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@ -61,6 +61,10 @@ typedef struct ParentSpriteToDraw {
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byte tile_z_bottom;
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} ParentSpriteToDraw;
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// Quick hack to know how much memory to reserve when allocating from the spritelist
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// to prevent a buffer overflow.
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#define LARGEST_SPRITELIST_STRUCT ParentSpriteToDraw
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typedef struct ViewportDrawer {
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DrawPixelInfo dpi;
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@ -1236,7 +1240,7 @@ void ViewportDoDraw(const ViewPort *vp, int left, int top, int right, int bottom
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vd.parent_list = parent_list;
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vd.eof_parent_list = &parent_list[lengthof(parent_list)];
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vd.spritelist_mem = mem;
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vd.eof_spritelist_mem = &mem[sizeof(mem) - 0x40];
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vd.eof_spritelist_mem = &mem[sizeof(mem) - sizeof(LARGEST_SPRITELIST_STRUCT)];
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vd.last_string = &vd.first_string;
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vd.first_string = NULL;
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vd.last_tile = &vd.first_tile;
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