belugas
7a96e3069f
(svn r6289) -Fix(r6108) : case 0x48 (generic text) should not have been set over newstations.
...
It grabbed everyting. Instead, we are now using ids for that purpose, 0xC9, oxD0, 0xDC (FS#304 by Osai)
- Protect newgrf text from entries of 1 char and fewer
- Protect currency name from an overrun of ids
Thanks to glx
2006-09-01 02:56:02 +00:00
tron
fcc62d0258
(svn r6288) -Regression: Restore automatic language detection, which was broken in r4886 when the language codes got extended
2006-08-31 22:07:49 +00:00
tron
f9cdec4da5
(svn r6287) -Codechange: Remove a redundant check
2006-08-31 20:51:33 +00:00
tron
5040ce82f6
(svn r6286) Nobody cares for the return value of GetAvailableVideoMode(), therefore remove it
2006-08-31 20:06:31 +00:00
truelight
df46071c29
(svn r6285) -Fix r6143: of course deleting a waypoint should call the Delete wrapper, not the Destroy function (/me slaps hisself)
2006-08-31 19:29:24 +00:00
bjarni
ece5584d00
(svn r6284) -Code Cleanup r6282: cleaned up the code a bit
2006-08-31 19:15:01 +00:00
bjarni
38963a6ed0
(svn r6283) -Code cleanup: fixed wrong indent in PlayerVehWndProc()
2006-08-31 18:33:05 +00:00
bjarni
7d6692d41d
(svn r6282) -Codechange: made a function to create the vehicle list for vehicle list windows
...
this list is also used by mass goto depot to ensure that they use the same vehicles
right now only the list of all vehicles use this for goto depot, but eventually all the types will use this
2006-08-31 17:42:27 +00:00
rubidium
935b9bd7ad
(svn r6281) -Fix (r6186): three settings were accidently removed. Thanks go to Osai for reporting and providing the patch.
2006-08-31 16:29:47 +00:00
Darkvater
6919e7f8ea
(svn r6280) -Codechange: Use the same naming for trains as for other vehicles:
...
CMD_SEND_TRAIN_TO_DEPOT instead of CMD_TRAIN_GOTO_DEPOT
2006-08-31 15:57:38 +00:00
Darkvater
7c32626771
(svn r6279) -Codechange (r1525): Use proper const pointers for functions that do not change them .
2006-08-31 15:28:11 +00:00
Darkvater
fae6a74e71
(svn r6278) -Revert the colour-mess in the vehicle window for ships, fourwheelers and
...
aircraft as well which I missed out in the last commit.
2006-08-31 15:22:40 +00:00
tron
27b2a58964
(svn r6277) Clean up the train details drawing routine
2006-08-31 15:22:03 +00:00
tron
e7783e0240
(svn r6276) Remove a redundant assignment
2006-08-31 14:54:25 +00:00
tron
cb793f1e0f
(svn r6275) Get rid of an ugly cast
2006-08-31 14:51:50 +00:00
tron
f7624204e2
(svn r6274) Clean up a bit
2006-08-31 14:50:12 +00:00
tron
f4aea06f8b
(svn r6273) Clean up the custom currency window handler a bit
2006-08-31 14:12:08 +00:00
Darkvater
c1cef8b9a1
(svn r6272) -Revert the colour-mess in the vehicle window. Servicing depot destinations
...
have the same colour as always, if the vehicle goes to stop inside the depot
the colour is red, as it was.
-Tooltip windows should be somewhat short, not a whole essay.
2006-08-31 14:01:28 +00:00
tron
fd308ca889
(svn r6271) Remove stale comment
2006-08-31 13:37:25 +00:00
tron
7acc9ea1a7
(svn r6270) Remove the "unsorted" vehicle sorter, because it's plain useless
2006-08-31 13:33:25 +00:00
bjarni
c471ddf4b6
(svn r6269) -Fix r6240: fixed incorrect row count in vehicle lists when resizing to smaller windows (AsterixMG)
2006-08-31 13:28:59 +00:00
tron
fbbaa57001
(svn r6268) Remove now pointless assignment (followup of r6267)
2006-08-31 12:19:32 +00:00
tron
8193ee2b04
(svn r6267) Simplify the control flow in the rail tile loop by eliminating a bool flag and replacing it by a simple goto
2006-08-31 11:42:16 +00:00
tron
48258d844f
(svn r6266) Replace four shifts by a single multiplication and let the compiler handle what to do with it - it does a better job
2006-08-31 11:25:00 +00:00
tron
1bb62bdef7
(svn r6265) Check whether to draw catenary at all once before the drawing loop instead of on every iteration
2006-08-31 11:18:30 +00:00
tron
f44e915cdc
(svn r6264) Get rid of a cast
2006-08-31 10:36:59 +00:00
miham
af921181ea
(svn r6263) WebTranslator2 update to 2006-08-31 12:34:27
...
dutch - 4 fixed by habell (4)
french - 4 fixed, 4 changed by glx (8)
german - 4 fixed by Neonox (4)
polish - 4 fixed by meush (4)
portuguese - 11 fixed, 17 changed by izhirahider (19), nars (9)
turkish - 9 fixed, 10 changed by jnmbk (19)
2006-08-31 10:34:59 +00:00
tron
430927c913
(svn r6262) Remove unused #define and function declaration
2006-08-31 10:14:47 +00:00
bjarni
7aa94f0d4f
(svn r6261) -Fix r6246: fixed sprite related crash related to other player's vehicle list windows (spotted by Darkvater)
2006-08-31 09:40:10 +00:00
tron
22c12573b9
(svn r6260) Improve readability
2006-08-31 08:36:31 +00:00
tron
a400582d61
(svn r6259) Extract the axis directly, don't use a trinary operator
2006-08-31 08:16:28 +00:00
tron
5c1ba39472
(svn r6258) Reduce the number of induction variables and inner scopes for clarity
2006-08-31 08:11:08 +00:00
tron
413f4cbbf0
(svn r6257) Use memcmp() to check the MD5 sum instead of using a home brewed loop
2006-08-31 07:52:20 +00:00
tron
7a3231f867
(svn r6256) if () cascades -> switch ()
2006-08-31 07:49:34 +00:00
tron
f1a9bda2d5
(svn r6255) Simplify drawing of catenary in depots
2006-08-31 07:29:19 +00:00
tron
a398ba8b59
(svn r6254) if () cascade -> switch ()
2006-08-31 07:13:36 +00:00
tron
55d5fdb978
(svn r6253) Comment out code with #if 0, not //. Join statements which needlessly span many lines into fewer lines
2006-08-31 07:09:13 +00:00
tron
0a638fbeab
(svn r6252) Replace a comglomerate of ifs for animated station tiles by a small table and a loop iterating over it
2006-08-31 07:01:26 +00:00
tron
d0a0786ef1
(svn r6251) Replace 2 bool variables by a simple switch
2006-08-31 06:46:52 +00:00
bjarni
e2f8ef4f72
(svn r6249) -Fix: fixed assert when pressing goto depot in an empty list (forgot to disable the button in this condition)
...
-Code cleanup r6246: simplified SendAllVehiclesToDepot() and moved an { in PlayerVehWndProc()
2006-08-30 23:01:45 +00:00
glx
65c03f32ee
(svn r6247) -Fix(r6244): invalid arguments caused infinite loop
2006-08-30 22:32:25 +00:00
bjarni
1d011b57d2
(svn r6246) -Feature: added the many times requested "send all vehicle to depot" button
...
it's located in the vehicle list screen and does the same as in the shared orders window (send all vehicles in list to a depot)
it will still not inform the player if a vehicle failed to find a depot, so don't take for granted that all of them go
2006-08-30 21:39:01 +00:00
KUDr
d5ebb2b359
(svn r6245) -Add: added comments for all YAPF C interface functions (yapf.h) used by other modules, added FollowTrackInit() into YAPF track followers.
2006-08-30 21:10:25 +00:00
glx
513b2f8cd9
(svn r6244) -Fix: allow any order for strgen parameters
2006-08-30 20:08:58 +00:00
bjarni
ba3cc51d5b
(svn r6243) -Codechange: made SortVehicleList() static as well since that one is not used in any other files either (Thanks Tron for pointing this out)
2006-08-30 19:49:46 +00:00
bjarni
118409fb8c
(svn r6242) -Codechange: made BuildVehicleList static as it is not used in any other files anymore
...
added window_type to arguments and used it to replace an if cascade with a switch case
2006-08-30 19:42:20 +00:00
bjarni
76dd9bf928
(svn r6241) -Fix r6240: missed altering one line in last commit
2006-08-30 19:10:12 +00:00
bjarni
9e42d2c51b
(svn r6240) -Code cleanup: in PlayerVehWndProc: replaced size_of_row with w->resize.step_height
...
it was only used twice, so there was no reason to calculate it for each event
2006-08-30 18:35:02 +00:00
bjarni
ce24a73673
(svn r6239) -Code cleanup: cleaned up PlayerVehWndProc
...
code to delete an empty shared orders list is now much simpler
cleaned up the code to handle button clicks
fixed an assert if widget 9 was pressed on a list with vehicles for another company
2006-08-30 16:32:00 +00:00
tron
a0416e2690
(svn r6238) Use the colour stored in _colour_gradient[] instead of explicitly retrieving it with GetNonSprite()
2006-08-30 14:30:26 +00:00