Fix water infrastructure total when building multi-tile objects

See: https://github.com/OpenTTD/OpenTTD/issues/10637
pull/510/head
Jonathan G Rennison 1 year ago
parent 55f11129c8
commit 49528f908d

@ -171,7 +171,7 @@ void BuildObject(ObjectType type, TileIndex tile, CompanyID owner, Town *town, u
if (IsWaterTile(t)) ClearNeighbourNonFloodingStates(t);
WaterClass wc = (IsWaterTile(t) ? GetWaterClass(t) : WATER_CLASS_INVALID);
/* Update company infrastructure counts for objects build on canals owned by nobody. */
if (wc == WATER_CLASS_CANAL && owner != OWNER_NONE && (IsTileOwner(tile, OWNER_NONE) || IsTileOwner(tile, OWNER_WATER))) {
if (wc == WATER_CLASS_CANAL && owner != OWNER_NONE && (IsTileOwner(t, OWNER_NONE) || IsTileOwner(t, OWNER_WATER))) {
Company::Get(owner)->infrastructure.water++;
DirtyCompanyInfrastructureWindows(owner);
}

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