(svn r5629) Simplify the test whether two bounding boxes overlap

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
tron 18 years ago
parent 2e443e2b6f
commit ea51ace5f4

@ -1048,18 +1048,12 @@ static void ViewportSortParentSprites(ParentSpriteToDraw *psd[])
if (ps2->unk16 & 1) continue;
// Decide which sort order algorithm to use, based on whether the sprites have some overlapping area.
if ((
(ps2->xmin > ps->xmin && ps2->xmin < ps->xmax) ||
(ps2->xmax > ps->xmin && ps2->xmin < ps->xmax)
) && ( // overlap in X
(ps2->ymin > ps->ymin && ps2->ymin < ps->ymax) ||
(ps2->ymax > ps->ymin && ps2->ymin < ps->ymax)
) && ( // overlap in Y
(ps2->zmin > ps->zmin && ps2->zmin < ps->zmax) ||
(ps2->zmax > ps->zmin && ps2->zmin < ps->zmax)
)) { // overlap in Z
// Sprites overlap.
/* Decide which comparator to use, based on whether the bounding
* boxes overlap
*/
if (ps->xmax > ps2->xmin && ps->xmin < ps2->xmax && // overlap in X?
ps->ymax > ps2->ymin && ps->ymin < ps2->ymax && // overlap in Y?
ps->zmax > ps2->zmin && ps->zmin < ps2->zmax) { // overlap in Z?
// Use X+Y+Z as the sorting order, so sprites nearer the bottom of the screen,
// and with higher Z elevation, draw in front.
// Here X,Y,Z are the coordinates of the "center of mass" of the sprite,

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