(svn r6265) Check whether to draw catenary at all once before the drawing loop instead of on every iteration

pull/155/head
tron 18 years ago
parent f44e915cdc
commit 1bb62bdef7

@ -280,6 +280,14 @@ static void DrawCatenaryRailway(const TileInfo *ti)
}
}
/* Don't draw a wire under a low bridge */
if (IsBridgeTile(ti->tile) &&
IsBridgeMiddle(ti->tile) &&
!(_display_opt & DO_TRANS_BUILDINGS) &&
GetBridgeHeight(ti->tile) <= TilePixelHeight(ti->tile) + TILE_HEIGHT) {
return;
}
/* Drawing of pylons is finished, now draw the wires */
for (t = 0; t < TRACK_END; t++) {
if (HASBIT(trackconfig[TS_HOME], t)) {
@ -290,13 +298,6 @@ static void DrawCatenaryRailway(const TileInfo *ti)
const SortableSpriteStruct *sss;
int tileh_selector = !(tileh[TS_HOME] % 3) * tileh[TS_HOME] / 3; /* tileh for the slopes, 0 otherwise */
if ( /* We are not drawing a wire under a low bridge */
IsBridgeTile(ti->tile) &&
IsBridgeMiddle(ti->tile) &&
!(_display_opt & DO_TRANS_BUILDINGS) &&
GetBridgeHeight(ti->tile) <= TilePixelHeight(ti->tile) + TILE_HEIGHT
) return;
assert(PCPconfig != 0); /* We have a pylon on neither end of the wire, that doesn't work (since we have no sprites for that) */
assert(!IsSteepSlope(tileh[TS_HOME]));
sss = &CatenarySpriteData[Wires[tileh_selector][t][PCPconfig]];

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