(svn r3714) Add functions to turn tiles into water and shore tiles

pull/155/head
tron 19 years ago
parent 78d666eb8e
commit 116fb6dff6

@ -15,6 +15,7 @@
#include "vehicle.h"
#include "variables.h"
#include "void.h"
#include "water_map.h"
extern const TileTypeProcs
_tile_type_clear_procs,
@ -450,9 +451,7 @@ void ConvertGroundTilesIntoWaterTiles(void)
for (tile = 0; tile < MapSize(); ++tile) {
if (IsTileType(tile, MP_CLEAR) && GetTileSlope(tile, &h) == 0 && h == 0) {
SetTileType(tile, MP_WATER);
SetTileOwner(tile, OWNER_WATER);
_m[tile].m5 = 0;
MakeWater(tile);
}
}
}

@ -26,6 +26,7 @@
#include "sprite.h"
#include "depot.h"
#include "train.h"
#include "water_map.h"
enum {
/* Max stations: 64000 (64 * 1000) */
@ -1777,12 +1778,8 @@ static int32 RemoveBuoy(Station *st, uint32 flags)
st->facilities &= ~FACIL_DOCK;
st->had_vehicle_of_type &= ~HVOT_BUOY;
ModifyTile(tile,
MP_SETTYPE(MP_WATER) |
MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR,
OWNER_WATER, /* map_owner */
0 /* map5 */
);
MakeWater(tile);
MarkTileDirtyByTile(tile);
UpdateStationVirtCoordDirty(st);
DeleteStationIfEmpty(st);
@ -1926,8 +1923,8 @@ static int32 RemoveDock(Station *st, uint32 flags)
if (flags & DC_EXEC) {
DoClearSquare(tile1);
// convert the water tile to water.
ModifyTile(tile2, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, OWNER_WATER, 0);
MakeWater(tile2);
MarkTileDirtyByTile(tile2);
st->dock_tile = 0;
st->facilities &= ~FACIL_DOCK;

@ -16,6 +16,7 @@
#include "depot.h"
#include "vehicle_gui.h"
#include "train.h"
#include "water_map.h"
const SpriteID _water_shore_sprites[15] = {
0,
@ -116,9 +117,10 @@ static int32 RemoveShipDepot(TileIndex tile, uint32 flags)
/* Kill the depot */
DoDeleteDepot(tile);
/* Make the tiles water */
ModifyTile(tile, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, OWNER_WATER, 0);
ModifyTile(tile2, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, OWNER_WATER, 0);
MakeWater(tile);
MakeWater(tile2);
MarkTileDirtyByTile(tile);
MarkTileDirtyByTile(tile2);
}
return _price.remove_ship_depot;
@ -258,7 +260,8 @@ int32 CmdBuildCanal(int x, int y, uint32 flags, uint32 p1, uint32 p2)
// change owner to OWNER_WATER and set land under bridge bit to water
ModifyTile(tile, MP_MAP5 | MP_MAPOWNER, OWNER_WATER, _m[tile].m5 | 0x08);
} else {
ModifyTile(tile, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, OWNER_WATER, 0);
MakeWater(tile);
MarkTileDirtyByTile(tile);
}
// mark the tiles around dirty too
MarkTilesAroundDirty(tile);
@ -532,12 +535,8 @@ static void TileLoopWaterHelper(TileIndex tile, const TileIndexDiffC *offs)
case MP_TREES:
_current_player = OWNER_WATER;
if (!CmdFailed(DoCommandByTile(target, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR))) {
ModifyTile(
target,
MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR |
MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR,
OWNER_WATER, 1
);
MakeShore(target);
MarkTileDirtyByTile(target);
}
break;
@ -570,13 +569,8 @@ static void TileLoopWaterHelper(TileIndex tile, const TileIndexDiffC *offs)
}
if (!CmdFailed(DoCommandByTile(target, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR))) {
ModifyTile(
target,
MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR |
MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR,
OWNER_WATER,
0
);
MakeWater(target);
MarkTileDirtyByTile(target);
}
}
}

@ -0,0 +1,27 @@
/* $Id$ */
#ifndef WATER_MAP_H
#define WATER_MAP_H
static inline void MakeWater(TileIndex t)
{
SetTileType(t, MP_WATER);
SetTileOwner(t, OWNER_WATER);
_m[t].m2 = 0;
_m[t].m3 = 0;
_m[t].m4 = 0;
_m[t].m5 = 0;
}
static inline void MakeShore(TileIndex t)
{
SetTileType(t, MP_WATER);
SetTileOwner(t, OWNER_WATER);
_m[t].m2 = 0;
_m[t].m3 = 0;
_m[t].m4 = 0;
_m[t].m5 = 1;
}
#endif
Loading…
Cancel
Save