terkhen
7ffc8c0173
(svn r22568) -Change: Add a list of persistent storages to the Town class.
13 years ago
frosch
474b4799e8
(svn r22482) -Codechange: Add some contants for the number of ticks between certain cyclical tasks.
14 years ago
rubidium
af18c30f30
(svn r20816) -Codechange [FS#3835]: make waypoint default names work like depots, stations and vehicles (Krille)
14 years ago
rubidium
1dbd2223ad
(svn r20443) -Codechange: more TileHash to a more generic location
14 years ago
alberth
0e900039f3
(svn r20320) -Doc: Small Doxygen and normal comment fixes, and an missed addition.
14 years ago
frosch
4bd32799f1
(svn r20286) -Codechange: Unify end of doxygen comments.
14 years ago
frosch
ed4f806f1d
(svn r20283) -Codechange: Unify start of doygen comments.
14 years ago
alberth
dc6ed2c2c0
(svn r20279) -Doc: Doxygen additions/improvements.
14 years ago
terkhen
c960e1a5eb
(svn r20150) -Cleanup: Remove an unused function header.
14 years ago
rubidium
398418b8fa
(svn r19812) -Codechange: give some unnamed enums a name or, in case they consisted of unrelated values use static const (u)int
15 years ago
rubidium
863ff6522b
(svn r19798) -Codechange: generalise the waypoint naming method
15 years ago
smatz
53aaabe6e9
(svn r19507) -Codechange: remove semicolon after DECLARE_POSTFIX_INCREMENT and DECLARE_ENUM_AS_BIT_SET
15 years ago
alberth
6b6ff9c52b
(svn r19400) -Codechange: CheckforTownRating returns a CommandCost.
15 years ago
alberth
7134201524
(svn r19399) -Doc: Doxyment enum TownRatingCheckType.
15 years ago
alberth
566f87b2de
(svn r19279) -Codechange: CheckIfAuthorityAllowsNewStation() returns CommandCost.
15 years ago
rubidium
82fc28f77f
(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header
15 years ago
rubidium
c2221885f4
(svn r18027) -Codechange: make some unneededly global variables static and remove some unused variables
15 years ago
smatz
1da745c9ad
(svn r17612) -Feature: possibility to choose (randomise or enter custom) town name before its creation (original patch by Terkhen)
15 years ago
smatz
93d275f1be
(svn r17608) -Codechange: use CmdFoundTown when founding 'Random town' too
15 years ago
alberth
17a52eb852
(svn r17582) -Codechange: Move TownActions and _town_action_costs[] to a header file to allow sharing.
15 years ago
rubidium
7fbc33dae1
(svn r17248) -Fix: add GPL license notice where appropriate
15 years ago
smatz
2a430d981f
(svn r17113) -Change [FS#265][FS#2094][FS#2589]: apply the subsidy when subsidy's destination is in station's catchment area and cargo packets originate from subsidy's source
...
-Change [FS#1134]: subsidies aren't bound to stations after awarding anymore, they still apply to town or industry, no matter what station is used for loading and unloading. Awarded subsidies from older savegames are lost
-Change [NoAI]: due to these changes, AISubsidy::GetSource and AISubsidy::GetDestination now return STATION_INVALID for awarded subsidies
15 years ago
rubidium
e067d4a4b8
(svn r16821) -Codechange: unify the naming of type::UpdateVirtCoord and UpdateAll[Type]VirtCoords.
15 years ago
smatz
59f94619c7
(svn r16746) -Codechange: use Town::PostDestructor() instead of not very clean construct for invalidating nearest town for road tiles
15 years ago
smatz
ff33ed94ce
(svn r16667) -Codechange: replace GetRandomTown() and GetRandomIndustry() by Town::GetRandom() and Industry::GetRandom()
15 years ago
smatz
af78d6a9bb
(svn r16665) -Codechange: replace GetTownByTile() by Town::GetByTile()
15 years ago
smatz
e6a165881c
(svn r16664) -Codechange: move house-related stuff from town.h and town_type.h to separate files
15 years ago
smatz
a50ba1b8c1
(svn r16632) -Codechange: rename Town::flags12 to Town::flags
15 years ago
smatz
56a7b70591
(svn r16380) -Codechange: rename pool.hpp to pool_type.hpp
16 years ago
smatz
10d1ef5447
(svn r16379) -Codechange: remove GetNumTowns(), GetNumIndustries() and GetActiveCompanyCount(), use PoolItem::GetNumItems() instead
16 years ago
smatz
62a7948af0
(svn r16378) -Codechange: replace OldPool with simpler Pool. Compilation time, binary size and run time (with asserts disabled) should be improved
16 years ago
smatz
04723b240e
(svn r16377) -Codechange: unify FOR_ALL_* macros, use separate index variable instead of var->index
16 years ago
rubidium
88201ccd5c
(svn r16333) -Cleanup: remove a bunch of unused wrapper functions.
16 years ago
rubidium
e7dedf4e1b
(svn r16332) -Codechange: replace some -1 + 1 with 'nothing' or <= .. - 1 with < .. - 1 (both caused due to wrapper functions)
16 years ago
rubidium
f457cff73c
(svn r16329) -Fix: possible desync when removing lots of towns in-game (not that we allow removing towns now, but better not have desync prone code lingering around)
16 years ago
smatz
871107f529
(svn r16327) -Codechange: replace IsValidPoolItemID(index) by PoolItem::IsValidID(index)
16 years ago
smatz
ed1e54bd84
(svn r16326) -Codechange: replace GetPoolItemPoolSize() by PoolItem::GetPoolSize()
16 years ago
smatz
6221d74644
(svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index)
16 years ago
smatz
e1e6687bfd
(svn r16277) -Codechange: enumerize values and remove unneeded values used for testing town rating
16 years ago
frosch
4710c3fe31
(svn r16274) -Fix: Disable multitile houses for which the newgrf does not define proper additional tiles. (instead of crashing later)
16 years ago
frosch
c7345c6db0
(svn r15755) -Fix: Number of houses in house variables 0x44, 0x60 and 0x61 were incorrect after 0xFF had been reached and could desync clients joining afterwards.
16 years ago
rubidium
2adbf67968
(svn r15697) -Fix (r15695): warning about comparing signed vs unsigned.
16 years ago
belugas
f6e4bc765a
(svn r15695) -Feature [FS#2672]: Allow the number of towns that will be generated in the generate world window to be customized.
...
Some warnings:
-the maximum number of towns to be accepted is set to 5000
-the minimum number of towns to be accepted is set to 1
-the number that is specified is NOT guaranteed to be the exact number of towns generated. The normal mechanism of town creation has not been modified. So town placement can still fail.
-setting a custom number of town will change your difficulty settings to custom as well
16 years ago
belugas
7f650197d7
(svn r15679) -Cleanup: Little code-style application
16 years ago
smatz
7c8474da13
(svn r15642) -Codechange: use a default parameter value in CalcClosestTownFromTile
16 years ago
yexo
fb7b0536e7
(svn r15584) -Codechange: Move several variables from variables.h to more appropriate headers.
16 years ago
smatz
0878541cf2
(svn r15505) -Codechange: pass name of new town as parameter to CMD_BUILD_TOWN
16 years ago
frosch
032346cf8a
(svn r15452) -Codechange: Add DC_NO_MODIFY_TOWN_RATING.
16 years ago
rubidium
d846eef0b6
(svn r15434) -Codechange: bit of type safety for the DC_xxx flags.
16 years ago
smatz
aa692a99a9
(svn r15352) -Codechange: make the arguments passed around while founding a town a bit more readable
16 years ago
smatz
df2a387fc3
(svn r15342) -Feature: allow changing town layout in the 'Found new town' window
16 years ago
smatz
832e392855
(svn r15340) -Fix [FS#2121]: changing town road layout in-game caused ugly road networks
...
-Fix: use a flag instead of TL_NO_ROADS to forbid towns to build roads. The flag is ignored during world generation, so there won't be 'ghost' towns anymore
-Feature: town layout is now stored per town, so it is possible to (manually) set different layout for each town
16 years ago
peter1138
481c2164d0
(svn r15149) -Codechange: GetMaskOfTownActions() is used by a Cmd handler, therefore it does not belong in _gui.
16 years ago
frosch
f5cff71284
(svn r14992) -Codechange: Rename 'CheckIfAuthorityAllows' to 'CheckIfAuthorityAllowsNewStation' and unduplicate a tiny bit of code.
16 years ago
rubidium
11da45ee55
(svn r14949) -Cleanup: pointer coding style
16 years ago
smatz
7368c740a6
(svn r14828) -Codechange: move most of save/load-specific code to separate files
16 years ago
smatz
254e19da91
(svn r14807) -Codechange: use INVALID_TILE instead of 0 to mark invalid depots, industries, towns and waypoints
16 years ago
rubidium
c3746a55bb
(svn r14732) -Codechange: replace some magic number with less magic constants and use the proper type for a few variables.
16 years ago
michi_cc
ac722661a5
(svn r14505) -Fix (r14504): Missing include.
16 years ago
michi_cc
02c99bdf66
(svn r14504) -Cleanup: Use the right variable type for tile offsets.
16 years ago
rubidium
b650a86e58
(svn r14422) -Codechange: also reflect the changes of r14421 in the filenames.
16 years ago
rubidium
3b798599b6
(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
16 years ago
rubidium
1a4ac3ee5c
(svn r13821) -Codechange: replace some uint8/bytes with more specificly named typedefs and replace a few magic numbers.
16 years ago
frosch
17de6f9ced
(svn r13634) -Codechange: Let house var 0x65 ignore the house, the variable is queried for.
16 years ago
belugas
4f3eb7f3cd
(svn r13383) -Codechange: Put the cost of house removal in a class member
17 years ago
belugas
4b4e73c1dd
(svn r13368) -Codechange: give house's min/max_date a better name, as it is really year, not date
17 years ago
rubidium
923e21129c
(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
17 years ago
peter1138
cfb962c7f1
(svn r13297) -Codechange: Use GUIList for the town directory window
17 years ago
rubidium
8c9cc415e3
(svn r13255) -Codechange: move _opt to _settings.
17 years ago
rubidium
4625695653
(svn r13251) -Codechange: rename _patches to _settings as that is more logic.
...
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
17 years ago
belugas
fc35ad9ee9
(svn r13226) -Feature: Allow to have more than only two airports per town. The number of airports is now controlled by the noise each of them generates, the distance from town's center and how tolerant the town is.
...
Initial concept : TTDPatch (moreairpots), Initial code : Pasky
Thanks to BigBB (help coding), Smatz Skidd13 and frosch for bugcatches and advices
17 years ago
rubidium
3d5567ccf7
(svn r12987) -Codechange: split viewport and tile selection.
17 years ago
rubidium
d03994098b
(svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description.
17 years ago
rubidium
9c675afb91
(svn r12859) -Fix: make the town rating tests use less memory and much quicker; from 13% to unnoticable in the profile in games with lots of towns and lots of very active AIs.
17 years ago
rubidium
00f0bf98ee
(svn r12751) -Codechange: do what has been done in r11862 in a different way so it uses less memory.
17 years ago
rubidium
9d3a08523a
(svn r12726) -Fix [FS#1877]: overflow causing strange building behaviour in towns.
17 years ago
smatz
42ed287506
(svn r12560) -Cleanup: town_cmd.cpp and header files - variable scope and a bit of coding style
17 years ago
skidd13
584bbfd7e7
(svn r12534) -Feature: Add a new type of town road layouts - random for each town
17 years ago
skidd13
4cc6140619
(svn r12513) -Codechange: rename OriginalTileRandomiser something more descriptive
17 years ago
skidd13
a887b79f90
(svn r12381) -Fix [FS1835] [FS1535] (r11855): The number of houses wasn't computed right. A few other things regaring the updating had to be changed. Big thanks for support to frosch123 and SmatZ, to name just a few. (Inspired by a patch of bilbo)
17 years ago
belugas
7a66d5e21d
(svn r11873) -Codechange: less a few magical numbers and a tiny bit more comments on town zones
17 years ago
rubidium
26c621945d
(svn r11862) -Fix [FS#1559]: when two NewGRFs 'fight' to define the same cargo it could happen that the strings are defined by one cargo and the 'action2' by another and when one assumes that both come from the same NewGRF... So store the GRF ID with the strings. To be extra sure add the same protection mechanism to industries and towns too.
17 years ago
rubidium
5c4150d304
(svn r11832) -Codechange: get rid of (quite) some VARDEFs.
17 years ago
rubidium
d4e6a6bf57
(svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h.
17 years ago
peter1138
ab8382c0db
(svn r11822) -Codechange: Replaced fixed size custom name array. Names are now attached to their object directly and there is
...
no limit to the amount of names.
-Fix: NewGRF engines could not be renamed.
17 years ago
rubidium
ac528411df
(svn r11818) -Codechange: split player.h into smaller pieces.
17 years ago
glx
785572ea32
(svn r11795) -Fix [FS#1616]: take town rating into account when testing if a command can be executed.
17 years ago
rubidium
38115acf5a
(svn r11776) -Codechange: more header splittings to reduce the dependencies.
17 years ago
glx
72afdb8d34
(svn r11750) -Revert (r11749): commited too much
17 years ago
glx
42bddcf723
(svn r11749) -Fix (r11352): when a bankrupted company is bought, reset vehicle color mapping so the vehicles use the new owner color
17 years ago
rubidium
b9046c97fb
(svn r11702) -Codechange: move all date related stuff to date*.
17 years ago
rubidium
aac835171e
(svn r11700) -Codechange: reduce the amount of unnecessary includes.
17 years ago
rubidium
429521a7d1
(svn r11692) -Codechange: move some functions from 'functions.h' to a more logical place and remove about 50% of the includes of 'functions.h'
17 years ago
rubidium
bf98e25e43
(svn r11691) -Codechange: move+rename helpers.hpp and only include it when it is really needed.
17 years ago
rubidium
d736a04b59
(svn r11525) -Fix: do not do all kinds of 'updates' for town, waypoint, station and other signs when you haven't converted the map to the 'current' format as that means you are going to read data in the 'old' format when you assume that it is in the 'current' format.
17 years ago
rubidium
8a6cc3aa10
(svn r11009) -Codechange: unvirtualise IsValid as that isn't needed with templates. This gives up to 10% performance increase in games with lots of vehicles.
17 years ago
rubidium
83e1fdcb01
(svn r10799) -Fix: only calling QuickFree and not the destructor on pool cleanups might cause memory leaks due to the way C++ works.
17 years ago
rubidium
db374f600c
(svn r10755) -Codechange: make the town struct use the pool item class as super class.
17 years ago
glx
23af871615
(svn r10211) -Feature: [NewGRF] Add support for action 0F
18 years ago
maedhros
3cc31aae86
(svn r9823) -Feature: Add support for house property 1F - minimum life span.
18 years ago