Fix: a cargos sneaked in; should be cargoes for consistency (#8383)

(cherry picked from commit e07afaeffb)
pull/211/head
Patric Stout 4 years ago committed by Jonathan G Rennison
parent 020430529e
commit cc5ccc3b45

@ -1396,7 +1396,7 @@ STR_CONFIG_SETTING_ADV_SIG_BRIDGE_TUN_MODES :Enable signals
STR_CONFIG_SETTING_ADV_SIG_BRIDGE_TUN_MODES_HELPTEXT :Enables use of advanced modes of signal simulation on bridges and tunnels. When disabled, bridges/tunnels which are not already in an advanced mode cannot be changed to an advanced mode, however other players may choose to enable this setting and use an advanced mode.
STR_CONFIG_SETTING_LANDSCAPE :Landscape: {STRING2}
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Landscapes define basic gameplay scenarios with different cargos and town growth requirements. NewGRF and Game Scripts allow finer control though
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Landscapes define basic gameplay scenarios with different cargoes and town growth requirements. NewGRF and Game Scripts allow finer control though
STR_CONFIG_SETTING_LAND_GENERATOR :Land generator: {STRING2}
STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT :The original generator depends on the base graphics set, and composes fixed landscape shapes. TerraGenesis is a Perlin noise based generator with finer control settings
STR_CONFIG_SETTING_MAX_SIGNAL_EVALUATIONS :Maximum number of programmable pre-signal changes permitted at once: {STRING2}

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