Commit Graph

1057 Commits (8b1ee39ace98093894b032451007d5a1c9cbb012)

Author SHA1 Message Date
Jonathan G Rennison 8b1ee39ace Setting: Add support for enum type settings 5 years ago
Jonathan G Rennison a6ea1ea408 Allow articulated road vehicles to overtake other vehicles
Add setting
5 years ago
Jonathan G Rennison bd2fdde759 Merge branch 'master' into jgrpp
# Conflicts:
#	src/core/sort_func.hpp
#	src/rail_cmd.cpp
#	src/timetable_cmd.cpp
#	src/video/sdl_v.cpp
#	src/video/win32_v.cpp
5 years ago
glx 9195f2337a Codechange: use std::vector for _resolutions 5 years ago
Jonathan G Rennison 674732cd68 Merge: Codechange: Use null pointer literal instead of the NULL macro 5 years ago
Jonathan G Rennison f5747bf753 Merge branch 'master' into jgrpp
# Conflicts:
#	src/genworld_gui.cpp
#	src/group_gui.cpp
#	src/saveload/saveload.cpp
#	src/settings_gui.cpp
#	src/toolbar_gui.cpp
#	src/vehicle_gui.cpp
#	src/vehicle_gui_base.h
#	src/widgets/dropdown.cpp
#	src/widgets/dropdown_type.h
5 years ago
Henry Wilson 7c8e7c6b6e Codechange: Use null pointer literal instead of the NULL macro 5 years ago
Michael Lutz c7b9987d08 Codechange: Switch DropDownList to directly use std::vector, thus making AutoDeleteSmallVector obsolete.
DropDownListItem are strongly managed using std::unique_ptr to ensure leak-free handling. Appropriate use
of move-semantics make intent a lot clearer than parameter comments and allows the compiler to generate
copy-free code for most situations.
5 years ago
Jonathan G Rennison cd2b2f4c04 Add details to SettingEntry::Init assertion failure message 5 years ago
Jonathan G Rennison 58433c7667 Merge branch 'master' into jgrpp
# Conflicts:
#	src/core/smallmap_type.hpp
#	src/lang/korean.txt
#	src/network/network_content.cpp
#	src/smallmap_gui.cpp
#	src/station_cmd.cpp
5 years ago
glx22 66dd7c3879
Fix: MSVC warnings (#7423) 5 years ago
Jonathan G Rennison ba34ec7ade Merge branch 'master' into jgrpp
Replace build and refit, and group collapse implementations
Fix template creation build and refit

# Conflicts:
#	Makefile.bundle.in
#	config.lib
#	src/animated_tile.cpp
#	src/blitter/32bpp_anim.hpp
#	src/blitter/32bpp_base.hpp
#	src/blitter/8bpp_base.hpp
#	src/blitter/null.hpp
#	src/build_vehicle_gui.cpp
#	src/command.cpp
#	src/command_func.h
#	src/console_gui.cpp
#	src/core/smallstack_type.hpp
#	src/date.cpp
#	src/debug.cpp
#	src/genworld_gui.cpp
#	src/ground_vehicle.hpp
#	src/group_gui.cpp
#	src/lang/korean.txt
#	src/linkgraph/linkgraph_gui.h
#	src/main_gui.cpp
#	src/misc_gui.cpp
#	src/network/core/game.h
#	src/network/core/packet.cpp
#	src/network/core/udp.cpp
#	src/network/core/udp.h
#	src/network/network_content.cpp
#	src/network/network_type.h
#	src/network/network_udp.cpp
#	src/newgrf_house.h
#	src/openttd.cpp
#	src/order_cmd.cpp
#	src/order_gui.cpp
#	src/os/unix/crashlog_unix.cpp
#	src/os/windows/crashlog_win.cpp
#	src/osk_gui.cpp
#	src/pathfinder/opf/opf_ship.cpp
#	src/rail_cmd.cpp
#	src/rail_gui.cpp
#	src/saveload/saveload.cpp
#	src/settings.cpp
#	src/settings_gui.cpp
#	src/smallmap_gui.h
#	src/station_base.h
#	src/station_cmd.cpp
#	src/table/gameopt_settings.ini
#	src/table/newgrf_debug_data.h
#	src/table/settings.ini
#	src/timetable_gui.cpp
#	src/toolbar_gui.cpp
#	src/train_gui.cpp
#	src/vehicle.cpp
#	src/vehicle_gui.cpp
#	src/vehiclelist.cpp
#	src/viewport.cpp
#	src/widgets/dropdown.cpp
#	src/window_gui.h
5 years ago
Henry Wilson ab711e6942 Codechange: Replaced SmallVector::[Begin|End]() with std alternatives 5 years ago
Henry Wilson a0f36a50e6 Codechange: Replaced SmallVector::Append() with std::vector::[push|emplace]_back() 5 years ago
Henry Wilson a690936ed7 Codechange: Replace SmallVector::Length() with std::vector::size() 5 years ago
peter1138 317f69c152 Codechange: Use override specifier in Window-derived classes. 5 years ago
Henry Wilson af7d9020a1 Codechange: Use override specifer for overriding member declarations
This is a C++11 feature that allows the compiler to check that a virtual
member declaration overrides a base-class member with the same signature.

Also src/blitter/32bpp_anim_sse4.hpp +38 is no longer erroneously marked
as virtual despite being a template.
5 years ago
Jonathan G Rennison 5e6d283463 Merge branch 'master' into jgrpp
Remove the viewport sign cache as this is now superseded by the kd tree
implementation

# Conflicts:
#	src/crashlog.cpp
#	src/lang/english.txt
#	src/misc.cpp
#	src/pathfinder/follow_track.hpp
#	src/pbs.cpp
#	src/rail_cmd.cpp
#	src/saveload/vehicle_sl.cpp
#	src/settings.cpp
#	src/settings_gui.cpp
#	src/ship_cmd.cpp
#	src/station.cpp
#	src/station_base.h
#	src/station_cmd.cpp
#	src/table/settings.ini
#	src/thread/thread_morphos.cpp
#	src/town_cmd.cpp
#	src/train_cmd.cpp
#	src/viewport.cpp
#	src/waypoint.cpp
5 years ago
PeterN dd20ccee88
Feature: Industries with neutral stations (e.g. Oil Rig) only supply/accept cargo to/from their neutral station. (#7234)
This change is a controlled by a game setting, located under Environment ->
Industries which allows toggling the behaviour. It defaults to enabled.

"Company stations can serve industries with attached neutral stations"

When enabled, industries with attached neutral station (such as Oil Rigs) may
also be served by company-owned stations built nearby. This is the traditional
behaviour.

When disabled, these industries may only be served by their neutral station.
Any nearby company-owned stations won't be able to serve them, nor will the
neutral station serve anything else other than the industry.
5 years ago
Niels Martin Hansen 52572cafa6 Add: Option for population-linear town cargo generation
Introduce a new default algorithm for town cargo generation (passengers and mail), and a game setting to choose between the new and original algorithm.

The original town cargo generation algorithm has the property of the generated amount relating to the square of each building's population, meaning large towns easily produce more cargo than can realistically be transported. The problem is excessive cargo is amplified if playing with cargodist.

The new algorithm introduced instead has a linear relation to the population. The result is that smaller towns will produce slightly more cargo, while the largest towns will produce about a fourth of what they would with the original algorithm.

Existing savegames will use the original algorithm, while new games will default to the new algorithm.
5 years ago
Jonathan G Rennison 60c2f0ebc8 Remove now unused town_bridge_over_rail setting, feature in trunk 5 years ago
Jonathan G Rennison 7ff252c58d Merge branch 'master' into jgrpp
# Conflicts:
#	Makefile.src.in
#	findversion.sh
#	projects/determineversion.vbs
#	src/aircraft_cmd.cpp
#	src/lang/dutch.txt
#	src/linkgraph/linkgraph_gui.cpp
#	src/linkgraph/linkgraph_gui.h
#	src/order_cmd.cpp
#	src/settings_gui.cpp
#	src/smallmap_gui.cpp
#	src/town_cmd.cpp
#	src/viewport.cpp
#	src/water_map.h
5 years ago
Jonathan G Rennison 705fc18b08 Add company setting to advance order when cloning/copying/sharing
Advance order if current depot is in order list
5 years ago
Jonathan G Rennison 7b8db50fd5 Add UI setting for whether to open new vehicle GUI when share-cloning 5 years ago
peter1138 c2e4a8c9bf Fix 195fd0dc60: Sprite cache must still be cleared when using bitmap fonts. 5 years ago
PeterN 195fd0dc60
Fix #7266: Reorder reinitialization of caches when changing font zoom level. (#7273) 5 years ago
Greg Carlin 00d28a500d Feature: Add option to adjust font size separately from GUI size. (#7003)
Adds an option in the "Game Options" next to "Interface Size" called "Font Size". Available options are normal, double, and quad.
5 years ago
Jonathan G Rennison 4c8b358ffe Add game setting to allow only non-stop orders for ground vehicles 5 years ago
Jonathan G Rennison 3a77f75bf6 Add GUI setting to control savegame overwrite confirmation dialog
Adjust game ID indications in save window UI
5 years ago
Jonathan G Rennison 9d3b77c5a2 Merge branch 'master' into jgrpp
# Conflicts:
#	src/fios_gui.cpp
#	src/lang/english.txt
#	src/lang/german.txt
5 years ago
glx 8418e27403 Fix: close Textfile windows when closing Option window 5 years ago
Jonathan G Rennison 255b6adfc9 Merge branch 'master' into jgrpp
# Conflicts:
#	src/vehicle_cmd.cpp
5 years ago
glx b22fbfbe3d Add: allow opening of one TextfileWindow per type 5 years ago
Jonathan G Rennison e3d167f9f0 Merge branch 'save_ext' into jgrpp
# Conflicts:
#	config.lib
#	src/misc_gui.cpp
#	src/network/network_gui.cpp
#	src/settings_type.h
#	src/smallmap_gui.cpp
#	src/smallmap_gui.h
#	src/station_cmd.cpp
#	src/toolbar_gui.cpp
#	src/vehicle_gui.cpp
#	src/window.cpp
6 years ago
Jonathan G Rennison 4a162c5502 Merge branch 'cpp-11' into save_ext 6 years ago
Gabda87 a0293d313d Add #4115: default company colour setting (#6998)
Works only in single player.
6 years ago
Jonathan G Rennison e3207a77fb Add setting to control if and how land purchasing is permitted 6 years ago
Jonathan G Rennison ce4e2ca3c3 Add setting to enable flipping direction of all train types in depot 6 years ago
Jonathan G Rennison 4bdbf3863d Add setting to allow placing stations under bridges 6 years ago
Jonathan G Rennison 56bde8ce18 Add setting to allow placing all NewGRF objects under bridges 6 years ago
Jonathan G Rennison 035c00b521 Add rail custom bridge heads setting to settings GUI 6 years ago
Jonathan G Rennison ef0a458ab6 Add go to depot and sell vehicle orders
Controlled by a setting (default off)
6 years ago
Jonathan G Rennison e82ccad052 Merge branch 'signal_tunnels_bridges' into jgrpp
# Conflicts:
#	src/pbs.cpp
#	src/saveload/extended_ver_sl.cpp
#	src/settings_gui.cpp
#	src/settings_type.h
#	src/signal.cpp
#	src/table/settings.ini
#	src/train_cmd.cpp
#	src/tunnelbridge.h
6 years ago
Jonathan G Rennison 814f9f7e0f Implement bidirectional mode for signals on bridges/tunnels 6 years ago
Jonathan G Rennison d2d8a86814 Add setting: station rating waiting time tolerance depends on cargo class 6 years ago
Jonathan G Rennison f2072319cb Add autosave_on_network_disconnect setting to GUI 6 years ago
Jonathan G Rennison fa304cdb75 Merge branch 'master' into save_ext
# Conflicts:
#	src/saveload/saveload.cpp
6 years ago
Jonathan G Rennison ad1c402ad8 Merge branch 'master' into jgrpp
# Conflicts:
#	src/debug.cpp
#	src/saveload/afterload.cpp
#	src/saveload/saveload.cpp
#	src/settings_type.h
#	src/town_cmd.cpp
#	src/window.cpp
6 years ago
Niels Martin Hansen 19f5a6cbb0 Feature #6090: Change music set during gameplay 6 years ago
PeterN cfe6a8ea4f
Add: Replace independment map scrolling GUI settings with single option, and add choice to not lock cursor position when scrolling. (#6756) 6 years ago