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https://github.com/JGRennison/OpenTTD-patches.git
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(svn r3262) -Fix: [OSX] universal binaries can now include the dynamic SDL lib into the bundle
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parent
6023d6bfbe
commit
c2153e7419
13
Makefile
13
Makefile
@ -177,6 +177,7 @@ ifdef UNIVERSAL_OTHER_HALF
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LDFLAGS = $(LDFLAGS_UNI)
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SDL-CONFIG = $(SDL-CONFIG_UNI)
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LIBPNG-CONFIG = $(LIBPNG-CONFIG_UNI)
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LIBS:=
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endif
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# this is used if there aren't any Makefile.config
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@ -419,6 +420,15 @@ ifdef DEDICATED
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CDEFS += -DDEDICATED
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endif
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ifdef OSX
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ifdef STATIC
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ifdef UNIVERSAL_OTHER_HALF
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STATIC:=
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DYNAMIC_SDL_IN_STATIC:=1
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endif
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endif
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endif
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# SDL config
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ifdef WITH_SDL
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CDEFS += -DWITH_SDL
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@ -430,6 +440,9 @@ LIBS += $(shell $(SDL-CONFIG) --libs)
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endif
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endif
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ifdef DYNAMIC_SDL_IN_STATIC
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STATIC:=1
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endif
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# zlib config
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ifdef WITH_ZLIB
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@ -74,10 +74,11 @@ $(MAKE_CONFIG):
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$(call CONFIG_LINE,STATIC_ZLIB_PATH:=$(STATIC_ZLIB_PATH))
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$(call CONFIG_LINE,)
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$(call CONFIG_LINE,\# Lib paths for OSX. If you do not know what they do, do not touch them)
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$(call CONFIG_LINE,\# Lib paths for OSX. Read os/MacOSX/Makefile for more info)
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$(call CONFIG_LINE,OSX_LIB_PATH:=$(OSX_LIB_PATH))
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$(call CONFIG_LINE,OSX_LOCAL_LIB_PATH:=$(OSX_LOCAL_LIB_PATH))
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$(call CONFIG_LINE,OSX_CHANGE_LIB_PATH:=$(OSX_CHANGE_LIB_PATH))
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$(call CONFIG_LINE,x86_SDL_LIB:=$(x86_SDL_LIB))
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$(call CONFIG_LINE,)
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$(call CONFIG_LINE,\# OS flags)
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@ -4,6 +4,7 @@
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ifdef BUILD_UNIVERSAL_BINARY
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BUILD_UNIVERSAL_BINARY:=build_universal_binary
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COPY_x86_SDL_LIB:=$(Q)cp $(x86_SDL_LIB) $(OSXAPP)/Contents/lib/libSDL-x86.dylib
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endif
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# setting the default vars for making universal binaries
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@ -42,13 +43,12 @@ $(BUILD_UNIVERSAL_BINARY): $(TTD)
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@echo '===> Cleaning up to build for the other architecture'
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$(Q)make clean
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$(Q)make UNIVERSAL_OTHER_HALF:=1
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$(Q)install_name_tool -change $(x86_SDL_LIB) @executable_path/../lib/libSDL-x86.dylib $(TTD)
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$(Q)cp $(TTD) temp_binary_dir/$(TTD)_b
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@echo '===> Joining binaries into one universal one'
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$(Q)lipo temp_binary_dir/$(TTD)_a temp_binary_dir/$(TTD)_b -create -output $(TTD)
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$(Q)rm -rf temp_binary_dir
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# build the bundle. OSX wants to keep apps in bundles, so we will give it one
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# the good thing about bundles is that you can keep extra files in them, so we keep lng files and a data dir in it
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@ -58,12 +58,14 @@ $(BUILD_OSX_BUNDLE): $(TTD) $(BUILD_UNIVERSAL_BINARY)
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$(Q)mkdir -p "$(OSXAPP)"/Contents/Resources
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$(Q)mkdir -p "$(OSXAPP)"/Contents/Data
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$(Q)mkdir -p "$(OSXAPP)"/Contents/Lang
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$(Q)mkdir -p "$(OSXAPP)"/Contents/lib
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$(Q)echo "APPL????" > "$(OSXAPP)"/Contents/PkgInfo
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$(Q)cp os/macosx/openttd.icns "$(OSXAPP)"/Contents/Resources/openttd.icns
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$(Q)os/macosx/plistgen.sh "$(OSXAPP)" "$(REV)"
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$(Q)cp data/* "$(OSXAPP)"/Contents/Data/
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$(Q)cp lang/*.lng "$(OSXAPP)"/Contents/Lang/
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$(Q)cp $(TTD) "$(OSXAPP)"/Contents/MacOS/$(TTD)
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$(COPY_x86_SDL_LIB)
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# make the release disk image. Should only be used with releases and is a good and fast way to make sure to remember all the needed files
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release: all
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