terkhen
|
a6557b4f09
|
(svn r23407) -Codechange: Keep a bitmap of all cargos accepted by towns.
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13 years ago |
terkhen
|
a9cc00bf68
|
(svn r23405) -Codechange: Keep a matrix of cargos accepted by houses for each town (michi_cc).
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13 years ago |
truebrain
|
af1b3cc070
|
(svn r23355) -Codechange: rename all AI* to Script* (Rubidium)
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13 years ago |
rubidium
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9fe11f3283
|
(svn r23342) -Fix (r23300): for arctic and desert towns you were required to deliver more than 4 billion units, instead of one or more units
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13 years ago |
truebrain
|
2635be0549
|
(svn r23323) -Fix: when you fund a town, it should grow; goals reached or not
|
13 years ago |
peter1138
|
0043123c33
|
(svn r23319) -Fix (r23316): Offsets of viewport signs were not scaled up.
|
13 years ago |
truebrain
|
08efac8549
|
(svn r23303) -Add: economy.fund_buildings, to disallow funding buildings
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13 years ago |
truebrain
|
2306f2ab6d
|
(svn r23300) -Add: show on the GUI when a town grows and make a general framework to store goals of a town
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13 years ago |
truebrain
|
19791d3189
|
(svn r23298) -Add: track statistics of all incoming and outgoing goods. Incoming based on TownEffect, outgoing based on CargoType (based on patch by Terkhen)
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13 years ago |
michi_cc
|
56a592dcbd
|
(svn r23233) -Codechange: Refactor maximum and actually transported cargo amount of towns into a reusable struct.
|
13 years ago |
rubidium
|
4874c83694
|
(svn r23183) -Codechange: merge BRIBE_FAILED and BRIBE_FAILED_2 messages (monoid)
|
13 years ago |
yexo
|
36e61e08b3
|
(svn r23160) -Fix: wrong comments in a lot of TileTypeProcs definitions
|
13 years ago |
frosch
|
ebf19d6219
|
(svn r23147) -Change: [NewGRF v8] Unify the return values of boolean callbacks, and check the results for validity.
|
13 years ago |
frosch
|
6365d92776
|
(svn r23142) -Change: [NewGRF v8] Unify the return values of callbacks returning D0xx texts.
|
13 years ago |
rubidium
|
0e2d2b2317
|
(svn r23108) -Codechange: more uint -> int / byte -> int conversions for Z related variables
|
13 years ago |
rubidium
|
fb9fb416a1
|
(svn r23107) -Codechange: let GetSlopePixelZ and TerraformTile tile type functions use int z as well
|
13 years ago |
rubidium
|
70faeeaba9
|
(svn r23106) -Codechange: pass int* to GetTileSlope and friends
|
13 years ago |
rubidium
|
25b3869c3b
|
(svn r23101) -Codechange: remove pointless multiplications by TILE_HEIGHT from the station/object building code
|
13 years ago |
rubidium
|
5d7acba5d3
|
(svn r23100) -Codechange: remove pointless multiplications by TILE_HEIGHT for the terraform code
|
13 years ago |
rubidium
|
a70fdbcf2f
|
(svn r23096) -Codechange: remove useless divisions and multiplications by TILE_HEIGHT for the snow line code
|
13 years ago |
rubidium
|
f7297d5c3a
|
(svn r23094) -Codechange: add a default NULL to GetFoundationSlope and use it
|
13 years ago |
rubidium
|
bcb93b3b75
|
(svn r23093) -Codechange: add a default NULL for the Z of GetTileSlope and use it
|
13 years ago |
rubidium
|
de980ef0f9
|
(svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ functions if they return the Z in pixels (like TilePixelHeight)
|
13 years ago |
rubidium
|
c465c79f09
|
(svn r23082) -Fix: account for snow line table when determining the snow line for building houses
|
13 years ago |
yexo
|
72500ddedf
|
(svn r22920) -Cleanup: replace two very old town variables taht were rarely used by small functions that compute there value on-the-fly when necessary
|
13 years ago |
terkhen
|
3b4976dbb2
|
(svn r22899) -Add: Allow towns to build bridges over canals and rivers.
|
13 years ago |
michi_cc
|
6ea9fc644c
|
(svn r22810) -Fix: Growth a town on both ends of a tunnel/bridge if the town centre tile is a bridge ramp/tunnel portal.
|
13 years ago |
rubidium
|
440b6221d1
|
(svn r22809) -Fix [FS#4731]: towns expanding from the "wrong" side of a tunnel or bridge
|
13 years ago |
frosch
|
5fbd3eba42
|
(svn r22706) -Cleanup: A loop is no loop, if it never iterates.
|
13 years ago |
rubidium
|
47836bb412
|
(svn r22697) -Fix [FS#4694-ish]: when building a house it could be built at the wrong place if multitile houses failed some tests
|
13 years ago |
terkhen
|
e8a8b6dae5
|
(svn r22569) -Feature: [NewGRF] Persistent storage for towns.
|
14 years ago |
frosch
|
62b6d0eb0e
|
(svn r22482) -Codechange: Add some contants for the number of ticks between certain cyclical tasks.
|
14 years ago |
alberth
|
a70556dac2
|
(svn r22459) -Doc: Typo fixes and doxygen markup improvements.
|
14 years ago |
smatz
|
c85e1c3089
|
(svn r22116) -Codechange: use PoolBase::Clean() at more places
|
14 years ago |
terkhen
|
98a9c1f91c
|
(svn r22087) -Fix: When deleting towns, only relocate objects during DC_EXEC.
|
14 years ago |
rubidium
|
aa333aeff2
|
(svn r22066) -Fix [FS#4502]: building a statue did not check whether the object pool is full
|
14 years ago |
rubidium
|
b778cc61d1
|
(svn r22065) -Fix [FS#4500]: pool allocation checks triggered when towns could not be built
|
14 years ago |
rubidium
|
cb2c7f871f
|
(svn r22018) -Cleanup: remove some (now) unneeded includes of functions.h
|
14 years ago |
terkhen
|
67ce7c5c41
|
(svn r21974) -Feature: Add a setting to enable/disable funding local road reconstruction.
|
14 years ago |
rubidium
|
ec4f688ca0
|
(svn r21845) -Codechange: move documentation towards the code to make it more likely to be updates [d-m].
|
14 years ago |
yexo
|
c5597c44c4
|
(svn r21664) -Add: [NoAI] AIEventTownFounded
|
14 years ago |
rubidium
|
eafc316342
|
(svn r21414) -Codechange: limit town name by amount of characters, not bytes
|
14 years ago |
rubidium
|
dd618051a7
|
(svn r21412) -Codechange: limit company name by amount of characters, not bytes
|
14 years ago |
frosch
|
0ebd5af86f
|
(svn r21291) -Fix: Treat objects on water like water in more cases.
|
14 years ago |
terkhen
|
ef588232c9
|
(svn r21191) -Doc: Add missing information for a parameter of CmdFoundTown.
|
14 years ago |
alberth
|
b698045b82
|
(svn r21156) -Codechange: Introduce EconomyIsInRecession().
|
14 years ago |
yexo
|
30b29ae060
|
(svn r21052) -Fix (r20435): house/airporttile/industrytile newgrfs that defined tiles that relied on the substitute being drawn were broken
|
14 years ago |
smatz
|
548a3747e9
|
(svn r20860) -Cleanup: remove some unused functions and variables
|
14 years ago |
frosch
|
98cd443735
|
(svn r20802) -Fix: Building bridges on water/watery objects behaved inconsistently for towns and the bridge selection GUI.
|
14 years ago |
frosch
|
f3015ee820
|
(svn r20791) -Fix (r12161): Building 2x2 houses did not work for 2x2 road layouts on all map sizes.
|
14 years ago |