Commit Graph

1933 Commits

Author SHA1 Message Date
hackykid
7afe5fc5a9 (svn r2438) - Feature: New display option, 'transparent station signs', makes station signs transparent instead of using a solid bar to draw text on (peter1138) 2005-06-14 10:59:05 +00:00
miham
8097af80e1 (svn r2437) [Translations] Updated to 2005-06-10 (28 strs / 5 lang) 2005-06-10 07:41:26 +00:00
Darkvater
6e052ccca2 (svn r2436) - Fix: Deleting canals under bridges removes bridges first in certain configurations (peter1138) 2005-06-09 13:54:08 +00:00
miham
5f46f6bd25 (svn r2435) [Translations] Updated to 2005-06-08 (11 strs / 1 lang) 2005-06-08 15:13:50 +00:00
tron
aab5561c55 (svn r2434) Fix some defects in r2433 2005-06-08 09:03:29 +00:00
Darkvater
c37cf285ce (svn r2433) - CodeChange: unmagicify all road/train crossings with IsLevelCrossing() function (peter1138) 2005-06-07 21:37:00 +00:00
tron
d2364f1d51 (svn r2432) Use GetEngine() instead of DEREF_ENGINE() or even _engines[] 2005-06-07 18:13:49 +00:00
hackykid
f723540fbb (svn r2431) - Fix: [newgrf] clamp() instead of assert() on the result of the vehicle length calculation, as it can depend on external input. (thanks tron) 2005-06-07 16:44:54 +00:00
miham
82964a13f0 (svn r2430) [Translations] Updated to 2005-06-07 (118 strs / 8 langs) 2005-06-07 16:11:19 +00:00
hackykid
dc75e1d58b (svn r2429) - Fix: Oops, forgot to increase the size of the autoreplace window to fit the extra info from powered wagons. 2005-06-07 01:21:56 +00:00
hackykid
daae0d315a (svn r2428) - Feature: [newgrf] Implement shorter train vehicles (Therax), and the callback that goes with it.
- Codechange: Remove some magic numbers (PALETTE_CRASH)
2005-06-06 22:44:11 +00:00
hackykid
5e8b14df3e (svn r2427) - Fix: CmdMoveRailVehice; Prevent possible assertion failure when moving vehicles within one chain. 2005-06-06 21:32:04 +00:00
miham
134e689aff (svn r2426) [Translations] Updated to 2005-06-06 #2. (133 strs / 12 langs) 2005-06-06 19:18:40 +00:00
Darkvater
ab7bf18d23 (svn r2425) - Fix (regression): wrong sprite for level-land cursor (thx Tron)
- CodeChange: change MapSizeX() - 1 to MapMaxX() in the smallmap drawing code
2005-06-06 17:30:52 +00:00
Darkvater
4198418d77 (svn r2424) - Fix: backport the smallmap_gui.c changes from the map/ branch into trunk. This also implicitely fixes the bug where the game would crash in certain resolutions with certain minimap masks when dragged partly outside the game-area. 2005-06-06 15:58:58 +00:00
hackykid
16ab34615f (svn r2423) - CodeChange: Include first_engine in the train cache, instead of calculating it all over the place.
- Fix: Also recalculate the train cache values for 'wagon chains' (in the depot without an engine), to avoid possible desyncs later.
 - Fix: Make CmdMoveRailVehicle update the caches of the correct trains in all cases.
2005-06-06 14:26:15 +00:00
Darkvater
871e21e991 (svn r2422) - Codechange: magic number fix in network window (anonymous) 2005-06-06 14:11:15 +00:00
Darkvater
095cdb9df1 (svn r2421) - how come you didn't get committed you evil file? Be gone! 2005-06-06 14:07:50 +00:00
Darkvater
c3c69ff5cb (svn r2420) - Codechange: magic number elminitation of cursorsprites. 2005-06-06 13:47:06 +00:00
Darkvater
f87df93a70 (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
- Fix: autosaving/loading; it no longer returns a fail code when saving is already in progress. In the case of a load, the game pauses to wait for the save to finish. (glx)
- Fix (regression): fix a bug in the 'buggy load' code where a wrong offset was used for the LZO format.
2005-06-06 13:11:35 +00:00
Darkvater
b3779d63ae (svn r2418) - Fix: typo 2005-06-06 12:27:47 +00:00
Darkvater
a6f2b8ae74 (svn r2417) - Fix: threads on morphos are apparently unexistent, so implement stubs for them (tokai) 2005-06-06 12:11:44 +00:00
miham
8d3ad041e0 (svn r2416) [Translations] Updated to 2005-06-06 (lots of strings has changed in english, therefore further changes ahead..) 2005-06-06 05:29:06 +00:00
hackykid
f847736b5d (svn r2415) - Fix: [newgrf] Powered Wagons - Don't assume an undefined callback will fail. 2005-06-06 01:31:36 +00:00
hackykid
26e87892e2 (svn r2414) - Feature: [newgrf] Implement powered wagons, and the callback that goes with it. 2005-06-06 00:19:24 +00:00
hackykid
eebe82c983 (svn r2413) - Codechange: Rewrite the displaying of purchase details a bit, make it easyer to add lines later.
- Add: In the purchase details for trains display "(refittable)" after the capacity if the vehicle is refittable.
2005-06-05 23:01:10 +00:00
hackykid
c4b426ef8c (svn r2412) - Fix: [ 1214948 ] building vehicles without depot crashes game. (Chris Huebsch) 2005-06-05 20:45:04 +00:00
hackykid
e878e4d815 (svn r2411) - Codechange: Have trains cache stuff like consist power/weight/max speed instead of recalculating it each time.
- Fix: Station ratings now depends on the max speed of a consist, without being affected by other speed limits from realistic acceleration.
2005-06-05 15:37:00 +00:00
hackykid
b30a413cfe (svn r2410) - Fix: [newgrf] When resolving callbacks, dont ignore wagon overrides. 2005-06-05 05:35:12 +00:00
tron
24fd817420 (svn r2409) Missed one _map_owner -> IsTileOwner() 2005-06-04 12:14:51 +00:00
tron
ff0030936e (svn r2408) Introduce SetTileOwner() and use it 2005-06-04 12:13:24 +00:00
tron
a9b95b3cbb (svn r2407) Use {Get,Is}TileOwner to get/check the owner of a tile and fix some bogus reads of _map_owner 2005-06-04 11:56:32 +00:00
miham
6b3d3a0f8a (svn r2406) [Translations] Updated to 2005-06-04 (42 strs / 11 langs) 2005-06-04 07:36:28 +00:00
tron
1273f21ff5 (svn r2405) Simplify a few '? true : false' and '? false : true', especially the latter is confusing 2005-06-04 07:35:12 +00:00
tron
793eba3a3a (svn r2404) assert that GetTileOwner() isn't called for tiles, which don't store owner information 2005-06-03 22:43:59 +00:00
tron
80aa6af8e3 (svn r2403) if cascade -> switch 2005-06-03 22:25:06 +00:00
miham
92b79ecf95 (svn r2402) [Translations] Updated to 2005-06-03 (10 strs / 5 langs) 2005-06-03 12:09:55 +00:00
hackykid
52ebf02f2f (svn r2401) - Fix: [newgrf] Finish up callback mechanism, implement 'refit capacity' callback slightly more correct. 2005-06-03 10:39:30 +00:00
hackykid
6849e086f5 (svn r2400) - Fix: [newgrf] Load power for dual-headed engines correctly 2005-06-02 21:38:50 +00:00
orudge
922b9dd7f3 (svn r2399) - Fix: Update OS/2 project file with filename changes
- Fix: Make clipboard code a bit nicer (thanks Tron)
2005-06-02 19:55:37 +00:00
Darkvater
a8601e9f40 (svn r2398) - CodeChange: forgot to update unix and os2 specific files as well. 2005-06-02 19:39:29 +00:00
Darkvater
ba8c649fac (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files. 2005-06-02 19:30:21 +00:00
orudge
b9a6b80813 (svn r2396) - Fix: Put strcasecmp back into os2.c, sorry Tron! 2005-06-02 17:17:24 +00:00
Darkvater
2ef99ea7b0 (svn r2395) - Fix: oops, forgot a break in a console switch. 2005-06-02 15:48:28 +00:00
orudge
d89ab10ba2 (svn r2394) - Completed clipboard functions for OS/2 port 2005-06-02 10:39:46 +00:00
orudge
fb1b0896dc (svn r2393) - Implemented threaded saving for OS/2
- Fixed discrepancy with SlArray declaration
2005-06-02 09:51:01 +00:00
Darkvater
043d8a4718 (svn r2392) - Fix some typos (Tron) 2005-06-01 23:12:29 +00:00
Darkvater
13c7b2b337 (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
- Fix: fixed GetSavegameFormat() so that it takes the best compressor (highest), or a forced one added with the parameter
- Open issues: 
1. Don't attempt to load a game while saving is in progress, it will kick you back to the intro-screen with only the vast ocean to look at.
2. The server is disabled from threaded-saving, but might be enabled in the future.
3. Current implementation only allows 1 additional running thread.
4. Stupid global variables.....grrr
Big thanks for TrueLight and the amazing memorypool :D
2005-06-01 23:08:33 +00:00
hackykid
2f1a224ea9 (svn r2390) - Codechange: Fix some warnings on GCC 4.0.0 2005-06-01 11:52:44 +00:00
hackykid
799e1f5c50 (svn r2389) - Feature: [newgrf] Implement the mechanism for handling newgrf callbacks.
- Feature: [newgrf] Implement the 'refit capacity' callback.
2005-06-01 11:34:37 +00:00