(svn r3412) - Fix: When changing game mode, reset the tile highlight data, as it may now be out of bounds. This fixes (at least) an assertion when opening the station builder window.

pull/155/head
peter1138 19 years ago
parent 98b13cebbd
commit d212bf205f

@ -814,6 +814,10 @@ void SwitchMode(int new_mode)
if (_switch_mode_errorstr != INVALID_STRING_ID)
ShowErrorMessage(INVALID_STRING_ID,_switch_mode_errorstr,0,0);
// Reset the TileHighlightData as it may be out of bounds if
// the new map is smaller than the old map.
memset(&_thd, 0, sizeof(_thd));
}

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