miham
8097af80e1
(svn r2437) [Translations] Updated to 2005-06-10 (28 strs / 5 lang)
2005-06-10 07:41:26 +00:00
Darkvater
6e052ccca2
(svn r2436) - Fix: Deleting canals under bridges removes bridges first in certain configurations (peter1138)
2005-06-09 13:54:08 +00:00
miham
5f46f6bd25
(svn r2435) [Translations] Updated to 2005-06-08 (11 strs / 1 lang)
2005-06-08 15:13:50 +00:00
tron
aab5561c55
(svn r2434) Fix some defects in r2433
2005-06-08 09:03:29 +00:00
Darkvater
c37cf285ce
(svn r2433) - CodeChange: unmagicify all road/train crossings with IsLevelCrossing() function (peter1138)
2005-06-07 21:37:00 +00:00
tron
d2364f1d51
(svn r2432) Use GetEngine() instead of DEREF_ENGINE() or even _engines[]
2005-06-07 18:13:49 +00:00
hackykid
f723540fbb
(svn r2431) - Fix: [newgrf] clamp() instead of assert() on the result of the vehicle length calculation, as it can depend on external input. (thanks tron)
2005-06-07 16:44:54 +00:00
miham
82964a13f0
(svn r2430) [Translations] Updated to 2005-06-07 (118 strs / 8 langs)
2005-06-07 16:11:19 +00:00
hackykid
dc75e1d58b
(svn r2429) - Fix: Oops, forgot to increase the size of the autoreplace window to fit the extra info from powered wagons.
2005-06-07 01:21:56 +00:00
hackykid
daae0d315a
(svn r2428) - Feature: [newgrf] Implement shorter train vehicles (Therax), and the callback that goes with it.
...
- Codechange: Remove some magic numbers (PALETTE_CRASH)
2005-06-06 22:44:11 +00:00
hackykid
5e8b14df3e
(svn r2427) - Fix: CmdMoveRailVehice; Prevent possible assertion failure when moving vehicles within one chain.
2005-06-06 21:32:04 +00:00
miham
134e689aff
(svn r2426) [Translations] Updated to 2005-06-06 #2 . (133 strs / 12 langs)
2005-06-06 19:18:40 +00:00
Darkvater
ab7bf18d23
(svn r2425) - Fix (regression): wrong sprite for level-land cursor (thx Tron)
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- CodeChange: change MapSizeX() - 1 to MapMaxX() in the smallmap drawing code
2005-06-06 17:30:52 +00:00
Darkvater
4198418d77
(svn r2424) - Fix: backport the smallmap_gui.c changes from the map/ branch into trunk. This also implicitely fixes the bug where the game would crash in certain resolutions with certain minimap masks when dragged partly outside the game-area.
2005-06-06 15:58:58 +00:00
hackykid
16ab34615f
(svn r2423) - CodeChange: Include first_engine in the train cache, instead of calculating it all over the place.
...
- Fix: Also recalculate the train cache values for 'wagon chains' (in the depot without an engine), to avoid possible desyncs later.
- Fix: Make CmdMoveRailVehicle update the caches of the correct trains in all cases.
2005-06-06 14:26:15 +00:00
Darkvater
871e21e991
(svn r2422) - Codechange: magic number fix in network window (anonymous)
2005-06-06 14:11:15 +00:00
Darkvater
095cdb9df1
(svn r2421) - how come you didn't get committed you evil file? Be gone!
2005-06-06 14:07:50 +00:00
Darkvater
c3c69ff5cb
(svn r2420) - Codechange: magic number elminitation of cursorsprites.
2005-06-06 13:47:06 +00:00
Darkvater
f87df93a70
(svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
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- Fix: autosaving/loading; it no longer returns a fail code when saving is already in progress. In the case of a load, the game pauses to wait for the save to finish. (glx)
- Fix (regression): fix a bug in the 'buggy load' code where a wrong offset was used for the LZO format.
2005-06-06 13:11:35 +00:00
Darkvater
b3779d63ae
(svn r2418) - Fix: typo
2005-06-06 12:27:47 +00:00
Darkvater
a6f2b8ae74
(svn r2417) - Fix: threads on morphos are apparently unexistent, so implement stubs for them (tokai)
2005-06-06 12:11:44 +00:00
miham
8d3ad041e0
(svn r2416) [Translations] Updated to 2005-06-06 (lots of strings has changed in english, therefore further changes ahead..)
2005-06-06 05:29:06 +00:00
hackykid
f847736b5d
(svn r2415) - Fix: [newgrf] Powered Wagons - Don't assume an undefined callback will fail.
2005-06-06 01:31:36 +00:00
hackykid
26e87892e2
(svn r2414) - Feature: [newgrf] Implement powered wagons, and the callback that goes with it.
2005-06-06 00:19:24 +00:00
hackykid
eebe82c983
(svn r2413) - Codechange: Rewrite the displaying of purchase details a bit, make it easyer to add lines later.
...
- Add: In the purchase details for trains display "(refittable)" after the capacity if the vehicle is refittable.
2005-06-05 23:01:10 +00:00
hackykid
c4b426ef8c
(svn r2412) - Fix: [ 1214948 ] building vehicles without depot crashes game. (Chris Huebsch)
2005-06-05 20:45:04 +00:00
hackykid
e878e4d815
(svn r2411) - Codechange: Have trains cache stuff like consist power/weight/max speed instead of recalculating it each time.
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- Fix: Station ratings now depends on the max speed of a consist, without being affected by other speed limits from realistic acceleration.
2005-06-05 15:37:00 +00:00
hackykid
b30a413cfe
(svn r2410) - Fix: [newgrf] When resolving callbacks, dont ignore wagon overrides.
2005-06-05 05:35:12 +00:00
tron
24fd817420
(svn r2409) Missed one _map_owner -> IsTileOwner()
2005-06-04 12:14:51 +00:00
tron
ff0030936e
(svn r2408) Introduce SetTileOwner() and use it
2005-06-04 12:13:24 +00:00
tron
a9b95b3cbb
(svn r2407) Use {Get,Is}TileOwner to get/check the owner of a tile and fix some bogus reads of _map_owner
2005-06-04 11:56:32 +00:00
miham
6b3d3a0f8a
(svn r2406) [Translations] Updated to 2005-06-04 (42 strs / 11 langs)
2005-06-04 07:36:28 +00:00
tron
1273f21ff5
(svn r2405) Simplify a few '? true : false' and '? false : true', especially the latter is confusing
2005-06-04 07:35:12 +00:00
tron
793eba3a3a
(svn r2404) assert that GetTileOwner() isn't called for tiles, which don't store owner information
2005-06-03 22:43:59 +00:00
tron
80aa6af8e3
(svn r2403) if cascade -> switch
2005-06-03 22:25:06 +00:00
miham
92b79ecf95
(svn r2402) [Translations] Updated to 2005-06-03 (10 strs / 5 langs)
2005-06-03 12:09:55 +00:00
hackykid
52ebf02f2f
(svn r2401) - Fix: [newgrf] Finish up callback mechanism, implement 'refit capacity' callback slightly more correct.
2005-06-03 10:39:30 +00:00
hackykid
6849e086f5
(svn r2400) - Fix: [newgrf] Load power for dual-headed engines correctly
2005-06-02 21:38:50 +00:00
orudge
922b9dd7f3
(svn r2399) - Fix: Update OS/2 project file with filename changes
...
- Fix: Make clipboard code a bit nicer (thanks Tron)
2005-06-02 19:55:37 +00:00
Darkvater
a8601e9f40
(svn r2398) - CodeChange: forgot to update unix and os2 specific files as well.
2005-06-02 19:39:29 +00:00
Darkvater
ba8c649fac
(svn r2397) - CodeChange: rename all "ttd" files to "openttd" files.
2005-06-02 19:30:21 +00:00
orudge
b9a6b80813
(svn r2396) - Fix: Put strcasecmp back into os2.c, sorry Tron!
2005-06-02 17:17:24 +00:00
Darkvater
2ef99ea7b0
(svn r2395) - Fix: oops, forgot a break in a console switch.
2005-06-02 15:48:28 +00:00
orudge
d89ab10ba2
(svn r2394) - Completed clipboard functions for OS/2 port
2005-06-02 10:39:46 +00:00
orudge
fb1b0896dc
(svn r2393) - Implemented threaded saving for OS/2
...
- Fixed discrepancy with SlArray declaration
2005-06-02 09:51:01 +00:00
Darkvater
043d8a4718
(svn r2392) - Fix some typos (Tron)
2005-06-01 23:12:29 +00:00
Darkvater
13c7b2b337
(svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
...
- Fix: fixed GetSavegameFormat() so that it takes the best compressor (highest), or a forced one added with the parameter
- Open issues:
1. Don't attempt to load a game while saving is in progress, it will kick you back to the intro-screen with only the vast ocean to look at.
2. The server is disabled from threaded-saving, but might be enabled in the future.
3. Current implementation only allows 1 additional running thread.
4. Stupid global variables.....grrr
Big thanks for TrueLight and the amazing memorypool :D
2005-06-01 23:08:33 +00:00
hackykid
2f1a224ea9
(svn r2390) - Codechange: Fix some warnings on GCC 4.0.0
2005-06-01 11:52:44 +00:00
hackykid
799e1f5c50
(svn r2389) - Feature: [newgrf] Implement the mechanism for handling newgrf callbacks.
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- Feature: [newgrf] Implement the 'refit capacity' callback.
2005-06-01 11:34:37 +00:00
hackykid
80cbf3a0ee
(svn r2388) - Fix: [realistic accel] Very slow trains no longer get an increase in maximum speed when part of them is in a depot.
2005-06-01 10:30:45 +00:00