OpenTTD - http://www.openttd.org/ - with additional patches
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2006-08-31 11:25:00 +00:00
ai (svn r6204) -Cleanup: replace non-indentation with spaces; like '}<TAB>else {' -> '} else {', tabs between code and comment, etc. 2006-08-28 18:53:03 +00:00
data (svn r5362) - Fix: Updated sprites in New Airports to be allow cleaner replacement by newgrf graphics. All tiles now use SPR_AIRPORT_APRON as the tarmac. Created two new sprites in airports.grf for half-grass half-tarmac tiles on Intercontinental airport. 2006-06-25 13:42:37 +00:00
docs (svn r5866) - Forward-port the release-changes from the 0.4 branch back to trunk. This ensures an updated changelog, known-bugs, etc. 2006-08-12 17:33:05 +00:00
lang (svn r6263) WebTranslator2 update to 2006-08-31 12:34:27 2006-08-31 10:34:59 +00:00
makefiledir (svn r5978) -Add: allow a switch in Makefile.config to disable threads in OpenTTD (no matter what system you are on). Only useful for testing. 2006-08-20 13:48:04 +00:00
media (svn r5872) - Feature: Add an icon to the SDL openttd executable. 2006-08-13 08:18:11 +00:00
music (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular 2006-06-27 21:25:53 +00:00
openttd.xcode
os (svn r6204) -Cleanup: replace non-indentation with spaces; like '}<TAB>else {' -> '} else {', tabs between code and comment, etc. 2006-08-28 18:53:03 +00:00
scenario
scripts (svn r5136) Fix various style bugs: 2006-06-05 18:10:43 +00:00
sound (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular 2006-06-27 21:25:53 +00:00
strgen (svn r6247) -Fix(r6244): invalid arguments caused infinite loop 2006-08-30 22:32:25 +00:00
table (svn r6255) Simplify drawing of catenary in depots 2006-08-31 07:29:19 +00:00
video (svn r6262) Remove unused #define and function declaration 2006-08-31 10:14:47 +00:00
yapf (svn r6245) -Add: added comments for all YAPF C interface functions (yapf.h) used by other modules, added FollowTrackInit() into YAPF track followers. 2006-08-30 21:10:25 +00:00
aircraft_cmd.c (svn r6246) -Feature: added the many times requested "send all vehicle to depot" button 2006-08-30 21:39:01 +00:00
aircraft_gui.c (svn r6239) -Code cleanup: cleaned up PlayerVehWndProc 2006-08-30 16:32:00 +00:00
aircraft.h (svn r5186) - NewGRF: show default aircraft cargo type and the purchase list (mart3p) 2006-06-09 06:34:28 +00:00
airport_gui.c (svn r6046) CodeChange : Rename WWT_5 Widget type to WWT_LABEL : a centered label 2006-08-22 15:23:25 +00:00
airport_movement.h (svn r6045) -Cleanup: align all table-like structures using spaces, i.e. whitespace fixes only except for a few comments to make them uniform for the whole enum/struct. 2006-08-22 14:38:37 +00:00
airport.c (svn r6204) -Cleanup: replace non-indentation with spaces; like '}<TAB>else {' -> '} else {', tabs between code and comment, etc. 2006-08-28 18:53:03 +00:00
airport.h (svn r6045) -Cleanup: align all table-like structures using spaces, i.e. whitespace fixes only except for a few comments to make them uniform for the whole enum/struct. 2006-08-22 14:38:37 +00:00
aystar.c (svn r6204) -Cleanup: replace non-indentation with spaces; like '}<TAB>else {' -> '} else {', tabs between code and comment, etc. 2006-08-28 18:53:03 +00:00
aystar.h (svn r6204) -Cleanup: replace non-indentation with spaces; like '}<TAB>else {' -> '} else {', tabs between code and comment, etc. 2006-08-28 18:53:03 +00:00
bmp.c (svn r5974) -Codechange: added casts all around the place to make Windows 64bit happy (michi_cc) 2006-08-20 12:09:32 +00:00
bmp.h (svn r5946) -Add: merged the TGP branch to mainline. TGP adds: 2006-08-19 10:00:30 +00:00
bridge_gui.c (svn r6204) -Cleanup: replace non-indentation with spaces; like '}<TAB>else {' -> '} else {', tabs between code and comment, etc. 2006-08-28 18:53:03 +00:00
bridge_map.c (svn r5155) - Remove the bridge branch merge (revision r5070) 2006-06-07 19:35:21 +00:00
bridge_map.h (svn r5582) Add and use AxisToTrack{Bits,}() 2006-07-22 08:59:52 +00:00
bridge.h (svn r5926) -Codechange: make _cur_year contain the full year, instead of the offset since 1920 2006-08-16 11:39:55 +00:00
BUGS (svn r5155) - Remove the bridge branch merge (revision r5070) 2006-06-07 19:35:21 +00:00
callback_table.c (svn r5092) -Fix: There was a gross race condition in the AI code which made it pretty random if the AI could give a new vehicle its orders 2006-06-04 09:10:24 +00:00
callback_table.h
changelog.txt (svn r5866) - Forward-port the release-changes from the 0.4 branch back to trunk. This ensures an updated changelog, known-bugs, etc. 2006-08-12 17:33:05 +00:00
clear_cmd.c (svn r6045) -Cleanup: align all table-like structures using spaces, i.e. whitespace fixes only except for a few comments to make them uniform for the whole enum/struct. 2006-08-22 14:38:37 +00:00
clear_map.h (svn r6001) -Feature: when removing a farm, his farmland is removed too (over time) (based on peter1138's patch, FS#82) 2006-08-20 18:44:26 +00:00
command.c (svn r5946) -Add: merged the TGP branch to mainline. TGP adds: 2006-08-19 10:00:30 +00:00
command.h (svn r6045) -Cleanup: align all table-like structures using spaces, i.e. whitespace fixes only except for a few comments to make them uniform for the whole enum/struct. 2006-08-22 14:38:37 +00:00
configure (svn r5426) - Makefile: Make the configure script work properly for setting target compilers; Set CC_TARGET / CXX_TARGET 2006-06-29 07:19:24 +00:00
console_cmds.c (svn r6047) -Codechange: FOR_ALL now _only_ loops valid items, and skips invalid ones 2006-08-22 15:33:35 +00:00
console.c (svn r5993) -Fix r5974: a cause-no-warning commit caused a warning ;) (glx) 2006-08-20 17:22:03 +00:00
console.h (svn r6195) -Codechange: do not use '//' in '/* ... */' style comments and '/*' or '*/' in '//' style comments. 2006-08-28 10:14:37 +00:00
COPYING
currency.c (svn r6108) -NewGRF Feature: Implement currencies replacment via grf file. 2006-08-25 00:41:10 +00:00
currency.h (svn r6122) Fix an off-by-two error in r6108: it should be the index for the last element in the array 2006-08-25 12:58:52 +00:00
date.c (svn r6047) -Codechange: FOR_ALL now _only_ loops valid items, and skips invalid ones 2006-08-22 15:33:35 +00:00
date.h (svn r6002) -Cleanup: remove the now redundant BASE_YEAR constant. 2006-08-20 19:05:28 +00:00
debug.c (svn r4987) Feature: Merged YAPF into trunk. Thanks to devs for continuous support and users for testing. 2006-05-27 16:12:16 +00:00
debug.h (svn r4987) Feature: Merged YAPF into trunk. Thanks to devs for continuous support and users for testing. 2006-05-27 16:12:16 +00:00
dedicated.c
depot.c (svn r6146) -Fix: MSVC doesn't know how to cast to an union.. so fix it via an indirect (and btw the old) way 2006-08-26 17:31:47 +00:00
depot.h (svn r6141) -Codechange: introduced DepotID and used it as much as possible 2006-08-26 14:44:55 +00:00
direction.h (svn r5582) Add and use AxisToTrack{Bits,}() 2006-07-22 08:59:52 +00:00
disaster_cmd.c (svn r6142) -Codechange: added WaypointID (sorry DV, couldn't splits it anymore) 2006-08-26 16:34:03 +00:00
dock_gui.c (svn r6046) CodeChange : Rename WWT_5 Widget type to WWT_LABEL : a centered label 2006-08-22 15:23:25 +00:00
Doxyfile
driver.c
driver.h
dummy_land.c (svn r6045) -Cleanup: align all table-like structures using spaces, i.e. whitespace fixes only except for a few comments to make them uniform for the whole enum/struct. 2006-08-22 14:38:37 +00:00
economy.c (svn r6204) -Cleanup: replace non-indentation with spaces; like '}<TAB>else {' -> '} else {', tabs between code and comment, etc. 2006-08-28 18:53:03 +00:00
economy.h (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular 2006-06-27 21:25:53 +00:00
elrail.c (svn r6265) Check whether to draw catenary at all once before the drawing loop instead of on every iteration 2006-08-31 11:18:30 +00:00
endian_check.c
engine_gui.c (svn r6045) -Cleanup: align all table-like structures using spaces, i.e. whitespace fixes only except for a few comments to make them uniform for the whole enum/struct. 2006-08-22 14:38:37 +00:00
engine.c (svn r6195) -Codechange: do not use '//' in '/* ... */' style comments and '/*' or '*/' in '//' style comments. 2006-08-28 10:14:37 +00:00
engine.h (svn r6204) -Cleanup: replace non-indentation with spaces; like '}<TAB>else {' -> '} else {', tabs between code and comment, etc. 2006-08-28 18:53:03 +00:00
fileio.c (svn r5761) - Cleanup: Really minor whitespace changes, and remove an extern from a function decleration in header file. 2006-08-04 23:33:05 +00:00
fileio.h (svn r5685) - Codechange: s/FiosCheckFileExists/FioCheckFileExists/ to unify the naming of these functions. 2006-07-31 22:15:39 +00:00
fios.c (svn r5946) -Add: merged the TGP branch to mainline. TGP adds: 2006-08-19 10:00:30 +00:00
fios.h (svn r6045) -Cleanup: align all table-like structures using spaces, i.e. whitespace fixes only except for a few comments to make them uniform for the whole enum/struct. 2006-08-22 14:38:37 +00:00
functions.h (svn r6195) -Codechange: do not use '//' in '/* ... */' style comments and '/*' or '*/' in '//' style comments. 2006-08-28 10:14:37 +00:00
genworld_gui.c (svn r6236) -Fix (FS#313): TGP generation seed edit box only accepted seeds up to 2^31-1, instead of up to 2^32-2. 2006-08-30 12:37:04 +00:00
genworld.c (svn r5950) -Fix: don't show Vital Windows EVER if you go to GM_MENU (tnx Darkvater) 2006-08-19 12:01:04 +00:00
genworld.h (svn r5946) -Add: merged the TGP branch to mainline. TGP adds: 2006-08-19 10:00:30 +00:00
gfx.c (svn r6209) Move DrawFrameRect() out of gfx.[ch], because it uses data (_color_list) which the renderer shouldn't have know about 2006-08-29 06:07:57 +00:00
gfx.h (svn r6222) Remove struct ColorList, because the names of its attributes are plain confusing 2006-08-29 19:26:13 +00:00
gfxinit.c (svn r6257) Use memcmp() to check the MD5 sum instead of using a home brewed loop 2006-08-31 07:52:20 +00:00
gfxinit.h
graph_gui.c (svn r6222) Remove struct ColorList, because the names of its attributes are plain confusing 2006-08-29 19:26:13 +00:00
gui.h (svn r6204) -Cleanup: replace non-indentation with spaces; like '}<TAB>else {' -> '} else {', tabs between code and comment, etc. 2006-08-28 18:53:03 +00:00
hal.h (svn r5767) - Cleanup: Improve upon the header file mess regarding fios. Move all relevant types from hal.h into fios.h, eliminate the unneccessary passing of a global variable, and extern variables in header files (declare in fios.c and misc_gui.c 2006-08-05 00:59:45 +00:00
heightmap.c (svn r5946) -Add: merged the TGP branch to mainline. TGP adds: 2006-08-19 10:00:30 +00:00
heightmap.h (svn r5946) -Add: merged the TGP branch to mainline. TGP adds: 2006-08-19 10:00:30 +00:00
industry_cmd.c (svn r6204) -Cleanup: replace non-indentation with spaces; like '}<TAB>else {' -> '} else {', tabs between code and comment, etc. 2006-08-28 18:53:03 +00:00
industry_gui.c (svn r6055) -Codechange: added GetXXXArraySize, which returns HighestID + 1 (or, will do that). 2006-08-22 20:41:26 +00:00
industry_map.h (svn r6005) -Cleanup: introduce IndustryID and use it 2006-08-20 19:31:58 +00:00
industry.h (svn r6156) -Codechange: DeleteIndustry removes an industry from the pool 2006-08-26 19:51:49 +00:00
intro_gui.c (svn r6045) -Cleanup: align all table-like structures using spaces, i.e. whitespace fixes only except for a few comments to make them uniform for the whole enum/struct. 2006-08-22 14:38:37 +00:00
known-bugs.txt (svn r5866) - Forward-port the release-changes from the 0.4 branch back to trunk. This ensures an updated changelog, known-bugs, etc. 2006-08-12 17:33:05 +00:00
landscape.c (svn r6045) -Cleanup: align all table-like structures using spaces, i.e. whitespace fixes only except for a few comments to make them uniform for the whole enum/struct. 2006-08-22 14:38:37 +00:00
langs_vs80.vcproj (svn r6089) -Backport r6088: added -s (source) and -d (destination) to strgen (Darkvater) 2006-08-24 12:08:25 +00:00
langs.vcproj (svn r6089) -Backport r6088: added -s (source) and -d (destination) to strgen (Darkvater) 2006-08-24 12:08:25 +00:00
lzoconf.h (svn r6195) -Codechange: do not use '//' in '/* ... */' style comments and '/*' or '*/' in '//' style comments. 2006-08-28 10:14:37 +00:00
macros.h (svn r5946) -Add: merged the TGP branch to mainline. TGP adds: 2006-08-19 10:00:30 +00:00
main_gui.c (svn r6222) Remove struct ColorList, because the names of its attributes are plain confusing 2006-08-29 19:26:13 +00:00
mainicon.ico
Makefile (svn r6104) -Fix: make install did not create a directory for the heightmaps 2006-08-24 22:04:24 +00:00
map.c
map.h (svn r6045) -Cleanup: align all table-like structures using spaces, i.e. whitespace fixes only except for a few comments to make them uniform for the whole enum/struct. 2006-08-22 14:38:37 +00:00
masm64.rules (svn r5813) Add x64 target to VS2005 project files (michi_cc) 2006-08-09 08:48:33 +00:00
md5.c (svn r6204) -Cleanup: replace non-indentation with spaces; like '}<TAB>else {' -> '} else {', tabs between code and comment, etc. 2006-08-28 18:53:03 +00:00
md5.h (svn r6204) -Cleanup: replace non-indentation with spaces; like '}<TAB>else {' -> '} else {', tabs between code and comment, etc. 2006-08-28 18:53:03 +00:00
mersenne.c
minilzo.c
minilzo.h (svn r6204) -Cleanup: replace non-indentation with spaces; like '}<TAB>else {' -> '} else {', tabs between code and comment, etc. 2006-08-28 18:53:03 +00:00
misc_cmd.c (svn r6204) -Cleanup: replace non-indentation with spaces; like '}<TAB>else {' -> '} else {', tabs between code and comment, etc. 2006-08-28 18:53:03 +00:00
misc_gui.c (svn r6169) -Codechange: Use GetString() instead of GetStringWithArgs() which should be 2006-08-27 10:04:33 +00:00
misc.c (svn r6136) -Fix: _cur_year wasn't converting when reading pre-31 savegames, causing nasty desyncs 2006-08-26 11:06:54 +00:00
mixer.c
mixer.h
music_gui.c (svn r6253) Comment out code with #if 0, not //. Join statements which needlessly span many lines into fewer lines 2006-08-31 07:09:13 +00:00
music.c (svn r5670) - The keyword is $Id$ not $Id :) 2006-07-31 11:52:39 +00:00
music.h (svn r5670) - The keyword is $Id$ not $Id :) 2006-07-31 11:52:39 +00:00
namegen.c (svn r6213) -Fix: Calatan town names was only prefix OR the rest of the string, never both (nars) 2006-08-29 14:45:39 +00:00
namegen.h
network_client.c (svn r6183) Move GetDrawStringPlayerColor() out of gfx.[ch] 2006-08-28 06:21:48 +00:00
network_client.h
network_core.h (svn r5292) -Fix: When using SIOCGIFCONF to detect network interfaces accomodate for the fact that struct sockaddr doesn't have fixed size in all implementations 2006-06-17 08:16:58 +00:00
network_data.c (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular 2006-06-27 21:25:53 +00:00
network_data.h (svn r5999) -Feature: change the original date format to a 32 bits format based at the year 0. 2006-08-20 18:40:57 +00:00
network_gamelist.c (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular 2006-06-27 21:25:53 +00:00
network_gamelist.h
network_gui.c (svn r6169) -Codechange: Use GetString() instead of GetStringWithArgs() which should be 2006-08-27 10:04:33 +00:00
network_server.c (svn r6183) Move GetDrawStringPlayerColor() out of gfx.[ch] 2006-08-28 06:21:48 +00:00
network_server.h
network_udp.c (svn r6045) -Cleanup: align all table-like structures using spaces, i.e. whitespace fixes only except for a few comments to make them uniform for the whole enum/struct. 2006-08-22 14:38:37 +00:00
network_udp.h
network.c (svn r6170) -Feature: save max_companies/clients/spectators in the config file. 2006-08-27 10:49:43 +00:00
network.h (svn r6045) -Cleanup: align all table-like structures using spaces, i.e. whitespace fixes only except for a few comments to make them uniform for the whole enum/struct. 2006-08-22 14:38:37 +00:00
newgrf_callbacks.h (svn r5822) - NewGRF: add support for callback 31, vehicle start/stop check. This allows a set to disallow a vehicle from being started, i.e. to not be able to leave the depot. This is almost a partner to callback 1D. 2006-08-09 21:11:45 +00:00
newgrf_cargo.c (svn r6045) -Cleanup: align all table-like structures using spaces, i.e. whitespace fixes only except for a few comments to make them uniform for the whole enum/struct. 2006-08-22 14:38:37 +00:00
newgrf_cargo.h (svn r6082) -CodeChange : Remove the unneeded table/sprites.h include in newgrf_cargo.h. 2006-08-24 01:25:00 +00:00
newgrf_engine.c (svn r6013) -Fix: some newgrf properties returned the date in the new format where the newgrf's expect the original format. Thanks to michi_cc for finding these and providing the initial patch. 2006-08-20 20:21:00 +00:00
newgrf_engine.h (svn r6045) -Cleanup: align all table-like structures using spaces, i.e. whitespace fixes only except for a few comments to make them uniform for the whole enum/struct. 2006-08-22 14:38:37 +00:00
newgrf_spritegroup.c (svn r6155) -Codechange: split Destroy routine from SpriteGroupPoolCleanBlock 2006-08-26 19:47:13 +00:00
newgrf_spritegroup.h (svn r5337) - NewGRF: pass the engine type to the engine resolver, to allow support for variable 7F for unbuilt vehicles (mart3p) 2006-06-22 21:25:51 +00:00
newgrf_station.c (svn r6013) -Fix: some newgrf properties returned the date in the new format where the newgrf's expect the original format. Thanks to michi_cc for finding these and providing the initial patch. 2006-08-20 20:21:00 +00:00
newgrf_station.h (svn r5632) Replace a boolean variable in DeallocateSpecFromStation() by a return 2006-07-29 17:39:58 +00:00
newgrf_text.c (svn r5952) - struct GRFText{Entry,} are private to newgrf_text.c 2006-08-19 16:30:05 +00:00
newgrf_text.h (svn r5952) - struct GRFText{Entry,} are private to newgrf_text.c 2006-08-19 16:30:05 +00:00
newgrf.c (svn r6204) -Cleanup: replace non-indentation with spaces; like '}<TAB>else {' -> '} else {', tabs between code and comment, etc. 2006-08-28 18:53:03 +00:00
newgrf.h (svn r4901) - Codechange: change 'SpriteGroup *' to 'struct SpriteGroup *' within StationSpec and GRFFile struct declarations. Now only code which actually references those pointers needs to know about the SpriteGroup struct. Remove some unnecessary lingering header dependencies. 2006-05-17 21:26:12 +00:00
news_gui.c (svn r6046) CodeChange : Rename WWT_5 Widget type to WWT_LABEL : a centered label 2006-08-22 15:23:25 +00:00
news.h (svn r6045) -Cleanup: align all table-like structures using spaces, i.e. whitespace fixes only except for a few comments to make them uniform for the whole enum/struct. 2006-08-22 14:38:37 +00:00
npf.c (svn r6204) -Cleanup: replace non-indentation with spaces; like '}<TAB>else {' -> '} else {', tabs between code and comment, etc. 2006-08-28 18:53:03 +00:00
npf.h
oldloader.c (svn r6050) -Codechange: mass-renamed SignStruct -> Sign and ss -> si. Now functions and variables all match eachother 2006-08-22 16:38:50 +00:00
openttd_vs80.sln (svn r5813) Add x64 target to VS2005 project files (michi_cc) 2006-08-09 08:48:33 +00:00
openttd_vs80.vcproj (svn r6138) - Remove stdafx.c since we do not use it. 2006-08-26 14:36:19 +00:00
openttd.c (svn r6136) -Fix: _cur_year wasn't converting when reading pre-31 savegames, causing nasty desyncs 2006-08-26 11:06:54 +00:00
openttd.h (svn r6204) -Cleanup: replace non-indentation with spaces; like '}<TAB>else {' -> '} else {', tabs between code and comment, etc. 2006-08-28 18:53:03 +00:00
openttd.ico
openttd.sln (svn r4987) Feature: Merged YAPF into trunk. Thanks to devs for continuous support and users for testing. 2006-05-27 16:12:16 +00:00
openttd.tgt
openttd.vcproj (svn r6138) - Remove stdafx.c since we do not use it. 2006-08-26 14:36:19 +00:00
order_cmd.c (svn r6145) -Codechange: added OrderID to indicate Order indexes out of the pool 2006-08-26 17:16:51 +00:00
order_gui.c (svn r6161) -Feature: List of vehicles with the same shared orders 2006-08-26 22:28:40 +00:00
order.h (svn r6227) -Codechange: added window type flags to use with PlayerVehWndProc 2006-08-29 21:36:39 +00:00
os2.c (svn r6086) -Fix: InteractiveRandom was not seeded properly resulting in the dedicated server always generating the same map. Thanks to the #openttdcoop team for detecting. 2006-08-24 10:19:59 +00:00
os_timer.c
ottdres.rc (svn r5415) - Forward-port the release-changes from the 0.4 branch back to trunk. This ensures an updated changelog, known-bugs, etc. 2006-06-28 23:05:00 +00:00
pathfind.c (svn r6159) -Fix: FindClosestTrainDepot hardly ever found a depot with NPF off due to absence of distance-normalization (Rojer) 2006-08-26 21:54:04 +00:00
pathfind.h (svn r6159) -Fix: FindClosestTrainDepot hardly ever found a depot with NPF off due to absence of distance-normalization (Rojer) 2006-08-26 21:54:04 +00:00
player_gui.c (svn r6045) -Cleanup: align all table-like structures using spaces, i.e. whitespace fixes only except for a few comments to make them uniform for the whole enum/struct. 2006-08-22 14:38:37 +00:00
player.h (svn r6183) Move GetDrawStringPlayerColor() out of gfx.[ch] 2006-08-28 06:21:48 +00:00
players.c (svn r6222) Remove struct ColorList, because the names of its attributes are plain confusing 2006-08-29 19:26:13 +00:00
pool.c
pool.h
queue.c
queue.h
rail_cmd.c (svn r6264) Get rid of a cast 2006-08-31 10:36:59 +00:00
rail_gui.c (svn r6184) Remove the unused (because it was NULL in all callers) second parameter of FillDrawPixelInfo() and simplify some expressions 2006-08-28 07:33:51 +00:00
rail_map.h (svn r6259) Extract the axis directly, don't use a trinary operator 2006-08-31 08:16:28 +00:00
rail.c (svn r5155) - Remove the bridge branch merge (revision r5070) 2006-06-07 19:35:21 +00:00
rail.h (svn r6204) -Cleanup: replace non-indentation with spaces; like '}<TAB>else {' -> '} else {', tabs between code and comment, etc. 2006-08-28 18:53:03 +00:00
railtypes.h (svn r4946) "Feature": Add a cheat that allows running electric engines on normal rail 2006-05-22 14:41:20 +00:00
readme.txt (svn r5866) - Forward-port the release-changes from the 0.4 branch back to trunk. This ensures an updated changelog, known-bugs, etc. 2006-08-12 17:33:05 +00:00
resource.h
road_cmd.c (svn r6141) -Codechange: introduced DepotID and used it as much as possible 2006-08-26 14:44:55 +00:00
road_cmd.h (svn r5723) - Move the declaration of DrawRoadDepotSprite() out of functions.h (but I'm not too happy with the new header) 2006-08-03 06:44:54 +00:00
road_gui.c (svn r6205) -CodeChange : use a switch case instead of a cascade of if 2006-08-29 00:17:47 +00:00
road_map.c (svn r5798) - Fix [r5062]: When expanding a town, the test to check if a tile is a 2006-08-07 06:21:59 +00:00
road_map.h (svn r5582) Add and use AxisToTrack{Bits,}() 2006-07-22 08:59:52 +00:00
road.h (svn r4987) Feature: Merged YAPF into trunk. Thanks to devs for continuous support and users for testing. 2006-05-27 16:12:16 +00:00
roadveh_cmd.c (svn r6246) -Feature: added the many times requested "send all vehicle to depot" button 2006-08-30 21:39:01 +00:00
roadveh_gui.c (svn r6258) Reduce the number of induction variables and inner scopes for clarity 2006-08-31 08:11:08 +00:00
roadveh.h (svn r5118) Add IsRoadVehInDepot{Stopped,}() 2006-06-05 10:23:18 +00:00
saveload.c (svn r6001) -Feature: when removing a farm, his farmland is removed too (over time) (based on peter1138's patch, FS#82) 2006-08-20 18:44:26 +00:00
saveload.h (svn r6045) -Cleanup: align all table-like structures using spaces, i.e. whitespace fixes only except for a few comments to make them uniform for the whole enum/struct. 2006-08-22 14:38:37 +00:00
screenshot.c (svn r6068) -Codechange: Switch PNG and BMP priority for screenshots. This ensures PNG is used by default when available. (hylje) 2006-08-23 15:30:03 +00:00
screenshot.h (svn r5626) CodeChange : Remove the global _make_screenshot and implement a more flexible mechanism 2006-07-28 21:51:00 +00:00
sdl.c (svn r5872) - Feature: Add an icon to the SDL openttd executable. 2006-08-13 08:18:11 +00:00
sdl.h (svn r5872) - Feature: Add an icon to the SDL openttd executable. 2006-08-13 08:18:11 +00:00
settings_gui.c (svn r6222) Remove struct ColorList, because the names of its attributes are plain confusing 2006-08-29 19:26:13 +00:00
settings.c (svn r6204) -Cleanup: replace non-indentation with spaces; like '}<TAB>else {' -> '} else {', tabs between code and comment, etc. 2006-08-28 18:53:03 +00:00
settings.h (svn r6186) -Fix [FS#309]: add an override system to the dynamically determined size of steps for numeric patch settings in the 'Configure patches' GUI. 2006-08-28 09:13:33 +00:00
ship_cmd.c (svn r6246) -Feature: added the many times requested "send all vehicle to depot" button 2006-08-30 21:39:01 +00:00
ship_gui.c (svn r6239) -Code cleanup: cleaned up PlayerVehWndProc 2006-08-30 16:32:00 +00:00
ship.h (svn r5121) Add forgotten file in r5120 2006-06-05 11:28:31 +00:00
signs.c (svn r6153) -Codechange: DeleteSign removes a sign from the pool 2006-08-26 19:29:35 +00:00
signs.h (svn r6153) -Codechange: DeleteSign removes a sign from the pool 2006-08-26 19:29:35 +00:00
slope.h (svn r6045) -Cleanup: align all table-like structures using spaces, i.e. whitespace fixes only except for a few comments to make them uniform for the whole enum/struct. 2006-08-22 14:38:37 +00:00
smallmap_gui.c (svn r6266) Replace four shifts by a single multiplication and let the compiler handle what to do with it - it does a better job 2006-08-31 11:25:00 +00:00
sound.c (svn r5609) CodeChange : Apply coding style 2006-07-26 03:33:12 +00:00
sound.h
sprite.h (svn r5787) Rename width, height and unk of struct DrawTileSeqStruct to size_{x,y,z} 2006-08-06 08:23:19 +00:00
spritecache.c (svn r6045) -Cleanup: align all table-like structures using spaces, i.e. whitespace fixes only except for a few comments to make them uniform for the whole enum/struct. 2006-08-22 14:38:37 +00:00
spritecache.h
station_cmd.c (svn r6252) Replace a comglomerate of ifs for animated station tiles by a small table and a loop iterating over it 2006-08-31 07:01:26 +00:00
station_gui.c (svn r6169) -Codechange: Use GetString() instead of GetStringWithArgs() which should be 2006-08-27 10:04:33 +00:00
station_map.c (svn r4938) Remove STATION_HANGAR, because it isn't really a station type of its own 2006-05-21 12:01:57 +00:00
station_map.h (svn r5582) Add and use AxisToTrack{Bits,}() 2006-07-22 08:59:52 +00:00
station.h (svn r6212) Remove dependency on window.h from station.h 2006-08-29 06:50:47 +00:00
stdafx.h (svn r6117) -Fix r6097: on mingw it is normal that both / as \ are accepted as input 2006-08-25 12:26:34 +00:00
string.c (svn r6089) -Backport r6088: added -s (source) and -d (destination) to strgen (Darkvater) 2006-08-24 12:08:25 +00:00
string.h (svn r5946) -Add: merged the TGP branch to mainline. TGP adds: 2006-08-19 10:00:30 +00:00
strings.c (svn r6204) -Cleanup: replace non-indentation with spaces; like '}<TAB>else {' -> '} else {', tabs between code and comment, etc. 2006-08-28 18:53:03 +00:00
strings.h (svn r6169) -Codechange: Use GetString() instead of GetStringWithArgs() which should be 2006-08-27 10:04:33 +00:00
subsidy_gui.c (svn r5918) -Cleanup: rename ConvertDayToYMD/ConvertYMDToDay as they really convert a Date to/from a YearMonthDay. 2006-08-15 16:49:48 +00:00
svnup.sh
terraform_gui.c (svn r5403) - Feature: Allow building canals at sea-level, using ctrl to toggle canal or plain water tile. This allows building of non-raisable sea-level water ways (useful in multiplayer) and dikes for low-level areas. 2006-06-28 17:33:04 +00:00
texteff.c (svn r6254) if () cascade -> switch () 2006-08-31 07:13:36 +00:00
tgp.c (svn r6204) -Cleanup: replace non-indentation with spaces; like '}<TAB>else {' -> '} else {', tabs between code and comment, etc. 2006-08-28 18:53:03 +00:00
tgp.h (svn r5946) -Add: merged the TGP branch to mainline. TGP adds: 2006-08-19 10:00:30 +00:00
thread.c (svn r5978) -Add: allow a switch in Makefile.config to disable threads in OpenTTD (no matter what system you are on). Only useful for testing. 2006-08-20 13:48:04 +00:00
thread.h (svn r5946) -Add: merged the TGP branch to mainline. TGP adds: 2006-08-19 10:00:30 +00:00
tile.c (svn r5363) Revert 5312, 5288, 5248, 3992, 3249, 3228 2006-06-25 17:39:19 +00:00
tile.h (svn r6045) -Cleanup: align all table-like structures using spaces, i.e. whitespace fixes only except for a few comments to make them uniform for the whole enum/struct. 2006-08-22 14:38:37 +00:00
town_cmd.c (svn r6204) -Cleanup: replace non-indentation with spaces; like '}<TAB>else {' -> '} else {', tabs between code and comment, etc. 2006-08-28 18:53:03 +00:00
town_gui.c (svn r6204) -Cleanup: replace non-indentation with spaces; like '}<TAB>else {' -> '} else {', tabs between code and comment, etc. 2006-08-28 18:53:03 +00:00
town_map.h (svn r5171) Get rid of an ungly hack in the load routine, which temporarily turned house and road tiles into void tiles to calculate the closest town 2006-06-08 18:31:54 +00:00
town.h (svn r6149) -Codechange: DeleteTown removes a town from the pool 2006-08-26 18:05:05 +00:00
train_cmd.c (svn r6246) -Feature: added the many times requested "send all vehicle to depot" button 2006-08-30 21:39:01 +00:00
train_gui.c (svn r6239) -Code cleanup: cleaned up PlayerVehWndProc 2006-08-30 16:32:00 +00:00
train.h (svn r6137) -Codechange: some very minor cleanups: 2006-08-26 14:22:54 +00:00
tree_cmd.c (svn r6045) -Cleanup: align all table-like structures using spaces, i.e. whitespace fixes only except for a few comments to make them uniform for the whole enum/struct. 2006-08-22 14:38:37 +00:00
tree_map.h
tunnel_map.c (svn r5924) Revert accidently commited files 2006-08-16 06:06:48 +00:00
tunnel_map.h
tunnelbridge_cmd.c (svn r6204) -Cleanup: replace non-indentation with spaces; like '}<TAB>else {' -> '} else {', tabs between code and comment, etc. 2006-08-28 18:53:03 +00:00
unix.c (svn r6086) -Fix: InteractiveRandom was not seeded properly resulting in the dedicated server always generating the same map. Thanks to the #openttdcoop team for detecting. 2006-08-24 10:19:59 +00:00
unmovable_cmd.c (svn r5946) -Add: merged the TGP branch to mainline. TGP adds: 2006-08-19 10:00:30 +00:00
unmovable_map.h (svn r5136) Fix various style bugs: 2006-06-05 18:10:43 +00:00
unmovable.h
variables.h (svn r6140) -Codechange: fix the comment of _shift_pressed. It doesn't react to ALT, but to SHIFT. 2006-08-26 14:41:16 +00:00
vehicle_gui.c (svn r6261) -Fix r6246: fixed sprite related crash related to other player's vehicle list windows (spotted by Darkvater) 2006-08-31 09:40:10 +00:00
vehicle_gui.h (svn r6243) -Codechange: made SortVehicleList() static as well since that one is not used in any other files either (Thanks Tron for pointing this out) 2006-08-30 19:49:46 +00:00
vehicle.c (svn r6249) -Fix: fixed assert when pressing goto depot in an empty list (forgot to disable the button in this condition) 2006-08-30 23:01:45 +00:00
vehicle.h (svn r6246) -Feature: added the many times requested "send all vehicle to depot" button 2006-08-30 21:39:01 +00:00
viewport.c (svn r6256) if () cascades -> switch () 2006-08-31 07:49:34 +00:00
viewport.h (svn r6045) -Cleanup: align all table-like structures using spaces, i.e. whitespace fixes only except for a few comments to make them uniform for the whole enum/struct. 2006-08-22 14:38:37 +00:00
void_map.h
water_cmd.c (svn r6204) -Cleanup: replace non-indentation with spaces; like '}<TAB>else {' -> '} else {', tabs between code and comment, etc. 2006-08-28 18:53:03 +00:00
water_map.h (svn r5101) Add a function to convert an axis and a flag for north/south into a DiagDirection. Use it for bridge ramps and ship depots 2006-06-04 16:04:15 +00:00
waypoint.c (svn r6148) -Fix r6146: mostly it is useful to declare a variable in the function you use it (tnx Tron) 2006-08-26 17:34:48 +00:00
waypoint.h (svn r6143) -Codechange: DeleteWaypoint removes a waypoint from the pool 2006-08-26 16:46:32 +00:00
widget.c (svn r6222) Remove struct ColorList, because the names of its attributes are plain confusing 2006-08-29 19:26:13 +00:00
win32.c (svn r6089) -Backport r6088: added -s (source) and -d (destination) to strgen (Darkvater) 2006-08-24 12:08:25 +00:00
win32.h
win64.asm
window.c (svn r6038) -Codechange: move mousewheel code to event WE_MOUSEWHEEL instead of a general function that handles that 2006-08-21 14:59:58 +00:00
window.h (svn r6210) Remove FR_NOBORDER, because it is exclusivly used in conjunction with FR_TRANSPARENT 2006-08-29 06:39:00 +00:00
yapf.txt (svn r5136) Fix various style bugs: 2006-06-05 18:10:43 +00:00

OpenTTD README
Last updated:    2006-08-12
Release version: 0.4.8
------------------------------------------------------------------------


Table of Contents:
------------------
1.0) About
2.0) Contacting
 * 2.1 Reporting Bugs
3.0) Supported Platforms
4.0) Running OpenTTD
5.0) OpenTTD features
6.0) Configuration File
7.0) Compiling
8.0) Translating
 * 8.1 Guidelines
 * 8.2 Translation
 * 8.3 Previewing
9.0) Troubleshooting
X.X) Credits


1.0) About:
---- ------
OpenTTD is a clone of Transport Tycoon Deluxe, a popular game originally
written by Chris Sawyer.  It attempts to mimic the original game as closely
as possible while extending it with new features.

OpenTTD is licensed under the GNU General Public License version 2.0. For
more information, see the file 'COPYING'.

2.0) Contacting:
---- ----------
The easiest way to contact the OpenTTD team is by submitting bug reports or
posting comments in our forums. You can also chat with us on IRC (#openttd
on irc.freenode.net).

The OpenTTD homepage is http://www.openttd.org/.

You can also find the OpenTTD forums at
http://www.tt-forums.net/index.php?c=20


2.1) Reporting Bugs:
---- ---------------
To report a bug, please create a SourceForge account and follow the bugs
link from our homepage. Please make sure the bug is reproducible and
still occurs in the latest daily build or the current SVN version. Also
please look through the existing bug reports briefly to see whether the bug
is not already known.

The SourceForge project page URL is: http://sourceforge.net/projects/openttd/
Click on "Bugs" to see the bug tracker.

Please include the following information in your bug report:
        - OpenTTD version (PLEASE test the latest SVN/daily build)
        - Bug details, including instructions how to reproduce it
        - Platform and compiler (Win32, Linux, FreeBSD, ...)
        - Attach a saved game or a screenshot if possible
        - If this bug only occurred recently please note the last
          version without the bug and the first version including
          the bug. That way we can fix it quicker by looking at the
          changes made.


3.0) Supported Platforms:
---- --------------------
OpenTTD has been ported to several platforms and operating systems. It shouldn't
be very difficult to port it to a new platform. The currently working platforms
are:

	BeOS                 - SDL
	FreeBSD              - SDL
	Linux                - SDL
	MacOS X (universal)  - Cocoa video and sound drivers (SDL works too, but not 100% and not as a universal binary)
	MorphOS              - SDL
	OS/2                 - SDL
	Windows              - Win32 GDI (faster) or SDL


4.0) Running OpenTTD:
---- ----------------

Before you run OpenTTD, you need to put the game's datafiles into the data/
subdirectory. You need the following files from the original version
of TTD as OpenTTD makes use of the original TTD artwork.

List of the required files:
sample.cat
trg1r.grf
trgcr.grf
trghr.grf
trgir.grf
trgtr.grf

(Alternatively you can use the TTD GRF files from the DOS version: TRG1.GRF,
TRGC.GRF, TRGH.GRF, TRGI.GRF, TRGT.GRF. A few minor graphical glitches with
the DOS graphics remain. E.g. the autorail button in the rail toolbar doesn't
look as nice as with the Windows graphics.)

If you want music you need to copy the gm/ folder from Windows TTD into your
OpenTTD folder, not your data folder.

You can change the data path (which contains savegames as well) in
Makefile.config by setting DATA_DIR_PREFIX and USE_HOMEDIR.


5.0) OpenTTD features:
---- -----------------

OpenTTD has a lot of features going beyond the original TTD emulation.
Unfortunately, there is currently no comprehensive list of features, but there
is a basic features list on the web, and some optional features can be
controlled through the Configure Patches dialog. We also implement some
features known from TTDPatch (http://www.ttdpatch.net/).

Several important non-standard controls:

* Use Ctrl to place semaphore signals
* Ctrl-D toggles double mode in the Windows version
* Ingame console. More information at
  http://wiki.openttd.org/index.php/OpenTTDDevBlackBook


6.0) Configuration File:
---- -------------------
The configuration file for OpenTTD (openttd.cfg) is in a simple Windows-like
.INI format. It's mostly undocumented. Almost all settings can be changed
ingame by using the 'Configure Patches' window.


7.0) Compiling:
---- ----------
Windows:
  You need Microsoft Visual Studio 6 or .NET. Open the project file
  and it should build automatically. In case you want to build with SDL support
  you need to add WITH_SDL to the project settings.
  PNG (WITH_PNG) and ZLIB (WITH_ZLIB) support is enabled by default. For these
  to work you need their development files. For best results, download the
  openttd-useful.zip file from SourceForge under the Files tab. Put the header
  files into your compiler's include/ directory and the library (.lib) files
  into the lib/ directory.
  For more help with VS6 see docs/Readme_Windows_MSVC6.0.txt.

  You can also build it using the Makefile with MSYS/MinGW or Cygwin/MinGW.
  Please read the Makefile for more information.

Unix:
  OpenTTD can be built with GNU "make". On non-GNU systems it's called "gmake".
  Note that you need SDL-devel 1.2.5 (or higher) to compile OpenTTD.
  (see also docs/Readme_Mandrake_Linux.txt)

MacOS X:
  Use "make" or Xcode (which will then call make for you)
	This will give you a binary for your CPU type (PPC/Intel)
	To make an universal binary type "make FAT_BINARY:=1"

BeOS:
  Use "make".

FreeBSD:
  You need the port devel/sdl12 for a non-dedicated build.
  graphics/png is optional for screenshots in the PNG format.
  Use "gmake".

MorphOS:
  Use "make". Note that you need the MorphOS SDK, latest libnix updates (else
  C++ parts of OpenTTD will not build) and the powersdl.library SDK. Optionally
  libz and libpng developer files.

OS/2:
  Open Watcom C/C++ 1.3 or later is required to build the OS/2 version. See the
  docs/Readme_OS2.txt file for more information.


8.0) Translating:
---- -------------------
See http://www.openttd.org/translating.php for up-to-date information.

The use of the online Translator service, located at
http://translator.openttd.org/, is highly encouraged. For a username/password
combo you should contact the development team, either by mail, IRC or the
forums. The system is straightforward to use, and if you have any problems,
read the online help located there.

If for some reason the website is down for a longer period of time, the
information below might be of help.

8.1) Guidelines:
---- -------------------
Here are some translation guidelines which you should follow closely.

    * Please contact the development team before beginning the translation
      process! This avoids double work, as someone else may have already
      started translating to the same language.
    * Translators must use the character set ISO 8859-15.
      Otherwise, some characters will not display correctly in the game.
    * Currently it is not possible to translate into character sets other than
      Latin.

8.2) Translation:
---- -------------------
So, now that you've notified the development team about your intention to
translate (You did, right? Of course you did.) you can pick up english.txt
(found in the SVN repository under /lang) and translate.

You must change the first two lines of the file appropriately:

##name English-Name-Of-Language
##ownname Native-Name-Of-Language

Note: Do not alter the following parts of the file:

    * String identifiers (the first word on each line)
    * Parts of the strings which are in curly braces (such as {STRING})
    * Lines beginning with ## (such as ##id), other than the first two lines of
      the file

8.3) Previewing:
---- -------------------
In order to view the translation in the game, you need to compile your language
file with the strgen utility, which is now bundled with the game.

strgen is a command-line utility. It takes the language filename as parameter.
Example:

strgen lang/german.txt

This results in compiling german.txt and produces another file named german.lng.
Any missing strings are replaced with the English strings. Note that it looks
for english.txt in the lang subdirectory, which is where your language file
should also be.

That's all! You should now be able to select the language in the game options.

9.0) Troubleshooting
---- ---------------

To see all startup options available to you, start OpenTTD with the
"./openttd -h" option. This might help you tweak some of the settings.

If the game is acting strange and you feel adventurous you can try the
"-d [[<name>]=[<level>]" flag, where the higher levels will give you more
debugging output. The "name" variable can help you to display only some type of
debugging messages. This is mostly undocumented so best is to look in the
source code file debug.c for the various debugging types. For more information
look at http://wiki.openttd.org/index.php/Command_line.

The most frequent problem is missing data files. Don't forget to put all GRF
files from TTD into your data/ folder including sample.cat!

Under Windows 98 and lower it is impossible to use a dedicated server; it will
fail to start. Perhaps this is for the better because those OS's are not known
for their stability.

X.X) Credits:
---- --------
The OpenTTD team (in alphabetical order):
  Bjarni Corfitzen (Bjarni)      - Mac OS X port, coder
  Victor Fischer (Celestar)      - Programming everywhere you need him to
  Tam<61>s Farag<61> (Darkvater)       - Lead programmer
  Kerekes Miham (MiHaMiX)        - Maintainer of translator service, and host of nightlies
  Owen Rudge (orudge)            - Contributor, forum host, master server host, OS/2 port
  Peter Nelson (peter1138)       - NewGRF support wizard, OpenTTD addict
  Christoph Mallon (Tron)        - Programmer, code correctness police
  Patric Stout (TrueLight)       - Programmer, network guru, SVN-repository and website host

Retired Developers:
  Dominik Scherer (dominik81)    - Lead programmer, GUI expert (0.3.0 - 0.3.6)
  Ludvig Strigeus (ludde)        - OpenTTD author, main coder (0.1 - 0.3.3)
  Serge Paquet (vurlix)          - Assistant project manager, coder (0.1 - 0.3.3)

Thanks to:
  Josef Drexler - For his great work on TTDPatch.
  Marcin Grzegorczyk - For his TTDPatch work and documentation of TTD internals and graphics (signals and track foundations)
  Matthijs Kooijman (blathijs) - For his many patches, suggestions and major work on maprewrite
  Petr Baudis (pasky) - Many patches, newgrf support, etc.
  Simon Sasburg (HackyKid) - For the many bugfixes he has blessed us with (and future PBS)
  Stefan Mei<65>ner (sign_de) - For his work on the console
  Mike Ragsdale - OpenTTD installer
  Cian Duffy (MYOB) - BeOS port / manual writing
  Christian Rosentreter (tokai) - MorphOS / AmigaOS port
  Michael Blunck - For revolutionizing TTD with awesome graphics
  George - Canal graphics
  All Translators - For their support to make OpenTTD a truly international game
  Bug Reporters - Thanks for all bug reports
  Chris Sawyer - For an amazing game!