Fix #9870: Don't update infrastructure totals when overbuilding object on canal

pull/390/head
Tyler Trahan 2 years ago committed by Michael Lutz
parent 24d7697acc
commit 37d318c410

@ -495,11 +495,14 @@ CommandCost CmdBuildCanal(DoCommandFlag flags, TileIndex tile, TileIndex start_t
FALLTHROUGH;
default:
MakeCanal(current_tile, _current_company, Random());
if (Company::IsValidID(_current_company)) {
/* If we overbuild a water object with a canal, don't update the infrastructure total. */
bool is_existing_canal = IsTileType(current_tile, MP_WATER) && IsCanal(current_tile);
if (Company::IsValidID(_current_company) && !is_existing_canal) {
Company::Get(_current_company)->infrastructure.water++;
DirtyCompanyInfrastructureWindows(_current_company);
}
MakeCanal(current_tile, _current_company, Random());
break;
}
MarkTileDirtyByTile(current_tile);

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