(svn r24776) -Doc: Typo fixes, additions, and additional dots collected from various sources (including Eagle_rainbow, MinchinWeb)

pull/155/head
alberth 12 years ago
parent 4516d60549
commit 19adc87262

@ -157,8 +157,18 @@ static inline bool IsCargoInClass(CargoID c, CargoClass cc)
#define FOR_EACH_SET_CARGO_ID(var, cargo_bits) FOR_EACH_SET_BIT_EX(CargoID, var, uint, cargo_bits)
/**
* Loop header for iterating over cargoes, sorted by name. This includes phony cargoes like regearing cargoes.
* @param var Reference getting the cargospec.
* @see CargoSpec
*/
#define FOR_ALL_SORTED_CARGOSPECS(var) for (uint8 index = 0; var = _sorted_cargo_specs[index], index < _sorted_cargo_specs_size; index++)
/**
* Loop header for iterating over 'real' cargoes, sorted by name. Phony cargoes like regearing cargoes are skipped.
* @param var Reference getting the cargospec.
* @see CargoSpec
*/
#define FOR_ALL_SORTED_STANDARD_CARGOSPECS(var) for (uint8 index = 0; var = _sorted_cargo_specs[index], index < _sorted_standard_cargo_specs_size; index++)
#endif /* CARGOTYPE_H */

@ -13,18 +13,18 @@
#define BITMATH_FUNC_HPP
/**
* Fetch n bits from x, started at bit s.
* Fetch \a n bits from \a x, started at bit \a s.
*
* This function can be used to fetch n bits from the value x. The
* s value set the startposition to read. The startposition is
* count from the LSB and starts at 0. The result starts at a
* This function can be used to fetch \a n bits from the value \a x. The
* \a s value set the start position to read. The start position is
* count from the LSB and starts at \c 0. The result starts at a
* LSB, as this isn't just an and-bitmask but also some
* bit-shifting operations. GB(0xFF, 2, 1) will so
* return 0x01 (0000 0001) instead of
* 0x04 (0000 0100).
*
* @param x The value to read some bits.
* @param s The startposition to read some bits.
* @param s The start position to read some bits.
* @param n The number of bits to read.
* @return The selected bits, aligned to a LSB.
*/
@ -44,10 +44,10 @@ static inline uint GB(const T x, const uint8 s, const uint8 n)
* This is not a bug, its a feature.
*
* @note Parameter \a x must be a variable as the result is saved there.
* @note To avoid unexpecting results the value of \a d should not use more
* @note To avoid unexpected results the value of \a d should not use more
* space as the provided space of \a n bits (log2)
* @param x The variable to change some bits
* @param s The startposition for the new bits
* @param s The start position for the new bits
* @param n The size/window for the new bits
* @param d The actually new bits to save in the defined position.
* @return The new value of \a x
@ -61,19 +61,19 @@ static inline T SB(T &x, const uint8 s, const uint8 n, const U d)
}
/**
* Add i to n bits of x starting at bit s.
* Add \a i to \a n bits of \a x starting at bit \a s.
*
* This add the value of i on n bits of x starting at bit s. The parameters x,
* s, i are similar to #GB besides x must be a variable as the result are
* This adds the value of \a i on \a n bits of \a x starting at bit \a s. The parameters \a x,
* \a s, \a i are similar to #GB. Besides, \ a x must be a variable as the result are
* saved there. An overflow does not affect the following bits of the given
* bit window and is simply ignored.
*
* @note Parameter x must be a variable as the result is saved there.
* @param x The variable to add some bits at some position
* @param s The startposition of the addition
* @param s The start position of the addition
* @param n The size/window for the addition
* @param i The value to add at the given startposition in the given window.
* @return The new value of x
* @param i The value to add at the given start position in the given window.
* @return The new value of \a x
*/
template <typename T, typename U>
static inline T AB(T &x, const uint8 s, const uint8 n, const U i)
@ -87,8 +87,8 @@ static inline T AB(T &x, const uint8 s, const uint8 n, const U i)
* Checks if a bit in a value is set.
*
* This function checks if a bit inside a value is set or not.
* The y value specific the position of the bit, started at the
* LSB and count from 0.
* The \a y value specific the position of the bit, started at the
* LSB and count from \c 0.
*
* @param x The value to check
* @param y The position of the bit to check, started from the LSB
@ -165,7 +165,7 @@ static inline T ClrBit(T &x, const uint8 y)
* changed and the value is also returned. Parameter y defines the bit
* to toggle and starts at the LSB with 0.
*
* @param x The varliable to toggle the bit
* @param x The variable to toggle the bit
* @param y The bit position to toggle
* @return The new value of the old value with the bit toggled
*/
@ -281,11 +281,11 @@ static inline bool HasAtMostOneBit(T value)
}
/**
* ROtate x Left by n
* ROtate \a x Left by \a n
*
* @note Assumes a byte has 8 bits
* @param x The value which we want to rotate
* @param n The number how many we waht to rotate
* @param n The number how many we want to rotate
* @return A bit rotated number
*/
template <typename T>
@ -295,11 +295,11 @@ static inline T ROL(const T x, const uint8 n)
}
/**
* ROtate x Right by n
* ROtate \a x Right by \a n
*
* @note Assumes a byte has 8 bits
* @param x The value which we want to rotate
* @param n The number how many we waht to rotate
* @param n The number how many we want to rotate
* @return A bit rotated number
*/
template <typename T>

@ -15,7 +15,7 @@
/**
* Overflow safe template for integers, i.e. integers that will never overflow
* you multiply the maximum value with 2, or add 2, or substract somethng from
* you multiply the maximum value with 2, or add 2, or subtract something from
* the minimum value, etc.
* @param T the type these integers are stored with.
* @param T_MAX the maximum value for the integers.
@ -54,7 +54,7 @@ public:
return *this;
}
/* Operators for addition and substraction */
/* Operators for addition and subtraction */
inline OverflowSafeInt operator + (const OverflowSafeInt& other) const { OverflowSafeInt result = *this; result += other; return result; }
inline OverflowSafeInt operator + (const int other) const { OverflowSafeInt result = *this; result += (int64)other; return result; }
inline OverflowSafeInt operator + (const uint other) const { OverflowSafeInt result = *this; result += (int64)other; return result; }

@ -135,7 +135,7 @@ static inline bool Chance16(const uint a, const uint b)
* This function uses the same parameters as Chance16. The third parameter
* must be a variable the randomize-number from Random() is saved in.
*
* The low 16 bits of r will already be used and can therefor not be passed to
* The low 16 bits of r will already be used and can therefore not be passed to
* Chance16I. One can only send the high 16 bits to Chance16I.
*
* @see Chance16I()

@ -62,7 +62,7 @@ static const byte SHADOW_COLOUR = 2;
/**
* Get the font loaded into a Freetype face by using a font-name.
* If no appropiate font is found, the function returns an error
* If no appropriate font is found, the function returns an error
*/
/* ========================================================================================

@ -109,7 +109,7 @@ static inline void GetAllCargoSuffixes(uint cb_offset, CargoSuffixType cst, cons
}
}
IndustryType _sorted_industry_types[NUM_INDUSTRYTYPES];
IndustryType _sorted_industry_types[NUM_INDUSTRYTYPES]; ///< Industry types sorted by name.
/** Sort industry types by their name. */
static int CDECL IndustryTypeNameSorter(const IndustryType *a, const IndustryType *b)

@ -441,7 +441,7 @@ struct MainWindow : Window
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
{
if (!gui_scope) return;
/* Forward the message to the appropiate toolbar (ingame or scenario editor) */
/* Forward the message to the appropriate toolbar (ingame or scenario editor) */
InvalidateWindowData(WC_MAIN_TOOLBAR, 0, data, true);
}

@ -37,7 +37,7 @@ struct TileExtended {
/**
* An offset value between to tiles.
*
* This value is used fro the difference between
* This value is used for the difference between
* to tiles. It can be added to a tileindex to get
* the resulting tileindex of the start tile applied
* with this saved difference.

@ -29,7 +29,7 @@ enum PacketGameType {
/*
* These first three pair of packets (thus six in
* total) must remain in this order for backward
* and forward compatability between clients that
* and forward compatibility between clients that
* are trying to join directly.
*/

@ -171,7 +171,7 @@ void NetworkGameListRequery()
void NetworkAfterNewGRFScan()
{
for (NetworkGameList *item = _network_game_list; item != NULL; item = item->next) {
/* Reset compatability state */
/* Reset compatibility state */
item->info.compatible = item->info.version_compatible;
for (GRFConfig *c = item->info.grfconfig; c != NULL; c = c->next) {
@ -181,13 +181,13 @@ void NetworkAfterNewGRFScan()
if (f == NULL) {
/* Don't know the GRF, so mark game incompatible and the (possibly)
* already resolved name for this GRF (another server has sent the
* name of the GRF already */
* name of the GRF already. */
c->name->Release();
c->name = FindUnknownGRFName(c->ident.grfid, c->ident.md5sum, true);
c->name->AddRef();
c->status = GCS_NOT_FOUND;
/* If we miss a file, we're obviously incompatible */
/* If we miss a file, we're obviously incompatible. */
item->info.compatible = false;
} else {
c->filename = f->filename;

@ -72,7 +72,6 @@ void SortNetworkLanguages()
/**
* Update the network new window because a new server is
* found on the network.
* @param unselect unselect the currently selected item
*/
void UpdateNetworkGameWindow()
{
@ -850,7 +849,7 @@ public:
this->server = this->servers[this->list_pos];
/* scroll to the new server if it is outside the current range */
/* Scroll to the new server if it is outside the current range. */
this->ScrollToSelectedServer();
/* redraw window */
@ -1037,7 +1036,7 @@ void ShowNetworkGameWindow()
/* Only show once */
if (first) {
first = false;
/* add all servers from the config file to our list */
/* Add all servers from the config file to our list. */
for (char **iter = _network_host_list.Begin(); iter != _network_host_list.End(); iter++) {
NetworkAddServer(*iter);
}
@ -1101,7 +1100,7 @@ struct NetworkStartServerWindow : public Window {
{
switch (widget) {
case WID_NSS_SETPWD:
/* if password is set, draw red '*' next to 'Set password' button */
/* If password is set, draw red '*' next to 'Set password' button. */
if (!StrEmpty(_settings_client.network.server_password)) DrawString(r.right + WD_FRAMERECT_LEFT, this->width - WD_FRAMERECT_RIGHT, r.top, "*", TC_RED);
}
}
@ -1126,7 +1125,7 @@ struct NetworkStartServerWindow : public Window {
case WID_NSS_CLIENTS_BTND: case WID_NSS_CLIENTS_BTNU: // Click on up/down button for number of clients
case WID_NSS_COMPANIES_BTND: case WID_NSS_COMPANIES_BTNU: // Click on up/down button for number of companies
case WID_NSS_SPECTATORS_BTND: case WID_NSS_SPECTATORS_BTNU: // Click on up/down button for number of spectators
/* Don't allow too fast scrolling */
/* Don't allow too fast scrolling. */
if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) {
this->HandleButtonClick(widget);
this->SetDirty();
@ -1353,7 +1352,7 @@ static void ShowNetworkStartServerWindow()
}
struct NetworkLobbyWindow : public Window {
CompanyID company; ///< Select company
CompanyID company; ///< Selected company
NetworkGameList *server; ///< Selected server
NetworkCompanyInfo company_info[MAX_COMPANIES];
Scrollbar *vscroll;
@ -1369,7 +1368,7 @@ struct NetworkLobbyWindow : public Window {
CompanyID NetworkLobbyFindCompanyIndex(byte pos) const
{
/* Scroll through all this->company_info and get the 'pos' item that is not empty */
/* Scroll through all this->company_info and get the 'pos' item that is not empty. */
for (CompanyID i = COMPANY_FIRST; i < MAX_COMPANIES; i++) {
if (!StrEmpty(this->company_info[i].company_name)) {
if (pos-- == 0) return i;
@ -1423,11 +1422,11 @@ struct NetworkLobbyWindow : public Window {
{
const NetworkGameInfo *gi = &this->server->info;
/* Join button is disabled when no company is selected and for AI companies*/
/* Join button is disabled when no company is selected and for AI companies. */
this->SetWidgetDisabledState(WID_NL_JOIN, this->company == INVALID_COMPANY || GetLobbyCompanyInfo(this->company)->ai);
/* Cannot start new company if there are too many */
/* Cannot start new company if there are too many. */
this->SetWidgetDisabledState(WID_NL_NEW, gi->companies_on >= gi->companies_max);
/* Cannot spectate if there are too many spectators */
/* Cannot spectate if there are too many spectators. */
this->SetWidgetDisabledState(WID_NL_SPECTATE, gi->spectators_on >= gi->spectators_max);
this->vscroll->SetCount(gi->companies_on);
@ -1481,7 +1480,7 @@ struct NetworkLobbyWindow : public Window {
void DrawDetails(const Rect &r) const
{
const int detail_height = 12 + FONT_HEIGHT_NORMAL + 12;
/* Draw info about selected company when it is selected in the left window */
/* Draw info about selected company when it is selected in the left window. */
GfxFillRect(r.left + 1, r.top + 1, r.right - 1, r.top + detail_height - 1, PC_DARK_BLUE);
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + 12, STR_NETWORK_GAME_LOBBY_COMPANY_INFO, TC_FROMSTRING, SA_HOR_CENTER);
@ -1559,7 +1558,7 @@ struct NetworkLobbyWindow : public Window {
}
case WID_NL_JOIN: // Join company
/* Button can be clicked only when it is enabled */
/* Button can be clicked only when it is enabled. */
NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port), this->company);
break;
@ -1757,13 +1756,13 @@ struct NetworkClientListPopupWindow : Window {
this->AddAction(STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL, &ClientList_SpeakToAll);
if (_network_own_client_id != ci->client_id) {
/* We are no spectator and the company we want to give money to is no spectator and money gifts are allowed */
/* We are no spectator and the company we want to give money to is no spectator and money gifts are allowed. */
if (Company::IsValidID(_local_company) && Company::IsValidID(ci->client_playas) && _settings_game.economy.give_money) {
this->AddAction(STR_NETWORK_CLIENTLIST_GIVE_MONEY, &ClientList_GiveMoney);
}
}
/* A server can kick clients (but not himself) */
/* A server can kick clients (but not himself). */
if (_network_server && _network_own_client_id != ci->client_id) {
this->AddAction(STR_NETWORK_CLIENTLIST_KICK, &ClientList_Kick);
this->AddAction(STR_NETWORK_CLIENTLIST_BAN, &ClientList_Ban);

@ -1399,7 +1399,7 @@ private:
const GRFConfig *best = FindGRFConfig(c->ident.grfid, HasBit(c->flags, GCF_INVALID) ? FGCM_NEWEST : FGCM_NEWEST_VALID);
/*
* If the best version is 0, then all NewGRF with this GRF ID
* have version 0, so for backward compatability reasons we
* have version 0, so for backward compatibility reasons we
* want to show them all.
* If we are the best version, then we definitely want to
* show that NewGRF!.

@ -61,8 +61,8 @@ enum OrderUnloadFlags {
*/
enum OrderLoadFlags {
OLF_LOAD_IF_POSSIBLE = 0, ///< Load as long as there is cargo that fits in the train.
OLFB_FULL_LOAD = 1 << 1, ///< Full load the complete the consist.
OLF_FULL_LOAD_ANY = 3, ///< Full load the a single cargo of the consist.
OLFB_FULL_LOAD = 1 << 1, ///< Full load all cargoes of the consist.
OLF_FULL_LOAD_ANY = 3, ///< Full load a single cargo of the consist.
OLFB_NO_LOAD = 4, ///< Do not load anything.
};
@ -137,7 +137,7 @@ enum OrderConditionComparator {
/**
* Enumeration for the data to set in CmdModifyOrder.
* Enumeration for the data to set in #CmdModifyOrder.
*/
enum ModifyOrderFlags {
MOF_NON_STOP, ///< Passes an OrderNonStopFlags.
@ -154,7 +154,7 @@ enum ModifyOrderFlags {
template <> struct EnumPropsT<ModifyOrderFlags> : MakeEnumPropsT<ModifyOrderFlags, byte, MOF_NON_STOP, MOF_END, MOF_END, 4> {};
/**
* Depot action to switch to when doing a MOF_DEPOT_ACTION.
* Depot action to switch to when doing a #MOF_DEPOT_ACTION.
*/
enum OrderDepotAction {
DA_ALWAYS_GO, ///< Always go to the depot
@ -164,7 +164,7 @@ enum OrderDepotAction {
};
/**
* Enumeration for the data to set in CmdChangeTimetable.
* Enumeration for the data to set in #CmdChangeTimetable.
*/
enum ModifyTimetableFlags {
MTF_WAIT_TIME, ///< Set wait time.
@ -175,7 +175,7 @@ enum ModifyTimetableFlags {
template <> struct EnumPropsT<ModifyTimetableFlags> : MakeEnumPropsT<ModifyTimetableFlags, byte, MTF_WAIT_TIME, MTF_END, MTF_END, 2> {};
/* Possible clone options */
/** Clone actions. */
enum CloneOptions {
CO_SHARE = 0,
CO_COPY = 1,

@ -44,7 +44,7 @@ RoadStop *RoadStop::GetNextRoadStop(const RoadVehicle *v) const
for (RoadStop *rs = this->next; rs != NULL; rs = rs->next) {
/* The vehicle cannot go to this roadstop (different roadtype) */
if ((GetRoadTypes(rs->xy) & v->compatible_roadtypes) == ROADTYPES_NONE) continue;
/* The vehicle is articulated and can therefor not go the a standard road stop */
/* The vehicle is articulated and can therefore not go to a standard road stop. */
if (IsStandardRoadStopTile(rs->xy) && v->HasArticulatedPart()) continue;
/* The vehicle can actually go to this road stop. So, return it! */

@ -636,7 +636,7 @@ bool AfterLoadGame()
SetDate(_date, _date_fract);
/*
* Force the old behaviour for compatability reasons with old savegames.
* Force the old behaviour for compatibility reasons with old savegames.
*
* Note that there is no non-stop in here. This is because the setting could have
* either value in TTDPatch. To convert it properly the user has to make sure the

@ -1218,7 +1218,7 @@ static size_t ReferenceToInt(const void *obj, SLRefType rt)
/**
* Pointers cannot be loaded from a savegame, so this function
* gets the index from the savegame and returns the appropiate
* gets the index from the savegame and returns the appropriate
* pointer from the already loaded base.
* Remember that an index of 0 is a NULL pointer so all indices
* are +1 so vehicle 0 is saved as 1.
@ -1675,7 +1675,7 @@ static void SlStubSaveProc()
/**
* Save a chunk of data (eg. vehicles, stations, etc.). Each chunk is
* prefixed by an ID identifying it, followed by data, and terminator where appropiate
* prefixed by an ID identifying it, followed by data, and terminator where appropriate
* @param ch The chunkhandler that will be used for the operation
*/
static void SlSaveChunk(const ChunkHandler *ch)
@ -1730,7 +1730,7 @@ static void SlSaveChunks()
* Find the ChunkHandler that will be used for processing the found
* chunk in the savegame or in memory
* @param id the chunk in question
* @return returns the appropiate chunkhandler
* @return returns the appropriate chunkhandler
*/
static const ChunkHandler *SlFindChunkHandler(uint32 id)
{
@ -2408,7 +2408,7 @@ static void SaveFileError()
/**
* We have written the whole game into memory, _memory_savegame, now find
* and appropiate compressor and start writing to file.
* and appropriate compressor and start writing to file.
*/
static SaveOrLoadResult SaveFileToDisk(bool threaded)
{

@ -113,7 +113,7 @@ public:
/**
* Move a vehicle to a group.
* @param group_id The group to move the vehicel to.
* @param group_id The group to move the vehicle to.
* @param vehicle_id The vehicle to move to the group.
* @pre IsValidGroup(group_id) || group_id == GROUP_DEFAULT.
* @pre ScriptVehicle::IsValidVehicle(vehicle_id).
@ -129,7 +129,7 @@ public:
* (auto)replaced with a longer variant (longer wagons or longer engines)
* If enabled, wagons are removed from the end of the vehicle until it
* fits in the same number of tiles as it did before.
* @param keep_length If true, wagons will be removed if the a new engine is longer.
* @param keep_length If true, wagons will be removed if the new engine is longer.
* @return True if and only if the value was successfully changed.
*/
static bool EnableWagonRemoval(bool keep_length);

@ -133,7 +133,7 @@ public:
* Can a non-developer select Script for a new game.
*
* The idea behind this function is to 'forbid' using your script with a new
* game if you for example specificly wrote it for a certain scenario.
* game if you for example specifically wrote it for a certain scenario.
*
* @return True if the Script can be selected from the GUI as non-developer.
* @note This function is optional. Default is false.
@ -153,13 +153,13 @@ public:
/**
* Gets the API version this Script is written for. If this function
* does not exist API compatability with version 0.7 is assumed.
* does not exist API compatibility with version 0.7 is assumed.
* If the function returns something OpenTTD does not understand,
* for example a newer version or a string that is not a version,
* the Script will not be loaded.
*
* Although in the future we might need to make a separate
* compatability 'wrapper' for a specific version of OpenTTD, for
* compatibility 'wrapper' for a specific version of OpenTTD, for
* example '0.7.1', we will use only the major and minor number
* and not the bugfix number as valid return for this function.
*
@ -246,7 +246,7 @@ public:
* @param setting_name The name of the setting.
* @param value_names A table that maps values to names. The first
* character of every identifier is ignored and the rest should
* be the an integer of the value you define a name for. The value
* be an integer of the value you define a name for. The value
* is a short description of that value.
* To define labels for a setting named "competition_level" you could
* for example call it like this:

@ -17,9 +17,9 @@
/* The reason this exists in C++, is that a user can trash his ai/ or game/ dir,
* leaving no Scripts available. The complexity to solve this is insane, and
* therefor the alternative is used, and make sure there is always a Script
* therefore the alternative is used, and make sure there is always a Script
* available, no matter what the situation is. By defining it in C++, there
* is simply no way a user can delete it, and therefor safe to use. It has
* is simply no way a user can delete it, and therefore safe to use. It has
* to be noted that this Script is complete invisible for the user, and impossible
* to select manual. It is a fail-over in case no Scripts are available.
*/

@ -1396,7 +1396,7 @@ bool SettingEntry::UpdateFilterState(StringFilter &filter, bool force_visible, R
* | |-- setting
* \endverbatim
* The left-most vertical line is not wanted. It is prevented by setting the
* appropiate bit in the \a parent_last parameter.
* appropriate bit in the \a parent_last parameter.
*
* @param settings_ptr Pointer to current values of all settings
* @param left Left-most position in window/panel to start drawing \a first_row

@ -143,7 +143,7 @@ RoadStop *Station::GetPrimaryRoadStop(const RoadVehicle *v) const
for (; rs != NULL; rs = rs->next) {
/* The vehicle cannot go to this roadstop (different roadtype) */
if ((GetRoadTypes(rs->xy) & v->compatible_roadtypes) == ROADTYPES_NONE) continue;
/* The vehicle is articulated and can therefor not go the a standard road stop */
/* The vehicle is articulated and can therefore not go to a standard road stop. */
if (IsStandardRoadStopTile(rs->xy) && v->HasArticulatedPart()) continue;
/* The vehicle can actually go to this road stop. So, return it! */

@ -290,7 +290,7 @@ static inline height_t RandomHeight(amplitude_t rMax)
* One interpolation and noise round
*
* The heights on the map are generated in an iterative process.
* We start off with a frequency of 1 (log_frequency == 0), and generate heights only for corners on the most coarsely mesh
* We start off with a frequency of 1 (log_frequency == 0), and generate heights only for corners on the most coarsest mesh
* (i.e. only for x/y coordinates which are multiples of the minimum edge length).
*
* After this initial step the frequency is doubled (log_frequency incremented) each iteration to generate corners on the next finer mesh.

@ -1092,7 +1092,7 @@ static bool GrowTownWithBridge(const Town *t, const TileIndex tile, const DiagDi
return true;
}
}
/* Quit if it selecting an appropiate bridge type fails a large number of times. */
/* Quit if it selecting an appropriate bridge type fails a large number of times. */
return false;
}

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