tron
fef9818d3c
(svn r5631) Don't allocate memory for information about a sprite which isn't drawn
2006-07-29 13:06:00 +00:00
tron
82ebf842d1
(svn r5630) Replace a boolean variable by continue
2006-07-29 11:15:34 +00:00
tron
ea51ace5f4
(svn r5629) Simplify the test whether two bounding boxes overlap
2006-07-29 10:18:59 +00:00
tron
2e443e2b6f
(svn r5628) Rename the attributes for the bounding box of struct ParentSpriteToDraw to something sensible. Half of them was totally off: right is left, bottom is top *sigh*
2006-07-29 06:39:19 +00:00
belugas
6082507fea
(svn r5609) CodeChange : Apply coding style
2006-07-26 03:33:12 +00:00
tron
79e1f4eea0
(svn r5597) Remove the unused attribute ground_child from struct ViewportDrawer
2006-07-23 08:40:49 +00:00
tron
2b27073156
(svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular
2006-06-27 21:25:53 +00:00
tron
0a72639c2d
(svn r5210) Many small changes which piled up: const, unsigned, variable scope, CSE for readability, DeMorgan, if cascades -> switch, whitespace, parentheses, bracing, misc.
2006-06-10 08:37:41 +00:00
celestar
26f17e3e01
(svn r4819) -Debug: When clicking on a vehicle in the viewport, the index and address of the vehicle get dumped for "misc" debug levels >= 2
2006-05-11 05:32:26 +00:00
peter1138
fd778ecafa
(svn r4802) - Codechange: replace _stringwidth_base and associated magic numbers with a FontSize enum, using the numbers (which are SpriteIDs) in only the places needed.
2006-05-09 13:23:04 +00:00
tron
c1dc517dab
(svn r4554) Replace magic numbers by TILE_{HEIGHT,SIZE}
2006-04-23 19:35:36 +00:00
tron
0347fb2ab6
(svn r4541) Add a type for slopes and replace many magic numbers by the appropriate enums
2006-04-23 13:48:16 +00:00
celestar
caea7f845c
(svn r4502) -Cleanup: Remove code unused since rev1. (Rubidium)
2006-04-21 17:51:01 +00:00
celestar
3aa1e38be6
(svn r4246) -Codechange. Replaced about 100 occurences of '16' by TILE_SIZE
2006-04-03 05:32:11 +00:00
celestar
a175840697
(svn r3995) -Fix: Committed one file too much in 3992 (Thanks to Tron for pointing it out)
2006-03-21 09:44:07 +00:00
celestar
fc32e20195
(svn r3992) -Fix: Rewrote the code to determine whether a rail-tile can be terraformed.
...
Fixes a bug where you could terraform a tunnel (fixed by r3228, but reverted that one)
Fixes a bug introduced by r3228 which allowed steep rail tiles resulting in ... unwanted effects such as display artifacts.
That means the terraform feature should not work as intended; it also uses _valid_tileh_slopes to determine valid configurations instead of hand-brewn stuff.
TODO: _terraform_err_tile and similar TileIndices should have INVALID_TILE as "unused", not 0. (0 is a valid tile).
2006-03-20 16:43:48 +00:00
tron
84fb96fe85
(svn r3511) More whitespace ([FS#46] by Rubidium)
2006-02-01 07:36:15 +00:00
tron
e272b03fee
(svn r3365) Staticise 36 functions
2006-01-05 12:40:50 +00:00
tron
980e8f525b
(svn r3364) Remove 3 unused functions (ScrollWindowToTile, AllocateWindowAutoPlace, AllocateWindowAutoPlace2)
2006-01-05 12:00:38 +00:00
Darkvater
bfeddf1db1
(svn r3254) - Fix: graphical glitch with autorail tool on a certain tile-type.
...
- CodeChange: adhere the global variables in autorail.h to the coding style (eg. start with underscore).
2005-12-02 19:41:35 +00:00
bjarni
22a4679837
(svn r3218) -Feature: Multiheaded train engines will now stay in the same train
...
This means that any user attempt to remove a rear engine will tell the user to move the front engine instead
This fixes the assert when moving multiheaded engines (introduced in r3144)
Note: to make old savegames use this feature, some engines might be turned around in order to link engines in pairs
-Codechange: train subtype is now a bitmask
This allows fast access to info like if it is a wagon or engine and if it is in front and so on
Note: savegame version bump
2005-11-18 23:41:03 +00:00
tron
8cebe2f607
(svn r3204) Make handling of clicking on vehicles a bit less ugly by avoiding function declarations in .c files and unnecessary indirection
2005-11-16 12:52:01 +00:00
tron
db3b1228bf
(svn r3010) Get rid of quite some dubious casts, either by using GB(), proper types or just removing them
2005-10-03 21:20:01 +00:00
Darkvater
a3d40a29fc
(svn r3008) [ 1247535 ] Native Support for Win64 (compile&run only) (michi_cc)
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Fix warning in graph_gui.c with const problem
2005-10-02 22:39:56 +00:00
tron
e42b560049
(svn r2845) Remove sprite size caching, it was unused
...
This makes GetSpriteDimension() superflous, because now it's just a thin wrapper around GetSprite() returning only part of the information, therefore remove it too
2005-08-08 21:35:27 +00:00
celestar
238e47cd42
(svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers
...
by enums. There remains work in gfx.c to move the "transparency" and
"recolor" bits around to make space for more sprites. However, 2800
additional sprites can now be loaded. There also remains cleanup and
Doxygen work on many of the header files.
2005-07-24 15:56:31 +00:00
tron
a227065ab7
(svn r2701) Insert Id tags into all source files
2005-07-24 14:12:37 +00:00
tron
559babcdc9
(svn r2673) Include functions.h directly, not globally via openttd.h
2005-07-22 07:02:20 +00:00
tron
0762aa9ec9
(svn r2669) Shuffle some more stuff around to reduce dependencies
2005-07-21 22:15:02 +00:00
ludde
3e97dda275
(svn r2635) Fix: [ntp/misc] Improve the old pathfinder. Changed it to A* instead of Dijkstra.
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- Benchmark shows that NTP is now around 10x faster than NPF.
- Made IsTunnelTile macro to determine if a tile is a tunnel.
- Added some useful debugging functions for making tiles red / getting accurate timestamps.
- Remove old depot finding algorithm.
- Disable warning for signed/unsigned comparisons.
2005-07-19 11:42:40 +00:00
tron
59d4ab3752
(svn r2626) static, const, misc.
2005-07-17 20:14:58 +00:00
ludde
abc9376308
(svn r2619) Fix: [viewport] Fix potential buffer overflow reported by Tron
2005-07-17 18:36:47 +00:00
celestar
9ca761b065
(svn r2595) -Codechange: Introduced "IsSteepTileh" to find whether a tile is steep
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(i.e. spans two height levels) and use it throughout the code.
-Codechange: Add CanBuildDepotByTileh to find if a tile is suitable to
build a depot on it. Wraps some bitmagic which seems quite unreadable at
first glance
2005-07-16 23:47:37 +00:00
ludde
3486e7e9d5
(svn r2580) Change: Added {INDUSTRY} command for printing industry names instead of the old {TOWN} {STRING} way.
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- The formatting of the industry name can be controlled with the string STR_INDUSTRY_FORMAT.
Change: Changed several occurences of {STRING1} into {TOWN} to get rid of townnametype being used directly.
2005-07-15 18:30:13 +00:00
tron
1b4a0897b6
(svn r2535) Tabs
2005-07-08 22:25:24 +00:00
hackykid
fbe617baba
(svn r2532) - Fix: Don't waste space using an int where a byte would suffice. (ludde)
2005-07-08 19:02:26 +00:00
celestar
b29556e6b5
(svn r2521) -Codechange: Removed trailing "\n"s from DEBUG statements
2005-07-05 17:47:10 +00:00
tron
6e72d514b7
(svn r2496) -Fix: [1179933] When toggling build/remove via keyboard the selection wasn't correctly redrawn
2005-06-29 08:14:09 +00:00
tron
61f6f07edd
(svn r2486) Turn TILE_FROM_XY into an inline function and rename it to TileVirtXY
2005-06-25 06:15:43 +00:00
tron
3154e7148d
(svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile"
2005-06-24 12:38:35 +00:00
hackykid
003b4e7f15
(svn r2470) - Fix: Display station signs correctly in smallest zoom level in transparent buildings or tranparant station signs mode. (Peter1138)
2005-06-21 21:13:10 +00:00
tron
c887ff331a
(svn r2465) Remove some unreachable code
2005-06-20 20:09:46 +00:00
hackykid
8607bbf06d
(svn r2444) - CodeChange: Add an enum for demagicifying the values of the 'flags' parameter of DrawFrameRect(). (_Abraxa_)
2005-06-15 17:27:14 +00:00
hackykid
85fae22fa8
(svn r2440) - Fix: [newgrf] Fix the spritesorter to handle overlapping sprites properly, this fixes display problems with really short wagons. (algorithm by patchman, ported by therax)
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- Fix: [newgrf] Too short wagons could break the 'follow next vehicle' code used in the traincontroller. Clamp better to prevent this.
2005-06-15 14:04:48 +00:00
hackykid
6533db736c
(svn r2438) - Feature: New display option, 'transparent station signs', makes station signs transparent instead of using a solid bar to draw text on (peter1138)
2005-06-14 10:59:05 +00:00
Darkvater
5fed47964e
(svn r2420) - Codechange: magic number elminitation of cursorsprites.
2005-06-06 13:47:06 +00:00
Darkvater
b438b1248c
(svn r2397) - CodeChange: rename all "ttd" files to "openttd" files.
2005-06-02 19:30:21 +00:00
tron
f9989998a7
(svn r2370) Replace some magic numbers with symbolic names
2005-05-28 09:29:36 +00:00
tron
2aaff36eef
(svn r2369) Remove _thd_ptr: It always holds the address of _thd
2005-05-27 15:05:54 +00:00
truelight
83637d164e
(svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.h
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-Codechange: rewrote some functions while moving waypoint-stuff
-Add: added support for 64k waypoints
-Fix: made the waypoint struct a bit more logic (no bit-fucking)
2005-03-24 17:03:37 +00:00