(svn r14610) -Fix [FS#2415]: possible stack corruption when reading corrupted sprites.

-Change: harden the sprite reading routine against corrupt sprites.
pull/155/head
rubidium 16 years ago
parent 150fd2a49f
commit 2fec4d8e3c

@ -3234,6 +3234,7 @@ STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :Loading {RAW_ST
STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :Unexpected sprite.
STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :Unknown Action 0 property.
STR_NEWGRF_ERROR_INVALID_ID :Attempt to use invalid ID.
STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{RAW_STRING} contains a corrupt sprite. All corrupt sprites will be shown as a red question mark (?).
STR_NEWGRF_PRESET_LIST_TIP :{BLACK}Load the selected preset
STR_NEWGRF_PRESET_SAVE :{BLACK}Save preset

@ -271,7 +271,10 @@ static void* ReadSprite(SpriteCache *sc, SpriteID id, SpriteType sprite_type)
sc->type = sprite_type;
if (!sprite_loader.LoadSprite(&sprite, file_slot, file_pos, sprite_type)) return NULL;
if (!sprite_loader.LoadSprite(&sprite, file_slot, file_pos, sprite_type)) {
if (id == SPR_IMG_QUERY) usererror("Okay... something went horribly wrong. I couldn't load the fallback sprite. What should I do?");
return (void*)GetRawSprite(SPR_IMG_QUERY, ST_NORMAL);
}
sc->ptr = BlitterFactoryBase::GetCurrentBlitter()->Encode(&sprite, &AllocSprite);
free(sprite.data);

@ -7,8 +7,31 @@
#include "../fileio_func.h"
#include "../debug.h"
#include "../core/alloc_func.hpp"
#include "../strings_func.h"
#include "table/strings.h"
#include "../gui.h"
#include "grf.hpp"
/**
* We found a corrupted sprite. This means that the sprite itself
* contains invalid data or is too small for the given dimensions.
* @param file_slot the file the errored sprite is in
* @param file_pos the location in the file of the errored sprite
* @param line the line where the error occurs.
* @return always false (to tell loading the sprite failed)
*/
static bool WarnCorruptSprite(uint8 file_slot, size_t file_pos, int line)
{
static byte warning_level = 0;
if (warning_level == 0) {
SetDParamStr(0, FioGetFilename(file_slot));
ShowErrorMessage(INVALID_STRING_ID, STR_NEWGRF_ERROR_CORRUPT_SPRITE, 0, 0);
}
DEBUG(sprite, warning_level, "[%i] Loading corrupted sprite from %s at position %i", line, FioGetFilename(file_slot), (int)file_pos);
warning_level = 6;
return false;
}
bool SpriteLoaderGrf::LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type)
{
/* Open the right file and go to the correct position */
@ -32,6 +55,7 @@ bool SpriteLoaderGrf::LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot,
byte *dest_orig = AllocaM(byte, num);
byte *dest = dest_orig;
const int dest_size = num;
/* Read the file, which has some kind of compression */
while (num > 0) {
@ -41,6 +65,7 @@ bool SpriteLoaderGrf::LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot,
/* Plain bytes to read */
int size = (code == 0) ? 0x80 : code;
num -= size;
if (num < 0) return WarnCorruptSprite(file_slot, file_pos, __LINE__);
for (; size > 0; size--) {
*dest = FioReadByte();
dest++;
@ -48,8 +73,10 @@ bool SpriteLoaderGrf::LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot,
} else {
/* Copy bytes from earlier in the sprite */
const uint data_offset = ((code & 7) << 8) | FioReadByte();
if (dest - data_offset < dest_orig) return WarnCorruptSprite(file_slot, file_pos, __LINE__);
int size = -(code >> 3);
num -= size;
if (num < 0) return WarnCorruptSprite(file_slot, file_pos, __LINE__);
for (; size > 0; size--) {
*dest = *(dest - data_offset);
dest++;
@ -57,7 +84,7 @@ bool SpriteLoaderGrf::LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot,
}
}
assert(num == 0);
if (num != 0) return WarnCorruptSprite(file_slot, file_pos, __LINE__);
sprite->data = CallocT<SpriteLoader::CommonPixel>(sprite->width * sprite->height);
@ -67,10 +94,16 @@ bool SpriteLoaderGrf::LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot,
bool last_item = false;
/* Look up in the header-table where the real data is stored for this row */
int offset = (dest_orig[y * 2 + 1] << 8) | dest_orig[y * 2];
/* Go to that row */
dest = &dest_orig[offset];
dest = dest_orig + offset;
do {
if (dest + 2 > dest_orig + dest_size) {
free(sprite->data);
return WarnCorruptSprite(file_slot, file_pos, __LINE__);
}
SpriteLoader::CommonPixel *data;
/* Read the header:
* 0 .. 14 - length
@ -82,6 +115,11 @@ bool SpriteLoaderGrf::LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot,
data = &sprite->data[y * sprite->width + skip];
if (skip + length > sprite->width || dest + length > dest_orig + dest_size) {
free(sprite->data);
return WarnCorruptSprite(file_slot, file_pos, __LINE__);
}
for (int x = 0; x < length; x++) {
data->m = ((sprite_type == ST_NORMAL && _palette_remap_grf[file_slot]) ? _palette_remap[*dest] : *dest);
dest++;
@ -90,6 +128,17 @@ bool SpriteLoaderGrf::LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot,
} while (!last_item);
}
} else {
if (dest_size < sprite->width * sprite->height) {
free(sprite->data);
return WarnCorruptSprite(file_slot, file_pos, __LINE__);
}
if (dest_size > sprite->width * sprite->height) {
static byte warning_level = 0;
DEBUG(sprite, warning_level, "Ignoring %i unused extra bytes from the sprite from %s at position %i", dest_size - sprite->width * sprite->height, FioGetFilename(file_slot), (int)file_pos);
warning_level = 6;
}
dest = dest_orig;
for (int i = 0; i < sprite->width * sprite->height; i++) {

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