Darkvater
c9d8fb8f07
(svn r3448) - Fix: wrap up some MinGW warnings
2006-01-26 22:09:25 +00:00
Darkvater
d956c5d5da
(svn r3447) - CodeChange: [ 1360866 ] station_land.h Naming ALL sprites. Also replaced the SPTR_STATUE_GROUND by the more obvious SPR_CONCRETE_GROUND in unmovable_cmd.c. No functional changes except for commenting out PALETTE_RECOLOR_SPRITE in table/sprites.h. (Belugas)
2006-01-26 19:06:16 +00:00
Darkvater
5e7526948a
(svn r3446) - Fix: incorrect validating of tree-planting command which can allow a buffer-overflow (Tron)
2006-01-26 18:45:04 +00:00
Darkvater
7d17583a29
(svn r3445) - Fix: [ 1415379 ] Enhance documentation of lift destination
...
- Fix: wrong documentation of trees (Tron)
2006-01-26 18:36:14 +00:00
peter1138
e8e7794c97
(svn r3443) - Fix signed/unsigned comparison warning when compiling with gcc 2.95 (tokai)
2006-01-26 17:43:31 +00:00
Darkvater
0855449106
(svn r3442) - Fix: Only windows has stricmp. So define strcasecmp to stricmp when using MSVC
2006-01-26 17:32:49 +00:00
Darkvater
227769d709
(svn r3441) - Feature: Allow the network game list to be sorted (by name/clients/compatibility ascending/descending)
2006-01-26 17:10:11 +00:00
Darkvater
1ba8bcd0de
(svn r3439) - CodeChange: Remove a whole bunch of global variables and put them into the WP() macro. Also combine more than one WP-custom element. For this the maximum size of w->custom (WP) has been increased, and multiple types put inside one with possibly moved to the corresponding gui file if it is only used there.
2006-01-26 16:19:24 +00:00
Darkvater
f99a200470
(svn r3438) - Fix: first request company data, then general. Yes, it should be the other way around, but with the current network code this doesn't work. So workaround (have some nice promise from TrueLight for fixing ;))
2006-01-26 15:55:53 +00:00
Darkvater
1be559cfb8
(svn r3435) - Fix a warning, removed unused extern and some comments in network_gamelist.c
2006-01-26 13:01:53 +00:00
Darkvater
7eaac72326
(svn r3434) - Correctly update all network information when pressing refresh in the lobby. Also always allow the join button to a server unless all clients are used up (otherwise you can always join an existing company
2006-01-26 12:56:05 +00:00
peter1138
575d80442e
(svn r3431) - Fix crash when moving vehicles around in a train depot under certain conditions.
2006-01-25 21:33:57 +00:00
Darkvater
958eb8b9b6
(svn r3430) - You can of course not join when there are more companies than the maximum set, not the other way around.
2006-01-25 19:14:50 +00:00
Darkvater
f14df34790
(svn r3429) - Feature (Followup): Change the gamelist window to accomodate for the new information.
2006-01-25 19:03:50 +00:00
Darkvater
195619a4f9
(svn r3428) - Feature: server_info was left out previous commit. Move some commands about a bit for better logical placement
2006-01-25 18:40:12 +00:00
Darkvater
082aa38f79
(svn r3427) - Feature: Allow seeing and setting the maximum amount of companies and spectators for a server. This can be changed/viewed during runtime as well in the console.
2006-01-25 18:11:06 +00:00
peter1138
063aa48b0b
(svn r3426) - Fix typo from r3019 -- only affected NPF debugging.
2006-01-24 18:38:06 +00:00
Darkvater
1e51c18c93
(svn r3425) - Fix: Followup to r3421. Correctly reset the TileHighLightData structure to prevent crashes in all the other cases where it is not guarded against sufficiently
2006-01-24 18:08:04 +00:00
peter1138
fb7e17153b
(svn r3424) - NewGRF fix: Only power should decide whether a rail vehicle is an engine or a wagon. (fixes SHIKI 810 in jpsetw.grf)
2006-01-24 09:33:51 +00:00
peter1138
c2479bbccc
(svn r3423) - NewGRF: Update the base_intro age at which an engine will have a randomized intro date, as per (the now updated) spec.
2006-01-24 07:41:28 +00:00
peter1138
21ba849dbd
(svn r3422) - Fix: If an engine reaches the rear of a depot, make the engine turn around before it reaches the tile end (same as a normal end of line.) This fixes a bug whereby the engine could poke into the depot and crash with another engine just leaving it.
2006-01-23 21:05:05 +00:00
peter1138
e2c90e8f5a
(svn r3421) - Revert r3412 as it didn't work.
...
- Fix station builder issue by checking the tile is in bounds.
2006-01-23 19:12:35 +00:00
peter1138
79e5f8286c
(svn r3420) - Fix typo made back in r2997...
2006-01-23 17:43:46 +00:00
Darkvater
ffb8c85b79
(svn r3419) - Fix: [FS#40] (Possible) game crash on removing track/road under bridge. This was caused by a wrong tile-occupancy testing where it was assumed that a vehicle's height is only a multitude of 8 (a single height-difference). This is incorrect as a vehicle on a slope will assume all height levels between the lower-and upper-bounds. The crash is still possible as seen in the Flyspray bugreport but this has a different cause.
2006-01-22 17:17:11 +00:00
peter1138
bea2d63154
(svn r3418) - Fix: When removing a town-owned tunnel the player's rating was not reduced, as it checked the ownership of the tunnel after clearing it. Now we perform the rating adjustment before clearing the tiles. (spotted by glx)
2006-01-22 16:23:05 +00:00
peter1138
e369401293
(svn r3417) - Make company league table window pinnable.
2006-01-22 10:00:04 +00:00
peter1138
80ecfb5ae4
(svn r3416) - Fix: Disallow building an oil rig above sea level.
2006-01-22 09:52:20 +00:00
peter1138
ca8a27a592
(svn r3415) - Fix: Disable the clone and refit buttons in the train view when viewing another player's vehicles, or as a spectator. (thanks to UnderBuilder for pointing this out)
2006-01-21 22:09:25 +00:00
peter1138
35c5be0e45
(svn r3414) - Fix: Disable the Fund New Industry menu item and window when connected to a server as a spectator.
2006-01-21 21:45:34 +00:00
peter1138
1c4f9cf2e9
(svn r3413) - Fix: Under certain conditions placing a road tile parallel under a bridge would, instead of failing, succeed and place a perpendicular piece.
2006-01-21 20:34:17 +00:00
peter1138
d212bf205f
(svn r3412) - Fix: When changing game mode, reset the tile highlight data, as it may now be out of bounds. This fixes (at least) an assertion when opening the station builder window.
2006-01-21 19:39:26 +00:00
peter1138
98b13cebbd
(svn r3411) - Fix: When changing the server password via the console, actually set the password as well as flag whether it is required.
2006-01-19 21:29:54 +00:00
peter1138
4f394f6a63
(svn r3410) - NewGRF fix: Only add a random number of days to an engine's base introduction date if that date is not 0.
2006-01-19 18:33:20 +00:00
peter1138
c56ae910f0
(svn r3409) - Change the server advertisement interval to use the frame counter instead
...
of game days. This allows a paused server to continue to advertise itself.
This also fixes advertising for games that start before 1922.
2006-01-19 17:50:40 +00:00
Darkvater
6132d15df9
(svn r3408) - Ok, compile before you commit; sorry (fix previous commit)
2006-01-19 16:12:24 +00:00
Darkvater
ad47f3a6a2
(svn r3407) - Feature: Kick and ban now with IP numbers.
2006-01-19 15:58:57 +00:00
peter1138
6be0fdfb74
(svn r3406) - Update year in copyright text
2006-01-19 08:10:11 +00:00
Darkvater
c2d8fd4583
(svn r3405) - Feature: Make subsidies window pinnable. Don't ask me why this wasn't included in the first round of pinning.
2006-01-18 18:12:49 +00:00
peter1138
3173a0e502
(svn r3404) - Add missing svn properties.
2006-01-18 15:43:21 +00:00
bjarni
a4d1725de7
(svn r3403) -Codechange: [multiheaded engines] the references between the front and rear engines are no longer saved
...
instead the pointers are generated on load
2006-01-18 15:05:01 +00:00
bjarni
2b31f5fe7e
(svn r3402) -Fix: [building/cloning] added a string telling if build failed due to not being able to build a vehicle. Triggered when cloning a retired design
2006-01-18 14:12:26 +00:00
tron
6a665b69b5
(svn r3401) (Hopefully) fix some inaccuracies
2006-01-16 15:23:06 +00:00
tron
bcee23b645
(svn r3400) Convert the bit patterns to big endian notation
2006-01-15 10:46:36 +00:00
tron
9dac583e87
(svn r3399) Simplify markup
2006-01-15 10:26:07 +00:00
tron
b554d440b6
(svn r3398) Remove TTDp nomenclature
2006-01-15 09:17:01 +00:00
peter1138
c8e14de683
(svn r3397) - NewGRF fix: Show nfo sprite number instead of current sprite id for warning messages -- this makes this output more useful...
2006-01-13 18:40:39 +00:00
peter1138
2222907a40
(svn r3396) - Autoreplace changes:
...
- Change fixed array per player to a single pool. This avoids future problems
with vehicle numbers and decreases savegame size. Engine replacements from
previous savegames will be lost.
- Move engine replacement code from players.c to engine.c.
(thanks to blathijs for rewriting this)
2006-01-12 15:52:18 +00:00
peter1138
68fb066a64
(svn r3395) Add Id tag (and svn property) to macosx files.
2006-01-12 11:20:41 +00:00
peter1138
04657c2d1b
(svn r3394) - NewGRF fix: ignore non-climate dependent cargo types. The spec is rather vague on this, but we don't support newcargos anyway.
2006-01-12 07:57:40 +00:00
bjarni
1b9466802f
(svn r3393) -Fix: [OSX] some keyboards had a different scancode for opening the console (egladil)
2006-01-09 21:14:56 +00:00