Commit Graph

59 Commits

Author SHA1 Message Date
Darkvater
c3c69ff5cb (svn r2420) - Codechange: magic number elminitation of cursorsprites. 2005-06-06 13:47:06 +00:00
Darkvater
ba8c649fac (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files. 2005-06-02 19:30:21 +00:00
hackykid
2f1a224ea9 (svn r2390) - Codechange: Fix some warnings on GCC 4.0.0 2005-06-01 11:52:44 +00:00
Darkvater
84b0d2d19d (svn r2286) - CodeChange: paramcheck the next batch of commands.
- Fix (regression): fix up terraform land where every player can terraform land (towns, map generation), and player can terraform different corners; used for building tunnels
2005-05-09 16:37:40 +00:00
Darkvater
da1a7587af (svn r2285) - Codechange: Fix up some of the missing things from server-checking; namely bridge-type, bridge-length, dragged end-tile (bridge/station), station_spread
- Fix: [ 1197256 ] max station spread patch < 7 does not work. Station spread was not taking into account when not using drag&drop. Fix this up, and add a callback to the settings window to immediately reflect the changes.
2005-05-09 13:26:15 +00:00
Darkvater
b299f5aa5a (svn r2242) -Fix: [ 1193414 ] Fix for waypoint GUI, scrolling and button-actions (Hackykid) 2005-05-01 20:16:52 +00:00
Darkvater
39c4c70c68 (svn r2160) - Fix (Regression): Convert rail failed to work; stupid bitshifts :P (sorry) 2005-04-06 21:12:28 +00:00
Darkvater
b05713285e (svn r2136) - Fix: [ 1174313 ] terrain hotkeys nonfunctional in scenario editor (D,Q,W,E,R,T,Y,U fltr)
- Fix: 'L' no longer opens ingame terraform bar in scenario editor bar, but the land generator one
- Feature: [ 1095110 ] Create Lake and draggable Create Desert tools (initial implementation GoneWacko), also added sticky buttons to land generator and town generator
- CodeChange: moved around some of the draggable tools, demystifying them
- CodeChange: change CmdBuildCanal to allow for XANDY dragging not only X or Y (only scenario editor)
- CodeChange: add some more enums to sprites.
- TODO: merge most of the ingame and scenario editor land terraform code. This can only be done after OnClickButton function is changed so it also includes the backreference to the widget being clicked, postponed to after 0.4.0
2005-04-02 23:05:09 +00:00
truelight
d1e158d6f7 (svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.h
-Codechange: rewrote some functions while moving waypoint-stuff
-Add: added support for 64k waypoints
-Fix: made the waypoint struct a bit more logic (no bit-fucking)
2005-03-24 17:03:37 +00:00
tron
830565514c (svn r1867) Include tables/sprites.h only in files which need it 2005-02-13 11:18:02 +00:00
darkvater
d3e3965f0b (svn r1731) - Fix: [ 1106930 ] BugFix: placing signals with 2x1 drags workaround is completely rewritten. Also features checks for hacked/modified clients. Thanks a lot Hackykid! 2005-01-30 15:57:38 +00:00
tron
39858e696b (svn r1713) Split off several functions which query/set information about a single tile from map.h and put them into a seperate file tile.h 2005-01-29 12:19:05 +00:00
darkvater
7ba0a0d95c (svn r1624) -Fix: [1106930] BugFix: placing signals with 2x1 drags is treated as placing a single signal thus providing an easy fix for a nasty problem. 2005-01-23 20:40:49 +00:00
darkvater
c9d6ea2570 (svn r1617) -Fix: Ugly hack to only call ResetObjectToPlaceon childwindows of build-toolbar if the window is closed manually (with 'X'); if not checked ResetObjectToPlace is called twice resulting in undesired actions (eg. clicked button is unclicked immediately). 2005-01-23 15:25:17 +00:00
tron
94d5aeabb2 (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile 2005-01-22 20:23:18 +00:00
Celestar
39ccf08e1f (svn r1575) -Fix: Forgot to exit the construction phase for the waypoint window (if
you have newgrfs loaded)
2005-01-20 10:31:59 +00:00
celestar
f017a27eeb (svn r1573) -Fix: Station and depot building mode is now terminated if the
corresponding windows are closed [ 1104277 ]
2005-01-20 08:36:15 +00:00
tron
d888997b46 (svn r1572) Remove dead code from ludde's autorail implementation which was left over by revision 1571 2005-01-19 21:50:38 +00:00
dominik
f7e39977de (svn r1571) Feature: Visually enhanced autorail placing
When using the autorail tool, the rail pieces which are going to be build are highlighted.
If a piece is shown in red, this indicates that the slope/rail combination is impossible. It does not tell you if the rail line construction might not be possible because of other obstacles, e.g. houses or water.
2005-01-19 20:55:23 +00:00
tron
61a6bc544d (svn r1536) Move GET_TILEHEIGHT, GET_TILETYPE and IS_TILETYPE to map.h, turn them into inline functions and add some asserts 2005-01-16 11:24:58 +00:00
darkvater
4b6b5856fc (svn r1476) -Fix: [1099209] Catchment area with drag&drop stations (Celestar) 2005-01-10 22:36:11 +00:00
dominik
b2063e2150 (svn r1435) Fix: [ 1094092 ] Toolbars accessible via keyboard in spectator mode 2005-01-08 20:55:21 +00:00
tron
414ac3286b (svn r1414) Move TileIndex, TILE_MASK and GET_TILE_[XY] to map.h and turn the latter into inline functions names Tile[XY] 2005-01-07 17:02:43 +00:00
tron
d3c6855320 (svn r1396) Introduce TileIndexDiffC - the compile time version of TileIndexDiff 2005-01-06 11:39:00 +00:00
tron
e4cf2ba1b3 (svn r1386) Move TileIndexDiff to map.h
Move _tileoffs_by_dir to map.[ch] and encapsulate it in TileOffsByDir()
2005-01-05 13:32:03 +00:00
tron
f527d79c56 (svn r1382) Make automatic placement of rails in front of train depots map size agnostic 2005-01-05 10:20:51 +00:00
darkvater
f7f3afb770 (svn r1380) -Fix: missed widget fixes; thanks Jango and TestMan57 2005-01-04 21:45:38 +00:00
truelight
3b7d2a8b67 (svn r1348) -Feature: resizable windows. Read the comment in window.h to find out
how the system works. All useful windows are already made resizable. Enjoy :)
-Fix: fixed some GUI-glitches and flaws along the way
2005-01-03 19:45:18 +00:00
dominik
8f8e6cddd9 (svn r1336) Fix: Correct landscaping buttons in monorail and maglev toolbars 2005-01-03 12:15:55 +00:00
dominik
50d7211494 (svn r1254) - Fix: [ 993500 ] High bridge rendering error
- Changed button to open landscaping toolbar
2004-12-23 18:14:12 +00:00
darkvater
b7e83a5a8f (svn r1212) -Feature: sticky windows all build-toolbars 2004-12-22 00:18:40 +00:00
tron
a148ff4e0d (svn r1117) Move map arrays and some related macros into their own files map.c and map.h 2004-12-15 22:18:54 +00:00
dominik
6189664ad3 (svn r1084) Generalized hotkey catching when textfield windows are open. Now only hotkeys attached to the main toolbar are working if you have a textfield open. 2004-12-14 17:38:48 +00:00
dominik
c466fcb3b2 (svn r1040) Fix: All character hotkeys are disabled now when a window for typing is open 2004-12-12 22:05:08 +00:00
dominik
bbd3ec33d0 (svn r1030) Some toolbar icons are arranged differently:
- Landscaping buttons have to be accessed from the landscaping toolbar
 - Landscaping toolbar can be opened from all other toolbars
 - The order of buttons in the docks toolbar now matches the other toolbars
 - Landscaping toolbar has new keyboard shortcuts
2004-12-12 17:42:04 +00:00
Celestar
945ceb06fc (svn r979) Allow more realistically sized catchment areas 2004-12-08 15:46:13 +00:00
truelight
d6a1f3e412 (svn r942) -Merged branch/network back into the trunk 2004-12-04 17:54:56 +00:00
tron
291d25a88b (svn r925) Use sound enums
Also play the correct sound when a toyland road vehicle breaks down
2004-12-04 09:26:39 +00:00
tron
908adfc191 (svn r829) Fix small glitch: Immediately redraw the tile selection square when using the hotkey to toggle removal 2004-11-26 21:52:18 +00:00
tron
acbd1801c7 (svn r815) Include strings.h only in the files which need it.
This should reduce the compile time after altering english.txt by about 1/3, because "only" 62 instead of 90 .c files must be recompiled.
2004-11-25 10:47:30 +00:00
tron
3a7abc2a35 (svn r659) Support for cutomized TTDPatch-style new stations (no selector GUI yet) (pasky) 2004-11-17 18:03:33 +00:00
miham
86d19cb577 (svn r647) Cleanup custom station classes handling. (pasky) 2004-11-17 00:52:54 +00:00
dominik
d99b89ab29 (svn r614) [newgrf] Some minor code fixes 2004-11-14 22:30:46 +00:00
dominik
fb64b4e499 (svn r612) [newgrf] Fix: custom waypoints on monorail/maglev are displayed correctly 2004-11-14 22:10:08 +00:00
dominik
0bcc9b7573 (svn r608) [newgrf] enabled possibility to build default waypoint when custom waypoints are enabled 2004-11-14 20:02:43 +00:00
tron
249a170ace (svn r607) -Patch: [ 985102 ] static cleanup
Thanks to lvoge
2004-11-14 19:44:06 +00:00
dominik
200d3fdbe8 (svn r606) -newgrf: Fixed waypoint scrollbar 2004-11-14 18:20:40 +00:00
darkvater
397cc50f61 (svn r587) -newgrf: Rename all /Checkpoint/i tokens to 'Waypoint's. The name actually makes some sense and is also compatible with TTDPatch (pasky). 2004-11-14 13:07:07 +00:00
darkvater
989289fadd (svn r585) -newgrf: GUI for selecting custom waypoint graphics to use. Patch by dominik81 and pasky. 2004-11-14 11:04:59 +00:00
celestar
eb50427670 (svn r581) -newgrf: Basic support for new stations - only waypoints supported now and only
the first custom one can be placed (no selector GUI, coming soon). This
also moves some global variables to {struct GRFFile} and reorders which
actions are processed in what stage, to get it all working together --
(pasky)
2004-11-14 09:07:15 +00:00