(svn r3194) Don't use FindLandscapeHeightByTile() when it's overkill

pull/155/head
tron 19 years ago
parent c87511026a
commit 45186b1601

@ -1200,11 +1200,9 @@ static void PlaceProc_RockyArea(TileIndex tile)
static void PlaceProc_LightHouse(TileIndex tile)
{
TileInfo ti;
FindLandscapeHeightByTile(&ti, tile);
if (!IsTileType(tile, MP_CLEAR) || IsSteepTileh(ti.tileh))
if (!IsTileType(tile, MP_CLEAR) || IsSteepTileh(GetTileSlope(tile, NULL))) {
return;
}
ModifyTile(tile, MP_SETTYPE(MP_UNMOVABLE) | MP_MAP5, 1);
SndPlayTileFx(SND_1F_SPLAT, tile);
@ -1212,11 +1210,9 @@ static void PlaceProc_LightHouse(TileIndex tile)
static void PlaceProc_Transmitter(TileIndex tile)
{
TileInfo ti;
FindLandscapeHeightByTile(&ti, tile);
if (!IsTileType(tile, MP_CLEAR) || IsSteepTileh(ti.tileh))
if (!IsTileType(tile, MP_CLEAR) || IsSteepTileh(GetTileSlope(tile, NULL))) {
return;
}
ModifyTile(tile, MP_SETTYPE(MP_UNMOVABLE) | MP_MAP5, 0);
SndPlayTileFx(SND_1F_SPLAT, tile);

@ -39,9 +39,10 @@ static void FloodVehicle(Vehicle *v);
static bool IsClearWaterTile(TileIndex tile)
{
TileInfo ti;
FindLandscapeHeightByTile(&ti, tile);
return (ti.type == MP_WATER && ti.tileh == 0 && ti.map5 == 0);
return
IsTileType(tile, MP_WATER) &&
_m[tile].m5 == 0 &&
GetTileSlope(tile, NULL) == 0;
}
/** Build a ship depot.

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