smatz
9021c20b5e
(svn r15299) -Cleanup: remove many redundant includes
2009-01-31 20:16:06 +00:00
smatz
f528593a40
(svn r15031) -Fix (r15027): merge reverted r15026, so do it once again
2009-01-12 17:31:43 +00:00
truebrain
c2406cd42d
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
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NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
2009-01-12 17:11:45 +00:00
smatz
ec97e1fd0d
(svn r15026) -Codechange: use SpriteTypeByte instead of SpriteType in the SpriteCache struct in order to make it smaller
2009-01-12 16:53:11 +00:00
smatz
f84b1e6970
(svn r14998) -Codechange: warn once about misuse of each sprite, not once about misuse of any sprite
2009-01-11 23:49:51 +00:00
smatz
b181bb9d25
(svn r14997) -Fix [FS#2524](r14223): when handling invalid sprites, entry in spritecache data could lose its parent
2009-01-11 22:28:30 +00:00
rubidium
28ea38ae55
(svn r14949) -Cleanup: pointer coding style
2009-01-10 00:31:47 +00:00
rubidium
2fec4d8e3c
(svn r14610) -Fix [FS#2415]: possible stack corruption when reading corrupted sprites.
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-Change: harden the sprite reading routine against corrupt sprites.
2008-11-23 13:42:05 +00:00
rubidium
b5e467978b
(svn r14464) -Codechange: replace (uint)-1 with UINT_MAX (PhilSophus)
2008-10-14 18:38:51 +00:00
rubidium
9ca1972e01
(svn r14229) -Feature: allow overriding the palette of the base GRFs. This way you can play with NewGRFs made for the Windows palette with the DOS palettes base GRFs (and vice versa). Note that for this to work correctly ALL NewGRFs must use the same palette; mix and match is not yet supported.
2008-09-02 18:45:15 +00:00
rubidium
c358955127
(svn r14223) -Codechange: make GetSprite aware of the 4 different types of sprites: fonts, recolour, mapgen and normal sprites.
2008-09-02 15:20:38 +00:00
rubidium
242cbd0074
(svn r14214) -Codechange: move another TTD graphics bug into the GRF; height problem of sprite #142 .
2008-08-31 23:12:57 +00:00
rubidium
a20b833516
(svn r14199) -Codechange: split fileio.h into fileio_type.h and fileio_func.h so not everything that includes saveload.h needs to include everything else too.
2008-08-31 10:50:05 +00:00
rubidium
17998f7f98
(svn r14193) -Fix (r14191): don't put an unsigned 0x80 in a signed int8 as that's not what you want.
2008-08-30 12:14:56 +00:00
rubidium
951ea4ae6d
(svn r14191) -Codechange: unify the code to skip sprite payload (i.e. not the header).
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-Fix: sprite payload skipping wouldn't skip enough bytes in a very small subset of compressed sprites.
2008-08-30 09:46:52 +00:00
rubidium
42265315e2
(svn r13869) -Fix [FS#2153] (r13674): in some cases the sprite cache could be filled with unremovable items.
2008-07-29 21:45:30 +00:00
rubidium
bb3292943a
(svn r13692) -Fix (r13674): loading PNG sprites could very quickly fill the sprite cache.
2008-07-12 14:03:36 +00:00
rubidium
0570ba8461
(svn r13674) -Fix [FS#2127]: crash when drawing a non-real sprite. The drawing of the non-real sprite is caused when two NewGRFs replace the same sprite and the first replaces it with a real sprite (and thus assumes it remains a real sprite) and the second replaces it with a non-real sprite. OpenTTD already looked at whether the sprite to load should be seen as a real or non-real sprite, but it failed to replace non-real sprites with a substitute real sprite when getting the sprite from the cache.
2008-07-04 14:45:51 +00:00
glx
b60a1326bf
(svn r13390) -Codechange: introduce usererror() for fatal but not openttd related errors. Now all error() will 'crash' openttd after showing the message in win32 releases (MSVC), creating a crash.log and crash.dmp (like the '!' hack used before). On the other hand, usererror() will just close the game. So use error() only when it can be helpful to debugging, else use usererror().
2008-06-05 20:54:52 +00:00
rubidium
33e18c236d
(svn r13301) -Fix [FS#1997]: resolve more MSVC 9 x64 warnings.
2008-05-27 21:41:00 +00:00
glx
a28ea38653
(svn r13008) -Fix [FS#1997]: silence some MSVC x64 warnings
2008-05-08 13:20:54 +00:00
rubidium
1ce0b03bf0
(svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description.
2008-05-06 15:11:33 +00:00
peter1138
bda732047b
(svn r12436) -Cleanup: minor coding style
2008-03-26 19:18:30 +00:00
belugas
6c93216641
(svn r12140) -Codechange: A bit of code style fixes(Geektoo).
2008-02-14 15:13:36 +00:00
rubidium
7c310600ba
(svn r12005) -Fix [FS#1717]: possible reading from an invalid pointer. Patch by PhilSophus.
2008-01-29 00:29:28 +00:00
peter1138
af2429f8e0
(svn r12002) -Cleanup (r11981): Remove obsolete code to skip sprites from indexed GRFs.
2008-01-28 17:51:45 +00:00
peter1138
78156065cf
(svn r11940) -Codechange: Store short filename once per open file instead of once per sprite cache entry. Not all file types need this, but most of the time no sprite cache entry needed it either.
2008-01-22 07:27:06 +00:00
rubidium
a83b91dbc5
(svn r11939) -Codechange: some type fixes and very initial steps into supporting NDS by default. Based on work by Dominik.
2008-01-21 23:55:57 +00:00
rubidium
90acd52f22
(svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h.
2008-01-13 01:21:35 +00:00
rubidium
b09d957f31
(svn r11777) -Codechange: split the string header and make do not include it when it's not necessary.
2008-01-07 14:23:25 +00:00
rubidium
81bf9f8503
(svn r11692) -Codechange: move some functions from 'functions.h' to a more logical place and remove about 50% of the includes of 'functions.h'
2007-12-25 11:26:07 +00:00
rubidium
00c9d3ef20
(svn r11691) -Codechange: move+rename helpers.hpp and only include it when it is really needed.
2007-12-25 09:48:53 +00:00
rubidium
8ebdfb258f
(svn r11674) -Codechange: refactor some functions out of macros.h into more logical locations.
2007-12-21 19:21:21 +00:00
glx
bfda3c82f1
(svn r11600) -Cleanup: remove extra out-of-memory checks, since it's now done in *allocT functions.
2007-12-08 15:47:23 +00:00
rubidium
33cdfc71dc
(svn r11597) -Change: replace all remaining instances of (re|m|c)alloc with (Re|M|C)allocT and add a check for out-of-memory situations to the *allocT functions.
2007-12-08 14:50:41 +00:00
skidd13
7a4d96f629
(svn r11480) -Codechange: Rename the function ALIGN fitting to the naming style
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This fixes also FS#1450
2007-11-19 20:40:14 +00:00
truelight
c6c3139914
(svn r11101) -Fix r11099: the check: file_pos == 0, no longer works; adjust the check with file_slot. This solves the ? sprites with autorail (nice catch Progman)
2007-09-13 22:48:11 +00:00
truelight
e545220563
(svn r11095) -Codechange: don't abuse 'file_pos' by storing the file_slot in it too, but use a nice seperate variable for it
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-Note: on a side-note, this allows files bigger than 16+ MiB, needed for tar-support
2007-09-13 18:22:34 +00:00
rubidium
43a85ee94f
(svn r10356) -Fix (r10143): another memory leak eliminated.
2007-06-27 16:54:50 +00:00
truelight
79cd3f5db0
(svn r10190) -Codechange: merged renderer and blitter to one single class API: blitter
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-Codechange: introduced a hierachy of blitters to avoid a lot of code duplication
Note: this allows much easier adding other types of video-drivers, like OpenGL
2007-06-17 20:30:28 +00:00
truelight
5d55a9435b
(svn r10157) -Fix: use as indentified for PNGs, the place of the image as it was in the grf, not the internal SpriteID
2007-06-14 14:31:48 +00:00
truelight
bda903e70b
(svn r10150) -Fix r10148: show a message to users when using 32bpp blitter and no libpng available
2007-06-13 19:34:33 +00:00
truelight
402052509f
(svn r10149) -Fix r10143: MSVC warnings... (tnx boekabart and glx)
2007-06-13 19:05:42 +00:00
truelight
063c4f7862
(svn r10148) -Fix r10143: make --without-png to compile again
2007-06-13 18:52:06 +00:00
truelight
19513f2604
(svn r10143) -Add: store the filename of the grfs opened and allow easy access to the name
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-Codechange: store the SpriteID in the spritecache too
-Add: add a PNG loader for graphical files
-Documentation: added a document to explain the PNG format
2007-06-13 16:21:11 +00:00
rubidium
961a891563
(svn r10109) -Fix [FS#838]: some NewGRFs use the same (unused in the "current" climate) sprite IDs. Normally this gives some artefacts, but when one NewGRF expects it to be a sprite and another NewGRF overwrites it with a non-sprite nasty things happen (drawing a non-sprite crashes OTTD).
2007-06-12 09:40:50 +00:00
truelight
9ee02182fa
(svn r10105) -Fix r10092: fix sprite 4845 till 4881 (inclusive), so they store the data as on the disk in the memory, as the old landscape generate assumes this. Talking about ugly hacks...
2007-06-11 18:49:55 +00:00
truelight
4cd71ef4fe
(svn r10096) -Fix r10092: freetype bypassed the Blitter::Encode, making fonts look weird
2007-06-11 13:38:11 +00:00
truelight
27febd474c
(svn r10092) -Codechange: code-seperated the spriteloader and blitter from the rest of the code
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-Add: make it possible to pick your own blitter (-b <blitter>, -h for overview)
-Add: added a new optimized 8bpp blitter (default, caches sprites of all zoom-levels)
-Add: added a debug 8bpp blitter and a very slow normal 8bpp blitter
2007-06-11 11:50:49 +00:00
peter1138
de7e370240
(svn r10042) -Codechange: Replace hardcoded spritecache size with a configuration
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option, sprite_cache_size. The default size is 2MB and the value can
range from 1 to 64MB. If you experience slow-downs when scrolling the
map, try increasing this setting.
2007-06-05 10:40:29 +00:00