Commit Graph

112 Commits (bb576312cc757287062480b078764b0a2721af9a)

Author SHA1 Message Date
Jonathan G Rennison a474e71243 Viewport: Cache landscape pixels in map mode
Avoid invalidating landscape pixels for non-landscape updates
(vehicles, overlays, etc.)
4 years ago
Jonathan G Rennison 35565a115b Viewport: Fix casing of ClearViewportCache(s) 4 years ago
Jonathan G Rennison 352b361e1b Viewport: Replace viewport mark dirty if zoom level below with flags param
Fix missing flags for tracerestrict and effect vehicles
4 years ago
Jonathan G Rennison 3b49f892fa Redraw connecting link graph overlay links when moving station sign
Add test console command
4 years ago
Jonathan G Rennison 5b78090a61 Merge branch 'master' into jgrpp
# Conflicts:
#	CMakeLists.txt
#	src/saveload/town_sl.cpp
#	src/screenshot.h
#	src/script/api/ai/ai_date.hpp.sq
#	src/script/api/ai/ai_marine.hpp.sq
#	src/script/api/ai/ai_station.hpp.sq
#	src/script/api/game/game_date.hpp.sq
#	src/script/api/game/game_marine.hpp.sq
#	src/script/api/game/game_station.hpp.sq
#	src/script/api/game/game_window.hpp.sq
#	src/script/api/script_window.hpp
#	src/script/api/template/template_window.hpp.sq
#	src/signal.cpp
#	src/statusbar_gui.cpp
#	src/toolbar_gui.cpp
#	src/viewport.cpp
#	src/viewport_func.h
4 years ago
TechGeekNZ a10013dd00 Codechange: Spell 'Viewport' consistently
Some places in the codebase misspell 'Viewport' as 'ViewPort' or 'view_port'.
This patch makes everything consistent.
4 years ago
Jonathan G Rennison a4608f6f72 Cache vehicle positions across draw blocks in viewport map mode 4 years ago
Jonathan G Rennison 8f442500ea Change how dirty screen, window and viewport areas are tracked for later redrawing
Track dirty viewport areas seperately form general screen redraws.
Maintain a dirty block grid per viewport, with a smaller block size.
Use even smaller block size in viewport map mode.

Use a rectangle array for general screen redraws instead of a block grid.

Add a dirty bit to windows and widgets, to simplify the common case
of repainting a whole window or widget, without catching
neighbouring windows or viewports.
4 years ago
Jonathan G Rennison 8956b1ab02 Improve performance of tunnel rendering in viewport map mode 4 years ago
Jonathan G Rennison c13ff2a1d3 Reduce viewport invalidation area of track reservation changes 4 years ago
Jonathan G Rennison 4d9e07e885 Viewport: Split sprite sort regions when more than 60 sprites present 4 years ago
Jonathan G Rennison c3223903ed Codechange: Cache resolved town, station and industry name strings 5 years ago
Jonathan G Rennison cbdd9f84d8 Merge branch 'master' into jgrpp
# Conflicts:
#	src/console_gui.cpp
#	src/lang/korean.txt
#	src/video/sdl2_v.cpp
#	src/video/sdl2_v.h
#	src/window.cpp
#	src/window_gui.h
5 years ago
S. D. Cloudt 13cc8a0cee Cleanup: Removed SVN headers 5 years ago
Jonathan G Rennison 36eb4165b8 Merge branch 'master' into jgrpp
# Conflicts:
#	src/bridge_map.h
#	src/crashlog.cpp
#	src/industry.h
#	src/linkgraph/linkgraph_type.h
#	src/order_type.h
#	src/saveload/afterload.cpp
#	src/settings.cpp
#	src/settings_type.h
#	src/smallmap_gui.cpp
#	src/spritecache.cpp
#	src/stdafx.h
#	src/table/settings.h.preamble
#	src/train.h
#	src/vehicle.cpp
#	src/viewport.cpp
#	src/viewport_func.h
#	src/widgets/station_widget.h
#	src/zoom_func.h
#	src/zoom_type.h
5 years ago
Jonathan G Rennison f6b9395c6a Improve performance of name sorting in town and station list windows 5 years ago
peter1138 81d335b081 Feature: Add station coverage area display for towns. 5 years ago
peter1138 b6733edd17 Feature: Add coverage area display for existing stations. 5 years ago
Niels Martin Hansen 37daf43037 Change: Zoom title game by UI zoom level 5 years ago
Jonathan G Rennison 674732cd68 Merge: Codechange: Use null pointer literal instead of the NULL macro 5 years ago
Henry Wilson 7c8e7c6b6e Codechange: Use null pointer literal instead of the NULL macro 5 years ago
Jonathan G Rennison 5e6d283463 Merge branch 'master' into jgrpp
Remove the viewport sign cache as this is now superseded by the kd tree
implementation

# Conflicts:
#	src/crashlog.cpp
#	src/lang/english.txt
#	src/misc.cpp
#	src/pathfinder/follow_track.hpp
#	src/pbs.cpp
#	src/rail_cmd.cpp
#	src/saveload/vehicle_sl.cpp
#	src/settings.cpp
#	src/settings_gui.cpp
#	src/ship_cmd.cpp
#	src/station.cpp
#	src/station_base.h
#	src/station_cmd.cpp
#	src/table/settings.ini
#	src/thread/thread_morphos.cpp
#	src/town_cmd.cpp
#	src/train_cmd.cpp
#	src/viewport.cpp
#	src/waypoint.cpp
5 years ago
Jonathan G Rennison 281d346fe2 Merge branch 'master' into jgrpp
# Conflicts:
#	bin/baseset/no_sound.obs
#	bin/baseset/orig_dos.obg
#	bin/baseset/orig_dos.obs
#	bin/baseset/orig_dos_de.obg
#	bin/baseset/orig_win.obg
#	bin/baseset/orig_win.obm
#	bin/baseset/orig_win.obs
#	src/aircraft_cmd.cpp
#	src/blitter/32bpp_anim.cpp
#	src/blitter/32bpp_anim.hpp
#	src/blitter/32bpp_base.cpp
#	src/blitter/32bpp_base.hpp
#	src/blitter/8bpp_base.cpp
#	src/blitter/8bpp_base.hpp
#	src/blitter/common.hpp
#	src/group_gui.cpp
#	src/lang/korean.txt
#	src/linkgraph/linkgraph_gui.cpp
#	src/saveload/saveload.cpp
#	src/town_cmd.cpp
#	src/viewport.cpp
#	src/viewport_func.h
5 years ago
Johannes E. Krause 05da5a177c Codechange: Simplify marking tiles dirty when terraforming (Patch by adf88, #6583) 6 years ago
Jonathan G Rennison 698409381e Cache viewport station/waypoint sign infomation 6 years ago
Jonathan G Rennison 0d0d55f81d Scrolling/perf improvements to link graph overlays on viewport and smallmap 6 years ago
Jonathan G Rennison fe1e0a9d59 Merge branch 'enhanced_viewport_overlay' into jgrpp 6 years ago
Jonathan G Rennison 64815c0d8a Improve performance of show scrolling viewport on map 6 years ago
Jonathan G Rennison f373a67610 Fix display of zoning overlay sprites on half-tile foundations
Partly based on commit 598b781259a5c1ad25cf3de85807b9c79e9f08fe
6 years ago
Jonathan G Rennison 5c7f36ef4b Merge branch 'enhanced_viewport_overlay' into jgrpp
Further fixes for viewport lines/marker for multiplayer clients.

# Conflicts:
#	src/lang/russian.txt
8 years ago
Jonathan G Rennison 509da024cc Fix viewport order lines/markers for multiplayer clients. 8 years ago
Jonathan G Rennison 54b8eb9b4c Merge branch 'polyline_track_tool' into jgrpp
# Conflicts:
#	src/rail_cmd.cpp
#	src/rail_gui.cpp
#	src/viewport.cpp
#	src/viewport_func.h
8 years ago
patch-import 01cf154f51 Import polyline rail tool patch v10b
http://www.tt-forums.net/viewtopic.php?f=33&t=57080
8 years ago
Jonathan G Rennison 919057a5e6 Cache tunnel info in viewport map mode, to prevent render flicker.
If we see a tunnel during the usual tile scan, keep it in the cache
until it is explicitly evicted by a clear tunnel tile action, or
the cache is cleared at game init/load/shutdown.
Select colours at the drawing rather than the cache-building stage.
Bridges and tunnels are now stored/handled separately.
The process for bridges is mostly unchanged.
9 years ago
Jonathan G Rennison e24839ed65 Merge branch 'master' into enhanced_viewport_overlay
Notes on conflict resolution:
* MarkTileDirtyByTile gained an extra param on both sides of the merge
  Move bridge level offset to be after zoom level param, as it's used less.
* Add zoom level params to MarkBridgeDirty functions
* Fix undefined behaviour in colour_index cycling in ViewportMapDraw

Conflicts:
	src/clear_cmd.cpp
	src/pbs.cpp
	src/rail_cmd.cpp
	src/toolbar_gui.cpp
	src/train_cmd.cpp
	src/vehicle.cpp
	src/viewport.cpp
	src/viewport_func.h
9 years ago
patch-import 536a95dfd0 Import combined Enhanced viewport: zoom out, overlays & tooltips (r53_27127) patch
https://www.tt-forums.net/viewtopic.php?f=33&t=53394
9 years ago
frosch 3adf082db2 (svn r27161) -Fix [FS#6156] [FS#6206]: Reimplement the viewport drawing algorithm. 9 years ago
frosch 939719ffc0 (svn r27161) -Fix [FS#6156] [FS#6206]: Reimplement the viewport drawing algorithm. 9 years ago
frosch 06d1d50884 (svn r27158) -Codechange: Simplify mapping from viewport to smallmap coordinates by duplicating less code. 9 years ago
frosch 79380a566e (svn r27158) -Codechange: Simplify mapping from viewport to smallmap coordinates by duplicating less code. 9 years ago
frosch e8e49e5dda (svn r27157) -Fix: Mark bridge middle tiles dirty when building/removing/changing bridges. 9 years ago
frosch bd3a8bf9e4 (svn r27157) -Fix: Mark bridge middle tiles dirty when building/removing/changing bridges. 9 years ago
rubidium dfd472f4a4 (svn r26900) -Fix-ish: dirty the appropriate area around map edges when terraforming there to prevent any artefacts from occuring (ic111) 10 years ago
rubidium 073aa05da5 (svn r26900) -Fix-ish: dirty the appropriate area around map edges when terraforming there to prevent any artefacts from occuring (ic111) 10 years ago
rubidium 6cee5310c1 (svn r26899) -Codechange: reduce the amount of tiles that needs to be drawn by taking the height of tiles into account instead of drawing way too many (ic111) 10 years ago
rubidium 4d619ad10e (svn r26899) -Codechange: reduce the amount of tiles that needs to be drawn by taking the height of tiles into account instead of drawing way too many (ic111) 10 years ago
rubidium 238a842700 (svn r25264) -Feature: linkgraph overlay over main viewport (fonsinchen) 11 years ago
rubidium ef7befdbd8 (svn r25264) -Feature: linkgraph overlay over main viewport (fonsinchen) 11 years ago
peter1138 1a0d9e73de (svn r23329) -Fix (r23316): Scale child sprite pixel offsets unless told not to. Fixes lifts and industry graphics. 13 years ago
peter1138 07633a064c (svn r23329) -Fix (r23316): Scale child sprite pixel offsets unless told not to. Fixes lifts and industry graphics. 13 years ago