(svn r22568) -Change: Add a list of persistent storages to the Town class.

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
terkhen 13 years ago
parent 00e5c1df18
commit 7ffc8c0173

@ -171,6 +171,8 @@ static const SaveLoad _town_desc[] = {
SLE_CONDVAR(Town, larger_town, SLE_BOOL, 56, SL_MAX_VERSION),
SLE_CONDVAR(Town, layout, SLE_UINT8, 113, SL_MAX_VERSION),
SLE_CONDLST(Town, psa_list, REF_STORAGE, 161, SL_MAX_VERSION),
/* reserve extra space in savegame here. (currently 30 bytes) */
SLE_CONDNULL(30, 2, SL_MAX_VERSION),
@ -207,7 +209,20 @@ static void Load_TOWN()
}
}
/** Fix pointers when loading town data. */
static void Ptrs_TOWN()
{
/* Don't run when savegame version lower than 161. */
if (IsSavegameVersionBefore(161)) return;
Town *t;
FOR_ALL_TOWNS(t) {
SlObject(t, _town_desc);
}
}
/** Chunk handler for towns. */
extern const ChunkHandler _town_chunk_handlers[] = {
{ 'HIDS', Save_HIDS, Load_HIDS, NULL, NULL, CH_ARRAY },
{ 'CITY', Save_TOWN, Load_TOWN, NULL, NULL, CH_ARRAY | CH_LAST},
{ 'HIDS', Save_HIDS, Load_HIDS, NULL, NULL, CH_ARRAY },
{ 'CITY', Save_TOWN, Load_TOWN, Ptrs_TOWN, NULL, CH_ARRAY | CH_LAST},
};

@ -17,6 +17,8 @@
#include "command_type.h"
#include "town_map.h"
#include "subsidy_type.h"
#include "newgrf_storage.h"
#include <list>
template <typename T>
struct BuildingCounts {
@ -105,6 +107,8 @@ struct Town : TownPool::PoolItem<&_town_pool> {
bool larger_town;
TownLayoutByte layout; ///< town specific road layout
std::list<PersistentStorage *> psa_list;
PartOfSubsidyByte part_of_subsidy; ///< NOSAVE: is this town a source/destination of a subsidy?
/* NOSAVE: UpdateTownRadius updates this given the house count. */

Loading…
Cancel
Save