Fix display of zoning overlay sprites on half-tile foundations

Partly based on commit 598b781259a5c1ad25cf3de85807b9c79e9f08fe
pull/59/head
Jonathan G Rennison 6 years ago
parent 094e04a04d
commit f373a67610

@ -149,14 +149,6 @@ struct ChildScreenSpriteToDraw {
int next; ///< next child to draw (-1 at the end)
};
/** Enumeration of multi-part foundations */
enum FoundationPart {
FOUNDATION_PART_NONE = 0xFF, ///< Neither foundation nor groundsprite drawn yet.
FOUNDATION_PART_NORMAL = 0, ///< First part (normal foundation or no foundation)
FOUNDATION_PART_HALFTILE = 1, ///< Second part (halftile foundation)
FOUNDATION_PART_END
};
/**
* Mode of "sprite combining"
* @see StartSpriteCombine
@ -1015,16 +1007,17 @@ static void AddStringToDraw(int x, int y, StringID string, uint64 params_1, uint
* @param ti TileInfo Tile that is being drawn
* @param z_offset Z offset relative to the groundsprite. Only used for the sprite position, not for sprite sorting.
* @param foundation_part Foundation part the sprite belongs to.
* @param sub Sub-section of sprite to draw.
*/
static void DrawSelectionSprite(SpriteID image, PaletteID pal, const TileInfo *ti, int z_offset, FoundationPart foundation_part)
void DrawSelectionSprite(SpriteID image, PaletteID pal, const TileInfo *ti, int z_offset, FoundationPart foundation_part, const SubSprite *sub)
{
/* FIXME: This is not totally valid for some autorail highlights that extend over the edges of the tile. */
if (_vd.foundation[foundation_part] == -1) {
/* draw on real ground */
AddTileSpriteToDraw(image, pal, ti->x, ti->y, ti->z + z_offset);
AddTileSpriteToDraw(image, pal, ti->x, ti->y, ti->z + z_offset, sub);
} else {
/* draw on top of foundation */
AddChildSpriteToFoundation(image, pal, NULL, foundation_part, 0, -z_offset * ZOOM_LVL_BASE);
AddChildSpriteToFoundation(image, pal, sub, foundation_part, 0, -z_offset * ZOOM_LVL_BASE);
}
}
@ -1034,7 +1027,7 @@ static void DrawSelectionSprite(SpriteID image, PaletteID pal, const TileInfo *t
* @param ti TileInfo Tile that is being drawn
* @param pal Palette to apply.
*/
static void DrawTileSelectionRect(const TileInfo *ti, PaletteID pal)
void DrawTileSelectionRect(const TileInfo *ti, PaletteID pal)
{
if (!IsValidTile(ti->tile)) return;

@ -19,6 +19,8 @@
#include "station_type.h"
#include "vehicle_base.h"
struct TileInfo;
static const int TILE_HEIGHT_STEP = 50; ///< One Z unit tile height difference is displayed as 50m.
void SetSelectionRed(bool);
@ -98,4 +100,7 @@ void ShowTooltipForTile(Window *w, const TileIndex tile);
void ViewportMapClearTunnelCache();
void ViewportMapInvalidateTunnelCacheByTile(const TileIndex tile);
void DrawTileSelectionRect(const TileInfo *ti, PaletteID pal);
void DrawSelectionSprite(SpriteID image, PaletteID pal, const TileInfo *ti, int z_offset, FoundationPart foundation_part, const SubSprite *sub = NULL);
#endif /* VIEWPORT_FUNC_H */

@ -149,4 +149,12 @@ enum ViewportScrollTarget {
VST_CLIENT, ///< Single player
};
/** Enumeration of multi-part foundations */
enum FoundationPart {
FOUNDATION_PART_NONE = 0xFF, ///< Neither foundation nor groundsprite drawn yet.
FOUNDATION_PART_NORMAL = 0, ///< First part (normal foundation or no foundation)
FOUNDATION_PART_HALFTILE = 1, ///< Second part (halftile foundation)
FOUNDATION_PART_END
};
#endif /* VIEWPORT_TYPE_H */

@ -26,6 +26,7 @@
#include "tracerestrict.h"
#include "window_func.h"
#include "zoning.h"
#include "viewport_func.h"
#include "3rdparty/cpp-btree/btree_set.h"
Zoning _zoning;
@ -391,11 +392,34 @@ void DrawTileZoning(const TileInfo *ti)
}
if (_zoning.outer != ZEM_NOTHING) {
DrawZoningSprites(SPR_SELECT_TILE, TileZoningSpriteEvaluationCached(ti->tile, _local_company, _zoning.outer, false), ti);
const SpriteID colour = TileZoningSpriteEvaluationCached(ti->tile, _local_company, _zoning.outer, false);
if (colour != ZONING_INVALID_SPRITE_ID) {
DrawTileSelectionRect(ti, colour);
}
}
if (_zoning.inner != ZEM_NOTHING) {
DrawZoningSprites(SPR_ZONING_INNER_HIGHLIGHT_BASE, TileZoningSpriteEvaluationCached(ti->tile, _local_company, _zoning.inner, true), ti);
const SpriteID colour = TileZoningSpriteEvaluationCached(ti->tile, _local_company, _zoning.inner, true);
if (colour != ZONING_INVALID_SPRITE_ID) {
SpriteID sprite = SPR_ZONING_INNER_HIGHLIGHT_BASE;
if (IsHalftileSlope(ti->tileh)) {
const int INF = 1000;
static const SubSprite sub_sprites[4] = {
{ -INF , -INF , 32 - 33, INF }, // CORNER_W, clip 33 pixels from right
{ -INF , 0 + 22, INF , INF }, // CORNER_S, clip 22 pixels from top
{ -31 + 34, -INF , INF , INF }, // CORNER_E, clip 34 pixels from left
{ -INF , -INF , INF , 30 - 8 } // CORNER_N, clip 8 pixels from bottom
};
DrawSelectionSprite(sprite, colour, ti, 7 + TILE_HEIGHT, FOUNDATION_PART_HALFTILE, &(sub_sprites[GetHalftileSlopeCorner(ti->tileh)]));
} else {
sprite += SlopeToSpriteOffset(ti->tileh);
}
DrawSelectionSprite(sprite, colour, ti, 7, FOUNDATION_PART_NORMAL);
}
}
}

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