Commit Graph

554 Commits

Author SHA1 Message Date
michi_cc
957b643ae6 (svn r23504) -Feature: Aircraft range. 2011-12-13 00:43:35 +00:00
yexo
e96019ff0d (svn r23501) -Fix: loading scenarios downloaded from the online content didn't work anymore 2011-12-12 18:55:04 +00:00
rubidium
c3440658e8 (svn r23480) -Fix [FS#4594]: replace OS error messages with internal error messages when that's possible 2011-12-10 16:05:26 +00:00
rubidium
56f37d9386 (svn r23476) -Codechange: use the error queue to replace switch mode error strings, again making it possible to return multiple errors 2011-12-10 15:16:58 +00:00
rubidium
9aab2dc861 (svn r23474) -Codechange: move the declaration error related functions to error.h 2011-12-10 13:54:10 +00:00
rubidium
4e352df9c9 (svn r23418) -Fix [FS#4866] (r22958): saves made with the Catalan town name generator would trigger a "savegame corrupt" exception 2011-12-04 08:20:01 +00:00
michi_cc
fc8633e1ac (svn r23415) -Feature: Infrastructure maintenance costs. 2011-12-03 23:40:46 +00:00
michi_cc
bf5ef7537e (svn r23414) -Add: Company infrastructure counts for stations/airports. 2011-12-03 23:40:30 +00:00
michi_cc
796fe54a2f (svn r23413) -Add: Company infrastructure counts for canals. 2011-12-03 23:40:23 +00:00
michi_cc
7a6b45c133 (svn r23412) -Add: Company infrastructure counts for road. 2011-12-03 23:40:18 +00:00
michi_cc
85ec2f07af (svn r23411) -Add: Company infrastructure counts for rail. 2011-12-03 23:40:13 +00:00
michi_cc
b68ced52c4 (svn r23410) -Add: A window with a detailed overview over the infrastructure of a company. 2011-12-03 23:40:08 +00:00
terkhen
a6557b4f09 (svn r23407) -Codechange: Keep a bitmap of all cargos accepted by towns. 2011-12-03 22:23:10 +00:00
terkhen
a9cc00bf68 (svn r23405) -Codechange: Keep a matrix of cargos accepted by houses for each town (michi_cc). 2011-12-03 22:21:27 +00:00
truebrain
ac0f5398c2 (svn r23386) -Fix: debug script related events to 'script' (removes 'ai') 2011-12-01 12:04:10 +00:00
truebrain
bf803e40cc (svn r23384) -Remove: no longer allow a binary to be without AI support; the parts some compilers failed at, are integrated in other parts of the code now too 2011-12-01 12:03:34 +00:00
truebrain
d6e042c735 (svn r23376) -Remove: on popular demand, remove my (revoked) name from comments in the code. It was silly to name me like that to begin with ;) (based on patch by HackaLittleBit) 2011-11-30 01:22:18 +00:00
truebrain
e7c77353ce (svn r23364) -Codechange: refactor AIConfig, moving it mostly to Scriptconfig 2011-11-29 23:26:35 +00:00
peter1138
b84174fd4d (svn r23316) -Feature: Add ability to zoom in to 2x and 4x level. 2011-11-24 12:38:48 +00:00
peter1138
782aee3c2a (svn r23314) -Add: Add settings to restrict viewport zoom levels. 2011-11-24 12:20:14 +00:00
truebrain
1ad295a4cf (svn r23309) -Fix: loading old games didn't have goals set for towns (tnx to frosch for spotting) 2011-11-23 18:54:51 +00:00
truebrain
3a5d257e46 (svn r23304) -Add: bump the savegame to start storing the new bits and pieces 2011-11-23 16:11:15 +00:00
truebrain
2306f2ab6d (svn r23300) -Add: show on the GUI when a town grows and make a general framework to store goals of a town 2011-11-23 16:07:14 +00:00
truebrain
19791d3189 (svn r23298) -Add: track statistics of all incoming and outgoing goods. Incoming based on TownEffect, outgoing based on CargoType (based on patch by Terkhen) 2011-11-23 16:05:19 +00:00
michi_cc
3b45b41e68 (svn r23290) -Fix [FS#2379,FS#3569]: Change the centre of train vehicles to depend on the vehicle length instead of being fixed at 4/8th of the original vehicle length to make sure shortened vehicles don't block tiles they shouldn't block. 2011-11-21 20:51:43 +00:00
michi_cc
56a592dcbd (svn r23233) -Codechange: Refactor maximum and actually transported cargo amount of towns into a reusable struct. 2011-11-15 20:47:53 +00:00
rubidium
215452b911 (svn r23195) -Codechange: if we really need to cast away constness, use const_cast 2011-11-12 08:37:12 +00:00
rubidium
e81d564625 (svn r23192) -Codechange: don't cast away const needlessly 2011-11-12 07:58:22 +00:00
yexo
0566a6cfda (svn r23168) -Feature [FS#1824]: always draw fences around field tiles 2011-11-08 19:48:47 +00:00
rubidium
6fe13b1451 (svn r23105) -Fix (r23104): Kenobi visited me ;) 2011-11-04 11:29:11 +00:00
rubidium
1138abad35 (svn r23104) -Codechange: prepare the vehicle/sign z for some further changes to reduce casting 2011-11-04 11:09:06 +00:00
rubidium
bcb93b3b75 (svn r23093) -Codechange: add a default NULL for the Z of GetTileSlope and use it 2011-11-04 10:22:27 +00:00
rubidium
de980ef0f9 (svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ functions if they return the Z in pixels (like TilePixelHeight) 2011-11-04 10:18:13 +00:00
rubidium
41223c8bc9 (svn r23084) -Codechange: get rid of a redundant variable 2011-11-03 22:49:03 +00:00
yexo
091d31b84b (svn r23083) -Fix: run StartupEngines() if NewGRFs changed during loading a savegame, just like it's running when NewGRFs are changed during a game 2011-11-03 12:54:02 +00:00
frosch
6e61fee028 (svn r23080) -Feature: [NewGRF] Use variable 10 to enable vehicle GRFs to draw different sprites on the map and in various GUIs. 2011-11-01 16:51:47 +00:00
frosch
e57ba5d0ae (svn r23074) -Codechange: Add Vehicle::GetEngine() to simplify code. 2011-11-01 00:21:08 +00:00
yexo
047957487a (svn r23065) -Add: -q option to read a savegame, write some general info and exit 2011-10-30 13:47:45 +00:00
frosch
5c854f2643 (svn r23013) -Doc: Add a note about the savegame version used in the 1.1 branch. 2011-10-09 11:27:54 +00:00
frosch
4961cd06a9 (svn r22977) -Codechange: Rename SetCachedEngineCounts() to GroupStatistics::UpdateAfterLoad(). 2011-10-03 17:20:56 +00:00
frosch
7d1755403b (svn r22975) -Codechange: Do not store Group::num_vehicle in the savegame, but compute it like num_engines on load. 2011-10-03 17:19:54 +00:00
rubidium
e11b817281 (svn r22958) -Fix [FS#4778]: the savegame description and loading of savegames would crash with savegames from a patched stable (which didn't bump the savegame version) 2011-09-23 19:49:45 +00:00
rubidium
3722a0bf98 (svn r22957) -Codechange: SPECSTR_PLAYERNAME is actually the company name, which is derived from the town name + ' Transport'. So make sure the last constant is in sync with the town name table 2011-09-23 19:27:15 +00:00
yexo
72500ddedf (svn r22920) -Cleanup: replace two very old town variables taht were rarely used by small functions that compute there value on-the-fly when necessary 2011-09-11 11:47:18 +00:00
yexo
561d6503be (svn r22915) -Fix (r22743): TTO savegames with any aircraft not in an hangar caused crashes during load 2011-09-09 21:27:57 +00:00
rubidium
b7722dbe86 (svn r22914) -Fix [FS#4716]: old TTO/TTD savegames could get non-stop via orders upon savegame loading, even when those orders did not exist back then. This 'conversion' feature is something for TTDPatch and old OpenTTD savegames 2011-09-09 21:12:52 +00:00
frosch
7337332026 (svn r22880) -Cleanup: SIZE_MAX is now defined in stdafx.h 2011-09-03 12:17:36 +00:00
planetmaker
142e244df6 (svn r22843) -Fix [FS#4748]: Harden savegame load against too many ai config settings (monoid) 2011-08-25 16:37:27 +00:00
rubidium
62886dfeed (svn r22827) -Codechange: pass the/a more proper sub directory when opening (some) files instead of the default one 2011-08-24 13:53:34 +00:00
rubidium
5928dbb8a3 (svn r22811) -Change: don't try to load static NewGRFs when loading the intro game for the first time 2011-08-22 12:54:17 +00:00