Jonathan G Rennison
ce9480ee20
Truncate house variable 47 TileX part if too large
1 year ago
Jonathan G Rennison
9fd01d57cc
Rename town zone extended variable identifiers
1 year ago
Jonathan G Rennison
ac0c8c8cdd
Debug: Show local GRF IDs for engines, stations, houses, objects and road stops
1 year ago
Jonathan G Rennison
1d947201d3
Debug: Fix expand/collapse for extra engine flags
1 year ago
TELK
a47f92d309
Update: Korean translation up to 9bf6a1d
1 year ago
Jonathan G Rennison
c89079a210
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/saveload/cargopacket_sl.cpp
# src/saveload/saveload.h
# src/strings.cpp
# src/vehicle.cpp
1 year ago
Tyler Trahan
97cfd40649
Fix #10630 : Don't allow shifting service date earlier than 0 ( #10643 )
1 year ago
translators
a0d8545f6c
Update: Translations from eints
...
french: 15 changes by glx22
1 year ago
Jonathan G Rennison
6e091c78b8
Use SoftClamp in DrawAircraftEngine, DrawShipEngine, DrawTrainEngine
1 year ago
Jonathan G Rennison
9521e7ef2b
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/elrail.cpp
# src/ground_vehicle.hpp
# src/landscape.cpp
# src/saveload/afterload.cpp
# src/saveload/saveload.h
# src/tile_cmd.h
# src/town_cmd.cpp
# src/tunnelbridge_cmd.cpp
1 year ago
Peter Nelson
06b78a7299
Fix: Don't double-pad existing size when adding widget padding.
...
UpdateWidgetSize's size parameter already includes padding.
1 year ago
Peter Nelson
d93f96a442
Fix: Account for extra dropdown list padding.
1 year ago
Jonathan G Rennison
eff2a1669f
Use SoftClamp in DrawRoadVehEngine
1 year ago
Jonathan G Rennison
e17420777a
Fix #10637 : Incorrect water infra total when building multi-tile object
...
Wrong tile used in ownership checks
1 year ago
Jonathan G Rennison
639b24911d
Fix wrong tile for old canal ownership check in CmdBuildCanal
1 year ago
Jonathan G Rennison
d0299e4c16
Revert "Fix #9870 : Don't update infrastructure totals when overbuilding object on canal"
...
This reverts commit 37d318c410
.
Use 0a31b27a20
instead.
1 year ago
Jonathan G Rennison
49528f908d
Fix water infrastructure total when building multi-tile objects
...
See: https://github.com/OpenTTD/OpenTTD/issues/10637
1 year ago
Jonathan G Rennison
55f11129c8
Tracerestrict: Add status test for if train is stopping at order destination
...
Station/waypoint of current order
1 year ago
Jonathan G Rennison
cfc6b1b302
Debug: Log values when VENC chunk vehicle cache mismatch detected
1 year ago
PeterN
3b2eb11fe8
Codechange: Use cached name for all station/industry/town name formatting. ( #10634 )
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This reuses an existing name caching mechanism to avoid "recalculating" names every time.
1 year ago
translators
d7f0c5d6d8
Update: Translations from eints
...
russian: 3 changes by Ln-Wolf
finnish: 7 changes by hpiirai
polish: 17 changes by pAter-exe
1 year ago
Jonathan G Rennison
29411ce975
Fix missing newlines in desync/inconsistency report headers
1 year ago
Jonathan G Rennison
87fabe99df
Allow exchanging a station's name with another station in the same town
1 year ago
Jonathan G Rennison
07f2984d06
Allow generating new default name for station
...
Ctrl-click default button in rename station query window
1 year ago
Jonathan G Rennison
19a42a879f
Fix e8c1920e: Incorrect string codes in translation
...
STR_DEPARTURES_TERMINUS_VIA* in Korean
1 year ago
Jonathan G Rennison
e8c1920e7f
Departure board: Add support for dual via
1 year ago
Jonathan G Rennison
9c830aadcc
Departure board: Refactor string handling
1 year ago
Jonathan G Rennison
6297012ad6
Fix save/load and GUI for locale.units_velocity_nautical setting
1 year ago
translators
9e69556e2f
Update: Translations from eints
...
english (au): 13 changes by krysclarke
english (us): 15 changes by 2TallTyler
russian: 12 changes by Ln-Wolf
1 year ago
PeterN
ce046f6d17
Fix: Abort loading savegame if road vehicle is on invalid road type. ( #10622 )
...
This can happen if NewGRFs are missing so that engine or road type definitions are wrong.
1 year ago
Jonathan G Rennison
7320eefc2e
Departures: Fix smart terminus detection with circular routes
1 year ago
Charles Pigott
ce24709576
Add: Some additional debugging information when chunk sizes are incorrect
1 year ago
Charles Pigott
8aea13a85b
Codechange: Use fmt for SlErrorCorruptFmt
1 year ago
PeterN
246ba6f00a
Fix 8361cf5a73: Missing bounds check for house specs. ( #10625 )
1 year ago
Jonathan G Rennison
82803b98e0
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/game/game_gui.cpp
# src/graph_gui.cpp
# src/linkgraph/linkgraph_gui.h
# src/newgrf.cpp
# src/order_gui.cpp
# src/saveload/engine_sl.cpp
# src/saveload/saveload.h
# src/script/api/script_text.cpp
# src/script/script_gui.cpp
# src/settings_table.cpp
# src/strings.cpp
# src/table/settings/economy_settings.ini
# src/table/settings/locale_settings.ini
# src/timetable_gui.cpp
1 year ago
Jonathan G Rennison
f8f7f436ae
Documentation: Expand installation.md
...
See: #503
1 year ago
dP
e2f1cd44dc
Change: Increase max cargo age and let min cargo payment approach zero. ( #10596 )
...
Co-authored-by: Michael Lutz <michi@icosahedron.de>
1 year ago
Jonathan G Rennison
359fe89d2f
Don't use occupancy of unload and leave empty orders for occupancy average
1 year ago
Jonathan G Rennison
c0f7ab8071
Fix spelling mistake
1 year ago
Artin Alavi
770df65141
Update: [Dev] Improve .editorconfig with C++ formatting rules based on OpenTTD code style ( #10104 )
1 year ago
translators
58e629ca84
Update: Translations from eints
...
korean: 8 changes by telk5093
russian: 7 changes by Ln-Wolf
finnish: 8 changes by hpiirai
1 year ago
PeterN
078e27bd84
Fix #10619 : Crash loading linkgraph for older savegames. ( #10620 )
1 year ago
Rubidium
c6ff7dad68
Add: compile time "unit tests" for GetPartialZ consistent
1 year ago
Rubidium
41ef7c88af
Codechange: make a numer of Slope related functions constexpr
1 year ago
Rubidium
9d2a0f3d0b
Change: make GetPartialZ consistent, meaning Z of adjacent slopes continue
...
Previously, on a straight line of a one corner up slope with the adjacent
steep sloop the Z would increase one step every two sub pixels, except for one
case where one sub pixel is skipped. Similarly, a steep slope with two
adjacent one corner up slopes, would have a bump in the height line along the
diagonal whenever it enters/leaves the steep slope tile.
1 year ago
Rubidium
1fcd69096c
Fix: do not update a RV's Z-position when stationary while turning
...
When the direction of a RV changes the Z-position update logic was called,
which did nothing to the Z-position because that is only changed every other
step. By chance/luck this never triggered with RV's turning around, until
making the partial Z calculations consistent and moving the locations where
the Z-position is changed, causing the Z-position to be changed twice for
the RV that stayed at the same location.
1 year ago
Rubidium
e8af8daa68
Codechange: pass "ground vehicle" to GetTileSlopeZ since for tunnel/bridges there are two states
...
Previously it checked the position in non-driving direction to "guess" whether
a ground vehicle was using the function, so on tunnels/bridges it could either
return the Z of the (virtual) ground compared to the Z of the path the vehicle
would take.
1 year ago
Jonathan G Rennison
17e289015e
Adjust string names for label orders
1 year ago
Jonathan G Rennison
339a8b14c5
Reset departure board scrolling when resizing window
1 year ago
Jonathan G Rennison
bb6d45e4dc
Scroll departure boards at constant speed
...
Even when paused or fast forwarding
See: #505
1 year ago