Commit Graph

9668 Commits (77fdefea1944dfda4b68ad76f4a6afd17df6f556)
 

Author SHA1 Message Date
rubidium 77fdefea19 (svn r13754) -Fix (r13731): one could not join companies from the command line. 16 years ago
rubidium b607b51d93 (svn r13753) -Cleanup (r13752): save before commit instead of the other way around is usually better. 16 years ago
rubidium a6e314bbba (svn r13752) -Fix [FS#2130]: correctly restore conditional orders when they are put 'into' backup. 16 years ago
rubidium 7c3fc13087 (svn r13740) -Fix (r13731): one could only join the first company. 16 years ago
rubidium c4467aa8fb (svn r13739) -Fix (r13731): some variables would be erroneously zeroed, causing autoclean and company passwords not to work. 16 years ago
rubidium bfa66f70b3 (svn r13734) -Fix: NewGRF rail continuation would always mark a tunnel on the same axis as connected, even when the tunnel faces the wrong direction. 16 years ago
smatz f2da045731 (svn r13733) -Fix (r13731): gcc2.95 compilation 16 years ago
rubidium 5f280d0e50 (svn r13732) -Feature: add a few extra columns with information to the server list. Patch by Pegasus. 16 years ago
rubidium 3a799389eb (svn r13731) -Codechange: make a pool of the array of players. 16 years ago
rubidium 891bec7e23 (svn r13730) -Fix: make a copy of the names for news messages about the deletion of companies as the removal of a company could lead to wrong names in the news messages. 16 years ago
rubidium e48d86fad0 (svn r13729) -Fix: assumption that non-north tiles of a house do not have the 1x1 building bit set was flawed with some NewGRFs. This caused the amount of houses to differ, which causes the town radii to differ, which causes desyncs when towns are expanded. 16 years ago
smatz b3bafb1d9c (svn r13728) -Codechange: define DEBUG as an empty block so compiler warns us less 16 years ago
smatz 927507818f (svn r13727) -Fix (r13375): compilation with NO_DEBUG_MESSAGES was broken 16 years ago
smatz 69cb2f088f (svn r13721) -Codechange: one less multiplication for colour mixing in 32bpp blitters (GeekToo) 16 years ago
rubidium 6e1aaa2c69 (svn r13720) -Fix (r13715): string wasn't correctly passed to draw function. 16 years ago
rubidium d06529ef4d (svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line with all other structs/classes that are in a pool. 16 years ago
rubidium c2d2f817de (svn r13718) -Fix: possible desync on the autorenew settings 20+ game years (i.e. 4.5+ hours) after a company was started. 16 years ago
rubidium 227085622a (svn r13717) -Codechange: place the whole 'create new company' command in #ifdef ENABLE_NETWORK as it may only be executed when we are playing in a network game. 16 years ago
rubidium 39beec190b (svn r13716) -Fix [FS#2144]: any player could construct new companies. 16 years ago
rubidium ab234cf90c (svn r13715) -Fix [FS#2129]: C-like strings had to be rebound each time they were printed, otherwise the text could change due to the few number of slots that could be used to bind.
-Codechange: remove all BindCString and related functions and replace it by RAW_STRING which prints the C-string raw pointer that is on the 'print stack'.
16 years ago
rubidium c913be73d8 (svn r13714) -Fix: remove the unique_id from the message that a client has joined as it is only exposes the unique_id more than needed. Patch by dih. 16 years ago
rubidium 60a6582590 (svn r13713) -Fix: possible crash on creating a network packet. 16 years ago
rubidium 2e4f32023c (svn r13712) -Fix: enforce the length restrictions of company and president name in the commands too. 16 years ago
miham 88848d78b5 (svn r13707) -Update: WebTranslator2 update to 2008-07-16 01:21:36
brazilian_portuguese - 3 fixed by tucalipe (3)
bulgarian  - 78 fixed, 230 changed by thetitan (3), groupsky (305)
catalan    - 3 fixed by arnaullv (3)
dutch      - 3 fixed by webfreakz (3)
italian    - 3 changed by lorenzodv (3)
korean     - 4 fixed, 5 changed by leejaeuk5 (9)
russian    - 3 fixed by Smoky555 (3)
slovenian  - 4 fixed by Necrolyte (4)
spanish    - 3 fixed by eusebio (3)
swedish    - 4 fixed by daishan (4)
ukrainian  - 2 fixed by mad (2)
16 years ago
frosch 33cd16981c (svn r13706) -Fix (r13695): Small typo. 16 years ago
belugas 5b48371867 (svn r13705) -Codechange: Define and use BridgePieces enum, which will remove a few more magic numbers 16 years ago
rubidium 0f4d9a8e49 (svn r13704) -Fix: make timetables work more sensible when used in conjunction with conditional orders, i.e. make it possibly to tell how long to travel to the next destination if you jump. 16 years ago
rubidium 797ccc8b49 (svn r13703) -Update: the other language files due to a few changed strings in r13702. 16 years ago
rubidium be722412fa (svn r13702) -Fix: do not overflow the order/timetable window when 'long' orders are displayed. 16 years ago
glx 9895afb43e (svn r13701) -Codechange: add some more info in crash.log 16 years ago
rubidium 71820bf129 (svn r13700) -Fix: possible buffer overflow in string truncation code. 16 years ago
rubidium b7c69ba5f0 (svn r13699) -Fix: handle SETX(Y) properly when truncating a string instead of ignoring it and returning a too long string. 16 years ago
frosch 1c17405721 (svn r13698) -Fix (r13697): MorphOS compilation. 16 years ago
frosch 1655a6f2a8 (svn r13697) -Feature: Add some support for symbolic links in .tar files. 16 years ago
belugas f666fd5a9b (svn r13696) -Fix[GUI]: The Build button of the vehicle list is now hidden, instead of just disabled. It will be only visible when called from the Depot Building Window.
Less confusion, hopefully.  Suggested by Eddi.
16 years ago
rubidium 53436082a2 (svn r13695) -Fix [FS#2120]: in some cases the (sound) mixer could overflow causing artefacts in the sound. 16 years ago
rubidium e74743227b (svn r13694) -Change: make it more explicit that you've opened the available train/ship/etc. list instead of the one where you can actually build vehicles by setting the appropriate title for the window. 16 years ago
frosch 2b6dee7f64 (svn r13693) -Fix (r11106, r11117): Do not rely on .tar files always ending with a block of zeros. 16 years ago
rubidium 56379fff51 (svn r13692) -Fix (r13674): loading PNG sprites could very quickly fill the sprite cache. 16 years ago
smatz 447ec39f49 (svn r13691) -Codechange: make it easier to determine whether a command is ran in the context of autoreplace or not 16 years ago
belugas 33150af3e2 (svn r13683) -Codechange: privatize a function that is not used outside of the class who calls it 16 years ago
belugas cb452bcc7d (svn r13682) -Codechange: -Codechange: remove a now useless variable(dih). 16 years ago
rubidium d974acac89 (svn r13681) -Revert (r13678, r13677): the fixes didn't work in all cases (assertions on savegame loads).
-Fix [FS#2102]: but now in a hopefully beter way.
16 years ago
rubidium 03d32e12fb (svn r13680) -Fix: NPF crashing when a ship tried to find a nearby depot when on an aqueduct. 16 years ago
rubidium fbdc1c0476 (svn r13679) -Fix [FS#2131]: saving TTD imported games in recession failed due to wrong (and unneeded) type conversions in the saveload code. 16 years ago
rubidium 3a793ceea9 (svn r13678) -Fix (r13677): electric trains from pre elrail savegames would get stopped on load. 16 years ago
rubidium 22249a7317 (svn r13677) -Fix [FS#2102]: in the case that elrails and 'realistic' acceleration are disabled all electrified engines would have no power on load, until the vehicle got turned around, loaded or got into a depot. 16 years ago
rubidium 0cc206e662 (svn r13676) -Fix [FS#2126]: inactive companies from old (TTD) saves could be marked active in some cases, which then loads garbage in their statistics and such. 16 years ago
rubidium b5f7633883 (svn r13675) -Fix: memory leak when NewGRFs got forcefully disabled and they defined GOTO labels. 16 years ago
rubidium 173f0f4cd5 (svn r13674) -Fix [FS#2127]: crash when drawing a non-real sprite. The drawing of the non-real sprite is caused when two NewGRFs replace the same sprite and the first replaces it with a real sprite (and thus assumes it remains a real sprite) and the second replaces it with a non-real sprite. OpenTTD already looked at whether the sprite to load should be seen as a real or non-real sprite, but it failed to replace non-real sprites with a substitute real sprite when getting the sprite from the cache. 16 years ago