Jonathan G Rennison
d666036ffd
TBTR: Close vehicles window when acquiring idle vehicle for replacement
...
This fixes possible duplicate vehicle windows, which is not allowed
4 years ago
Jonathan G Rennison
e4555a1749
TBTR: Fix use vehicles from depot function being overly aggressive
...
Do not use vehicles which have orders/shared orders, or are in a group
4 years ago
Jonathan G Rennison
dd16145b03
TBTR: No longer use idle vehicles in depots by default
4 years ago
Jonathan G Rennison
515aeb04e0
TBTR: Add support for vehicle reversed flag
4 years ago
Jonathan G Rennison
e9f7783327
TBTR: Allow flipping direction of vehicles in template editor
4 years ago
Jonathan G Rennison
212489cf38
Debug: Add debug window button to TBTR template editing window
4 years ago
Jonathan G Rennison
958aed1ad4
Merge pull request #211 from telk5093/jgrpp
...
Update: Korean translation for v0.39.2
4 years ago
Jonathan G Rennison
d0d2591900
Console: Use flag letters for dumped cargo classes
4 years ago
Jonathan G Rennison
4273ee4cec
Console: Add flag summaries to dump road, tram, rail, bridge types
4 years ago
Jonathan G Rennison
d1e23551ec
Fix handling of bridge signals when reversing inside wormhole
...
Fix handling of train detection when moving in wrong direction
4 years ago
Jonathan G Rennison
d32a282112
Fix bridges not being redrawn after all signals reset when cleared
4 years ago
Jonathan G Rennison
65d5d13a08
Avoid unnecessary viewport redrawing when (un)reserving signalled bridges
4 years ago
Jonathan G Rennison
6965a339c4
Fix crash when removing rail depot or road when debug window open on tile
4 years ago
Jonathan G Rennison
204f8e173f
Fix sprite bound issues for vehicles which vary bounds with curvature
...
If a vehicle uses curvature vars 0x45 or 0x62, cache the directions
of its 4 nearest neighbours, and check them in UpdateViewport along
with the vehicle's own direction.
4 years ago
Jonathan G Rennison
bf313338c0
Debug: Show cached sprite bounds in vehicle debug window
4 years ago
Jonathan G Rennison
343777e749
OSX: Temporary bodge for WindowQuartzSubdriver::SetPortAlphaOpaque issue
4 years ago
Jonathan G Rennison
f2c492c351
Fix reversing behind waypoint/signal in bridges/tunnels
4 years ago
Jonathan G Rennison
13ff4f72ba
Always show if train breakdown is due to RV collision
4 years ago
TELK
5695ca782d
Update: Korean translation for v0.39.2
4 years ago
Jonathan G Rennison
6c82ac2647
Version: Committing version data for tag: jgrpp-0.39.2
4 years ago
Jonathan G Rennison
833fa42c3f
GS: Enable the reload button in debug window for AI/GS developers
4 years ago
Jonathan G Rennison
77bf073939
Debug: Show all town persistent storage registers, not just the caller GRFID
4 years ago
Jonathan G Rennison
aa46bf3a2b
Debug: Truncate persistent storage printouts when only 0s remain
4 years ago
Jonathan G Rennison
5721790c5d
Fix assert failure in DoStartupNewCompany when called from AfterLoadGame
4 years ago
Charles Pigott
e8d811d472
Fix #8437 : Planes landing at non-rectangular airports could be drawn at the wrong height
...
Only the rotated intercontinental airport, don't get excited
(cherry picked from commit 190528c2a9aaf4e90d0e768e6ad6afe6870af73d)
4 years ago
Jonathan G Rennison
760cab2632
Partial fix for https://github.com/OpenTTD/OpenTTD/issues/8437
...
(Part 2: helicopter landings)
4 years ago
translators
e19b3adef3
Update: Translations from eints
...
korean: 29 changes by telk5093
finnish: 8 changes by hpiirai
slovak: 6 changes by FuryPapaya
french: 6 changes by glx22
(cherry picked from commit 1a67954ff9
)
4 years ago
translators
316cccf301
Update: Translations from eints
...
french: 1 change by glx22
(cherry picked from commit 8c42f3a8d4
)
4 years ago
Pavel Stupnikov
f39a00d676
Feature: Set exclusive access to industry from GS ( #8115 )
...
(cherry picked from commit 9a45a0f535
)
4 years ago
Niels Martin Hansen
4d97fbc814
Feature: Influence industry production changes from GS ( #7912 )
...
(cherry picked from commit b7751c483e
)
4 years ago
Pavel Stupnikov
b623d6f2ee
Change: extend the allowed range for max loan setting ( #8386 )
...
(cherry picked from commit b2895dfcd0
)
4 years ago
frosch
e94656b5a5
Fix: [NewGRF] Action 7/9 conditions 0x0F to 0x12 failed, if 'param' was 0x88. ( #8382 )
...
Fix: [NewGRF] Action 7/9 conditions 0x0B to 0x12 failed, if 'param' was 0x85.
These conditions are supposed to ignore 'param' entirely.
(cherry picked from commit d5f05fb781
)
4 years ago
SamuXarick
aaeb36e95d
Fix: for original terrain generator, keep a single gap of water at the borders ( #7883 )
...
This means that for NE/NW, it should have one more in case of
freeform-edges, and in case of SE/SW it should have one less.
Reminder: freeform-edges only adds VOID tiles on X=0 and Y=0.
(cherry picked from commit 1d85d71d29
)
4 years ago
Patric Stout
cc5ccc3b45
Fix: a cargos sneaked in; should be cargoes for consistency ( #8383 )
...
(cherry picked from commit e07afaeffb
)
4 years ago
Patric Stout
020430529e
Remove: [Azure Pipelines] So Long, and Thanks for All the Fish
...
Azure Pipelines has build our releases for two years now, but we
are finally switching to GitHub Actions. This to bring the full
workflow to a single place, making it easier for people to see
what is going on and how to influence the process.
(cherry picked from commit de614131e4
)
4 years ago
Tyler Trahan
4714fea258
Change: set the default setting for autorenew to on for new games ( #8352 )
...
(cherry picked from commit f2a93dba0d
)
4 years ago
jostephd
3088d41ac8
Feature: new velocity unit "tiles/day" ( #8278 )
...
(cherry picked from commit b1cf79da5b
)
4 years ago
Pavel Stupnikov
ba4626d450
Add: new economy "frozen" that stops production changes and industry closures ( #8282 )
...
(cherry picked from commit c9fd85528a
)
4 years ago
Patric Stout
488187a423
Fix: next 67 savegame versions are used in PatchPacks; skip them ( #8411 )
...
Various of PatchPacks (Spring 2013, Joker, ChillPP) used versions
slightly higher than ours. Of course, as time went by, this
caught up with us, and we are now almost pushing a new version
that would conflict with them. To avoid users creating unneeded
issues about "why can I not load my savegame", lets be ahead of
the curve and flat-out refuse to load them.
Version-wise, this is totally fine. We have ~32k versions to go
before we run out (0x8000 is masked by JGRPP; we should avoid
using that). At the rate we bump savegames, this is not going to
happen in any sane reality.
(cherry picked from commit d8c8f4e72d
)
4 years ago
Jonathan G Rennison
483ed2f468
Merge branch 'master' into jgrpp
...
# Conflicts:
# .github/workflows/ci-build.yml
# .github/workflows/commit-checker.yml
# src/openttd.cpp
4 years ago
Jonathan G Rennison
aefefb61c2
Fix GetSpriteMainColour with non-default zoom sprites
...
This fixes viewport map mode with extra zoom ground tile sets
4 years ago
Jonathan G Rennison
ad5a97b7a1
Add console command to dump cargo types
4 years ago
Jonathan G Rennison
9906916b7b
Debug: Include aircraft fields and station XY in debug window
4 years ago
Jonathan G Rennison
e5d4fab138
Debug: Fix disabling auto-refresh not updating button
4 years ago
Jonathan G Rennison
3f3d5c106f
Console: Add commands for conditional execution from game date
4 years ago
Jonathan G Rennison
5fe5884613
Debug: Add experimental command to switch baseset
4 years ago
Jonathan G Rennison
78b06ddc40
TBTR: Fix palette recolouring of templates
...
Fix group overrides affecting template image when cloning vehicle
Update template when changing company colours
Update template images on demand instead of at load
4 years ago
Jonathan G Rennison
369c98e3e0
TBTR: Fix editing a template not refitting the head and artic/dual parts
4 years ago
Jonathan G Rennison
7b445cd436
Debug: Show vehicle cargo subtype in debug window
4 years ago
Jonathan G Rennison
3ea0ffa46b
Debug: Add auto-refresh functionality to the debug window
4 years ago