bjarni
c2153e7419
(svn r3262) -Fix: [OSX] universal binaries can now include the dynamic SDL lib into the bundle
2005-12-06 09:27:42 +00:00
peter1138
6023d6bfbe
(svn r3261) - Autoreplace: If a replaced vehicle had a custom name, transfer it to the new vehicle. Fixes "[ 1370039 ] Autoreplaced vehicles lose their names"
2005-12-05 16:48:07 +00:00
truelight
a7a5a3a8e8
(svn r3260) -Add: add events for AIs to check if a command execution failed or succeeded
2005-12-05 12:27:58 +00:00
bjarni
cfc4753ba6
(svn r3259) -Fix: [OSX] fixed that universal binaries did not make a bundle
2005-12-04 22:43:40 +00:00
bjarni
e273fe2f33
(svn r3258) -Feature: [OSX] added support for universal binaries
...
it needs both PPC and x86 libs to compile
due to this fact, compilation with libPNG or SDL is not tested (dedicated servers only)
only PPC part is tested as I don't have x86 OSX
2005-12-04 17:36:19 +00:00
bjarni
4550c2361d
(svn r3257) -Codechange: [OSX] removed the dynamic lib in bundle option (introduced in rev 3230)
...
it caused way more problems than it solved
2005-12-03 13:43:54 +00:00
bjarni
16625f4db1
(svn r3256) -Fix: [OSX] fixed issue where building the bundle could take place before linking if -j 2 was used
2005-12-03 10:36:23 +00:00
Darkvater
d85b9bde49
(svn r3254) - Fix: graphical glitch with autorail tool on a certain tile-type.
...
- CodeChange: adhere the global variables in autorail.h to the coding style (eg. start with underscore).
2005-12-02 19:41:35 +00:00
truelight
d90e3118ed
(svn r3253) -Add: add BuildRoad event for AIs
2005-12-02 19:21:38 +00:00
peter1138
e426787c14
(svn r3252) - NewGRF: Map new train subtypes to old types for rail vehicles.
2005-12-02 14:55:23 +00:00
truelight
5e4a1a4dc1
(svn r3251) -Fix: report errors from GPMI in a more detailed way (Igor2Code)
2005-12-01 09:34:40 +00:00
truelight
a518f81093
(svn r3250) -Fix: AIs weren't uninitialized when a new game was loaded
2005-11-30 16:10:19 +00:00
peter1138
9e142209fc
(svn r3249) Fix for issue introduced in r3228. The original code was good for raising, then for lowering, now for both.
2005-11-30 07:31:54 +00:00
peter1138
0b48a69e02
(svn r3248) - Codechange: Change interface of CanRefitTo() to supply the engine type directly instead of getting it from a vehicle. This allows the function to be used before vehicles are involved.
2005-11-29 22:29:59 +00:00
peter1138
627dd10451
(svn r3247) - Fix: "[ 1335580 ] sticky windows not sticky anymore"
...
Determine clicked status of sticky icon from window flags rather than the widget click state. This keeps the status in one place where it can't get out of sync.
2005-11-29 22:04:02 +00:00
truelight
708c135ff7
(svn r3246) -Fix: small glitch in ai_network_client code (network_client.c)
...
-Fix: make sure this glitch can never happen again (ai.c)
2005-11-29 16:06:06 +00:00
truelight
90e50e5ca9
(svn r3245) -Add: allow OpenTTD to give his GPMI-params to the GPMI modules
2005-11-29 15:53:15 +00:00
truelight
4c76c9a45a
(svn r3244) -Fix: [GPMI] Even more GPMI based AI-code cleanup, bug fixes, and you can now control the AI that is going to boot
2005-11-28 14:02:36 +00:00
truelight
4624bf7f9c
(svn r3243) -Fix: IncreaseLoan and DecreaseLoan were inconsistent for AIs
2005-11-28 11:30:12 +00:00
truelight
71b6f6c8aa
(svn r3242) -Fix: small glitch in AllowAI control
2005-11-27 16:45:45 +00:00
peter1138
14064b223d
(svn r3239) - Codechange: Introduce and use helper functions for engine replacement code.
2005-11-26 16:41:14 +00:00
truelight
29a0f76ac9
(svn r3238) -Fix: always save if you want GPMI-based AIs, this on request by
...
Darkvater, so we can, in the future, save patch options in savegames
without any problems.
2005-11-26 16:18:15 +00:00
Darkvater
68c95f164e
(svn r3237) - CodeChange: remove silencing of some warnings. MSVC6 once again has some issues with enums, and other things as usual, so silence those still.
2005-11-26 13:23:16 +00:00
Darkvater
43b09db5ed
(svn r3236) - Fix: warnings about 'CDECL must be used with ...' on VS6
2005-11-26 12:57:42 +00:00
Darkvater
af706b9ed3
(svn r3235) - Fix: fix two crashes, one with making a screenshot in the main menu without any game loaded, another when failing to load a scenario in 'New Game'
2005-11-26 12:45:53 +00:00
miham
57b4715072
(svn r3234) [Translations] Estonian is still unfinished
2005-11-23 21:47:01 +00:00
miham
83040e272d
(svn r3233) [Translations] Estonian now available again
2005-11-23 21:45:04 +00:00
truelight
8315736569
(svn r3232) -Add: implemented the event-system for AIs
...
-Add: added several hooks (event-callbacks) for road-related-stuff
2005-11-23 15:08:29 +00:00
truelight
062d654df1
(svn r3231) Fix: update the GPMI implementation to the latest GPMI-API version
2005-11-23 13:45:12 +00:00
bjarni
97b3afe9ae
(svn r3230) -Feature: [OSX] OSX builds can now change where it searches for dynamic libs and can move libs into the bundle
...
This is not a fix for the issues with static linking, more like a workaround. Static linking still got issues
Apple recommends to use dynamic linking anyway, so I guess this doesn't matter much
2005-11-23 12:21:54 +00:00
truelight
d9e13cef71
(svn r3229) -Add: add more GPMI support. Now GPMI-based AIs can be loaded (doesn't change a thing if you didn't enable GPMI)
2005-11-22 22:32:42 +00:00
peter1138
48855806d6
(svn r3228) - Fix: [ 1327011 ] Fix: don't lower land on tunnel, even with diag tracks on it (based on patch by glx)
2005-11-22 22:30:35 +00:00
truelight
898bb915ac
(svn r3227) -Codechange: [Savegame] removed 'minor' version, and renamed 'major' version to just: version.
2005-11-22 19:33:29 +00:00
truelight
e4cb8ed457
(svn r3226) -Fix: GPMI implementation had minor glitches
...
-Fix: the AI speed control is done by the AI-core, individual AIs don't have to do it (so, AIs were delayed twice ;)
-Add: Support for AI-network-clients (an AI, connecting to a remote server)
-Fix: minor AI-core problems
2005-11-22 15:55:38 +00:00
peter1138
28df667ceb
(svn r3225) - Fix for "[ 1359165 ] Autoreplace problem with r3171 and later" -- Move the disabled/hidden bits to custom data in window struct.
2005-11-22 14:02:45 +00:00
truelight
af6fe3949b
(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
...
settings, off by defaut). An other step to AIScripts.
WARNING: this is still highly experimental and has known bugs!
2005-11-21 14:28:31 +00:00
bjarni
0ecab5110e
(svn r3223) -Fix: [autoreplace] fixed crash when replacing a train engine without any cars (introduced in r3220)
2005-11-19 22:39:16 +00:00
tron
99a918aaac
(svn r3222) -Feature: Right-Click-Scrolling optionally moves in the opposite direction (Requested by manx)
2005-11-19 12:37:28 +00:00
miham
4e98419f9b
(svn r3221) [Translations] Updated to 2005-11-19
2005-11-19 11:07:42 +00:00
bjarni
4392068b05
(svn r3220) -Fix: [autoreplace] Autoreplaced trains now replace their cargo to the train instead of just the new engine
...
This applies to wagon removal during autoreplace too
2005-11-19 10:28:02 +00:00
bjarni
bc06997bbe
(svn r3219) -Codechange: removed the now obsolite code in the build train command to make half multiheaded engines
2005-11-19 00:10:20 +00:00
bjarni
16e65960b9
(svn r3218) -Feature: Multiheaded train engines will now stay in the same train
...
This means that any user attempt to remove a rear engine will tell the user to move the front engine instead
This fixes the assert when moving multiheaded engines (introduced in r3144)
Note: to make old savegames use this feature, some engines might be turned around in order to link engines in pairs
-Codechange: train subtype is now a bitmask
This allows fast access to info like if it is a wagon or engine and if it is in front and so on
Note: savegame version bump
2005-11-18 23:41:03 +00:00
peter1138
65d9eb07a9
(svn r3217) Fix issue with resizing stepped windows introduced in revision 3181.
2005-11-18 20:28:55 +00:00
Darkvater
e562fad039
(svn r3216) - Fix (regression): endless loop introduced in revision 3190
2005-11-17 23:05:59 +00:00
Darkvater
68c6e845f6
(svn r3215) - Fix: warning on VS.NET 2003 complaining about constness reintroduced by revision 3192
2005-11-17 22:56:50 +00:00
bjarni
8b4d7f97da
(svn r3214) -Feature: openttd.cfg can now set how many autosaves to keep before starting to overwrite old ones
...
max_autosave_num in the config files sets the number of autosaves to keep (default 16)
MAX_NUM_AUTOSAVES in Makefile.config sets the default value. 16 is used if no value is given
this behaviour can still be overwritten by keep_all_autosave (openttd.config setting)
Note: this is a requested behaviour for PDA ports, since they got limited storage space
2005-11-17 19:43:37 +00:00
peter1138
2a9d325930
(svn r3213) - Codechange: Clean up handling of road stops, avoiding unnecessary use of pointers and using the *BIT() macros.
2005-11-17 10:12:21 +00:00
peter1138
479a9c2e47
(svn r3212) - Waypoints/Depots: Store waypoint index in m2 for waypoints. This moves the ground type bits from m2 to m4 for waypoints and depots (leaving room for depot index in m2 in future), and moves the custom graphics ID to the waypoint struct.
...
- Waypoints: Until now stat_id was saved but never assigned to. Instead we now save the GRFID/local index of the custom graphics so that GRF file changes can leave graphics intact.
2005-11-16 22:20:15 +00:00
tron
ea1921d2e0
(svn r3211) Fix typo in r3181
2005-11-16 16:16:18 +00:00
truelight
cd1ad24723
(svn r3210) -Codechange: use IsRailWaypoint where possible (instead of magicnumbers)
...
-Codechange: IsRailWaypoint should take 'tile', not 'm5'
2005-11-16 14:41:01 +00:00