile);
case MP_STATION:
return IsOilRig(tile) || IsDock(tile) || IsBuoy_(tile);
@ -645,47 +644,29 @@ void TileLoop_Water(TileIndex tile)
}
}
static const byte _coast_tracks[16] = {0, 32, 4, 0, 16, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0};
static const byte _shipdepot_tracks[4] = {1,1,2,2};
static const byte _shiplift_tracks[12] = {1,2,1,2,1,2,1,2,1,2,1,2};
static uint32 GetTileTrackStatus_Water(TileIndex tile, TransportType mode)
{
uint m5;
uint b;
static const byte coast_tracks[] = {0, 32, 4, 0, 16, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0};
static const byte water_tracks_by_axis[] = {1, 2};
if (mode != TRANSPORT_WATER) return 0;
m5 = _m[tile].m5;
if (m5 == 0) return 0x3F3F;
if (m5 == 1) {
b = _coast_tracks[GetTileSlope(tile, NULL) & 0xF];
return b + (b << 8);
}
if ((m5 & 0x10) == 0x10) {
//
b = _shiplift_tracks[m5 & 0xF];
return b + (b << 8);
switch (GetWaterTileType(tile)) {
case WATER_CLEAR: return 0x3F * 0x101; /* We can go everywhere */
case WATER_COAST: return coast_tracks[GetTileSlope(tile, NULL) & 0xF] * 0x101;
case WATER_LOCK: return water_tracks_by_axis[DiagDirToAxis(GetLockDirection(tile))] * 0x101;
case WATER_DEPOT: return water_tracks_by_axis[GetShipDepotAxis(tile)] * 0x101;
default: return 0;
}
if (!(m5 & 0x80)) return 0;
b = _shipdepot_tracks[m5 & 0x7F];
return b + (b << 8);
}
extern void ShowShipDepotWindow(TileIndex tile);
static void ClickTile_Water(TileIndex tile)
{
byte m5 = _m[tile].m5 - 0x80;
if (GetWaterTileType(tile) == WATER_DEPOT) {
TileIndex tile2 = GetOtherShipDepotTile(tile);
if (IS_BYTE_INSIDE(m5, 0, 3+1)) {
if (m5 & 1)
tile += (m5 == 1) ? TileDiffXY(-1, 0) : TileDiffXY(0, -1);
ShowShipDepotWindow(tile);
ShowShipDepotWindow(tile < tile2 ? tile : tile2);
}
}

@ -38,6 +38,11 @@ static inline bool IsWater(TileIndex t)
return GetWaterTileType(t) == WATER_CLEAR;
}
static inline bool IsCoast(TileIndex t)
{
return GetWaterTileType(t) == WATER_COAST;
}
static inline bool IsClearWaterTile(TileIndex t)
{
return IsTileType(t, MP_WATER) && IsWater(t) && GetTileSlope(t, NULL) == 0;
@ -53,6 +58,11 @@ static inline TileIndex IsShipDepot(TileIndex t)
return IS_INT_INSIDE(_m[t].m5, DEPOT_NORTH, DEPOT_END);
}
static inline Axis GetShipDepotAxis(TileIndex t)
{
return (Axis)GB(_m[t].m5, 1, 1);
}
static inline DiagDirection GetLockDirection(TileIndex t)
{
return (DiagDirection)GB(_m[t].m5, 0, 2);

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