Commit Graph

50923 Commits (e0d5bf584d7965498aa87cbce87fe87c9bf2b6e4)
 

Author SHA1 Message Date
Jonathan G Rennison 1cbb9960af Clear train lookahead when reaching an unreserved diverging junction 3 years ago
Jonathan G Rennison 49676552bb Use a flags parameter for ChooseTrainTrack mode 3 years ago
translators 088964a091 Update: Translations from eints
luxembourgish: 1 change by phreeze83
serbian: 59 changes by nkrs
3 years ago
Charles Pigott 086c95718d
Fix #8803: Only auto-remove signals when rail can be built (#8904) 3 years ago
Jonathan G Rennison 5c569b1880 Validate TB exit tile when TRLF_TB_EXIT_FREE set in FollowTrainReservation 3 years ago
Jonathan G Rennison 8646506127 Prevent lookahead init for wrong way movement on signalled tunnel/bridge 3 years ago
translators 50cd6e135e Update: Translations from eints
english (us): 23 changes by 2TallTyler
luxembourgish: 63 changes by phreeze83
ukrainian: 72 changes by StepanIvasyn
catalan: 5 changes by J0anJosep
turkish: 5 changes by nullaf
3 years ago
Mike 49c89cb5f6
Fix #8565: Stopped road vehicle displays a speed different than 0 (#8901) 3 years ago
Jonathan G Rennison 3d04979b66
Merge pull request #233 from telk5093/jgrpp
Update: Korean translation for v0.40.5
3 years ago
translators e23ccc95f5 Update: Translations from eints
english (us): 7 changes by HAJDog247
czech: 18 changes by PatrikSamuelTauchim
luxembourgish: 99 changes by phreeze83
serbian: 4 changes by nkrs
catalan: 20 changes by J0anJosep
french: 1 change by arikover
portuguese: 30 changes by azulcosta
3 years ago
TELK 827eb976f1 Update: Korean translation for v0.40.5 3 years ago
Jonathan G Rennison 92a95bd864 Version: Committing version data for tag: jgrpp-0.40.5 3 years ago
Charles Pigott 583304927b Fix #8886: Don't try to resolve folders within tars named '.'
(cherry picked from commit 2d7b34bc68)
3 years ago
reldred 213b6fe6ef Add PR #231: More river configuration options 3 years ago
Jonathan G Rennison 7e728fe9d6 Merge branch 'pr-230' into jgrpp 3 years ago
translators a1230b932c Update: Translations from eints
swedish: 30 changes by kustridaren
spanish (mexican): 1 change by absay
japanese: 13 changes by Azusa257
vietnamese: 1 change by KhoiCanDev
estonian: 12 changes by siimsoni
czech: 6 changes by PatrikSamuelTauchim, 2 changes by tomas-vl
chinese (simplified): 88 changes by clzls
arabic (egypt): 16 changes by AviationGamerX
luxembourgish: 4 changes by phreeze83
korean: 34 changes by telk5093
italian: 16 changes by AlphaJack
german: 1 change by danidoedel, 1 change by Wuzzy2
slovak: 30 changes by FuryPapaya
catalan: 35 changes by J0anJosep
tamil: 16 changes by Aswn
dutch: 32 changes by Afoklala
portuguese (brazilian): 14 changes by Greavez, 5 changes by jpsl00
3 years ago
Jonathan G Rennison 48498969eb Fix through load crash when rear unit is longer than platform with no capacity 3 years ago
Charles Pigott 2d7b34bc68 Fix #8886: Don't try to resolve folders within tars named '.' 3 years ago
reldred 882c4f0a55 Merge branch 'more_rocks_landscape_options' of https://github.com/reldred/OpenTTD-patches into more_rocks_landscape_options 3 years ago
reldred 86e7cb6d18 Allow tile height to also play a part in determining the density of rocky patches. 3 years ago
reldred f7d11f80f3
Update src/lang/english.txt 3 years ago
Jonathan G Rennison 912c62d749 Add timetable lateness/earliness conditional order 3 years ago
translators a36b286e04 Update: Translations from eints
norwegian (bokmal): 28 changes by Anolitt
spanish (mexican): 29 changes by absay
galician: 1 change by JohnBoyFan
vietnamese: 30 changes by KhoiCanDev
estonian: 31 changes by siimsoni
czech: 6 changes by tomas-vl
arabic (egypt): 73 changes by AviationGamerX
hungarian: 37 changes by pnpBrumi
german: 24 changes by danidoedel, 4 changes by matthiasradde, 2 changes by SecretIdetity
russian: 2 changes by SecretIdetity
finnish: 40 changes by lanurmi
catalan: 47 changes by J0anJosep
lithuanian: 30 changes by devbotas
spanish: 29 changes by JohnBoyFan
french: 30 changes by MalaGaM
portuguese (brazilian): 7 changes by jpsl00, 5 changes by Greavez
polish: 31 changes by Milek7
3 years ago
Jonathan G Rennison 63fda2f16e YAPF: Add penalty when reversing at waypoint which is already reserved 3 years ago
reldred 4a169f07ab Fix a typo in a comment in settings_type.h. I know... Minor... 3 years ago
translators 76e92f6751 Update: Translations from eints 3 years ago
Patric Stout d0ed656fd1 Change: scale heightmaps we export to highest peak and inform the user of this value
Before this commit, it scaled to map-height-limit. Recently this
could also be set to "auto", meaning players don't really know
or care about this value.

This also means that if a player exported a heightmap and wanted
to import it again, looking like the exact same map, he did not
know what value for "highest peak" to use.
3 years ago
Patric Stout 13a5264438 Fix: store the recent new game_creation settings in savegames
This allows us to later on see what someone did, and makes sure
that "restart" command still knows how the game was created.
3 years ago
Patric Stout f05e2e0d40 Feature: allow setting a custom terrain type to define highest peak
At least, TGP will try to reach it. It heavily depends on the map
if it is reachable at all. But for sure it will do its atmost to
get there!
3 years ago
Patric Stout 45c2c29c35 Add: allow setting the highest mountain for heightmaps
It will add some slack to the map height limit if that was set
to auto.
3 years ago
Patric Stout 422e132845 Feature: auto-detect map height limit based on generated map
This opens up the true power of the TGP terrain generator, as it
is no longer constrainted by an arbitrary low map height limit,
especially for extreme terrain types.

In other words: on a 1kx1k map with "Alpinist" terrain type, the
map is now really hilly with default settings.

People can still manually limit the map height if they so wish,
and after the terrain generation the limit is stored in the
savegame as if the user set it.

Cheats still allow you to change this value.
3 years ago
Patric Stout 1a1049bc0d Change: rename setting "max_heightlevel" to "map_height_limit"
This better reflects what it is, and hopefully removes a bit of
the confusion people are having what this setting actually does.

Additionally, update the text on the setting to better inform
users what it is doing exactly, so they can make an educated
decision on how to change it.

Next commit will introduce an "auto" value, which should be the
new default. The rename has as added benefit that everyone will
start out on the "auto" value.
3 years ago
Patric Stout 23f27db8c3 Change: remove "maximum map height" from the New Game GUI
This setting influence the max heightlevel, and not as the name
suggests: the height of the generated map.

How ever you slice it, it is a very weird place to add this
setting, and it is better off being only in the settings menu.

Commits following this commit also make it more useful, so users
no longer have to care about it.
3 years ago
Patric Stout 70bc55cfd6 Feature: setting to indicate desert coverage for tropic climate
This is an indication value; the game tries to get as close as it
can, but due to the complex tropic rules, that is unlikely to be
exact.

In the end, it picks a height-level to base the desert/tropic
line on. This is strictly seen not needed, as we can convert any
tile to either. But it is the simplest way to get started with
this without redoing all related functions.
3 years ago
Patric Stout cafe4eed6e Feature: setting to indicate snow coverage for arctic climate (replaces snow line height)
Setting the snow coverage (in % of the map) makes a lot more sense
to the human, while still allowing the niche player to set (by
finding the correct %) a snow line height they like. This makes for
easier defaults, as it decoupled terrain height from amount of snow.

Maps can never be 100% snow, as we do not have sprites for coastal
tiles.

Internally, this calculates the best snow line height to approach
this coverage as close as possible.
3 years ago
Jonathan G Rennison 923b2eb0a9 Fix tracerestrict train is loading status condition when predicting orders 3 years ago
Milek7 7a886cb4d4 Change: Do not disallow persistent buffer mapping on AMD GPUs, as it is actually faster. 3 years ago
translators bcaa367b68 Update: Translations from eints
chinese (traditional): 25 changes by SiderealArt
japanese: 81 changes by taku315
3 years ago
Koen Bussemaker 59bfed65a1 Fix #8875: Filter string in station window breaks flow in user interface 3 years ago
reldred 67c256f437 Add PR #228: New configure town zone multipliers 3 years ago
Patric Stout 751434ea63
Fix: placing random trees in SE crashes the game (#8892)
This used to work by accident: originally the code checked if
GenerateWorld was threaded. If not, it would abort the function.
This worked for placing trees, because it was also returning false
when it was not active.

With the recent changes, that check got removed, and this crash
started to happen. So now check if we have a modal window, which
is a very solid indication we are generating the world.
3 years ago
Jonathan G Rennison 8098274892 Fix tile iterator leak when building river/canal
See: https://github.com/OpenTTD/OpenTTD/pull/8880#issuecomment-806253149
3 years ago
translators 0c4443667d Update: Translations from eints
slovak: 6 changes by FuryPapaya
3 years ago
reldred 59631c1899 Hopefully fix the issues with the settings menu not showing up correctly. 3 years ago
reldred 7c6d73abfa Create new branch. Goals: Make rocks size patches and frequency configruable. Optional but highly desired: Make rocks denser/more frequent the higher the altitude (make that an optional bool?)
Also the number display is screwed in the settings gui. Same problem as my other patch. Need to compare it to what I did for the other var I did recently (tiles width around rivers to make desert go away) and fix this. This will do to start with.
3 years ago
translators 3b3412d561 Update: Translations from eints
arabic (egypt): 22 changes by AviationGamerX
3 years ago
translators f9d24ff45e Update: Translations from eints
slovak: 10 changes by FuryPapaya
3 years ago
translators ae65ceb1a7 Update: Translations from eints
chinese (simplified): 2 changes by clzls
korean: 2 changes by telk5093
slovak: 9 changes by FuryPapaya
catalan: 4 changes by J0anJosep
polish: 4 changes by pAter-exe
3 years ago
Jonathan G Rennison 0e7e8d2ded Allow shift-clicking on borrow/repay money buttons to enter amount 3 years ago
Michael Lutz df958dc907 Fix f0f96e31: [OpenGL] Broken window resizing due to invalid buffer pitch on texture creation. 3 years ago