rubidium
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80a5ac215f
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(svn r26310) -Codechange: clean up some caches during town generation to keep memory usage significantly lower (MJP)
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11 years ago |
rubidium
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732ae5b600
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(svn r26308) -Fix-ish: do not try to build more towns/industries than the pool can hold (MJP)
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11 years ago |
rubidium
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437dcfb37d
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(svn r26104) -Fix: do not attempt to do stuff with an invalid direction, especially using it as index into a table
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11 years ago |
rubidium
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81c0b0e861
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(svn r26051) -Fix: out of bounds access in CmdTownCargoGoal
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11 years ago |
frosch
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88175c2503
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(svn r25968) -Add: [Script] ScriptTown::TOWN_GROWTH_NONE to indicate no town growth via ScriptTown::SetGrowthRate and GetGrowthRate.
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11 years ago |
frosch
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b9fe9c3bb9
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(svn r25931) -Fix [FS#5786-ish]: [NoGo] Preserve the relative town growth progress when changing the town growth rate.
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11 years ago |
frosch
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56365e81e1
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(svn r25922) -Codechange: Rename TOWN_IS_FUNDED to TOWN_IS_GROWING. It is not tied to funding a town.
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11 years ago |
zuu
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e124838db5
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(svn r25849) -Codechange: Introduce IsTileFlat to not compute full slope information for situations when we only want to know if a tile is flat or not (cirdan, LordAro)
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11 years ago |
frosch
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670c4879cf
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(svn r25838) -Codechange: Rename HOUSE_MAX to NUM_HOUSES.
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11 years ago |
frosch
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d9d978d6d2
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(svn r25833) -Codechange: Move ObjectType from map array into pool item.
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11 years ago |
zuu
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a89875b64e
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(svn r25789) -Fix (r25783): Calling GSTown.FoundTown in world gen caused world gen to terminate and start the game
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11 years ago |
zuu
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f0fa978c09
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(svn r25785) -Feature: [Script] Allow AIs and GS to found towns. Allow GS to rename towns
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11 years ago |
frosch
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42f401aa26
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(svn r25140) -Fix [FS#5519]: Towns are build as OWNER_TOWN, so they also need to be removed as OWNER_TOWN.
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12 years ago |
planetmaker
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f00d9976f9
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(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
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12 years ago |
alberth
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19adc87262
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(svn r24776) -Doc: Typo fixes, additions, and additional dots collected from various sources (including Eagle_rainbow, MinchinWeb)
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12 years ago |
frosch
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1881f70fbb
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(svn r24391) -Change [FS#5229]: Disallow original and better road layouts to build roads under bridges along the bridge direction.
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12 years ago |
frosch
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1008ceddb8
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(svn r24291) -Add: [Script] ScriptEventRoadReconstruction.
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13 years ago |
frosch
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4e074cdbf7
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(svn r24290) -Add: [Script] ScriptEventExclusiveTransportRights.
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13 years ago |
frosch
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bfaf2bd49c
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(svn r24287) -Feature [FS#2688]: News item for exclusive transport rights. (based on patch by Grantovich)
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13 years ago |
frosch
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2aa43d6c8b
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(svn r24284) -Codechange: Remove NewsSubtypes and directly use NewsTypes and NewsFlag instead.
|
13 years ago |
frosch
|
c6af35c085
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(svn r24283) -Codechange: Add AddTileNewsItem function to preemptively deduplicate code.
|
13 years ago |
frosch
|
675fc185be
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(svn r24205) -Feature [FS#5178-ish]: Show a hint in the supplies tab of station windows, if the station is affected by exclusive transport rights.
|
13 years ago |
frosch
|
4fda069104
|
(svn r24183) -Fix [FS#5169]: Town radii were not updated immediatelly after construction/destruction of houses, resulting in desyncs.
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13 years ago |
rubidium
|
76d5833650
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(svn r24179) -Codechange: move some variables of Town to TownCache
|
13 years ago |
alberth
|
e11179453b
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(svn r24105) -Feature: Be more careful with the population of a small town while placing a statue.
|
13 years ago |
alberth
|
32b20603cb
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(svn r24104) -Codechange: Output the resulting tile through the user data.
|
13 years ago |
alberth
|
035fb43e7a
|
(svn r24103) -Codechange: Handle clear tiles separately from house tiles.
|
13 years ago |
alberth
|
2fdd9b918b
|
(svn r24102) -Codechange: Refactor tile clearability test out of the statue callback.
|
13 years ago |
alberth
|
e2d963d794
|
(svn r24101) -Codechange: Reverse a condition for increased readability.
|
13 years ago |
rubidium
|
48fd132847
|
(svn r24064) -Fix [FS#5121]: make the full snowedness level of houses the same as roads and rails
|
13 years ago |
frosch
|
9ef4a017ae
|
(svn r23953) -Fix [FS#5062]: When the population of a town changes the town view might even have to change size due to different cargo requirements.
|
13 years ago |
frosch
|
076f3ead20
|
(svn r23819) -Fix [FS#4951]: Removal of towns with 0 population failed during map generation.
|
13 years ago |
rubidium
|
d5eeab43b7
|
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
|
13 years ago |
truebrain
|
6961332f05
|
(svn r23626) -Add: ScriptTown::SetText, which adds custom text to the Town GUI
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13 years ago |
truebrain
|
bc78328918
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(svn r23622) -Add: a set of events to trigger in a GameScript
|
13 years ago |
truebrain
|
b00fcef81a
|
(svn r23620) -Add: ScriptTown::SetCargoGoal and ScriptTown::SetGrowthRate (GameScript only)
|
13 years ago |
truebrain
|
37954d5098
|
(svn r23617) -Add: ScriptTown::ExpandTown, to grow a town (GameScript only)
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13 years ago |
rubidium
|
24263638bf
|
(svn r23526) -Codechange: unify cargos vs cargoes
|
13 years ago |
rubidium
|
56f37d9386
|
(svn r23476) -Codechange: use the error queue to replace switch mode error strings, again making it possible to return multiple errors
|
13 years ago |
rubidium
|
9aab2dc861
|
(svn r23474) -Codechange: move the declaration error related functions to error.h
|
13 years ago |
terkhen
|
a6557b4f09
|
(svn r23407) -Codechange: Keep a bitmap of all cargos accepted by towns.
|
13 years ago |
terkhen
|
a9cc00bf68
|
(svn r23405) -Codechange: Keep a matrix of cargos accepted by houses for each town (michi_cc).
|
13 years ago |
truebrain
|
af1b3cc070
|
(svn r23355) -Codechange: rename all AI* to Script* (Rubidium)
|
13 years ago |
rubidium
|
9fe11f3283
|
(svn r23342) -Fix (r23300): for arctic and desert towns you were required to deliver more than 4 billion units, instead of one or more units
|
13 years ago |
truebrain
|
2635be0549
|
(svn r23323) -Fix: when you fund a town, it should grow; goals reached or not
|
13 years ago |
peter1138
|
0043123c33
|
(svn r23319) -Fix (r23316): Offsets of viewport signs were not scaled up.
|
13 years ago |
truebrain
|
08efac8549
|
(svn r23303) -Add: economy.fund_buildings, to disallow funding buildings
|
13 years ago |
truebrain
|
2306f2ab6d
|
(svn r23300) -Add: show on the GUI when a town grows and make a general framework to store goals of a town
|
13 years ago |
truebrain
|
19791d3189
|
(svn r23298) -Add: track statistics of all incoming and outgoing goods. Incoming based on TownEffect, outgoing based on CargoType (based on patch by Terkhen)
|
13 years ago |
michi_cc
|
56a592dcbd
|
(svn r23233) -Codechange: Refactor maximum and actually transported cargo amount of towns into a reusable struct.
|
13 years ago |