frosch
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b1763f1e77
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(svn r27306) -Fix (r27305): Confused tiles.
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9 years ago |
frosch
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19d1cda92e
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(svn r27305) -Fix [FS#6320]: Account for road-bridges and drive-through-stops in CanFollowRoad.
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9 years ago |
frosch
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09caebf357
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(svn r27260) -Fix (r27244): economy.allow_town_roads should not affect town placement during world generation.
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10 years ago |
frosch
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071b574e2c
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(svn r27259) -Fix (r27244): Incorrect merge. (_dp_)
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10 years ago |
frosch
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9714f95c63
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(svn r27249) -Fix [FS#6240]: In some cases town growth failure was considered as success. (_dp_)
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10 years ago |
frosch
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f27dc40c8a
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(svn r27248) -Fix [FS#6257]: Town labels on smallmap and zoomed-out viewports were not centered. (_dp_)
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10 years ago |
frosch
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c1505cfcdb
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(svn r27247) -Cleanup: Make GrowTownAtRoad return a bool.
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10 years ago |
frosch
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ddae581ac8
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(svn r27244) -Change [FS#6245]: Do not consider road junctions with trivial dead ends as branch points during town growth. (_dp_)
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10 years ago |
rubidium
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84b7773724
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(svn r27105) -Fix [FS#6195]: grow_counter was not properly bounded by growth_rate, but by some other value used to calculate growth_rate.
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10 years ago |
rubidium
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0c2f4bdc2b
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(svn r27020) -Cleanup: some coding style consistency improvements (mostly spaces)
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10 years ago |
rubidium
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dc2b4f2498
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(svn r26879) -Codechange: remove most MayHaveBridgeAbove calls since the data is now always accessible
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10 years ago |
rubidium
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034735a54c
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(svn r26509) -Codechange: replace strdup with stredup (the latter ensures the return is not NULL)
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11 years ago |
rubidium
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2be4215f43
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(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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11 years ago |
frosch
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f7732ab5b3
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(svn r26346) -Fix [FS#5870]: Call Layouter::ReduceLineCache from GenerateTownName in all cases.
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11 years ago |
frosch
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cd51dd9960
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(svn r26345) -Cleanup (r26310): Spawning towns does not touch persistent NewGRF storage. ClearPersistentStorageChanges is a dangerous/magic function which should not be called without reason.
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11 years ago |
rubidium
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30c9f0740d
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(svn r26313) -Codechange: use a set for finding unique town names instead of iterating all just created town names (MJP)
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11 years ago |
rubidium
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d662b17dbe
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(svn r26311) -Codechange: use a different method for finding whether there is a nearby town when the map has thousands of towns (MJP)
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11 years ago |
rubidium
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80a5ac215f
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(svn r26310) -Codechange: clean up some caches during town generation to keep memory usage significantly lower (MJP)
|
11 years ago |
rubidium
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732ae5b600
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(svn r26308) -Fix-ish: do not try to build more towns/industries than the pool can hold (MJP)
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11 years ago |
rubidium
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437dcfb37d
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(svn r26104) -Fix: do not attempt to do stuff with an invalid direction, especially using it as index into a table
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11 years ago |
rubidium
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81c0b0e861
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(svn r26051) -Fix: out of bounds access in CmdTownCargoGoal
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11 years ago |
frosch
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88175c2503
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(svn r25968) -Add: [Script] ScriptTown::TOWN_GROWTH_NONE to indicate no town growth via ScriptTown::SetGrowthRate and GetGrowthRate.
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11 years ago |
frosch
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b9fe9c3bb9
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(svn r25931) -Fix [FS#5786-ish]: [NoGo] Preserve the relative town growth progress when changing the town growth rate.
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11 years ago |
frosch
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56365e81e1
|
(svn r25922) -Codechange: Rename TOWN_IS_FUNDED to TOWN_IS_GROWING. It is not tied to funding a town.
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11 years ago |
zuu
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e124838db5
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(svn r25849) -Codechange: Introduce IsTileFlat to not compute full slope information for situations when we only want to know if a tile is flat or not (cirdan, LordAro)
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11 years ago |
frosch
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670c4879cf
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(svn r25838) -Codechange: Rename HOUSE_MAX to NUM_HOUSES.
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11 years ago |
frosch
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d9d978d6d2
|
(svn r25833) -Codechange: Move ObjectType from map array into pool item.
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11 years ago |
zuu
|
a89875b64e
|
(svn r25789) -Fix (r25783): Calling GSTown.FoundTown in world gen caused world gen to terminate and start the game
|
11 years ago |
zuu
|
f0fa978c09
|
(svn r25785) -Feature: [Script] Allow AIs and GS to found towns. Allow GS to rename towns
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11 years ago |
frosch
|
42f401aa26
|
(svn r25140) -Fix [FS#5519]: Towns are build as OWNER_TOWN, so they also need to be removed as OWNER_TOWN.
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12 years ago |
planetmaker
|
f00d9976f9
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(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
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12 years ago |
alberth
|
19adc87262
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(svn r24776) -Doc: Typo fixes, additions, and additional dots collected from various sources (including Eagle_rainbow, MinchinWeb)
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12 years ago |
frosch
|
1881f70fbb
|
(svn r24391) -Change [FS#5229]: Disallow original and better road layouts to build roads under bridges along the bridge direction.
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12 years ago |
frosch
|
1008ceddb8
|
(svn r24291) -Add: [Script] ScriptEventRoadReconstruction.
|
13 years ago |
frosch
|
4e074cdbf7
|
(svn r24290) -Add: [Script] ScriptEventExclusiveTransportRights.
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13 years ago |
frosch
|
bfaf2bd49c
|
(svn r24287) -Feature [FS#2688]: News item for exclusive transport rights. (based on patch by Grantovich)
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13 years ago |
frosch
|
2aa43d6c8b
|
(svn r24284) -Codechange: Remove NewsSubtypes and directly use NewsTypes and NewsFlag instead.
|
13 years ago |
frosch
|
c6af35c085
|
(svn r24283) -Codechange: Add AddTileNewsItem function to preemptively deduplicate code.
|
13 years ago |
frosch
|
675fc185be
|
(svn r24205) -Feature [FS#5178-ish]: Show a hint in the supplies tab of station windows, if the station is affected by exclusive transport rights.
|
13 years ago |
frosch
|
4fda069104
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(svn r24183) -Fix [FS#5169]: Town radii were not updated immediatelly after construction/destruction of houses, resulting in desyncs.
|
13 years ago |
rubidium
|
76d5833650
|
(svn r24179) -Codechange: move some variables of Town to TownCache
|
13 years ago |
alberth
|
e11179453b
|
(svn r24105) -Feature: Be more careful with the population of a small town while placing a statue.
|
13 years ago |
alberth
|
32b20603cb
|
(svn r24104) -Codechange: Output the resulting tile through the user data.
|
13 years ago |
alberth
|
035fb43e7a
|
(svn r24103) -Codechange: Handle clear tiles separately from house tiles.
|
13 years ago |
alberth
|
2fdd9b918b
|
(svn r24102) -Codechange: Refactor tile clearability test out of the statue callback.
|
13 years ago |
alberth
|
e2d963d794
|
(svn r24101) -Codechange: Reverse a condition for increased readability.
|
13 years ago |
rubidium
|
48fd132847
|
(svn r24064) -Fix [FS#5121]: make the full snowedness level of houses the same as roads and rails
|
13 years ago |
frosch
|
9ef4a017ae
|
(svn r23953) -Fix [FS#5062]: When the population of a town changes the town view might even have to change size due to different cargo requirements.
|
13 years ago |
frosch
|
076f3ead20
|
(svn r23819) -Fix [FS#4951]: Removal of towns with 0 population failed during map generation.
|
13 years ago |
rubidium
|
d5eeab43b7
|
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
|
13 years ago |