Commit Graph

146 Commits (f56fe58d481624fdbcf7d5897457339ee58c34bb)

Author SHA1 Message Date
rubidium f858e5bbf4 (svn r13468) -Fix: make aqueducts a little more expensive than normal bridges and disable terraforming of aqueduct bridgeheads; one can't terraform normal canal tiles either. 16 years ago
rubidium 93fb5bc63d (svn r13466) -Fix (r13464): slope checking got lost during development... 16 years ago
rubidium 7f6382badd (svn r13464) -Codechange: support NewGRF Action 0x05, type 12. 16 years ago
rubidium 923e21129c (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 16 years ago
rubidium 8c9cc415e3 (svn r13255) -Codechange: move _opt to _settings. 16 years ago
rubidium 4625695653 (svn r13251) -Codechange: rename _patches to _settings as that is more logic.
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
16 years ago
frosch eca692ef90 (svn r13206) -Feature(ette): Display all owners of a tile in the tile-info-window. 16 years ago
smatz ec627dedf8 (svn r13090) -Codechange: add functions for direct conversion from DiagDirection to Track and Trackbits 16 years ago
smatz 386a3f1d20 (svn r13016) -Codechange: unify the detection if rail catenary should be drawn 16 years ago
rubidium 7ccda80b0b (svn r12986) -Codechange: move the landscape and transport related types from openttd.h to their own headers. 16 years ago
peter1138 a00371c8db (svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist. 16 years ago
smatz 459259aeec (svn r12853) -Fix: catenary on tunnel entrances and middle bridge pieces was drawn twice in some cases 16 years ago
rubidium 1b2773445d (svn r12765) -Codechange: move some stuff out of variables.h that required including other headers in variables.h. 16 years ago
rubidium b1d1a4ac66 (svn r12757) -Codechange: move all cheat related stuff from all over the place to a single location. 16 years ago
rubidium 02cdf01507 (svn r12754) -Codechange: split depot.h into depot_map.h, depot_func.h and depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h. 16 years ago
smatz 627322b9f7 (svn r12632) -Fix (r12547): with invisible catenary, trams were be drawn over a bridge 16 years ago
smatz febc5150c9 (svn r12547) -Feature: invisibility options to make objects invisible instead of transparent 16 years ago
rubidium ef2be7d0fc (svn r12490) -Codechange: rename engine.h to engine_func.h and remove unneeded inclusions of engine.h and/or replace them with engine_type.h. 16 years ago
peter1138 6184676ec7 (svn r12410) -Codechange: abstract out the test for catenary on electric rails 17 years ago
belugas c0544563a6 (svn r12208) -Codechange: Alignment of params makes the code easier to read. 17 years ago
frosch b7993793c8 (svn r12199) -Codechange: Remove magic around the results of GetTileTrackStatus(). 17 years ago
smatz 29125c0e68 (svn r12177) -Codechange: use 'side' parameter in GetTileTrackStatus so there can be less checks in pathfinders for depots/stations/tunnels/bridges 17 years ago
smatz 38969fe46d (svn r12171) -Fix [FS#609]: return correct bridge price for AI when DC_QUERY_COST is set (patch by Raimar Falke)
It never happens in current code, but it is better to be ready for it
17 years ago
smatz d75cccf5d5 (svn r12170) -Fix: do not draw trees along road and street lights under low bridges (spotted by _minime_) 17 years ago
frosch 43c0f7ea8e (svn r12141) -Codechange: Introduce IsNormalRoad[Tile](), IsRoadDepot[Tile]() and HasTileRoadType(); and use them. 17 years ago
belugas 6bb9c474dd (svn r12127) -Codechange: Use a variable instead of calling the same function a few times. Again. Just a different value. 17 years ago
belugas c95ff294fb (svn r12126) -Codechange: Use a variable instead of calling the same function a few times 17 years ago
belugas f4334301e8 (svn r12118) -Codechange: Put the two descriptions of bridges in an array instead of two single variables, following the transport type it represents 17 years ago
peter1138 f175e46208 (svn r12114) -Fix (r12111): missed one Bridge -> BridgeSpec 17 years ago
belugas cc2b8b574a (svn r12111) -Codechange: Rename Bridge to BridgeSpec, out of consistensy with other Specs in used. 17 years ago
belugas 4f0e6ab0ea (svn r12107) -Codechange: Add and use the typedef BridgeType 17 years ago
belugas d8b3526840 (svn r12106) -Fix(r12105): Kill warnings and raise an error when the transport type is not supported 17 years ago
belugas 9a50fcd281 (svn r12105) -Codechange: Use TransportType instead of guessing what kind of bridge we are preparing to build 17 years ago
smatz 8a768652c8 (svn r12103) -Feature(tte): separate catenary transparency settings from building transparency settings 17 years ago
smatz 802c949755 (svn r12094) -Codechange: use DC_BANKRUPT command flag when removing player property to allow further fixes 17 years ago
belugas 62b3520e51 (svn r12066) -Codechange: Rename GetBridge for the more common GetBridgeSpec
-Codechange: Remove direct access to the _bridge table in favor of the above mentioned GetBridgeSpec
-Codechange: Rationalize the use of Bridge type pointer
17 years ago
belugas 3003986e67 (svn r12064) -Codechange : Give grf bridges their own ResetBridges function, and put bridge spec in table/bridge_land.h, where it should be. 17 years ago
belugas 1e51090e74 (svn r12048) -Cleanup: Move some strings in the original bridge array, adjust documentation a bit. 17 years ago
peter1138 1d891a8b15 (svn r12042) -Fix [FS#1676]: Reimplement how rivers and canals are stored in the map, allowing the sea/river/canal status to also be
stored for buoys, docks, locks and depots. All these are now allowed on rivers and removal of them will revert to the 
original water type.
17 years ago
frosch 6f6708e844 (svn r11983) -Codechange: Add some helper functions for slopes and use them. 17 years ago
smatz 5a7c903770 (svn r11968) -Codechange: remove redundant FindLengthOfTunnel(), use GetTunnelBridgeLength() and/or GetOtherTunnelEnd() instead 17 years ago
smatz 0b888ccc00 (svn r11960) -Cleanup: simplify some IsTunnel(Tile) / IsBridge(Tile) conditions 17 years ago
peter1138 ff0891426f (svn r11955) -Fix (r11926): Prevent bridge and tunnel ends being placed on rivers. 17 years ago
frosch b99c83246b (svn r11946) -Fix: slope detection of bridge ramps.
YAPF failed for steep slopes.
  Trolly failed for a lot.
17 years ago
frosch 0a6425926b (svn r11937) -Feature: Allow building bridge heads on more slopes.
These are SLOPE_NW, SLOPE_SW, SLOPE_SE, SLOPE_NE (with bridge perpendicular to the slope) and SLOPE_NS, SLOPE_EW.
17 years ago
frosch f23e71f22f (svn r11936) -Fix: 'BRIDGE_TOO_LOW_FOR_TERRAIN'-check was wrong for steep slopes. 17 years ago
peter1138 4a2f7db99b (svn r11926) -Feature: Rivers. Graphics must be provided by NewGRF else rivers are drawn as canals. Rivers can currently only be placed with-in the scenario editor. 17 years ago
smatz 9556623281 (svn r11871) -Fix [FS#1074]: do not update signals after each tile when building/removing a large block of track/signals/station 17 years ago
smatz 245f05a7cc (svn r11864) -Codechange: pass owner whose signals we will update instead of complex detection later 17 years ago
smatz 0078fd1699 (svn r11861) -Fix: do not call rail specific functions when removing road tunnel/bridge 17 years ago