michi_cc
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957b643ae6
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(svn r23504) -Feature: Aircraft range.
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2011-12-13 00:43:35 +00:00 |
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yexo
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e96019ff0d
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(svn r23501) -Fix: loading scenarios downloaded from the online content didn't work anymore
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2011-12-12 18:55:04 +00:00 |
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rubidium
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c3440658e8
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(svn r23480) -Fix [FS#4594]: replace OS error messages with internal error messages when that's possible
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2011-12-10 16:05:26 +00:00 |
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rubidium
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56f37d9386
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(svn r23476) -Codechange: use the error queue to replace switch mode error strings, again making it possible to return multiple errors
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2011-12-10 15:16:58 +00:00 |
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rubidium
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9aab2dc861
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(svn r23474) -Codechange: move the declaration error related functions to error.h
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2011-12-10 13:54:10 +00:00 |
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rubidium
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4e352df9c9
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(svn r23418) -Fix [FS#4866] (r22958): saves made with the Catalan town name generator would trigger a "savegame corrupt" exception
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2011-12-04 08:20:01 +00:00 |
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michi_cc
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fc8633e1ac
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(svn r23415) -Feature: Infrastructure maintenance costs.
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2011-12-03 23:40:46 +00:00 |
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michi_cc
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bf5ef7537e
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(svn r23414) -Add: Company infrastructure counts for stations/airports.
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2011-12-03 23:40:30 +00:00 |
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michi_cc
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796fe54a2f
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(svn r23413) -Add: Company infrastructure counts for canals.
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2011-12-03 23:40:23 +00:00 |
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michi_cc
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7a6b45c133
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(svn r23412) -Add: Company infrastructure counts for road.
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2011-12-03 23:40:18 +00:00 |
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michi_cc
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85ec2f07af
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(svn r23411) -Add: Company infrastructure counts for rail.
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2011-12-03 23:40:13 +00:00 |
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michi_cc
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b68ced52c4
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(svn r23410) -Add: A window with a detailed overview over the infrastructure of a company.
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2011-12-03 23:40:08 +00:00 |
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terkhen
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a6557b4f09
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(svn r23407) -Codechange: Keep a bitmap of all cargos accepted by towns.
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2011-12-03 22:23:10 +00:00 |
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terkhen
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a9cc00bf68
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(svn r23405) -Codechange: Keep a matrix of cargos accepted by houses for each town (michi_cc).
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2011-12-03 22:21:27 +00:00 |
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truebrain
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ac0f5398c2
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(svn r23386) -Fix: debug script related events to 'script' (removes 'ai')
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2011-12-01 12:04:10 +00:00 |
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truebrain
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bf803e40cc
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(svn r23384) -Remove: no longer allow a binary to be without AI support; the parts some compilers failed at, are integrated in other parts of the code now too
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2011-12-01 12:03:34 +00:00 |
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truebrain
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d6e042c735
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(svn r23376) -Remove: on popular demand, remove my (revoked) name from comments in the code. It was silly to name me like that to begin with ;) (based on patch by HackaLittleBit)
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2011-11-30 01:22:18 +00:00 |
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truebrain
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e7c77353ce
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(svn r23364) -Codechange: refactor AIConfig, moving it mostly to Scriptconfig
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2011-11-29 23:26:35 +00:00 |
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peter1138
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b84174fd4d
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(svn r23316) -Feature: Add ability to zoom in to 2x and 4x level.
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2011-11-24 12:38:48 +00:00 |
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peter1138
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782aee3c2a
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(svn r23314) -Add: Add settings to restrict viewport zoom levels.
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2011-11-24 12:20:14 +00:00 |
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truebrain
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1ad295a4cf
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(svn r23309) -Fix: loading old games didn't have goals set for towns (tnx to frosch for spotting)
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2011-11-23 18:54:51 +00:00 |
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truebrain
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3a5d257e46
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(svn r23304) -Add: bump the savegame to start storing the new bits and pieces
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2011-11-23 16:11:15 +00:00 |
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truebrain
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2306f2ab6d
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(svn r23300) -Add: show on the GUI when a town grows and make a general framework to store goals of a town
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2011-11-23 16:07:14 +00:00 |
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truebrain
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19791d3189
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(svn r23298) -Add: track statistics of all incoming and outgoing goods. Incoming based on TownEffect, outgoing based on CargoType (based on patch by Terkhen)
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2011-11-23 16:05:19 +00:00 |
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michi_cc
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3b45b41e68
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(svn r23290) -Fix [FS#2379,FS#3569]: Change the centre of train vehicles to depend on the vehicle length instead of being fixed at 4/8th of the original vehicle length to make sure shortened vehicles don't block tiles they shouldn't block.
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2011-11-21 20:51:43 +00:00 |
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michi_cc
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56a592dcbd
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(svn r23233) -Codechange: Refactor maximum and actually transported cargo amount of towns into a reusable struct.
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2011-11-15 20:47:53 +00:00 |
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rubidium
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215452b911
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(svn r23195) -Codechange: if we really need to cast away constness, use const_cast
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2011-11-12 08:37:12 +00:00 |
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rubidium
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e81d564625
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(svn r23192) -Codechange: don't cast away const needlessly
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2011-11-12 07:58:22 +00:00 |
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yexo
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0566a6cfda
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(svn r23168) -Feature [FS#1824]: always draw fences around field tiles
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2011-11-08 19:48:47 +00:00 |
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rubidium
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6fe13b1451
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(svn r23105) -Fix (r23104): Kenobi visited me ;)
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2011-11-04 11:29:11 +00:00 |
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rubidium
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1138abad35
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(svn r23104) -Codechange: prepare the vehicle/sign z for some further changes to reduce casting
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2011-11-04 11:09:06 +00:00 |
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rubidium
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bcb93b3b75
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(svn r23093) -Codechange: add a default NULL for the Z of GetTileSlope and use it
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2011-11-04 10:22:27 +00:00 |
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rubidium
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de980ef0f9
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(svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ functions if they return the Z in pixels (like TilePixelHeight)
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2011-11-04 10:18:13 +00:00 |
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rubidium
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41223c8bc9
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(svn r23084) -Codechange: get rid of a redundant variable
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2011-11-03 22:49:03 +00:00 |
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yexo
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091d31b84b
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(svn r23083) -Fix: run StartupEngines() if NewGRFs changed during loading a savegame, just like it's running when NewGRFs are changed during a game
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2011-11-03 12:54:02 +00:00 |
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frosch
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6e61fee028
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(svn r23080) -Feature: [NewGRF] Use variable 10 to enable vehicle GRFs to draw different sprites on the map and in various GUIs.
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2011-11-01 16:51:47 +00:00 |
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frosch
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e57ba5d0ae
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(svn r23074) -Codechange: Add Vehicle::GetEngine() to simplify code.
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2011-11-01 00:21:08 +00:00 |
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yexo
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047957487a
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(svn r23065) -Add: -q option to read a savegame, write some general info and exit
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2011-10-30 13:47:45 +00:00 |
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frosch
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5c854f2643
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(svn r23013) -Doc: Add a note about the savegame version used in the 1.1 branch.
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2011-10-09 11:27:54 +00:00 |
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frosch
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4961cd06a9
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(svn r22977) -Codechange: Rename SetCachedEngineCounts() to GroupStatistics::UpdateAfterLoad().
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2011-10-03 17:20:56 +00:00 |
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frosch
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7d1755403b
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(svn r22975) -Codechange: Do not store Group::num_vehicle in the savegame, but compute it like num_engines on load.
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2011-10-03 17:19:54 +00:00 |
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rubidium
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e11b817281
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(svn r22958) -Fix [FS#4778]: the savegame description and loading of savegames would crash with savegames from a patched stable (which didn't bump the savegame version)
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2011-09-23 19:49:45 +00:00 |
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rubidium
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3722a0bf98
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(svn r22957) -Codechange: SPECSTR_PLAYERNAME is actually the company name, which is derived from the town name + ' Transport'. So make sure the last constant is in sync with the town name table
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2011-09-23 19:27:15 +00:00 |
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yexo
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72500ddedf
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(svn r22920) -Cleanup: replace two very old town variables taht were rarely used by small functions that compute there value on-the-fly when necessary
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2011-09-11 11:47:18 +00:00 |
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yexo
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561d6503be
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(svn r22915) -Fix (r22743): TTO savegames with any aircraft not in an hangar caused crashes during load
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2011-09-09 21:27:57 +00:00 |
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rubidium
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b7722dbe86
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(svn r22914) -Fix [FS#4716]: old TTO/TTD savegames could get non-stop via orders upon savegame loading, even when those orders did not exist back then. This 'conversion' feature is something for TTDPatch and old OpenTTD savegames
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2011-09-09 21:12:52 +00:00 |
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frosch
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7337332026
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(svn r22880) -Cleanup: SIZE_MAX is now defined in stdafx.h
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2011-09-03 12:17:36 +00:00 |
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planetmaker
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142e244df6
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(svn r22843) -Fix [FS#4748]: Harden savegame load against too many ai config settings (monoid)
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2011-08-25 16:37:27 +00:00 |
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rubidium
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62886dfeed
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(svn r22827) -Codechange: pass the/a more proper sub directory when opening (some) files instead of the default one
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2011-08-24 13:53:34 +00:00 |
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rubidium
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5928dbb8a3
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(svn r22811) -Change: don't try to load static NewGRFs when loading the intro game for the first time
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2011-08-22 12:54:17 +00:00 |
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