Merge branch 'master' into jgrpp

# Conflicts:
#	src/core/smallmap_type.hpp
#	src/lang/korean.txt
#	src/network/network_content.cpp
#	src/smallmap_gui.cpp
#	src/station_cmd.cpp
pull/82/head
Jonathan G Rennison 5 years ago
commit 58433c7667

@ -8536,7 +8536,6 @@ ERROR: IsEnd() is invalid as Begin() is never called
--TileList_IndustryProducing--
Count(): 92
Location ListDump:
46920 => 1
46919 => 1
46918 => 1
46917 => 1
@ -8545,7 +8544,6 @@ ERROR: IsEnd() is invalid as Begin() is never called
46914 => 1
46913 => 1
46912 => 1
46911 => 1
46664 => 1
46663 => 1
46662 => 1
@ -8628,6 +8626,8 @@ ERROR: IsEnd() is invalid as Begin() is never called
44353 => 1
44352 => 1
44351 => 1
46920 => 0
46911 => 0
--TileList_StationType--
Count(): 4

@ -160,7 +160,7 @@ class ReplaceVehicleWindow : public Window {
if (this->engines[0].NeedRebuild()) {
/* We need to rebuild the left engines list */
this->GenerateReplaceVehList(true);
this->vscroll[0]->SetCount(this->engines[0].size());
this->vscroll[0]->SetCount((uint)this->engines[0].size());
if (this->reset_sel_engine && this->sel_engine[0] == INVALID_ENGINE && this->engines[0].size() != 0) {
this->sel_engine[0] = this->engines[0][0];
}
@ -180,7 +180,7 @@ class ReplaceVehicleWindow : public Window {
}
/* Regenerate the list on the right. Note: This resets sel_engine[1] to INVALID_ENGINE, if it is no longer available. */
this->GenerateReplaceVehList(false);
this->vscroll[1]->SetCount(this->engines[1].size());
this->vscroll[1]->SetCount((uint)this->engines[1].size());
if (this->reset_sel_engine && this->sel_engine[1] != INVALID_ENGINE) {
int position = 0;
for (EngineID &eid : this->engines[1]) {
@ -384,7 +384,7 @@ public:
case WID_RV_RIGHT_MATRIX: {
int side = (widget == WID_RV_LEFT_MATRIX) ? 0 : 1;
EngineID start = this->vscroll[side]->GetPosition(); // what is the offset for the start (scrolling)
EngineID end = min(this->vscroll[side]->GetCapacity() + start, this->engines[side].size());
EngineID end = min(this->vscroll[side]->GetCapacity() + start, (uint)this->engines[side].size());
/* Do the actual drawing */
DrawEngineList((VehicleType)this->window_number, r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + WD_FRAMERECT_TOP,

@ -156,7 +156,7 @@ public:
this->bridges->NeedResort();
this->SortBridgeList();
this->vscroll->SetCount(bl->size());
this->vscroll->SetCount((uint)bl->size());
}
~BuildBridgeWindow()

@ -1551,7 +1551,7 @@ struct BuildVehicleWindow : Window {
{
switch (widget) {
case WID_BV_LIST:
DrawEngineList(this->vehicle_type, r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + WD_FRAMERECT_TOP, &this->eng_list, this->vscroll->GetPosition(), min(this->vscroll->GetPosition() + this->vscroll->GetCapacity(), this->eng_list.size()), this->sel_engine, false, DEFAULT_GROUP);
DrawEngineList(this->vehicle_type, r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + WD_FRAMERECT_TOP, &this->eng_list, this->vscroll->GetPosition(), min(this->vscroll->GetPosition() + this->vscroll->GetCapacity(), (uint)this->eng_list.size()), this->sel_engine, false, DEFAULT_GROUP);
break;
case WID_BV_SORT_ASCENDING_DESCENDING:
@ -1563,7 +1563,7 @@ struct BuildVehicleWindow : Window {
void OnPaint() override
{
this->GenerateBuildList();
this->vscroll->SetCount(this->eng_list.size());
this->vscroll->SetCount((uint)this->eng_list.size());
this->SetWidgetsDisabledState(this->sel_engine == INVALID_ENGINE, WID_BV_SHOW_HIDE, WID_BV_BUILD, WID_BV_RENAME, WIDGET_LIST_END);

@ -690,7 +690,7 @@ private:
}
}
} else {
this->rows = this->groups.size();
this->rows = (uint)this->groups.size();
}
this->vscroll->SetCount(this->rows);
@ -906,7 +906,7 @@ public:
}
}
} else {
uint max = min(this->vscroll->GetPosition() + this->vscroll->GetCapacity(), this->groups.size());
uint max = min(this->vscroll->GetPosition() + this->vscroll->GetCapacity(), (uint)this->groups.size());
for (uint i = this->vscroll->GetPosition(); i < max; ++i) {
const Group *g = this->groups[i];
SetDParam(0, g->index);

@ -270,9 +270,9 @@ static inline T Delta(const T a, const T b)
* @return True if the value is in the interval, false else.
*/
template <typename T>
static inline bool IsInsideBS(const T x, const uint base, const uint size)
static inline bool IsInsideBS(const T x, const size_t base, const size_t size)
{
return (uint)(x - base) < size;
return (size_t)(x - base) < size;
}
/**
@ -286,9 +286,9 @@ static inline bool IsInsideBS(const T x, const uint base, const uint size)
* @see IsInsideBS()
*/
template <typename T>
static inline bool IsInsideMM(const T x, const uint min, const uint max)
static inline bool IsInsideMM(const T x, const size_t min, const size_t max)
{
return (uint)(x - min) < (max - min);
return (size_t)(x - min) < (max - min);
}
/**

@ -95,7 +95,7 @@ struct SmallMap : std::vector<SmallPair<T, U> > {
*/
inline bool Contains(const T &key) const
{
return this->Find(key) != this->End();
return this->Find(key) != std::vector<Pair>::end();
}
/**

@ -25,7 +25,7 @@
* @param desc Sort descending.
*/
template <typename T>
static inline void QSortT(T *base, uint num, int (CDECL *comparator)(const T*, const T*), bool desc = false)
static inline void QSortT(T *base, size_t num, int (CDECL *comparator)(const T*, const T*), bool desc = false)
{
if (num < 2) return;
@ -49,7 +49,7 @@ static inline void QSortT(T *base, uint num, int (CDECL *comparator)(const T*, c
* @param desc Sort descending.
*/
template <typename T>
static inline void GSortT(T *base, uint num, int (CDECL *comparator)(const T*, const T*), bool desc = false)
static inline void GSortT(T *base, size_t num, int (CDECL *comparator)(const T*, const T*), bool desc = false)
{
if (num < 2) return;

@ -400,7 +400,7 @@ struct DepotWindow : Window {
uint16 rows_in_display = wid->current_y / wid->resize_y;
uint16 num = this->vscroll->GetPosition() * this->num_columns;
int maxval = min(this->vehicle_list.size(), num + (rows_in_display * this->num_columns));
int maxval = min((uint)this->vehicle_list.size(), num + (rows_in_display * this->num_columns));
int y;
for (y = r.top + 1; num < maxval; y += this->resize.step_height) { // Draw the rows
for (byte i = 0; i < this->num_columns && num < maxval; i++, num++) {
@ -415,7 +415,7 @@ struct DepotWindow : Window {
}
}
maxval = min(this->vehicle_list.size() + this->wagon_list.size(), (this->vscroll->GetPosition() * this->num_columns) + (rows_in_display * this->num_columns));
maxval = min((uint)this->vehicle_list.size() + (uint)this->wagon_list.size(), (this->vscroll->GetPosition() * this->num_columns) + (rows_in_display * this->num_columns));
/* Draw the train wagons without an engine in front. */
for (; num < maxval; num++, y += this->resize.step_height) {
@ -485,7 +485,7 @@ struct DepotWindow : Window {
/* Skip vehicles that are scrolled off the list */
if (this->type == VEH_TRAIN) x += this->hscroll->GetPosition();
} else {
pos -= this->vehicle_list.size();
pos -= (uint)this->vehicle_list.size();
*veh = this->wagon_list[pos];
/* free wagons don't have an initial loco. */
x -= ScaleGUITrad(VEHICLEINFO_FULL_VEHICLE_WIDTH);
@ -736,11 +736,11 @@ struct DepotWindow : Window {
max_width = max(max_width, width);
}
/* Always have 1 empty row, so people can change the setting of the train */
this->vscroll->SetCount(this->vehicle_list.size() + this->wagon_list.size() + 1);
this->vscroll->SetCount((uint)this->vehicle_list.size() + (uint)this->wagon_list.size() + 1);
/* Always make it longer than the longest train, so you can attach vehicles at the end, and also see the next vertical tile separator line */
this->hscroll->SetCount(max_width + ScaleGUITrad(2 * VEHICLEINFO_FULL_VEHICLE_WIDTH + 1));
} else {
this->vscroll->SetCount(CeilDiv(this->vehicle_list.size(), this->num_columns));
this->vscroll->SetCount(CeilDiv((uint)this->vehicle_list.size(), this->num_columns));
}
/* Setup disabled buttons. */

@ -325,7 +325,7 @@ void DrawVehicleEngine(int left, int right, int preferred_x, int y, EngineID eng
*/
void EngList_Sort(GUIEngineList *el, EngList_SortTypeFunction compare)
{
uint size = el->size();
size_t size = el->size();
/* out-of-bounds access at the next line for size == 0 (even with operator[] at some systems)
* generally, do not sort if there are less than 2 items */
if (size < 2) return;

@ -342,7 +342,7 @@ static void FiosGetFileList(SaveLoadOperation fop, fios_getlist_callback_proc *c
struct dirent *dirent;
DIR *dir;
FiosItem *fios;
int sort_start;
size_t sort_start;
char d_name[sizeof(fios->name)];
file_list.Clear();

@ -130,7 +130,7 @@ public:
* Get the number of files in the list.
* @return The number of files stored in the list.
*/
inline uint Length() const
inline size_t Length() const
{
return this->files.size();
}
@ -157,7 +157,7 @@ public:
* Get a pointer to the indicated file information. File information must exist.
* @return Address of the indicated existing file information.
*/
inline const FiosItem *Get(uint index) const
inline const FiosItem *Get(size_t index) const
{
return this->files.data() + index;
}
@ -166,12 +166,12 @@ public:
* Get a pointer to the indicated file information. File information must exist.
* @return Address of the indicated existing file information.
*/
inline FiosItem *Get(uint index)
inline FiosItem *Get(size_t index)
{
return this->files.data() + index;
}
inline const FiosItem &operator[](uint index) const
inline const FiosItem &operator[](size_t index) const
{
return this->files[index];
}
@ -180,7 +180,7 @@ public:
* Get a reference to the indicated file information. File information must exist.
* @return The requested file information.
*/
inline FiosItem &operator[](uint index)
inline FiosItem &operator[](size_t index)
{
return this->files[index];
}

@ -244,8 +244,8 @@ static const TextColour _fios_colours[] = {
*/
static void SortSaveGameList(FileList &file_list)
{
uint sort_start = 0;
uint sort_end = 0;
size_t sort_start = 0;
size_t sort_end = 0;
/* Directories are always above the files (FIOS_TYPE_DIR)
* Drives (A:\ (windows only) are always under the files (FIOS_TYPE_DRIVE)
@ -260,7 +260,7 @@ static void SortSaveGameList(FileList &file_list)
}
}
uint s_amount = file_list.Length() - sort_start - sort_end;
size_t s_amount = file_list.Length() - sort_start - sort_end;
QSortT(file_list.Get(sort_start), s_amount, CompareFiosItems);
}
@ -801,7 +801,7 @@ public:
_fios_path_changed = true;
this->fios_items.BuildFileList(this->abstract_filetype, this->fop);
this->vscroll->SetCount(this->fios_items.Length());
this->vscroll->SetCount((uint)this->fios_items.Length());
this->selected = NULL;
_load_check_data.Clear();

@ -574,7 +574,7 @@ int GetStringLineCount(StringID str, int maxw)
GetString(buffer, str, lastof(buffer));
Layouter layout(buffer, maxw);
return layout.size();
return (uint)layout.size();
}
/**

@ -449,7 +449,7 @@ int FallbackParagraphLayout::FallbackLine::GetWidth() const
*/
int FallbackParagraphLayout::FallbackLine::CountRuns() const
{
return this->size();
return (uint)this->size();
}
/**

@ -527,8 +527,8 @@ public:
this->BuildGroupList(this->owner);
this->group_sb->SetCount(this->groups.size());
this->vscroll->SetCount(this->vehicles.size());
this->group_sb->SetCount((uint)this->groups.size());
this->vscroll->SetCount((uint)this->vehicles.size());
/* The drop down menu is out, *but* it may not be used, retract it. */
if (!this->ShouldShowActionDropdownList() && this->IsWidgetLowered(WID_GL_MANAGE_VEHICLES_DROPDOWN)) {
@ -590,7 +590,7 @@ public:
Money this_year = 0;
Money last_year = 0;
uint32 occupancy = 0;
uint32 vehicle_count = this->vehicles.size();
size_t vehicle_count = this->vehicles.size();
for (uint i = 0; i < vehicle_count; i++) {
const Vehicle *v = this->vehicles[i];
@ -626,7 +626,7 @@ public:
case WID_GL_LIST_GROUP: {
int y1 = r.top + WD_FRAMERECT_TOP;
int max = min(this->group_sb->GetPosition() + this->group_sb->GetCapacity(), this->groups.size());
int max = min(this->group_sb->GetPosition() + this->group_sb->GetCapacity(), (uint)this->groups.size());
for (int i = this->group_sb->GetPosition(); i < max; ++i) {
const Group *g = this->groups[i];
@ -650,7 +650,7 @@ public:
if (this->vli.index != ALL_GROUP) {
/* Mark vehicles which are in sub-groups */
int y = r.top;
uint max = min(this->vscroll->GetPosition() + this->vscroll->GetCapacity(), this->vehicles.size());
uint max = min(this->vscroll->GetPosition() + this->vscroll->GetCapacity(), (uint)this->vehicles.size());
for (uint i = this->vscroll->GetPosition(); i < max; ++i) {
const Vehicle *v = this->vehicles[i];
if (v->group_id != this->vli.index) {

@ -1211,7 +1211,7 @@ protected:
this->industries.shrink_to_fit();
this->industries.RebuildDone();
this->vscroll->SetCount(this->industries.size()); // Update scrollbar as well.
this->vscroll->SetCount((uint)this->industries.size()); // Update scrollbar as well.
}
if (!this->industries.Sort()) return;

@ -3330,6 +3330,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Ongegroepeerde
STR_GROUP_DEFAULT_SHIPS :Ongegroepeerde skepe
STR_GROUP_DEFAULT_AIRCRAFTS :Ongegroepeerde vliegtuig
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Groepe - klik op 'n groep om alle voertuie in hierdie groep te lys. Sleep en los om te rangskik volgens hiërargie.
STR_GROUP_CREATE_TOOLTIP :{BLACK}Klik om groep te skep
STR_GROUP_DELETE_TOOLTIP :{BLACK}Vee uit die gekose groep

@ -2859,6 +2859,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :لاتنتمي
STR_GROUP_DEFAULT_SHIPS :مركبة لاتنتمي لأي مجموعة
STR_GROUP_DEFAULT_AIRCRAFTS :طائرة لاتنتمي لأي مجموعة
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}المجموعات: اضغط على اي مجموعة لعرض مركباتها . اسحب للترتيب .
STR_GROUP_CREATE_TOOLTIP :{BLACK}أضغط لإنشاء مجموعة
STR_GROUP_DELETE_TOOLTIP :{BLACK}أحذف المجموعة المختارة

@ -3218,6 +3218,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Taldeetan ez da
STR_GROUP_DEFAULT_SHIPS :Taldeetan ez dauden itsasontziak
STR_GROUP_DEFAULT_AIRCRAFTS :Taldeetan ez dauden hegazkinak
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Taldeak - Taldean klikatu taldearen ibilgailuak zerrendatzeko
STR_GROUP_CREATE_TOOLTIP :{BLACK}Klikatu taldea sortzeko
STR_GROUP_DELETE_TOOLTIP :{BLACK}Aukeratutako taldea ezabatu

@ -3682,6 +3682,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Бяз груп
STR_GROUP_DEFAULT_SHIPS :Бяз групы
STR_GROUP_DEFAULT_AIRCRAFTS :Бяз групы
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Ґрупы — клікніце па назьве ґрупы, каб убачыць сьпіс транспарту ў гэтай ґрупе. Націсьніце ды перацягвайце ґрупы, каб упарадкаваць гіерархію.
STR_GROUP_CREATE_TOOLTIP :{BLACK}Стварыць групу
STR_GROUP_DELETE_TOOLTIP :{BLACK}Выдаліць выбраную групу

@ -3392,6 +3392,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Automóveis sem
STR_GROUP_DEFAULT_SHIPS :Embarcações sem grupo
STR_GROUP_DEFAULT_AIRCRAFTS :Aeronaves sem grupo
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Grupos - Clique em um grupo para listar seus veículos. Clique e arraste para organizar a hierarquia.
STR_GROUP_CREATE_TOOLTIP :{BLACK}Clique para criar um grupo
STR_GROUP_DELETE_TOOLTIP :{BLACK}Remove o grupo selecionado

@ -3260,6 +3260,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Безгруп
STR_GROUP_DEFAULT_SHIPS :Безгрупни кораби
STR_GROUP_DEFAULT_AIRCRAFTS :Безгрупни самолети
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Групи - Щракни на група за да видиш списък на всички превозни средства от тази група
STR_GROUP_CREATE_TOOLTIP :{BLACK}Щракни да създадеш група
STR_GROUP_DELETE_TOOLTIP :{BLACK}Изтрий избраната група

@ -3434,6 +3434,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Vehicles desagr
STR_GROUP_DEFAULT_SHIPS :Vaixells desagrupats
STR_GROUP_DEFAULT_AIRCRAFTS :Avions desagrupats
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Grups - Clica en un grup per llistar tots els vehicles d'aquest grup. Arrossega i solta per a canviar-ne la jerarquia.
STR_GROUP_CREATE_TOOLTIP :{BLACK}Clica per crear un grup
STR_GROUP_DELETE_TOOLTIP :{BLACK}Elimina el grup seleccionat

@ -3532,6 +3532,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Negrupirana ces
STR_GROUP_DEFAULT_SHIPS :Negrupirani brodovi
STR_GROUP_DEFAULT_AIRCRAFTS :Negrupirani zrakoplovi
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Grupe - kliknite na grupu kako bi izlistali sva vozila ove grupe. Povucite i prenesite grupe za postavljanje hijerarhije.
STR_GROUP_CREATE_TOOLTIP :{BLACK}Klikni za kreiranje grupe
STR_GROUP_DELETE_TOOLTIP :{BLACK}Obriši odabranu grupu

@ -3452,6 +3452,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Nezařazená si
STR_GROUP_DEFAULT_SHIPS :Nezařazené lodě
STR_GROUP_DEFAULT_AIRCRAFTS :Nezařazená letadla
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Skupiny - Kliknutím na skupinu se zobrazí seznam vozidel ve skupině. Přetáhnutím skupin je uspořádáš.
STR_GROUP_CREATE_TOOLTIP :{BLACK}Kliknutím vytvoříš skupinu
STR_GROUP_DELETE_TOOLTIP :{BLACK}Vymazat vybranou skupinu

@ -3437,6 +3437,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Ikke-grupperede
STR_GROUP_DEFAULT_SHIPS :Ikke-grupperede skibe
STR_GROUP_DEFAULT_AIRCRAFTS :Ikke-grupperede fly
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Grupper - klik på en gruppe for at vise alle køretøjer i gruppen
STR_GROUP_CREATE_TOOLTIP :{BLACK}Klik for at oprette en gruppe
STR_GROUP_DELETE_TOOLTIP :{BLACK}Slet den valgte gruppe

@ -2361,7 +2361,7 @@ STR_STATION_BUILD_RAIL_CAPTION :{WHITE}Stations
STR_STATION_BUILD_ORIENTATION :{BLACK}Richting
STR_STATION_BUILD_RAILROAD_ORIENTATION_TOOLTIP :{BLACK}Kies richting van treinstation
STR_STATION_BUILD_NUMBER_OF_TRACKS :{BLACK}Aantal sporen
STR_STATION_BUILD_NUMBER_OF_TRACKS_TOOLTIP :{BLACK}Selecteer aantal perrons voor station
STR_STATION_BUILD_NUMBER_OF_TRACKS_TOOLTIP :{BLACK}Selecteer het aantal sporen voor het treinstation
STR_STATION_BUILD_PLATFORM_LENGTH :{BLACK}Perronlengte
STR_STATION_BUILD_PLATFORM_LENGTH_TOOLTIP :{BLACK}Selecteer lengte van station
STR_STATION_BUILD_DRAG_DROP :{BLACK}Slepen
@ -2438,8 +2438,8 @@ STR_BUILD_DEPOT_TRAM_ORIENTATION_SELECT_TOOLTIP :{BLACK}Selectee
# Road vehicle station construction window
STR_STATION_BUILD_BUS_ORIENTATION :{WHITE}Richting van bushalte
STR_STATION_BUILD_BUS_ORIENTATION_TOOLTIP :{BLACK}Selecteer richting van bushalte
STR_STATION_BUILD_TRUCK_ORIENTATION :{WHITE}Richting van vrachtwagenlaadhal
STR_STATION_BUILD_TRUCK_ORIENTATION_TOOLTIP :{BLACK}Selecteer richting van vrachtwagenlaadhal
STR_STATION_BUILD_TRUCK_ORIENTATION :{WHITE}Richting van vrachtwagenperron
STR_STATION_BUILD_TRUCK_ORIENTATION_TOOLTIP :{BLACK}Selecteer richting van vrachtwagenperron
STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION :{WHITE}Richting van passagierstramhalte
STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION_TOOLTIP :{BLACK}Selecteer richting van passagierstramhalte
STR_STATION_BUILD_CARGO_TRAM_ORIENTATION :{WHITE}Richting van vrachttramhalte
@ -2591,7 +2591,7 @@ STR_INDUSTRY_CARGOES_SELECT_INDUSTRY_TOOLTIP :{BLACK}Bedrijf
# Land area window
STR_LAND_AREA_INFORMATION_CAPTION :{WHITE}Landinformatie
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A :{BLACK}Sloopkosten: {LTBLUE}Niet mogelijk
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A :{BLACK}Sloopkosten: {LTBLUE}niet mogelijk
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR :{BLACK}Sloopkosten: {RED}{CURRENCY_LONG}
STR_LAND_AREA_INFORMATION_REVENUE_WHEN_CLEARED :{BLACK}Opbrengst bij verwijdering: {LTBLUE}{CURRENCY_LONG}
STR_LAND_AREA_INFORMATION_OWNER_N_A :Geen
@ -2962,10 +2962,10 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Vorige s
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Doorgaan met de vorige normale sprite, alle pseudo-/herkleur-/lettertype-sprites overslaan; bij het einde terug naar het begin
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Voorbeeld van de huidige sprite. De uitlijning wordt genegeerd bij het weergeven van deze sprite.
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Sprite verplaatsen, dit verandert X en Y offsets. Ctr+klik om de sprite 8 eenheden per keer te verplaatsen.
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Herstel relatief
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Herstel de huidige relative offsets
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X offset: {NUM}, Y offset: {NUM} (Absoluut)
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X offset: {NUM}, Y offset: {NUM} (Relatief)
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Relatief herstellen
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Herstel de huidige relatieve offsets
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X-offset: {NUM}, Y-offset: {NUM} (absoluut)
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X-offset: {NUM}, Y-offset: {NUM} (relatief)
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Sprite kiezen
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Kies een sprite van een willekeurige plaats op het scherm
@ -3081,7 +3081,7 @@ STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED :{ORANGE}{CARGO_
STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}Stad groeit iedere {ORANGE}{COMMA}{BLACK}{NBSP}dag{P "" en}
STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}Stad groeit iedere {ORANGE}{COMMA}{BLACK}{NBSP}dag{P "" en} (gefinancierd)
STR_TOWN_VIEW_TOWN_GROW_STOPPED :{BLACK}Stad groeit {RED}niet{BLACK}
STR_TOWN_VIEW_NOISE_IN_TOWN :{BLACK}Geluidslimiet in stad: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA}
STR_TOWN_VIEW_NOISE_IN_TOWN :{BLACK}Geluidslimiet in stad: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA}
STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}Centreer het scherm op de locatie van de stad. Ctrl+klik opent een nieuw kijkvenster op de locatie van de stad
STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON :{BLACK}Gemeente
STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP :{BLACK}Geef informatie over de gemeente weer
@ -3190,8 +3190,8 @@ STR_STATION_LIST_CAPTION :{WHITE}{COMPANY
STR_STATION_LIST_STATION :{YELLOW}{STATION} {STATION_FEATURES}
STR_STATION_LIST_WAYPOINT :{YELLOW}{WAYPOINT}
STR_STATION_LIST_NONE :{YELLOW}- Geen -
STR_STATION_LIST_SELECT_ALL_FACILITIES :{BLACK}Kies alle faciliteiten
STR_STATION_LIST_SELECT_ALL_TYPES :{BLACK}Kies alle vrachttypen (inclusief niet-wachtende vracht)
STR_STATION_LIST_SELECT_ALL_FACILITIES :{BLACK}Alle faciliteiten selecteren
STR_STATION_LIST_SELECT_ALL_TYPES :{BLACK}Selecteer alle vrachttypen (inclusief niet-wachtende vracht)
STR_STATION_LIST_NO_WAITING_CARGO :{BLACK}Er wacht geen vracht van enig type
# Station view window
@ -3207,16 +3207,16 @@ STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Acceptee
STR_STATION_VIEW_EXCLUSIVE_RIGHTS_SELF :{BLACK}Dit station heeft exclusieve transportrechten in deze gemeente.
STR_STATION_VIEW_EXCLUSIVE_RIGHTS_COMPANY :{YELLOW}{COMPANY}{BLACK} kocht exclusieve transportrechten in deze gemeente
STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Rangen
STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Bekijk stationsreputaties
STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Scores
STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Bekijk de score van stations
STR_STATION_VIEW_SUPPLY_RATINGS_TITLE :{BLACK}Maandelijkse levering en lokale waardering:
STR_STATION_VIEW_CARGO_SUPPLY_RATING :{WHITE}{STRING}: {YELLOW}{COMMA} / {STRING} ({COMMA}%)
STR_STATION_VIEW_GROUP :{BLACK}Groeperen op
STR_STATION_VIEW_WAITING_STATION :Station: Wachtend
STR_STATION_VIEW_WAITING_AMOUNT :Hoeveelheid: Wachtend
STR_STATION_VIEW_PLANNED_STATION :Station: Gepland
STR_STATION_VIEW_PLANNED_AMOUNT :Hoeveelheid: Gepland
STR_STATION_VIEW_WAITING_STATION :Station: wachtend
STR_STATION_VIEW_WAITING_AMOUNT :Hoeveelheid: wachtend
STR_STATION_VIEW_PLANNED_STATION :Station: gepland
STR_STATION_VIEW_PLANNED_AMOUNT :Hoeveelheid: gepland
STR_STATION_VIEW_FROM :{YELLOW}{CARGO_SHORT} van {STATION}
STR_STATION_VIEW_VIA :{YELLOW}{CARGO_SHORT} via {STATION}
STR_STATION_VIEW_TO :{YELLOW}{CARGO_SHORT} naar {STATION}
@ -3436,6 +3436,8 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Niet-gegroepeer
STR_GROUP_DEFAULT_SHIPS :Niet-gegroepeerde schepen
STR_GROUP_DEFAULT_AIRCRAFTS :Niet-gegroepeerde vliegtuigen
STR_GROUP_COUNT_WITH_SUBGROUP :{TINY_FONT}{COMMA} (+{COMMA})
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Groepen - Klik op een groep voor een lijst van alle voertuigen in deze groep. Klik en sleep om hiërarchie te beheren
STR_GROUP_CREATE_TOOLTIP :{BLACK}Klik om een groep te creëren
STR_GROUP_DELETE_TOOLTIP :{BLACK}Verwijder de geselecteerde groep
@ -4344,7 +4346,7 @@ STR_ERROR_THERE_IS_NO_STATION :{WHITE}...er is
STR_ERROR_MUST_DEMOLISH_RAILROAD :{WHITE}Verwijder eerst treinstation
STR_ERROR_MUST_DEMOLISH_BUS_STATION_FIRST :{WHITE}Verwijder eerst busstation
STR_ERROR_MUST_DEMOLISH_TRUCK_STATION_FIRST :{WHITE}Verwijder eerst vrachtwagenlaadhal
STR_ERROR_MUST_DEMOLISH_TRUCK_STATION_FIRST :{WHITE}Verwijder eerst vrachtwagenperron
STR_ERROR_MUST_DEMOLISH_PASSENGER_TRAM_STATION_FIRST :{WHITE}Verwijder eerst passagierstramstation
STR_ERROR_MUST_DEMOLISH_CARGO_TRAM_STATION_FIRST :{WHITE}Verwijder eerst vrachttramhalte
STR_ERROR_MUST_DEMOLISH_DOCK_FIRST :{WHITE}Verwijder eerst haven
@ -4472,6 +4474,7 @@ STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}Kan groe
STR_ERROR_GROUP_CAN_T_DELETE :{WHITE}Kan deze groep niet verwijderen...
STR_ERROR_GROUP_CAN_T_RENAME :{WHITE}Kan deze groep niet hernoemen...
STR_ERROR_GROUP_CAN_T_SET_PARENT :{WHITE}Kan huidige groep niet instellen...
STR_ERROR_GROUP_CAN_T_SET_PARENT_RECURSION :{WHITE}... lussen in de groepshiërarchie zijn niet toegestaan
STR_ERROR_GROUP_CAN_T_REMOVE_ALL_VEHICLES :{WHITE}Kan niet alle voertuigen van deze groep verwijderen...
STR_ERROR_GROUP_CAN_T_ADD_VEHICLE :{WHITE}Kan niet alle voertuigen aan deze groep toevoegen...
STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}Kan niet alle gedeelde voertuigen aan deze groep toevoegen...

@ -3296,6 +3296,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Ungrouped road
STR_GROUP_DEFAULT_SHIPS :Ungrouped ships
STR_GROUP_DEFAULT_AIRCRAFTS :Ungrouped aircraft
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Groups - click on a group to list all vehicles of this group. Drag and drop groups to arrange hierarchy.
STR_GROUP_CREATE_TOOLTIP :{BLACK}Click to create a group
STR_GROUP_DELETE_TOOLTIP :{BLACK}Delete the selected group

@ -1184,6 +1184,8 @@ STR_CONFIG_SETTING_AUTOSLOPE :Allow terraform
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Allow terraforming under buildings and tracks without removing them
STR_CONFIG_SETTING_CATCHMENT :Allow more realistically sized catchment areas: {STRING}
STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Have differently sized catchment areas for different types of stations and airports
STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES :Company stations can serve industries with attached neutral stations: {STRING}
STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES_HELPTEXT :When enabled, industries with attached stations (such as Oil Rigs) may also be served by company owned stations built nearby. When disabled, these industries may only be served by their attached stations. Any nearby company stations won't be able to serve them, nor will the attached station serve anything else other than the industry
STR_CONFIG_SETTING_EXTRADYNAMITE :Allow removal of more town-owned roads, bridges and tunnels: {STRING}
STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :Make it easier to remove town-owned infrastructure and buildings
STR_CONFIG_SETTING_TRAIN_LENGTH :Maximum length of trains: {STRING}
@ -2134,7 +2136,7 @@ STR_NETWORK_CHAT_ALL :[All] {STRING}:
STR_NETWORK_CHAT_OSKTITLE :{BLACK}Enter text for network chat
# Network messages
STR_NETWORK_ERROR_NOTAVAILABLE :{WHITE}No network devices found or compiled without ENABLE_NETWORK
STR_NETWORK_ERROR_NOTAVAILABLE :{WHITE}No network devices found
STR_NETWORK_ERROR_NOSERVER :{WHITE}Could not find any network games
STR_NETWORK_ERROR_NOCONNECTION :{WHITE}The server didn't answer the request
STR_NETWORK_ERROR_NEWGRF_MISMATCH :{WHITE}Could not connect due to NewGRF mismatch
@ -2953,11 +2955,11 @@ STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}NewGRF v
# Sprite aligner window
STR_SPRITE_ALIGNER_CAPTION :{WHITE}Aligning sprite {COMMA} ({STRING})
STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Next sprite
STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Proceed to the next normal sprite, skipping any pseudo/recolour/font sprites and wrapping around from the last sprite to the first
STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Proceed to the next normal sprite, skipping any pseudo/recolor/font sprites and wrapping around from the last sprite to the first
STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Go to sprite
STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Go to the given sprite. If the sprite is not a normal sprite, proceed to the next normal sprite
STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Previous sprite
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Proceed to the previous normal sprite, skipping any pseudo/recolour/font sprites and wrapping around from the first sprite to the last
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Proceed to the previous normal sprite, skipping any pseudo/recolor/font sprites and wrapping around from the first sprite to the last
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representation of the currently selected sprite. The alignment is ignored when drawing this sprite
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Move the sprite around, changing the X and Y offsets. Ctrl+Click to move the sprite eight units at a time
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Reset relative
@ -3027,6 +3029,7 @@ STR_NEWGRF_BUGGY :{WHITE}NewGRF '
STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Cargo/refit information for '{1:ENGINE}' differs from purchase list after construction. This might cause autorenew/-replace to fail refitting correctly
STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' caused an endless loop in the production callback
STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}Callback {1:HEX} returned unknown/invalid result {2:HEX}
STR_NEWGRF_BUGGY_INVALID_CARGO_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' returned invalid cargo type in the production callback at {2:HEX}
# 'User removed essential NewGRFs'-placeholders for stuff without specs
STR_NEWGRF_INVALID_CARGO :<invalid cargo>
@ -3433,6 +3436,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Ungrouped road
STR_GROUP_DEFAULT_SHIPS :Ungrouped ships
STR_GROUP_DEFAULT_AIRCRAFTS :Ungrouped aircraft
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Groups - click on a group to list all vehicles of this group. Drag and drop groups to arrange hierarchy.
STR_GROUP_CREATE_TOOLTIP :{BLACK}Click to create a group
STR_GROUP_DELETE_TOOLTIP :{BLACK}Delete the selected group
@ -3465,6 +3469,7 @@ STR_BUY_VEHICLE_SHIP_CAPTION :New Ships
STR_BUY_VEHICLE_AIRCRAFT_CAPTION :New Aircraft
STR_PURCHASE_INFO_COST_WEIGHT :{BLACK}Cost: {GOLD}{CURRENCY_LONG}{BLACK} Weight: {GOLD}{WEIGHT_SHORT}
STR_PURCHASE_INFO_COST_REFIT_WEIGHT :{BLACK}Cost: {GOLD}{CURRENCY_LONG}{BLACK} (Refit Cost: {GOLD}{CURRENCY_LONG}{BLACK}) Weight: {GOLD}{WEIGHT_SHORT}
STR_PURCHASE_INFO_SPEED_POWER :{BLACK}Speed: {GOLD}{VELOCITY}{BLACK} Power: {GOLD}{POWER}
STR_PURCHASE_INFO_SPEED :{BLACK}Speed: {GOLD}{VELOCITY}
STR_PURCHASE_INFO_SPEED_OCEAN :{BLACK}Speed on ocean: {GOLD}{VELOCITY}
@ -3475,8 +3480,10 @@ STR_PURCHASE_INFO_REFITTABLE :(refittable)
STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}Designed: {GOLD}{NUM}{BLACK} Life: {GOLD}{COMMA} year{P "" s}
STR_PURCHASE_INFO_RELIABILITY :{BLACK}Max. Reliability: {GOLD}{COMMA}%
STR_PURCHASE_INFO_COST :{BLACK}Cost: {GOLD}{CURRENCY_LONG}
STR_PURCHASE_INFO_COST_REFIT :{BLACK}Cost: {GOLD}{CURRENCY_LONG}{BLACK} (Refit Cost: {GOLD}{CURRENCY_LONG}{BLACK})
STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Weight: {GOLD}{WEIGHT_SHORT} ({WEIGHT_SHORT})
STR_PURCHASE_INFO_COST_SPEED :{BLACK}Cost: {GOLD}{CURRENCY_LONG}{BLACK} Speed: {GOLD}{VELOCITY}
STR_PURCHASE_INFO_COST_REFIT_SPEED :{BLACK}Cost: {GOLD}{CURRENCY_LONG}{BLACK} (Refit Cost: {GOLD}{CURRENCY_LONG}{BLACK}) Speed: {GOLD}{VELOCITY}
STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Capacity: {GOLD}{CARGO_LONG}, {CARGO_LONG}
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Powered Wagons: {GOLD}+{POWER}{BLACK} Weight: {GOLD}+{WEIGHT_SHORT}
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Refittable to: {GOLD}{STRING}
@ -3497,12 +3504,20 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Buy Vehi
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Buy Ship
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Buy Aircraft
STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Buy and Refit Vehicle
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Buy and Refit Vehicle
STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Buy and Refit Ship
STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Buy and Refit Aircraft
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Buy the highlighted train vehicle. Shift+Click shows estimated cost without purchase
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Buy the highlighted road vehicle. Shift+Click shows estimated cost without purchase
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Buy the highlighted ship. Shift+Click shows estimated cost without purchase
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Buy the highlighted aircraft. Shift+Click shows estimated cost without purchase
STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Buy and refit the highlighted train vehicle. Shift+Click shows estimated cost without purchase
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Buy and refit the highlighted road vehicle. Shift+Click shows estimated cost without purchase
STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Buy and refit the highlighted ship. Shift+Click shows estimated cost without purchase
STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Buy and refit the highlighted aircraft. Shift+Click shows estimated cost without purchase
STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Rename
STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Rename

@ -2772,6 +2772,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Sengrupaj strat
STR_GROUP_DEFAULT_SHIPS :Sengrupaj ŝipoj
STR_GROUP_DEFAULT_AIRCRAFTS :Sengrupaj aviadiloj
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Grupoj - klaku grupon por listigi ĉiujn veturilojn de tiu ĉi grupo. Trenu/faligu grupojn por ordigi ĝin
STR_GROUP_CREATE_TOOLTIP :{BLACK}Klaku por krei grupon
STR_GROUP_DELETE_TOOLTIP :{BLACK}Viŝu la selektitan grupon

@ -3407,6 +3407,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Rühmitamata s
STR_GROUP_DEFAULT_SHIPS :Rühmitamata laevad
STR_GROUP_DEFAULT_AIRCRAFTS :Rühmitamata õhusõidukid
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Rühm - Klõpsa rühmal, et kõiki seal olevaid sõidukeid järjestada
STR_GROUP_CREATE_TOOLTIP :{BLACK}Klõpsa rühma loomiseks
STR_GROUP_DELETE_TOOLTIP :{BLACK}Eemalda valitud rühm

@ -2963,6 +2963,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Óbólkaði akf
STR_GROUP_DEFAULT_SHIPS :Óbólkaði skip
STR_GROUP_DEFAULT_AIRCRAFTS :Óbólkaði flogfør
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Bólkar - trýst á ein bólk fyri at síggja øll flutningstól í hesum bólki
STR_GROUP_CREATE_TOOLTIP :{BLACK}Trýst fyri at gera ein bólk
STR_GROUP_DELETE_TOOLTIP :{BLACK}Strika valda bólkin

@ -3436,6 +3436,8 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Muut ajoneuvot
STR_GROUP_DEFAULT_SHIPS :Muut laivat
STR_GROUP_DEFAULT_AIRCRAFTS :Muut lentokoneet
STR_GROUP_COUNT_WITH_SUBGROUP :{TINY_FONT}{COMMA} (+{COMMA})
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Ryhmät napsauta ryhmää nähdäksesi kaikki kulkuneuvot tässä ryhmässä. Järjestä ryhmiä vetämällä ja pudottamalla.
STR_GROUP_CREATE_TOOLTIP :{BLACK}Luo ryhmä
STR_GROUP_DELETE_TOOLTIP :{BLACK}Poista valittu ryhmä
@ -4472,6 +4474,7 @@ STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}Ei voi l
STR_ERROR_GROUP_CAN_T_DELETE :{WHITE}Ryhmää ei voi poistaa.
STR_ERROR_GROUP_CAN_T_RENAME :{WHITE}Ryhmää ei voi nimetä.
STR_ERROR_GROUP_CAN_T_SET_PARENT :{WHITE}Pääryhmää ei voi määrittää...
STR_ERROR_GROUP_CAN_T_SET_PARENT_RECURSION :{WHITE}... ryhmähierarkiassa ei saa olla silmukoita
STR_ERROR_GROUP_CAN_T_REMOVE_ALL_VEHICLES :{WHITE}Ryhmän kaikkia kulkuneuvoja ei voi poistaa.
STR_ERROR_GROUP_CAN_T_ADD_VEHICLE :{WHITE}Ei voi lisätä kulkuneuvoa ryhmään.
STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}Ei voi lisätä jaettuja kulkuneuvoja ryhmään.

@ -3431,6 +3431,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Véhicules rout
STR_GROUP_DEFAULT_SHIPS :Navires non groupés
STR_GROUP_DEFAULT_AIRCRAFTS :Aéronefs non groupés
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Groupes - Cliquer sur un groupe pour lister tous les véhicules de ce groupe. Glisser et déposer les groupes pour les hiérarchiser.
STR_GROUP_CREATE_TOOLTIP :{BLACK}Créer un groupe de véhicules
STR_GROUP_DELETE_TOOLTIP :{BLACK}Supprimer le groupe sélectionné

@ -3611,6 +3611,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Carbadan-rathai
STR_GROUP_DEFAULT_SHIPS :Longan gun bhuidheann
STR_GROUP_DEFAULT_AIRCRAFTS :Carbadan-adhair gun bhuidheann
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Buidhnean - briog air buidheann gus a h-uile carbad a tha sa bhuidheann seo a shealltainn. Slaod buidhnean s leig às iad gus an rangachd atharrachadh.
STR_GROUP_CREATE_TOOLTIP :{BLACK}Briog gus buidheann a chruthachadh
STR_GROUP_DELETE_TOOLTIP :{BLACK}Sguab às dhan bhuidheann a thagh thu

@ -3337,6 +3337,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Vehículos de e
STR_GROUP_DEFAULT_SHIPS :Barcos sen agrupar
STR_GROUP_DEFAULT_AIRCRAFTS :Avións sen agrupar
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Grupos - Pincha nun grupo para ver unha lista de tódolos vehículos dese grupo
STR_GROUP_CREATE_TOOLTIP :{BLACK}Pincha para crear un grupo
STR_GROUP_DELETE_TOOLTIP :{BLACK}Borrar o grupo seleccionado

@ -3980,6 +3980,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Ungruppierte St
STR_GROUP_DEFAULT_SHIPS :Ungruppierte Schiffe
STR_GROUP_DEFAULT_AIRCRAFTS :Ungruppierte Flugzeuge
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Gruppen - Klick auf eine Gruppe zeigt Liste aller Fahrzeuge der Gruppe an
STR_GROUP_CREATE_TOOLTIP :{BLACK}Neue Gruppe erstellen
STR_GROUP_DELETE_TOOLTIP :{BLACK}Ausgewählte Gruppe löschen

@ -3543,6 +3543,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Μη ομαδο
STR_GROUP_DEFAULT_SHIPS :Μη ομαδοποιημένα πλοία
STR_GROUP_DEFAULT_AIRCRAFTS :Μη ομαδοποιημένα αεροσκάφη
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Ομάδες - πατήστε σε μία ομάδα για να δείτε όλα τα οχήματα που της ανήκουν. Σύρετε ομάδες για να ρυθμίσετε την ιεραρχία.
STR_GROUP_CREATE_TOOLTIP :{BLACK}Πατήστε για δημιουργήσετε ομάδα
STR_GROUP_DELETE_TOOLTIP :{BLACK}Διαγραφή της επιλεγμένης ομάδας

@ -3390,6 +3390,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :רכבים לא
STR_GROUP_DEFAULT_SHIPS :כלי שייט לא משוייכים
STR_GROUP_DEFAULT_AIRCRAFTS :כלי טייס לא משוייכים
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}קבוצות לחץ על קבוצה לצפייה בכל הכלים השייכים אליה. גרור כדי לסדר הירארכיה.
STR_GROUP_CREATE_TOOLTIP :{BLACK}לחץ ליצירת קבוצה חדשה
STR_GROUP_DELETE_TOOLTIP :{BLACK}מחק את הקבוצה שנבחרה

@ -3500,6 +3500,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Csoportosítatl
STR_GROUP_DEFAULT_SHIPS :Csoportosítatlan hajók
STR_GROUP_DEFAULT_AIRCRAFTS :Csoportosítatlan repülők
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Csoportok - Kattints a csoport nevére a járművek listázásához. Húzással a csoportokat hierarchiába rendezheted.
STR_GROUP_CREATE_TOOLTIP :{BLACK}Csoport létrehozásához kattints ide
STR_GROUP_DELETE_TOOLTIP :{BLACK}Kijelölt csoport törlése

@ -3120,6 +3120,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Hóplausar bifr
STR_GROUP_DEFAULT_SHIPS :Hóplaus skip
STR_GROUP_DEFAULT_AIRCRAFTS :Hóplausar flugvélar
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Hópar - Smelltu á hóp til að skrifa öll farartæki í þessum hóp
STR_GROUP_CREATE_TOOLTIP :{BLACK}Smelltu til að búa til hóp
STR_GROUP_DELETE_TOOLTIP :{BLACK}Eyða völdum hóp

@ -3365,6 +3365,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Kendaraan tanpa
STR_GROUP_DEFAULT_SHIPS :Kapal tanpa kelompok
STR_GROUP_DEFAULT_AIRCRAFTS :Pesawat tanpa kelompok
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Kelompok - Klik salah satu untuk melihat daftar kendaraan pada kelompok tersebut
STR_GROUP_CREATE_TOOLTIP :{BLACK}Klik untuk membuat kelompok
STR_GROUP_DELETE_TOOLTIP :{BLACK}Hapus kelompok terpilih

@ -3329,6 +3329,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Feithiclí bót
STR_GROUP_DEFAULT_SHIPS :Longa nach bhfuil i ngrúpa
STR_GROUP_DEFAULT_AIRCRAFTS :Aerárthaigh nach bhfuil i ngrúpa
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Grúpaí - cliceáil ar ghrúpa le gach feithicil sa ghrúpa seo a liostú
STR_GROUP_CREATE_TOOLTIP :{BLACK}Cliceáil le grúpa a chruthú
STR_GROUP_DELETE_TOOLTIP :{BLACK}Scrios an grúpa roghnaithe

@ -1208,6 +1208,8 @@ STR_CONFIG_SETTING_AUTOSLOPE :Consenti rimode
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Consente la rimodellazione del terreno sotto edifici e rotaie senza doverli rimuovere
STR_CONFIG_SETTING_CATCHMENT :Consenti aree di copertura più realistiche: {STRING}
STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Usa aree di copertura di dimensioni differenti a seconda del tipo di stazione o aeroporto
STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES :Le stazioni delle compagnie possono servire le industrie con stazioni neutrali: {STRING}
STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES_HELPTEXT :Se abilitato, le industrie con una stazione incorporata (come le piattaforme petrolifere) possono essere servite anche dalle stazioni di proprietà delle compagnie costruite nelle vicinanze. Se disabilitato, queste industrie possono essere servite dalla loro stazione incorporata. Nessuna stazione vicina potrà servirle, né la stazione incorporata potrà servire altro che la sua industria.
STR_CONFIG_SETTING_EXTRADYNAMITE :Consenti la rimozione di strade, ponti, etc. delle città: {STRING}
STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :Rende più facile la rimozione di infrastrutture ed edifici di proprietà delle città
STR_CONFIG_SETTING_TRAIN_LENGTH :Lunghezza massima dei treni: {STRING}
@ -1224,8 +1226,8 @@ STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS_HELPTEXT :Pendenza dei ri
STR_CONFIG_SETTING_PERCENTAGE :{COMMA}%
STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS :Pendenza salite per gli automezzi: {STRING}
STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS_HELPTEXT :Pendenza dei riquadri inclinati percepita dagli automezzi. I valori più elevati rendono più difficile risalire le colline
STR_CONFIG_SETTING_FORBID_90_DEG :Impedisci a treni e navi di curvare a 90 gradi: {STRING}
STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :Le curve a 90 gradi avvengono quando un binario orizzontale è seguito direttamente da un binario verticale nel riquadro adiacente, facendo sì che un treno che attraversa il bordo fra i riquadri curvi di 90 gradi invece dei 45 gradi delle altre combinazioni di binari. L'impostazione si applica anche al raggio di virata delle navi
STR_CONFIG_SETTING_FORBID_90_DEG :Impedisci ai treni di curvare a 90 gradi: {STRING}
STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :Le curve a 90 gradi avvengono quando un binario orizzontale è seguito direttamente da un binario verticale nel riquadro adiacente, facendo sì che un treno che attraversa il bordo fra i riquadri curvi di 90 gradi invece dei 45 gradi delle altre combinazioni di binari
STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :Consenti di unire stazioni non direttamente adiacenti: {STRING}
STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS_HELPTEXT :Consente di aggiungere nuove parti a una stazione senza toccare direttamente le parti esistenti. Richiede l'uso di CTRL+clic per posizionare le nuove parti
STR_CONFIG_SETTING_INFLATION :Inflazione: {STRING}
@ -1281,8 +1283,8 @@ STR_CONFIG_SETTING_PLANE_SPEED :Fattore di velo
STR_CONFIG_SETTING_PLANE_SPEED_HELPTEXT :Imposta la velocità relativa degli aeroplani in confronto agli altri tipi di veicolo, in modo da ridurre i ricavi del trasporto via aria
STR_CONFIG_SETTING_PLANE_SPEED_VALUE :1 / {COMMA}
STR_CONFIG_SETTING_PLANE_CRASHES :Numero di incidenti aerei: {STRING}
STR_CONFIG_SETTING_PLANE_CRASHES_HELPTEXT :Imposta la probabilità del verificarsi di un incidente aereo
STR_CONFIG_SETTING_PLANE_CRASHES_NONE :Nessuno
STR_CONFIG_SETTING_PLANE_CRASHES_HELPTEXT :Imposta la probabilità del verificarsi di un incidente aereo casuale.{}* Gli aerei grandi corrono comunque il rischio di schiantarsi quando atterrano nei piccoli aeroporti
STR_CONFIG_SETTING_PLANE_CRASHES_NONE :Nessuno*
STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED :Ridotto
STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL :Normale
STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :Consenti fermate passanti sulle strade delle città: {STRING}
@ -1607,6 +1609,10 @@ STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Abilitando ques
STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :Non permessa
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :Permessa
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :Permessa, disposizione strade personalizzata
STR_CONFIG_SETTING_TOWN_CARGOGENMODE :Generazione passeggeri e posta: {STRING}
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_HELPTEXT :Quantità di carichi (passeggeri e posta) prodotta dalle case in relazione alla popolazione della città.{}Quadratica: Una città grande il doppio genera il quadruplo di passeggeri.{}Lineare: Una città grande il doppio genera il doppio di passeggeri.
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_ORIGINAL :Quadratica (originale)
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_BITCOUNT :Lineare
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :Collocazione di alberi durante la partita: {STRING}
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :Controlla la comparsa casuale di alberi durante una partita. Può influenzare le industrie che dipendono dalla crescita degli alberi, come le segherie
@ -2154,7 +2160,7 @@ STR_NETWORK_CHAT_ALL :[Tutti] {STRING
STR_NETWORK_CHAT_OSKTITLE :{BLACK}Inserire il messaggio
# Network messages
STR_NETWORK_ERROR_NOTAVAILABLE :{WHITE}Nessun dispositivo di rete trovato o compilato senza ENABLE_NETWORK
STR_NETWORK_ERROR_NOTAVAILABLE :{WHITE}Nessun dispositivo di rete trovato
STR_NETWORK_ERROR_NOSERVER :{WHITE}Impossibile trovare partite in rete
STR_NETWORK_ERROR_NOCONNECTION :{WHITE}Il server non ha risposto alla richiesta
STR_NETWORK_ERROR_NEWGRF_MISMATCH :{WHITE}Impossibile connettersi a causa di file NewGRF differenti
@ -3053,6 +3059,7 @@ STR_NEWGRF_BUGGY :{WHITE}Informaz
STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}I dati su carico e riadattamento di '{1:ENGINE}' sono diversi da quelli indicati prima della costruzione. Il rinnovo/rimpiazzo automatico potrebbe non riuscire
STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' ha causato un ciclo infinito nel callback di produzione
STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}Il callback {1:HEX} ha restituito il risultato sconosciuto o non valido {2:HEX}
STR_NEWGRF_BUGGY_INVALID_CARGO_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' ha restituito un tipo di carico non valido nel callback di produzione a {2:HEX}
# 'User removed essential NewGRFs'-placeholders for stuff without specs
STR_NEWGRF_INVALID_CARGO :<carico non valido>
@ -3459,6 +3466,8 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Automezzi senza
STR_GROUP_DEFAULT_SHIPS :Navi senza gruppo
STR_GROUP_DEFAULT_AIRCRAFTS :Aeromobili senza gruppo
STR_GROUP_COUNT_WITH_SUBGROUP :{TINY_FONT}{COMMA} (+{COMMA})
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Gruppi - fare clic su un gruppo per elencare tutti i suoi veicoli. Trascinare i gruppi per organizzarli in gerarchia.
STR_GROUP_CREATE_TOOLTIP :{BLACK}Fare clic per creare un gruppo
STR_GROUP_DELETE_TOOLTIP :{BLACK}Elimina il gruppo selezionato
@ -3491,6 +3500,7 @@ STR_BUY_VEHICLE_SHIP_CAPTION :Nuove navi
STR_BUY_VEHICLE_AIRCRAFT_CAPTION :Nuovo aeromobile
STR_PURCHASE_INFO_COST_WEIGHT :{BLACK}Costo: {GOLD}{CURRENCY_LONG}{BLACK} Peso: {GOLD}{WEIGHT_SHORT}
STR_PURCHASE_INFO_COST_REFIT_WEIGHT :{BLACK}Costo: {GOLD}{CURRENCY_LONG}{BLACK} (Costo riadattamento: {GOLD}{CURRENCY_LONG}{BLACK}) Peso: {GOLD}{WEIGHT_SHORT}
STR_PURCHASE_INFO_SPEED_POWER :{BLACK}Velocità: {GOLD}{VELOCITY}{BLACK} Potenza: {GOLD}{POWER}
STR_PURCHASE_INFO_SPEED :{BLACK}Velocità: {GOLD}{VELOCITY}
STR_PURCHASE_INFO_SPEED_OCEAN :{BLACK}Velocità sull'oceano: {GOLD}{VELOCITY}
@ -3501,8 +3511,10 @@ STR_PURCHASE_INFO_REFITTABLE :(riadattabile)
STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}Progettato nel: {GOLD}{NUM}{BLACK} Vita: {GOLD}{COMMA} ann{P o i}
STR_PURCHASE_INFO_RELIABILITY :{BLACK}Affidabilità massima: {GOLD}{COMMA}%
STR_PURCHASE_INFO_COST :{BLACK}Costo: {GOLD}{CURRENCY_LONG}
STR_PURCHASE_INFO_COST_REFIT :{BLACK}Costo: {GOLD}{CURRENCY_LONG}{BLACK} (Costo riadattamento: {GOLD}{CURRENCY_LONG}{BLACK})
STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Peso: {GOLD}{WEIGHT_SHORT} ({WEIGHT_SHORT})
STR_PURCHASE_INFO_COST_SPEED :{BLACK}Costo: {GOLD}{CURRENCY_LONG}{BLACK} Velocità: {GOLD}{VELOCITY}
STR_PURCHASE_INFO_COST_REFIT_SPEED :{BLACK}Costo: {GOLD}{CURRENCY_LONG}{BLACK} (Costo riadattamento: {GOLD}{CURRENCY_LONG}{BLACK}) Velocità: {GOLD}{VELOCITY}
STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Capacità: {GOLD}{CARGO_LONG}, {CARGO_LONG}
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Vagoni motorizzati: {GOLD}+{POWER}{BLACK} Peso: {GOLD}+{WEIGHT_SHORT}
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Riadattabile per: {GOLD}{STRING}
@ -3523,12 +3535,20 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Compra v
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Compra nave
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Compra aeromobile
STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Compra e riadatta veicolo
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Compra e riadatta veicolo
STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Compra e riadatta nave
STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Compra e riadatta aeromobile
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Compra il veicolo ferroviario selezionato. MAIUSC+clic mostra il costo stimato senza comprare
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Compra l'automezzo selezionato. MAIUSC+clic mostra il costo stimato senza comprare
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Compra la nave selezionata. MAIUSC+clic mostra il costo stimato senza comprare
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Compra l'aeromobile selezionato. MAIUSC+clic mostra il costo stimato senza comprare
STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Compra e riadatta il veicolo ferroviario selezionato. MAIUSC+clic mostra il costo stimato senza comprare
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Compra e riadatta l'automezzo selezionato. MAIUSC+clic mostra il costo stimato senza comprare
STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Compra e riadatta la nave selezionata. MAIUSC+clic mostra il costo stimato senza comprare
STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Compra e riadatta l'aeromobile selezionato. MAIUSC+clic mostra il costo stimato senza comprare
STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Rinomina
STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Rinomina
@ -4484,6 +4504,7 @@ STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}Impossib
STR_ERROR_GROUP_CAN_T_DELETE :{WHITE}Impossibile eliminare il gruppo...
STR_ERROR_GROUP_CAN_T_RENAME :{WHITE}Impossibile rinominare il gruppo...
STR_ERROR_GROUP_CAN_T_SET_PARENT :{WHITE}Impossibile impostare il gruppo contenitore...
STR_ERROR_GROUP_CAN_T_SET_PARENT_RECURSION :{WHITE}... non sono ammessi cicli nella gerarchia dei gruppi
STR_ERROR_GROUP_CAN_T_REMOVE_ALL_VEHICLES :{WHITE}Impossibile rimuovere tutti i veicoli del gruppo...
STR_ERROR_GROUP_CAN_T_ADD_VEHICLE :{WHITE}Impossibile aggiungere il veicolo al gruppo...
STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}Impossibile aggiungere veicoli condivisi al gruppo...

@ -3395,6 +3395,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :グループ化
STR_GROUP_DEFAULT_SHIPS :グループ化されていない船舶
STR_GROUP_DEFAULT_AIRCRAFTS :グループ化されていない航空機
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}グループ - クリックするとこのグループに所属する全車両一覧を表示します。ドラック&ドロップで順序を並べ替えられます
STR_GROUP_CREATE_TOOLTIP :{BLACK}新規のグループを作成します
STR_GROUP_DELETE_TOOLTIP :{BLACK}選択したグループを削除します

@ -4101,6 +4101,8 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :그룹에 속
STR_GROUP_DEFAULT_SHIPS :그룹에 속하지 않은 선박
STR_GROUP_DEFAULT_AIRCRAFTS :그룹에 속하지 않은 항공기
STR_GROUP_COUNT_WITH_SUBGROUP :{TINY_FONT}{COMMA} (+{COMMA})
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}그룹 - 클릭해서 그룹에 속한 차량을 모두 나열합니다. 상하위 그룹을 바꾸려면 드래그 앤 드롭하십시오.
STR_GROUP_CREATE_TOOLTIP :{BLACK}그룹 만들기
STR_GROUP_DELETE_TOOLTIP :{BLACK}선택한 그룹 삭제
@ -4132,7 +4134,8 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_CAPTION :새 차량
STR_BUY_VEHICLE_SHIP_CAPTION :새 선박
STR_BUY_VEHICLE_AIRCRAFT_CAPTION :새 항공기
STR_PURCHASE_INFO_COST_WEIGHT :{BLACK}가격: {GOLD}{CURRENCY_LONG}{BLACK} 무게: {GOLD}{WEIGHT_SHORT}
STR_PURCHASE_INFO_COST_WEIGHT :{BLACK}가격: {GOLD}{CURRENCY_LONG}{BLACK} 중량: {GOLD}{WEIGHT_SHORT}
STR_PURCHASE_INFO_COST_REFIT_WEIGHT :{BLACK}가격: {GOLD}{CURRENCY_LONG}{BLACK} (개조 가격: {GOLD}{CURRENCY_LONG}{BLACK}) 무게: {GOLD}{WEIGHT_SHORT}
STR_PURCHASE_INFO_SPEED_POWER :{BLACK}속력: {GOLD}{VELOCITY}{BLACK} 힘: {GOLD}{POWER}
STR_PURCHASE_INFO_SPEED :{BLACK}속력: {GOLD}{VELOCITY}
STR_PURCHASE_INFO_SPEED_OCEAN :{BLACK}바다에서 속력: {GOLD}{VELOCITY}
@ -4143,8 +4146,10 @@ STR_PURCHASE_INFO_REFITTABLE :(개조 가능)
STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}개발: {GOLD}{NUM}{BLACK} 수명: {GOLD}{COMMA}년
STR_PURCHASE_INFO_RELIABILITY :{BLACK}최고 신뢰도: {GOLD}{COMMA}%
STR_PURCHASE_INFO_COST :{BLACK}가격: {GOLD}{CURRENCY_LONG}
STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}무게: {GOLD}{WEIGHT_SHORT} ({WEIGHT_SHORT})
STR_PURCHASE_INFO_COST_REFIT :{BLACK}가격: {GOLD}{CURRENCY_LONG}{BLACK} (개조 가격: {GOLD}{CURRENCY_LONG}{BLACK})
STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}중량: {GOLD}{WEIGHT_SHORT} ({WEIGHT_SHORT})
STR_PURCHASE_INFO_COST_SPEED :{BLACK}가격: {GOLD}{CURRENCY_LONG}{BLACK} 속력: {GOLD}{VELOCITY}
STR_PURCHASE_INFO_COST_REFIT_SPEED :{BLACK}가격: {GOLD}{CURRENCY_LONG}{BLACK} (개조 비용: {GOLD}{CURRENCY_LONG}{BLACK}) 속력: {GOLD}{VELOCITY}
STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}수용량: {GOLD}{CARGO_LONG}, {CARGO_LONG}
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}전원 화물차: {GOLD}+{POWER}{BLACK} 무게: {GOLD}+{WEIGHT_SHORT}
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}개조가능 화물: {GOLD}{STRING}
@ -4170,12 +4175,20 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}차량
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}선박 구입
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}항공기 구입
STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_BUTTON :{BLACK}차량 구입 및 개조
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_BUTTON :{BLACK}차량 구입 및 개조
STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_BUTTON :{BLACK}선박 구입 및 개조
STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_BUTTON :{BLACK}항공기 구입 및 개조
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}선택된 차량을 구입합니다. SHIFT+클릭으로 예상 구입 가격을 볼 수 있습니다.
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}선택된 차량을 구입합니다. SHIFT+클릭으로 예상 구입 비용을 볼 수 있습니다.
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}선택한 차량을 구입합니다. Shift+클릭하면 예상 구입 비용을 볼 수 있습니다.
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}선택한 선박을 구입합니다. SHIFT+클릭으로 예상 구입 비용을 볼 수 있습니다.
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}선택한 항공기를 구입합니다. SHIFT+클릭으로 예상 구입 비용을 볼 수 있습니다.
STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}선택한 차량을 구입하고 개조합니다. SHIFT+클릭하면 예상 비용을 볼 수 있습니다.
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}선택한 자동차를 구입하고 개조합니다. SHIFT+클릭하면 예상 비용을 볼 수 있습니다.
STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}선택한 선박을 구입하고 개조합니다. SHIFT+클릭하면 예상 비용을 볼 수 있습니다.
STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}선택한 항공기를 구입하고 개조합니다. SHIFT+클릭하면 예상 비용을 볼 수 있습니다.
STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}이름
STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}이름 지정
@ -5324,6 +5337,7 @@ STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}그룹
STR_ERROR_GROUP_CAN_T_DELETE :{WHITE}이 그룹을 지울 수 없습니다...
STR_ERROR_GROUP_CAN_T_RENAME :{WHITE}그룹의 이름을 바꿀 수 없습니다.
STR_ERROR_GROUP_CAN_T_SET_PARENT :{WHITE}상위 그룹으로 설정할 수 없습니다...
STR_ERROR_GROUP_CAN_T_SET_PARENT_RECURSION :{WHITE}... 상위 그룹을 하위 그룹 아래로 옮길 수 없습니다.
STR_ERROR_GROUP_CAN_T_REMOVE_ALL_VEHICLES :{WHITE}이 그룹의 모든 차량을 제거할 수 없습니다.
STR_ERROR_GROUP_CAN_T_ADD_VEHICLE :{WHITE}이 그룹에 차량을 추가할 수 없습니다...
STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}이 그룹에 공유된 차량을 추가할 수 없습니다...

@ -2898,9 +2898,17 @@ STR_ABOUT_VERSION :{BLACK}OpenTTD
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} MMII-MMXIX Manus OpenTTD
# Framerate display window
STR_FRAMERATE_CAPTION_SMALL :{STRING}{WHITE} ({DECIMAL}x)
STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL} ms
STR_FRAMERATE_MS_WARN :{YELLOW}{DECIMAL} ms
STR_FRAMERATE_MS_BAD :{RED}{DECIMAL} ms
STR_FRAMERATE_GRAPH_MILLISECONDS :{TINY_FONT}{COMMA} ms
STR_FRAMERATE_GRAPH_SECONDS :{TINY_FONT}{COMMA} s
############ Leave those lines in this order!!
STR_FRAMERATE_AI :{BLACK} IA {NUM} {STRING}
############ End of leave-in-this-order
############ Leave those lines in this order!!
STR_FRAMETIME_CAPTION_AI :IA {NUM} {STRING}
############ End of leave-in-this-order
@ -2926,6 +2934,7 @@ STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Ludi ind
STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Nulla indicia parabilia
STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING}
STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING}
STR_SAVELOAD_FILTER_TITLE :{BLACK}Series colans:
STR_SAVELOAD_OSKTITLE :{BLACK}Inscribe nomen ludi
@ -3504,6 +3513,9 @@ STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Movere c
STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Quantitas productionis: {YELLOW}{COMMA}%
STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}Haec industria mox claudetur!
STR_INDUSTRY_VIEW_REQUIRES_N_CARGO :{BLACK}Postulat: {YELLOW}{STRING.acc}{STRING}
STR_INDUSTRY_VIEW_PRODUCES_N_CARGO :{BLACK}Fabricat: {YELLOW}{STRING.acc}{STRING}
STR_INDUSTRY_VIEW_CARGO_LIST_EXTENSION :, {STRING}{STRING}
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Postulat:
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING.acc}{BLACK}{3:STRING}
@ -3557,6 +3569,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Vehicula viaria
STR_GROUP_DEFAULT_SHIPS :Naves sine grege
STR_GROUP_DEFAULT_AIRCRAFTS :Aeroplana sine grege
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Greges - preme in gregem ut index vehiculorum huius gregis ostendeatur. Trahe poneque greges ut ordinentur.
STR_GROUP_CREATE_TOOLTIP :{BLACK}Preme ut grex creatur
STR_GROUP_DELETE_TOOLTIP :{BLACK}Delere gregem electam
@ -3620,14 +3633,20 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Emere Ve
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Emere Navem
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Emere Aeroplanum
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Emere reficereque vehiculum
STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Emere reficereque aeroplanum
STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Emere Reficereque Vehiculum
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Emere Reficereque Vehiculum
STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Emere Reficereque Navem
STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Emere Reficereque Aeroplanum
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Emere vehiculum ferriviarium electum. Shift+Preme ut pretium monstretur sine emptione
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Emere vehiculum viarium electum. Shift+Preme ut pretium monstretur sine emptione
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Emere navem electam. Shift+Preme ut pretium monstretur sine emptione
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Emere aeroplanum electum. Shift+Preme ut pretium monstretur sine emptione
STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Emere et reficere vehiculum ferriviarium electum. Shift+Preme ut pretium monstretur sine emptione
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Emere et reficere vehiculum viarium electum. Shift+Preme ut pretium monstretur sine emptione
STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Emere et reficere navem electam. Shift+Preme ut pretium monstretur sine emptione
STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Emere et reficere aeroplanum electum. Shift+Preme ut pretium monstretur sine emptione
STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Renominare
STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Renominare

@ -3273,6 +3273,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Negrupēti auto
STR_GROUP_DEFAULT_SHIPS :Negrupēti kuģi
STR_GROUP_DEFAULT_AIRCRAFTS :Negrupēti lidaparāti
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Grupas - klikšķināt uz grupas, lai iegūtu tās transportlīdzekļu sarakstu
STR_GROUP_CREATE_TOOLTIP :{BLACK}Klikšķināt, lai izveidotu grupu
STR_GROUP_DELETE_TOOLTIP :{BLACK}Dzēst izvēlēto grupu

@ -3548,6 +3548,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Nesugrupuoti au
STR_GROUP_DEFAULT_SHIPS :Nesugrupuoti laivai
STR_GROUP_DEFAULT_AIRCRAFTS :Nesugrupuoti lėktuvai
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Grupės - Spragtelk ant grupės jai priklausančių transporto priemonių peržiūrai
STR_GROUP_CREATE_TOOLTIP :{BLACK}Spragtelk, kad sukurti grupę
STR_GROUP_DELETE_TOOLTIP :{BLACK}Pašalinti pasirinktą grupę

@ -190,6 +190,7 @@ STR_COLOUR_BROWN :Brong
STR_COLOUR_GREY :Gro
STR_COLOUR_WHITE :Wäiss
STR_COLOUR_RANDOM :Zoufälleg
STR_COLOUR_DEFAULT :Standard
# Units used in OpenTTD
STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}mph
@ -463,8 +464,9 @@ STR_TOOLBAR_SOUND_MUSIC :Sound/Musik
############ range ends here
############ range for message menu starts
STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Läscht Meldung/Neiegkeet
STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Lescht Meldung/Neiegkeet
STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Meldungshistorie
STR_NEWS_MENU_DELETE_ALL_MESSAGES :All Message läschen
############ range ends here
############ range for about menu starts
@ -928,6 +930,8 @@ STR_GAME_OPTIONS_CURRENCY_ZAR :Südafrikanesch
STR_GAME_OPTIONS_CURRENCY_CUSTOM :Eegen...
STR_GAME_OPTIONS_CURRENCY_GEL :Georgesche Lari (GEL)
STR_GAME_OPTIONS_CURRENCY_IRR :Iranësche Rial (IRR)
STR_GAME_OPTIONS_CURRENCY_RUB :Neie Russesche Rubel (RUB)
STR_GAME_OPTIONS_CURRENCY_MXN :Mexikanesche Peso (MXN)
############ end of currency region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Stroossegefierer
@ -990,8 +994,10 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Duebel
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Véierfach
STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}Schrëftgréisst
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Duebel Gréisst
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Véierfach
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Basis Grafikset
@ -1262,6 +1268,7 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Déi Ast
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Infrastrukturënnerhalt {STRING}
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Wann ugeschalt, kaschten Infrastrukturen Ennerhaltskäschten. D'Käschten wuessen iwwerproportional zu der Netzwierkgréisst, an treffen sou grouss Firmen méi wéi klenger
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :Firmefaarw um Start: {STRING}
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Fluchhäfen lafen nie of: {STRING}
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Wann ugeschalt, bleift all Fluchhafentyp säit senger Aféierung bestoen
@ -1269,12 +1276,12 @@ STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Wann ugeschalt,
STR_CONFIG_SETTING_WARN_LOST_VEHICLE :Warnen wann en Gefier verluer ass: {STRING}
STR_CONFIG_SETTING_WARN_LOST_VEHICLE_HELPTEXT :Messagen uweisen wann Gefierer keen Wee op hiert Ziel fannen
STR_CONFIG_SETTING_ORDER_REVIEW :Opträg vun de Gefierer nopréifen: {STRING}
STR_CONFIG_SETTING_ORDER_REVIEW_HELPTEXT :Wann ugeschalt, ginn d'Opträg vu Gefierer periodesch kontrolléiert, an e puer evident Fehler ginn mat enger Noriichtenmessage gemellt wann se fonnt ginn
STR_CONFIG_SETTING_ORDER_REVIEW_HELPTEXT :Wann ugeschalt, ginn d'Opträg vu Gefierer periodesch kontrolléiert, an e puer evident Fehler ginn mat engem Noriichtenmessage gemellt wann se fonnt ginn
STR_CONFIG_SETTING_ORDER_REVIEW_OFF :Nee
STR_CONFIG_SETTING_ORDER_REVIEW_EXDEPOT :Jo, mee net déi gestoppten Gefierer
STR_CONFIG_SETTING_ORDER_REVIEW_ON :Vun allen Gefierer
STR_CONFIG_SETTING_WARN_INCOME_LESS :Warnen wann en Gefier en negativt Akommes huet: {STRING}
STR_CONFIG_SETTING_WARN_INCOME_LESS_HELPTEXT :Wann ugeschalt, gëtt eng Noorichtenmessage gesent , wann en Gefier een Joer laang keen Profit gemeet huet
STR_CONFIG_SETTING_WARN_INCOME_LESS_HELPTEXT :Wann ugeschalt, gëtt e Noorichtemessage gesent, wann e Gefier ee Joer laang kee Profit gemeet huet
STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :Gefierer lafen nie of: {STRING}
STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES_HELPTEXT :Wann ugeschalt, bleiwen all Modeller vu Gefierer éiweg verfügbar
STR_CONFIG_SETTING_AUTORENEW_VEHICLE :Gefier automatesch ernéieren wann et al gëtt: {STRING}
@ -1346,6 +1353,9 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT :Faarf vum Terra
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Gréng
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Donkelgréng
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Mof
STR_CONFIG_SETTING_SCROLLMODE :Usiicht-Scrollverhalen: {STRING}
STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Verhalen beim Scrolle vun der Kaart
STR_CONFIG_SETTING_SCROLLMODE_DEFAULT :D'Usiicht mat der rietser Maustast bewegen, Maus-Positioun gespaart
STR_CONFIG_SETTING_SCROLLMODE_LMB :Kaart mat der lénker Maustast bewegen
STR_CONFIG_SETTING_SMOOTH_SCROLLING :Feine Scrolling: {STRING}
STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Kontrolléiert wéi d'Haptusiicht op eng bestëmmten Positioun scrollt, wann een op déi kléng Kaart klickt oder en Befehl fir ob en spezifescht Objet ze scrollen gëtt. Wann ugeschalt, gëtt bis dohin gescrollt, wann ausgeschalt, spréngt d'Vue op den Zielobjet
@ -2369,7 +2379,7 @@ STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Wee-Sign
STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}Einbahn-Wee-Signal (Elektresch){}En Einbahn-Signal erlaabt méi wéi een Zuch zur selwechter Zäit an engem Block ze sin, wann den Zuch en Wee op en sécheren Stop-Punkt reservéiren kann. Einbahn-Signaler kënnen net vun der falscher Säit duerchfuer ginn
STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Signal konvertéiren{}Wann gewielt, gëtt en geklickten Signal an dat gewielten Signal konvertéiert, Ctrl+Klick wiesselt tëscht de Varianten. Shift weist ongeféier Konvertéirungskäschten
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Dicht vu Signaler beim Zéien
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Setzt Signaldicht erof
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Setzt Signaldistanz erof
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Setzt Signaldicht erop
# Bridge selection window
@ -2693,22 +2703,34 @@ STR_ABOUT_VERSION :{BLACK}OpenTTD
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2019 D'OpenTTD team
# Framerate display window
STR_FRAMERATE_CAPTION :{WHITE}Biller pro Sekonn
STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Unzuel Gameticks déi pro Sekonn simuléiert ginn.
STR_FRAMERATE_CURRENT :{WHITE}Aktuell
STR_FRAMERATE_AVERAGE :{WHITE}Mëttel
STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL} ms
STR_FRAMERATE_MS_WARN :{YELLOW}{DECIMAL} ms
STR_FRAMERATE_MS_BAD :{RED}{DECIMAL} ms
STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL} Biller/s
STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL} Biller/s
STR_FRAMERATE_GRAPH_SECONDS :{TINY_FONT}{COMMA} s
############ Leave those lines in this order!!
STR_FRAMERATE_GAMELOOP :{BLACK}Spill total:
STR_FRAMERATE_GL_TRAINS :{BLACK} Zuchticks:
STR_FRAMERATE_GL_ROADVEHS :{BLACK} Stroossegefierer Ticken:
STR_FRAMERATE_GL_LINKGRAPH :{BLACK} Linkgrafik-Verzögerung:
STR_FRAMERATE_DRAWING :{BLACK}Graphikrendering:
STR_FRAMERATE_DRAWING_VIEWPORTS :{BLACK} Welt-Usiichten:
STR_FRAMERATE_VIDEO :{BLACK}Video-output:
STR_FRAMERATE_GAMESCRIPT :{BLACK} Gamescript:
############ End of leave-in-this-order
############ Leave those lines in this order!!
STR_FRAMETIME_CAPTION_GAMELOOP :Spill-Loop
STR_FRAMETIME_CAPTION_GL_ECONOMY :Wuerenhandling
STR_FRAMETIME_CAPTION_GL_TRAINS :Zuchticks
STR_FRAMETIME_CAPTION_GL_ROADVEHS :Stroossegefierer Ticken
STR_FRAMETIME_CAPTION_GL_SHIPS :Schëffticker
STR_FRAMETIME_CAPTION_SOUND :Soundmixing
STR_FRAMETIME_CAPTION_GAMESCRIPT :Spill-Script
############ End of leave-in-this-order
@ -2734,6 +2756,7 @@ STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Detailer
STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Keng Informatioun do
STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING}
STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING}
STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Datei iwwerschreiwen
STR_SAVELOAD_OSKTITLE :{BLACK}Gëff dem Spillstand en Numm
@ -2851,8 +2874,10 @@ STR_NEWGRF_SETTINGS_VERSION :{BLACK}Versioun
STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}Min. kompatibel Versioun: {SILVER}{NUM}
STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Palette: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PALETTE_DEFAULT_32BPP :Standard (S) / 32 bpp
STR_NEWGRF_SETTINGS_PALETTE_LEGACY :Legacy (W)
STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Parameter: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PARAMETER_NONE :Keng
STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}Keng Info verfügbar
STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Datei net fonnt.
@ -2998,6 +3023,7 @@ STR_EDIT_SIGN_SIGN_OSKTITLE :{BLACK}Gëff en
STR_TOWN_DIRECTORY_CAPTION :{WHITE}Stied
STR_TOWN_DIRECTORY_NONE :{ORANGE}- Keng -
STR_TOWN_DIRECTORY_TOWN :{ORANGE}{TOWN}{BLACK} ({COMMA})
STR_TOWN_DIRECTORY_CITY :{ORANGE}{TOWN}{YELLOW} (Stad){BLACK} ({COMMA})
STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}Stiednimm - klick op den Numm fir d'Usiicht drop ze zentréieren. Ctrl+Klick erstellt eng nei Usiicht vun der Stad
STR_TOWN_POPULATION :{BLACK}Weltbevölkerung: {COMMA}
@ -3005,6 +3031,7 @@ STR_TOWN_POPULATION :{BLACK}Weltbev
STR_TOWN_VIEW_TOWN_CAPTION :{WHITE}{TOWN}
STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} (Stad)
STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}Awunner: {ORANGE}{COMMA}{BLACK} Haiser: {ORANGE}{COMMA}
STR_TOWN_VIEW_CARGO_LAST_MONTH_MAX :{BLACK}{CARGO_LIST} leschte Mount: {ORANGE}{COMMA}{BLACK} Max: {ORANGE}{COMMA}
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}Gidder gebraucht fir Stadwuesstem:
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{ORANGE}{STRING}{RED} gebraucht
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING}{BLACK} gebraucht am Wanter
@ -3105,6 +3132,7 @@ STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klick op
# Story book window
STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY} Storybuch
STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Globalt Storybuch
STR_STORY_BOOK_SPECTATOR :Globalt Storybuch
STR_STORY_BOOK_TITLE :{YELLOW}{STRING}
STR_STORY_BOOK_GENERIC_PAGE_ITEM :Säit {NUM}
STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Géi op eng spezifësch Säit andems se aus der Dropdownlëscht ausgewielt gëtt
@ -3305,12 +3333,13 @@ STR_INDUSTRY_DIRECTORY_LIST_CAPTION :{BLACK}Industri
# Industry view
STR_INDUSTRY_VIEW_CAPTION :{WHITE}{INDUSTRY}
STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE :{BLACK}Produktioun läschte Mount:
STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE :{BLACK}Produktioun leschte Mount:
STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO_LONG}{STRING}{BLACK} ({COMMA}% transportéiert)
STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Zentréiert d'Siicht op d'Industrie. Ctrl+Klick erstellt eng nei Usiicht op d'Industrie
STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Produktiounslevel: {YELLOW}{COMMA}%
STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}D'Industrie annoncéiert dass se zougemaach gëtt
STR_INDUSTRY_VIEW_CARGO_LIST_EXTENSION :, {STRING}{STRING}
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Brauch:
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
@ -3364,6 +3393,8 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Ongruppéiert S
STR_GROUP_DEFAULT_SHIPS :Ongruppéiert Schëffer
STR_GROUP_DEFAULT_AIRCRAFTS :Ongruppéiert Fligeren
STR_GROUP_COUNT_WITH_SUBGROUP :{TINY_FONT}{COMMA} (+{COMMA})
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Gruppen - klick op eng Grupp fir d'Gefierer aus der Grupp ze gesinn. Per Drag and Drop d'Hierarchie änneren.
STR_GROUP_CREATE_TOOLTIP :{BLACK}Klick fir eng Grupp ze maachen
STR_GROUP_DELETE_TOOLTIP :{BLACK}Déi ungewielte Grupp läschen
@ -3407,6 +3438,7 @@ STR_PURCHASE_INFO_REFITTABLE :(ëmbaubar)
STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}Designt: {GOLD}{NUM}{BLACK} Liewenszäit: {GOLD}{COMMA} Joer
STR_PURCHASE_INFO_RELIABILITY :{BLACK}Max. Zouverläss.: {GOLD}{COMMA}%
STR_PURCHASE_INFO_COST :{BLACK}Käschten: {GOLD}{CURRENCY_LONG}
STR_PURCHASE_INFO_COST_REFIT :{BLACK}Käschten: {GOLD}{CURRENCY_LONG}{BLACK} (Embaukäschten: {GOLD}{CURRENCY_LONG}{BLACK})
STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Gewiicht: {GOLD}{WEIGHT_SHORT} ({WEIGHT_SHORT})
STR_PURCHASE_INFO_COST_SPEED :{BLACK}Käschten: {GOLD}{CURRENCY_LONG}{BLACK} Geschw.: {GOLD}{VELOCITY}
STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Kapazitéit: {GOLD}{CARGO_LONG}, {CARGO_LONG}
@ -3428,6 +3460,7 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Gefier k
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Schëff kafen
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Fliger kafen
STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Gefierer kafen an embauen
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Keeft den ungewielten Zuch. Shift+Klick weist ongeféier Käschten ouni Kaf
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Keeft dat ugewielte Stroossegefier. Shift+Klick weist ongeféier Käschten ouni Kaf
@ -3814,6 +3847,7 @@ STR_ORDER_CONDITIONAL_AGE :Alter (Joer)
STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :Brauch eng Revisioun
STR_ORDER_CONDITIONAL_UNCONDITIONALLY :Ëmmer
STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :Reschtlaafzäit (Joer)
STR_ORDER_CONDITIONAL_MAX_RELIABILITY :Maximal Zouverlässegkeet
STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}Wéi Gefierdaten verglach solle ginn
STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS :ass gläich
@ -4498,6 +4532,7 @@ STR_BASESOUNDS_DOS_DESCRIPTION :Original Transp
STR_BASESOUNDS_WIN_DESCRIPTION :Original Transport Tycoon Deluxe Windows Editioun Sound.
STR_BASESOUNDS_NONE_DESCRIPTION :E Soundpack ouni iergendee Sound.
STR_BASEMUSIC_WIN_DESCRIPTION :Original Transport Tycoon Deluxe Windows Editioun Musik.
STR_BASEMUSIC_DOS_DESCRIPTION :Original Transport Tycoon Deluxe DOS Editioun Musik.
STR_BASEMUSIC_TTO_DESCRIPTION :Original Transport Tycoon (Original/World Editor) DOS Editioun-Musik.
STR_BASEMUSIC_NONE_DESCRIPTION :E Musikpack ouni aktuell Musik.

@ -3031,6 +3031,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Kenderaan jalan
STR_GROUP_DEFAULT_SHIPS :Kapal yang belum berkumpulan
STR_GROUP_DEFAULT_AIRCRAFTS :Pesawat yang belum berkumpulan
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Kumpulan - klik sebuah kumpulan untuk menyenaraikan semua kenderaan di dalam kumpulan tersebut. Tarik dan lepaskan kumpulan untuk menyusun kumpulan mengikut heirarki
STR_GROUP_CREATE_TOOLTIP :{BLACK}Klik untuk mewujudkan kumpulan
STR_GROUP_DELETE_TOOLTIP :{BLACK}Padamkan kumpulan yang telah dipilih

@ -3440,6 +3440,8 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Ugrupperte kjø
STR_GROUP_DEFAULT_SHIPS :Ugrupperte skip
STR_GROUP_DEFAULT_AIRCRAFTS :Ugrupperte luftfartøy
STR_GROUP_COUNT_WITH_SUBGROUP :{TINY_FONT}{COMMA} (+{COMMA})
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Grupper - Klikk på en gruppe for å se alle kjøretøy i gruppen. Dra og slipp grupper for å arrangere dem hierarkisk
STR_GROUP_CREATE_TOOLTIP :{BLACK}Klikk for å opprette en gruppe
STR_GROUP_DELETE_TOOLTIP :{BLACK}Fjern den valgte gruppen
@ -4477,6 +4479,7 @@ STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}Kan ikke
STR_ERROR_GROUP_CAN_T_DELETE :{WHITE}Kan ikke slette denne gruppen...
STR_ERROR_GROUP_CAN_T_RENAME :{WHITE}Kan ikke gi nytt navn på denne gruppen...
STR_ERROR_GROUP_CAN_T_SET_PARENT :{WHITE}Kan ikke sette foreldregruppe...
STR_ERROR_GROUP_CAN_T_SET_PARENT_RECURSION :{WHITE}... løkker i gruppehierarkiet er ikke tillatt
STR_ERROR_GROUP_CAN_T_REMOVE_ALL_VEHICLES :{WHITE}Kan ikke fjerne alle kjøretøy fra denne gruppen...
STR_ERROR_GROUP_CAN_T_ADD_VEHICLE :{WHITE}Kan ikke legge til kjøretøyet i denne gruppen...
STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}Kan ikke legge til delte kjøretøyer i gruppen...

@ -3248,6 +3248,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :køyretøy utan
STR_GROUP_DEFAULT_SHIPS :Ugrupperte skip
STR_GROUP_DEFAULT_AIRCRAFTS :Luftfartøy utan gruppe
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Grupper - Klikk på ei gruppe for å få ei liste over alle køyretøya i den
STR_GROUP_CREATE_TOOLTIP :{BLACK}Klikk for å lage ei gruppe
STR_GROUP_DELETE_TOOLTIP :{BLACK}Slett den valde gruppa

@ -3774,6 +3774,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Pojazdy bez gru
STR_GROUP_DEFAULT_SHIPS :Statki bez grupy
STR_GROUP_DEFAULT_AIRCRAFTS :Samoloty bez grupy
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Grupy - kliknij na grupę, aby wyświetlić wszystkie pojazdy z grupy. Przeciągnij i upuść grupy, aby dostosować hierarchię.
STR_GROUP_CREATE_TOOLTIP :{BLACK}Kliknij aby stworzyć grupę
STR_GROUP_DELETE_TOOLTIP :{BLACK}Usuń zaznaczoną grupę

@ -77,7 +77,7 @@ STR_CARGO_SINGULAR_COPPER_ORE :Minério de Cob
STR_CARGO_SINGULAR_MAIZE :Milho
STR_CARGO_SINGULAR_FRUIT :Fruta
STR_CARGO_SINGULAR_DIAMOND :Diamantes
STR_CARGO_SINGULAR_FOOD :Alimentos
STR_CARGO_SINGULAR_FOOD :Alimento
STR_CARGO_SINGULAR_PAPER :Papel
STR_CARGO_SINGULAR_GOLD :Ouro
STR_CARGO_SINGULAR_WATER :Água
@ -1291,7 +1291,7 @@ STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :Veículos nunca
STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES_HELPTEXT :Quando activo, todos os modelos de veículos permanecerão disponíveis para sempre após a sua introdução
STR_CONFIG_SETTING_AUTORENEW_VEHICLE :Auto-renovação de veículos quando ficam velhos: {STRING}
STR_CONFIG_SETTING_AUTORENEW_VEHICLE_HELPTEXT :Quando activo, um veículo a chegar ao fim de vida é automaticamente substituído quando as condições de renovação estão reunidas
STR_CONFIG_SETTING_AUTORENEW_MONTHS :Renovar automaticamente quando um veículo chega a {STRING} de idade
STR_CONFIG_SETTING_AUTORENEW_MONTHS :Renovar automaticamente quando um veículo chega a {STRING} a idade máxima
STR_CONFIG_SETTING_AUTORENEW_MONTHS_HELPTEXT :Idade relativa a partir da qual um veículo deva ser indicado para auto-renovação
STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_BEFORE :{COMMA} {P "mês" "meses"} antes
STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_AFTER :{COMMA} {P "mês" "meses"} após
@ -1809,7 +1809,7 @@ STR_OSNAME_SUNOS :SunOS
# Abandon game
STR_ABANDON_GAME_CAPTION :{WHITE}Abandonar jogo
STR_ABANDON_GAME_QUERY :{YELLOW}Tem a certeza que deseja abandonar este jogo?
STR_ABANDON_SCENARIO_QUERY :{YELLOW}Tem a certeza que deseja abandonar este cenário ?
STR_ABANDON_SCENARIO_QUERY :{YELLOW}Tem a certeza que deseja abandonar este cenário?
# Cheat window
STR_CHEATS :{WHITE}Truques
@ -2913,8 +2913,8 @@ STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5sum:
STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Paleta: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PALETTE_DEFAULT :Padrão (D)
STR_NEWGRF_SETTINGS_PALETTE_DEFAULT_32BPP :Padrão (D) / 32 bpp
STR_NEWGRF_SETTINGS_PALETTE_LEGACY :Legacy (W)
STR_NEWGRF_SETTINGS_PALETTE_LEGACY_32BPP :Legacy (W) / 32 bpp
STR_NEWGRF_SETTINGS_PALETTE_LEGACY :Antiga (W)
STR_NEWGRF_SETTINGS_PALETTE_LEGACY_32BPP :Antiga (W) / 32 bpp
STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Parâmetros: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PARAMETER_NONE :Nenhum
@ -3437,6 +3437,8 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Veículos rodov
STR_GROUP_DEFAULT_SHIPS :Barcos sem grupo
STR_GROUP_DEFAULT_AIRCRAFTS :Aeronaves sem grupo
STR_GROUP_COUNT_WITH_SUBGROUP :{TINY_FONT}{COMMA} (+{COMMA})
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Grupos - clique num grupo para listar todos os veículos contidos
STR_GROUP_CREATE_TOOLTIP :{BLACK}Clique para criar um grupo
STR_GROUP_DELETE_TOOLTIP :{BLACK}Remover o grupo seleccionado
@ -4473,6 +4475,7 @@ STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}Impossí
STR_ERROR_GROUP_CAN_T_DELETE :{WHITE}Impossível remover este grupo...
STR_ERROR_GROUP_CAN_T_RENAME :{WHITE}Impossível renomear o grupo...
STR_ERROR_GROUP_CAN_T_SET_PARENT :{WHITE}Não é possível definir grupo parente...
STR_ERROR_GROUP_CAN_T_SET_PARENT_RECURSION :{WHITE}... não são permitidos ciclos na hierarquia de grupos
STR_ERROR_GROUP_CAN_T_REMOVE_ALL_VEHICLES :{WHITE}Não é possível remover todos os veículos deste grupo...
STR_ERROR_GROUP_CAN_T_ADD_VEHICLE :{WHITE}Impossível adicionar o veículo a este grupo...
STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}Impossível adicionar veículos com ordens partilhadas ao grupo...

@ -3313,6 +3313,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Vehicule rutier
STR_GROUP_DEFAULT_SHIPS :Nave negrupate
STR_GROUP_DEFAULT_AIRCRAFTS :Aeronave negrupate
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Grupuri - click pe un grup pentru lista completă a vehiculelor acestuia
STR_GROUP_CREATE_TOOLTIP :{BLACK}Click pentru a creea un grup
STR_GROUP_DELETE_TOOLTIP :{BLACK}Şterge grupul selectat

@ -3622,6 +3622,8 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Без груп
STR_GROUP_DEFAULT_SHIPS :Без группы
STR_GROUP_DEFAULT_AIRCRAFTS :Без группы
STR_GROUP_COUNT_WITH_SUBGROUP :{TINY_FONT}{COMMA} (+{COMMA})
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Щёлкните по имени группы для отображения списка транспорта. Можно создавать вложенные группы с помощью перетаскивания.
STR_GROUP_CREATE_TOOLTIP :{BLACK}Создать группу
STR_GROUP_DELETE_TOOLTIP :{BLACK}Удалить выбранную группу
@ -4681,6 +4683,7 @@ STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}Нево
STR_ERROR_GROUP_CAN_T_DELETE :{WHITE}Невозможно удалить группу...
STR_ERROR_GROUP_CAN_T_RENAME :{WHITE}Невозможно переименовать группу...
STR_ERROR_GROUP_CAN_T_SET_PARENT :{WHITE}Невозможно установить корректное вложение групп...
STR_ERROR_GROUP_CAN_T_SET_PARENT_RECURSION :{WHITE}... кольцевые зависимости в иерархии групп недопустимы
STR_ERROR_GROUP_CAN_T_REMOVE_ALL_VEHICLES :{WHITE}Невозможно удалить весь транспорт из группы...
STR_ERROR_GROUP_CAN_T_ADD_VEHICLE :{WHITE}Невозможно добавить транспорт в группу...
STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}Невозможно добавить транспорт с общим маршрутом в группу...

@ -3543,6 +3543,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Negrupisana dru
STR_GROUP_DEFAULT_SHIPS :Negrupisani brodovi
STR_GROUP_DEFAULT_AIRCRAFTS :Negrupisane letilice
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Grupe - klikom na grupu se prikazuje spisak vozila u grupi. Hijerarhija grupa se uređuje metodom "prevuci i pusti"
STR_GROUP_CREATE_TOOLTIP :{BLACK}Klikom se pravi nova grupa
STR_GROUP_DELETE_TOOLTIP :{BLACK}Briše se označena grupa

@ -3356,6 +3356,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :未分组汽车
STR_GROUP_DEFAULT_SHIPS :未分组船只
STR_GROUP_DEFAULT_AIRCRAFTS :未分组飞机
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}组 - 点击一个组别以显示所有隶属此组的车辆。拖曳组别标签以重新排列组别的次序和层级。
STR_GROUP_CREATE_TOOLTIP :{BLACK}创建分组
STR_GROUP_DELETE_TOOLTIP :{BLACK}删除分组

@ -3397,6 +3397,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Nezaradené voz
STR_GROUP_DEFAULT_SHIPS :Nezaradené lode
STR_GROUP_DEFAULT_AIRCRAFTS :Nezaradené lietadlá
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Skupiny - klikni na skupinu pre zobrazenie všetkých vozidiel skupiny. Ťahaj a Pusti pre usporiadanie hierarchiu v skupine
STR_GROUP_CREATE_TOOLTIP :{BLACK}Klikni pre vytvorenie skupiny
STR_GROUP_DELETE_TOOLTIP :{BLACK}Zrušiť vybranú skupinu

@ -3483,6 +3483,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Cestna vozila b
STR_GROUP_DEFAULT_SHIPS :Ladje brez skupine
STR_GROUP_DEFAULT_AIRCRAFTS :Letala brez skupine
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Skupine - Klikni na skupino za seznam vseh vozil v skupini
STR_GROUP_CREATE_TOOLTIP :{BLACK}Klikni za ustvarit skupino
STR_GROUP_DELETE_TOOLTIP :{BLACK}Izbriši izbrano skupino

@ -3383,6 +3383,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Vehículos de c
STR_GROUP_DEFAULT_SHIPS :Barcos sin agrupar
STR_GROUP_DEFAULT_AIRCRAFTS :Aeronaves sin agrupar
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Grupos - Click en un grupo para ver la lista de sus vehículos. Es posible arrastrar grupos para modificar su jerarquía.
STR_GROUP_CREATE_TOOLTIP :{BLACK}Click para crear un grupo
STR_GROUP_DELETE_TOOLTIP :{BLACK}Borrar el grupo seleccionado

@ -3430,6 +3430,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Vehículos de c
STR_GROUP_DEFAULT_SHIPS :Barcos sin agrupar
STR_GROUP_DEFAULT_AIRCRAFTS :Aeronaves sin agrupar
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Grupos: Clic en un grupo para ver los vehículos incluidos. Arrastrar y soltar para reorganizar los grupos.
STR_GROUP_CREATE_TOOLTIP :{BLACK}Clic para crear un grupo
STR_GROUP_DELETE_TOOLTIP :{BLACK}Eliminar el grupo seleccionado

@ -3414,6 +3414,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Ogrupperade vä
STR_GROUP_DEFAULT_SHIPS :Ogrupperade skepp
STR_GROUP_DEFAULT_AIRCRAFTS :Ogrupperade flygmaskiner
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Grupper - klicka på en grupp för att lista alla fordon i gruppen. Dra och släpp grupper för att ordna hierarkin.
STR_GROUP_CREATE_TOOLTIP :{BLACK}Klicka för att skapa en grupp
STR_GROUP_DELETE_TOOLTIP :{BLACK}Ta bort vald grupp

@ -2951,6 +2951,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :குழுவ
STR_GROUP_DEFAULT_SHIPS :குழுவில் இல்லாத கப்பல்கள்
STR_GROUP_DEFAULT_AIRCRAFTS :குழுவில் இல்லாத விமானம்
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}குழுக்கள் - குழுவில் உள்ள அனைத்து வாகனங்களினை பார்க்க அக்குழுவினை சொடுக்கவும்
STR_GROUP_CREATE_TOOLTIP :{BLACK}ஓர் குழுவினை உருவாக்க சொடுக்கவும்
STR_GROUP_DELETE_TOOLTIP :{BLACK}தேர்ந்தெடுக்கப்பட்ட குழுவின் பெயரினை நீக்கவும்

@ -3261,6 +3261,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :พาหนะ
STR_GROUP_DEFAULT_SHIPS :พาหนะที่ไม่ได้จัดกลุ่ม
STR_GROUP_DEFAULT_AIRCRAFTS :พาหนะที่ไม่ได้จัดกลุ่ม
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}กลุ่ม - คลิ๊กที่กลุ่มเพื่อดูรายการยานพาหนะในกลุ่ม
STR_GROUP_CREATE_TOOLTIP :{BLACK}กดเพื่อสร้างกลุ่ม
STR_GROUP_DELETE_TOOLTIP :{BLACK}ลบกลุ่มที่เลือก

@ -3329,6 +3329,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :未分組的車
STR_GROUP_DEFAULT_SHIPS :未分組的船舶
STR_GROUP_DEFAULT_AIRCRAFTS :未分組的飛機
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}群組 - 點選群組以顯示其中的運輸工具清單。拖曳群組標籤以排列群組的次序和層級。
STR_GROUP_CREATE_TOOLTIP :{BLACK}點選可建立群組
STR_GROUP_DELETE_TOOLTIP :{BLACK}移除所選群組

@ -3423,6 +3423,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Gruplanmamış
STR_GROUP_DEFAULT_SHIPS :Gruplanmamış gemiler
STR_GROUP_DEFAULT_AIRCRAFTS :Gruplanmamış uçaklar
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Gruplar - gruba ait araçları listelemek için grubun üzerine tıklayın. Hiyerarşiyi düzenlemek için grupları sürükleyip bırakın.
STR_GROUP_CREATE_TOOLTIP :{BLACK}Grup oluşturmak için tıklayın
STR_GROUP_DELETE_TOOLTIP :{BLACK}Seçili grubu sil

@ -3565,6 +3565,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Незгруп
STR_GROUP_DEFAULT_SHIPS :Незгруповані кораблі
STR_GROUP_DEFAULT_AIRCRAFTS :Незгруповані літаки
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Групи - клацніть мишою на групі, щоб побачити список транспорту цієї групи. Перетягуйте групи, щоб змінити ієрархію.
STR_GROUP_CREATE_TOOLTIP :{BLACK}Клацніть мишою, щоб створити групу
STR_GROUP_DELETE_TOOLTIP :{BLACK}Стерти вибрану групу

@ -1134,6 +1134,7 @@ STR_INDUSTRY_DIRECTORY_NONE :{ORANGE}- Ҫу
# Build vehicle window

@ -3072,6 +3072,7 @@ STR_GROUP_ALL_AIRCRAFTS :Alle fleantugen
STR_GROUP_DEFAULT_SHIPS :Net groepearre skepen
STR_GROUP_CREATE_TOOLTIP :{BLACK}Klik om in groep oan te meitsje
STR_GROUP_DELETE_TOOLTIP :{BLACK}Smit de selektearre groep fuort
STR_GROUP_RENAME_TOOLTIP :{BLACK}Feroarje de namme fan de selektearre groep

@ -972,6 +972,7 @@ STR_GROUP_DEFAULT_AIRCRAFTS :Negrupigita aer
# Build vehicle window

@ -1448,6 +1448,7 @@ STR_VEHICLE_LIST_SEND_SHIP_TO_DEPOT :Испрати
# Build vehicle window
STR_BUY_VEHICLE_TRAIN_ALL_CAPTION :Шински возила

@ -844,6 +844,7 @@ STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURREN
# Build vehicle window

@ -1304,6 +1304,7 @@ STR_GROUP_ALL_AIRCRAFTS :सर्व
STR_GROUP_REMOVE_ALL_VEHICLES :सगळे वाहने काढा

@ -2937,6 +2937,7 @@ STR_VEHICLE_LIST_SEND_AIRCRAFT_TO_HANGAR :فرستادن
# Build vehicle window
STR_BUY_VEHICLE_TRAIN_RAIL_CAPTION :قطار جدید
STR_BUY_VEHICLE_TRAIN_MONORAIL_CAPTION :قطار جدید مونوریل

@ -2337,6 +2337,7 @@ STR_VEHICLE_LIST_MANAGE_LIST :{BLACK}فہرس
# Group window
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}گروپ ۔ اس گروپ ک تمام گاڑیاں دیکھنے کے لیے اسے دبایں۔ پکڑ کے اوپر نیچے بھی کر سکتے ہیں۔

@ -3395,6 +3395,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Xe ôtô chưa
STR_GROUP_DEFAULT_SHIPS :Tày thuỷ chưa lập nhóm
STR_GROUP_DEFAULT_AIRCRAFTS :Máy bay chưa lập nhóm
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Nhóm - chọn nhóm để hiển thị các phương tiện thuộc nhóm. Kéo thả nhóm để sắp xếp lại danh sách.
STR_GROUP_CREATE_TOOLTIP :{BLACK}Ấn vào để tạo nhóm
STR_GROUP_DELETE_TOOLTIP :{BLACK}Xoá nhóm đã chọn

@ -3336,6 +3336,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Cerbydau ffordd
STR_GROUP_DEFAULT_SHIPS :Llongau heb eu grwpio
STR_GROUP_DEFAULT_AIRCRAFTS :Awyrenau heb eu grwpio
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Grŵp - cliciwch ar grŵp i restru pob cerbyd yn y grŵp hwn. Gallwch glico a llusgo grwpiau i drefnu'r hierarchaeth.
STR_GROUP_CREATE_TOOLTIP :{BLACK}Cliciwch i greu grŵp
STR_GROUP_DELETE_TOOLTIP :{BLACK}Dileu'r grŵp a ddewiswyd

@ -497,7 +497,7 @@ public:
* Get the current size of the component.
* @return Size.
*/
inline uint Size() const { return this->nodes.size(); }
inline uint Size() const { return (uint)this->nodes.size(); }
/**
* Get date of last compression.

@ -42,7 +42,7 @@ static struct {
MidiFile current_file; ///< file currently being played from
PlaybackSegment current_segment; ///< segment info for current playback
DWORD playback_start_time; ///< timestamp current file began playback
size_t playback_start_time; ///< timestamp current file began playback
size_t current_block; ///< next block index to send
MidiFile next_file; ///< upcoming file to play
PlaybackSegment next_segment; ///< segment info for upcoming file
@ -184,7 +184,7 @@ void CALLBACK TimerCallback(UINT uTimerID, UINT, DWORD_PTR dwUser, DWORD_PTR, DW
/* find first block after start time and pretend playback started earlier
* this is to allow all blocks prior to the actual start to still affect playback,
* as they may contain important controller and program changes */
uint preload_bytes = 0;
size_t preload_bytes = 0;
for (size_t bl = 0; bl < _midi.current_file.blocks.size(); bl++) {
MidiFile::DataBlock &block = _midi.current_file.blocks[bl];
preload_bytes += block.data.size();
@ -210,7 +210,7 @@ void CALLBACK TimerCallback(UINT uTimerID, UINT, DWORD_PTR dwUser, DWORD_PTR, DW
/* play pending blocks */
DWORD current_time = timeGetTime();
DWORD playback_time = current_time - _midi.playback_start_time;
size_t playback_time = current_time - _midi.playback_start_time;
while (_midi.current_block < _midi.current_file.blocks.size()) {
MidiFile::DataBlock &block = _midi.current_file.blocks[_midi.current_block];

@ -305,7 +305,7 @@ void ClientNetworkContentSocketHandler::DownloadSelectedContent(uint &files, uin
bytes += ci->filesize;
}
files = content.size();
files = (uint)content.size();
/* If there's nothing to download, do nothing. */
if (files == 0) return;
@ -323,7 +323,7 @@ void ClientNetworkContentSocketHandler::DownloadSelectedContent(uint &files, uin
*/
void ClientNetworkContentSocketHandler::DownloadSelectedContentHTTP(const ContentIDList &content)
{
uint count = content.size();
uint count = (uint)content.size();
/* Allocate memory for the whole request.
* Requests are "id\nid\n..." (as strings), so assume the maximum ID,
@ -351,7 +351,7 @@ void ClientNetworkContentSocketHandler::DownloadSelectedContentHTTP(const Conten
*/
void ClientNetworkContentSocketHandler::DownloadSelectedContentFallback(const ContentIDList &content)
{
uint count = content.size();
uint count = (uint)content.size();
const ContentID *content_ids = content.data();
this->Connect();

@ -129,7 +129,7 @@ public:
void CheckDependencyState(ContentInfo *ci);
/** Get the number of content items we know locally. */
uint Length() const { return this->infos.size(); }
uint Length() const { return (uint)this->infos.size(); }
/** Get the begin of the content inf iterator. */
ConstContentIterator Begin() const { return this->infos.data(); }
/** Get the nth position of the content inf iterator. */

@ -400,7 +400,7 @@ class NetworkContentListWindow : public Window, ContentCallback {
this->content.RebuildDone();
this->SortContentList();
this->vscroll->SetCount(this->content.size()); // Update the scrollbar
this->vscroll->SetCount((int)this->content.size()); // Update the scrollbar
this->ScrollToSelected();
}
@ -636,9 +636,8 @@ public:
uint y = r.top;
auto iter = this->content.begin() + this->vscroll->GetPosition();
auto end = iter + this->vscroll->GetCapacity();
if (end > this->content.end())
end = this->content.end();
size_t last = this->vscroll->GetPosition() + this->vscroll->GetCapacity();
auto end = (last < this->content.size()) ? this->content.begin() + last : this->content.end();
for (/**/; iter != end; iter++) {
const ContentInfo *ci = *iter;
@ -813,7 +812,7 @@ public:
case WID_NCL_NAME:
if (this->content.SortType() == widget - WID_NCL_CHECKBOX) {
this->content.ToggleSortOrder();
if (this->content.size() > 0) this->list_pos = this->content.size() - this->list_pos - 1;
if (this->content.size() > 0) this->list_pos = (int)this->content.size() - this->list_pos - 1;
} else {
this->content.SetSortType(widget - WID_NCL_CHECKBOX);
this->content.ForceResort();
@ -888,7 +887,7 @@ public:
break;
case WKC_END:
/* jump to end */
this->list_pos = this->content.size() - 1;
this->list_pos = (int)this->content.size() - 1;
break;
case WKC_SPACE:

@ -271,7 +271,7 @@ protected:
this->servers.shrink_to_fit();
this->servers.RebuildDone();
this->vscroll->SetCount(this->servers.size());
this->vscroll->SetCount((int)this->servers.size());
/* Sort the list of network games as requested. */
this->servers.Sort();
@ -712,7 +712,7 @@ public:
case WID_NG_INFO: // Connectivity (green dot)
if (this->servers.SortType() == widget - WID_NG_NAME) {
this->servers.ToggleSortOrder();
if (this->list_pos != SLP_INVALID) this->list_pos = this->servers.size() - this->list_pos - 1;
if (this->list_pos != SLP_INVALID) this->list_pos = (ServerListPosition)this->servers.size() - this->list_pos - 1;
} else {
this->servers.SetSortType(widget - WID_NG_NAME);
this->servers.ForceResort();
@ -849,7 +849,7 @@ public:
break;
case WKC_END:
/* jump to end */
this->list_pos = this->servers.size() - 1;
this->list_pos = (ServerListPosition)this->servers.size() - 1;
break;
default: NOT_REACHED();
}
@ -1776,7 +1776,7 @@ struct NetworkClientListPopupWindow : Window {
d = maxdim(GetStringBoundingBox(action.name), d);
}
d.height *= this->actions.size();
d.height *= (uint)this->actions.size();
d.width += WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
d.height += WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
*size = d;

@ -4929,7 +4929,7 @@ static void NewSpriteGroup(ByteReader *buf)
/* Continue reading var adjusts while bit 5 is set. */
} while (HasBit(varadjust, 5));
group->num_adjusts = adjusts.size();
group->num_adjusts = (uint)adjusts.size();
group->adjusts = MallocT<DeterministicSpriteGroupAdjust>(group->num_adjusts);
MemCpyT(group->adjusts, adjusts.data(), group->num_adjusts);
@ -5793,7 +5793,7 @@ static void FeatureNewName(ByteReader *buf)
bool new_scheme = _cur.grffile->grf_version >= 7;
uint8 feature = buf->ReadByte();
if (feature >= GSF_END) {
if (feature >= GSF_END && feature != 0x48) {
grfmsg(1, "FeatureNewName: Unsupported feature 0x%02X, skipping", feature);
return;
}
@ -9763,7 +9763,7 @@ static void FinalisePriceBaseMultipliers()
static const uint32 override_features = (1 << GSF_TRAINS) | (1 << GSF_ROADVEHICLES) | (1 << GSF_SHIPS) | (1 << GSF_AIRCRAFT);
/* Evaluate grf overrides */
int num_grfs = _grf_files.size();
int num_grfs = (uint)_grf_files.size();
int *grf_overrides = AllocaM(int, num_grfs);
for (int i = 0; i < num_grfs; i++) {
grf_overrides[i] = -1;

@ -920,7 +920,7 @@ struct SpriteAlignerWindow : Window {
int step_size = nwid->resize_y;
std::vector<SpriteID> &list = _newgrf_debug_sprite_picker.sprites;
int max = min<int>(this->vscroll->GetPosition() + this->vscroll->GetCapacity(), list.size());
int max = min<int>(this->vscroll->GetPosition() + this->vscroll->GetCapacity(), (uint)list.size());
int y = r.top + WD_FRAMERECT_TOP;
for (int i = this->vscroll->GetPosition(); i < max; i++) {
@ -1040,7 +1040,7 @@ struct SpriteAlignerWindow : Window {
if (data == 1) {
/* Sprite picker finished */
this->RaiseWidget(WID_SA_PICKER);
this->vscroll->SetCount(_newgrf_debug_sprite_picker.sprites.size());
this->vscroll->SetCount((uint)_newgrf_debug_sprite_picker.sprites.size());
}
}

@ -884,7 +884,7 @@ struct NewGRFWindow : public Window, NewGRFScanCallback {
int offset_y = (step_height - FONT_HEIGHT_NORMAL) / 2;
uint y = r.top + WD_FRAMERECT_TOP;
uint min_index = this->vscroll2->GetPosition();
uint max_index = min(min_index + this->vscroll2->GetCapacity(), this->avails.size());
uint max_index = min(min_index + this->vscroll2->GetCapacity(), (uint)this->avails.size());
for (uint i = min_index; i < max_index; i++) {
const GRFConfig *c = this->avails[i];
@ -1331,7 +1331,7 @@ struct NewGRFWindow : public Window, NewGRFScanCallback {
case WKC_END:
/* jump to end */
this->avail_pos = this->avails.size() - 1;
this->avail_pos = (uint)this->avails.size() - 1;
break;
default:
@ -1495,7 +1495,7 @@ private:
}
}
this->vscroll2->SetCount(this->avails.size()); // Update the scrollbar
this->vscroll2->SetCount((uint)this->avails.size()); // Update the scrollbar
}
/**
@ -2077,7 +2077,7 @@ struct SavePresetWindow : public Window {
this->vscroll = this->GetScrollbar(WID_SVP_SCROLLBAR);
this->FinishInitNested(0);
this->vscroll->SetCount(this->presets.size());
this->vscroll->SetCount((uint)this->presets.size());
this->SetFocusedWidget(WID_SVP_EDITBOX);
if (initial_text != NULL) this->presetname_editbox.text.Assign(initial_text);
}
@ -2097,7 +2097,7 @@ struct SavePresetWindow : public Window {
size->width = max(size->width, d.width + WD_FRAMETEXT_LEFT + WD_FRAMETEXT_RIGHT);
resize->height = max(resize->height, d.height);
}
size->height = ClampU(this->presets.size(), 5, 20) * resize->height + 1;
size->height = ClampU((uint)this->presets.size(), 5, 20) * resize->height + 1;
break;
}
}
@ -2113,7 +2113,7 @@ struct SavePresetWindow : public Window {
int offset_y = (step_height - FONT_HEIGHT_NORMAL) / 2;
uint y = r.top + WD_FRAMERECT_TOP;
uint min_index = this->vscroll->GetPosition();
uint max_index = min(min_index + this->vscroll->GetCapacity(), this->presets.size());
uint max_index = min(min_index + this->vscroll->GetCapacity(), (uint)this->presets.size());
for (uint i = min_index; i < max_index; i++) {
if ((int)i == this->selected) GfxFillRect(r.left + 1, y, r.right - 1, y + step_height - 2, PC_DARK_BLUE);

@ -56,7 +56,7 @@ SoundEntry *GetSound(SoundID index)
uint GetNumSounds()
{
return _sounds.size();
return (uint)_sounds.size();
}

@ -110,7 +110,7 @@ public:
public:
virtual int GetLeading() const;
virtual int GetWidth() const;
virtual int CountRuns() const { return this->size(); }
virtual int CountRuns() const { return (uint)this->size(); }
virtual const VisualRun *GetVisualRun(int run) const { return this->at(run); }
int GetInternalCharLength(WChar c) const

@ -132,7 +132,7 @@ static const SaveLoad _game_language_string[] = {
static void SaveReal_GSTR(LanguageStrings *ls)
{
_game_saveload_string = ls->language;
_game_saveload_strings = ls->lines.size();
_game_saveload_strings = (uint)ls->lines.size();
SlObject(NULL, _game_language_header);
for (uint i = 0; i < _game_saveload_strings; i++) {

@ -130,8 +130,8 @@
/* static */ int ScriptAirport::GetNoiseLevelIncrease(TileIndex tile, AirportType type)
{
extern Town *AirportGetNearestTown(const AirportSpec *as, const TileIterator &it);
extern uint8 GetAirportNoiseLevelForTown(const AirportSpec *as, TileIterator &it, TileIndex town_tile);
extern Town *AirportGetNearestTown(const AirportSpec *as, const TileIterator &it, uint &mindist);
extern uint8 GetAirportNoiseLevelForDistance(const AirportSpec *as, uint distance);
if (!::IsValidTile(tile)) return -1;
if (!IsAirportInformationAvailable(type)) return -1;
@ -139,8 +139,9 @@
if (_settings_game.economy.station_noise_level) {
const AirportSpec *as = ::AirportSpec::Get(type);
AirportTileTableIterator it(as->table[0], tile);
const Town *t = AirportGetNearestTown(as, it);
return GetAirportNoiseLevelForTown(as, it, t->xy);
uint dist;
AirportGetNearestTown(as, it, dist);
return GetAirportNoiseLevelForDistance(as, dist);
}
return 1;
@ -148,13 +149,14 @@
/* static */ TownID ScriptAirport::GetNearestTown(TileIndex tile, AirportType type)
{
extern Town *AirportGetNearestTown(const AirportSpec *as, const TileIterator &it);
extern Town *AirportGetNearestTown(const AirportSpec *as, const TileIterator &it, uint &mindist);
if (!::IsValidTile(tile)) return INVALID_TOWN;
if (!IsAirportInformationAvailable(type)) return INVALID_TOWN;
const AirportSpec *as = AirportSpec::Get(type);
return AirportGetNearestTown(as, AirportTileTableIterator(as->table[0], tile))->index;
uint dist;
return AirportGetNearestTown(as, AirportTileTableIterator(as->table[0], tile), dist)->index;
}
/* static */ uint16 ScriptAirport::GetMaintenanceCostFactor(AirportType type)

@ -245,7 +245,7 @@ static int32 LookupWithBuildOnSlopes(::Slope slope, Array *existing, int32 start
/* Now perform the actual rotation. */
for (int j = 0; j < base_rotate; j++) {
for (int i = 0; i < existing->size; i++) {
for (size_t i = 0; i < existing->size; i++) {
existing->array[i] = RotateNeighbour(existing->array[i]);
}
start = RotateNeighbour(start);
@ -256,7 +256,7 @@ static int32 LookupWithBuildOnSlopes(::Slope slope, Array *existing, int32 start
RoadBits start_roadbits = NeighbourToRoadBits(start);
RoadBits new_roadbits = start_roadbits | NeighbourToRoadBits(end);
RoadBits existing_roadbits = ROAD_NONE;
for (int i = 0; i < existing->size; i++) {
for (size_t i = 0; i < existing->size; i++) {
existing_roadbits |= NeighbourToRoadBits(existing->array[i]);
}
@ -354,7 +354,7 @@ static bool NormaliseTileOffset(int32 *tile)
/* The start tile and end tile cannot be the same tile either. */
if (start == end) return -1;
for (int i = 0; i < existing->size; i++) {
for (size_t i = 0; i < existing->size; i++) {
if (!NormaliseTileOffset(&existing->array[i])) return -1;
}

@ -14,7 +14,7 @@
/** Definition of a simple array. */
struct Array {
int32 size; ///< The size of the array.
size_t size; ///< The size of the array.
int32 array[]; ///< The data of the array.
};

@ -255,7 +255,7 @@ struct GameOptionsWindow : Window {
}
QSortT(list->data(), list->size(), DropDownListStringItem::NatSortFunc);
int newgrf_size = list->size();
size_t newgrf_size = list->size();
/* Insert newgrf_names at the top of the list */
if (newgrf_size > 0) {
list->push_back(new DropDownListItem(-1, false)); // separator line

@ -41,7 +41,7 @@ void NORETURN CDECL error(const char *s, ...)
exit(1);
}
static const int OUTPUT_BLOCK_SIZE = 16000; ///< Block size of the buffer in #OutputBuffer.
static const size_t OUTPUT_BLOCK_SIZE = 16000; ///< Block size of the buffer in #OutputBuffer.
/** Output buffer for a block of data. */
class OutputBuffer {
@ -58,10 +58,9 @@ public:
* @param length Length of the text in bytes.
* @return Number of bytes actually stored.
*/
int Add(const char *text, int length)
size_t Add(const char *text, size_t length)
{
int store_size = min(length, OUTPUT_BLOCK_SIZE - this->size);
assert(store_size >= 0);
size_t store_size = min(length, OUTPUT_BLOCK_SIZE - this->size);
assert(store_size <= OUTPUT_BLOCK_SIZE);
MemCpyT(this->data + this->size, text, store_size);
this->size += store_size;
@ -74,7 +73,7 @@ public:
*/
void Write(FILE *out_fp) const
{
if (fwrite(this->data, 1, this->size, out_fp) != (size_t)this->size) {
if (fwrite(this->data, 1, this->size, out_fp) != this->size) {
fprintf(stderr, "Error: Cannot write output\n");
}
}
@ -88,7 +87,7 @@ public:
return this->size < OUTPUT_BLOCK_SIZE;
}
int size; ///< Number of bytes stored in \a data.
size_t size; ///< Number of bytes stored in \a data.
char data[OUTPUT_BLOCK_SIZE]; ///< Stored data.
};
@ -111,12 +110,12 @@ public:
* @param text Text to store.
* @param length Length of the text in bytes, \c 0 means 'length of the string'.
*/
void Add(const char *text, int length = 0)
void Add(const char *text, size_t length = 0)
{
if (length == 0) length = strlen(text);
if (length > 0 && this->BufferHasRoom()) {
int stored_size = this->output_buffer[this->output_buffer.size() - 1].Add(text, length);
size_t stored_size = this->output_buffer[this->output_buffer.size() - 1].Add(text, length);
length -= stored_size;
text += stored_size;
}
@ -124,7 +123,7 @@ public:
/*C++17: OutputBuffer &block =*/ this->output_buffer.emplace_back();
OutputBuffer &block = this->output_buffer.back();
block.Clear(); // Initialize the new block.
int stored_size = block.Add(text, length);
size_t stored_size = block.Add(text, length);
length -= stored_size;
text += stored_size;
}
@ -148,7 +147,7 @@ private:
*/
bool BufferHasRoom() const
{
uint num_blocks = this->output_buffer.size();
size_t num_blocks = this->output_buffer.size();
return num_blocks > 0 && this->output_buffer[num_blocks - 1].HasRoom();
}

@ -310,7 +310,7 @@ struct SignListWindow : Window, SignList {
{
if (this->signs.NeedRebuild()) {
this->BuildSignsList();
this->vscroll->SetCount(this->signs.size());
this->vscroll->SetCount((uint)this->signs.size());
this->SetWidgetDirty(WID_SIL_CAPTION);
}
this->SortSignsList();
@ -471,7 +471,7 @@ struct SignWindow : Window, SignList {
/* Search through the list for the current sign, excluding
* - the first sign if we want the previous sign or
* - the last sign if we want the next sign */
uint end = this->signs.size() - (next ? 1 : 0);
size_t end = this->signs.size() - (next ? 1 : 0);
for (uint i = next ? 0 : 1; i < end; i++) {
if (this->cur_sign == this->signs[i]->index) {
/* We've found the current sign, so return the sign before/after it */

@ -19,7 +19,7 @@ static const uint8 PC_GRASS_LAND = 0x54; ///< Dark green palette colour for
static const uint8 PC_BARE_LAND = 0x37; ///< Brown palette colour for bare land.
static const uint8 PC_FIELDS = 0x25; ///< Light brown palette colour for fields.
static const uint8 PC_TREES = 0x57; ///< Green palette colour for trees.
static const uint8 PC_WATER = 0xCA; ///< Dark blue palette colour for water.
static const uint8 PC_WATER = 0xC9; ///< Dark blue palette colour for water.
#define MKCOLOUR(x) TO_LE32X(x)

@ -514,21 +514,21 @@ CargoArray GetProductionAroundTiles(TileIndex tile, int w, int h, int rad)
assert(w > 0);
assert(h > 0);
btree::btree_set<IndustryID> industries;
TileArea ta(TileXY(x1, y1), TileXY(x2 - 1, y2 - 1));
/* Loop over all tiles to get the produced cargo of
* everything except industries */
TILE_AREA_LOOP(tile, ta) AddProducedCargo(tile, produced);
TILE_AREA_LOOP(tile, ta) {
if (IsTileType(tile, MP_INDUSTRY)) industries.insert(GetIndustryIndex(tile));
AddProducedCargo(tile, produced);
}
/* Loop over the industries. They produce cargo for
* anything that is within 'rad' from their bounding
* box. As such if you have e.g. a oil well the tile
* area loop might not hit an industry tile while
* the industry would produce cargo for the station.
/* Loop over the seen industries. They produce cargo for
* anything that is within 'rad' of any one of their tiles.
*/
const Industry *i;
FOR_ALL_INDUSTRIES(i) {
if (!ta.Intersects(i->location)) continue;
for (IndustryID industry : industries) {
const Industry *i = Industry::Get(industry);
/* Skip industry with neutral station */
if (i->neutral_station != NULL && !_settings_game.station.serve_neutral_industries) continue;
@ -2268,18 +2268,15 @@ static uint GetMinimalAirportDistanceToTile(TileIterator &it, TileIndex town_til
* The further you get, the less noise you generate.
* So all those folks at city council can now happily slee... work in their offices
* @param as airport information
* @param it An iterator over all airport tiles.
* @param town_tile TileIndex of town's center, the one who will receive the airport's candidature
* @param distance minimum distance between town and airport
* @return the noise that will be generated, according to distance
*/
uint8 GetAirportNoiseLevelForTown(const AirportSpec *as, TileIterator &it, TileIndex town_tile)
uint8 GetAirportNoiseLevelForDistance(const AirportSpec *as, uint distance)
{
/* 0 cannot be accounted, and 1 is the lowest that can be reduced from town.
* So no need to go any further*/
if (as->noise_level < 2) return as->noise_level;
uint distance = GetMinimalAirportDistanceToTile(it, town_tile);
/* The steps for measuring noise reduction are based on the "magical" (and arbitrary) 8 base distance
* adding the town_council_tolerance 4 times, as a way to graduate, depending of the tolerance.
* Basically, it says that the less tolerant a town is, the bigger the distance before
@ -2300,13 +2297,14 @@ uint8 GetAirportNoiseLevelForTown(const AirportSpec *as, TileIterator &it, TileI
* If two towns have the same distance, town with lower index is returned.
* @param as airport's description
* @param it An iterator over all airport tiles
* @param[out] mindist Minimum distance to town
* @return nearest town to airport
*/
Town *AirportGetNearestTown(const AirportSpec *as, const TileIterator &it)
Town *AirportGetNearestTown(const AirportSpec *as, const TileIterator &it, uint &mindist)
{
Town *t, *nearest = NULL;
uint add = as->size_x + as->size_y - 2; // GetMinimalAirportDistanceToTile can differ from DistanceManhattan by this much
uint mindist = UINT_MAX - add; // prevent overflow
mindist = UINT_MAX - add; // prevent overflow
FOR_ALL_TOWNS(t) {
if (DistanceManhattan(t->xy, it) < mindist + add) { // avoid calling GetMinimalAirportDistanceToTile too often
TileIterator *copy = it.Clone();
@ -2335,8 +2333,9 @@ void UpdateAirportsNoise()
if (st->airport.tile != INVALID_TILE && st->airport.type != AT_OILRIG) {
const AirportSpec *as = st->airport.GetSpec();
AirportTileIterator it(st);
Town *nearest = AirportGetNearestTown(as, it);
nearest->noise_reached += GetAirportNoiseLevelForTown(as, it, nearest->xy);
uint dist;
Town *nearest = AirportGetNearestTown(as, it, dist);
nearest->noise_reached += GetAirportNoiseLevelForDistance(as, dist);
}
}
}
@ -2444,15 +2443,17 @@ CommandCost CmdBuildAirport(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
}
/* The noise level is the noise from the airport and reduce it to account for the distance to the town center. */
Town *nearest = AirportGetNearestTown(as, iter);
uint newnoise_level = nearest->noise_reached + GetAirportNoiseLevelForTown(as, iter, nearest->xy);
uint dist;
Town *nearest = AirportGetNearestTown(as, iter, dist);
uint newnoise_level = GetAirportNoiseLevelForDistance(as, dist);
if (action == AIRPORT_UPGRADE) {
const AirportSpec *old_as = st->airport.GetSpec();
AirportTileTableIterator old_iter(old_as->table[st->airport.layout], st->airport.tile);
Town *old_nearest = AirportGetNearestTown(old_as, old_iter);
uint old_dist;
Town *old_nearest = AirportGetNearestTown(old_as, old_iter, old_dist);
if (old_nearest == nearest) {
newnoise_level -= GetAirportNoiseLevelForTown(old_as, old_iter, nearest->xy);
newnoise_level -= GetAirportNoiseLevelForDistance(old_as, old_dist);
}
}
@ -2500,10 +2501,11 @@ CommandCost CmdBuildAirport(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
/* delete old airport if upgrading */
const AirportSpec *old_as = st->airport.GetSpec();
AirportTileTableIterator old_iter(old_as->table[st->airport.layout], st->airport.tile);
Town *old_nearest = AirportGetNearestTown(old_as, old_iter);
uint old_dist;
Town *old_nearest = AirportGetNearestTown(old_as, old_iter, old_dist);
if (old_nearest != nearest) {
old_nearest->noise_reached -= GetAirportNoiseLevelForTown(old_as, old_iter, old_nearest->xy);
old_nearest->noise_reached -= GetAirportNoiseLevelForDistance(old_as, old_dist);
if (_settings_game.economy.station_noise_level) {
SetWindowDirty(WC_TOWN_VIEW, st->town->index);
}
@ -2595,8 +2597,9 @@ static CommandCost RemoveAirport(TileIndex tile, DoCommandFlag flags)
* And as for construction, always remove it, even if the setting is not set, in order to avoid the
* need of recalculation */
AirportTileIterator it(st);
Town *nearest = AirportGetNearestTown(as, it);
nearest->noise_reached -= GetAirportNoiseLevelForTown(as, it, nearest->xy);
uint dist;
Town *nearest = AirportGetNearestTown(as, it, dist);
nearest->noise_reached -= GetAirportNoiseLevelForDistance(as, dist);
TILE_AREA_LOOP(tile_cur, st->airport) {
if (IsHangarTile(tile_cur)) OrderBackup::Reset(tile_cur, false);

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