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(svn r13674) -Fix [FS#2127]: crash when drawing a non-real sprite. The drawing of the non-real sprite is caused when two NewGRFs replace the same sprite and the first replaces it with a real sprite (and thus assumes it remains a real sprite) and the second replaces it with a non-real sprite. OpenTTD already looked at whether the sprite to load should be seen as a real or non-real sprite, but it failed to replace non-real sprites with a substitute real sprite when getting the sprite from the cache.
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@ -24,10 +24,11 @@ uint _sprite_cache_size = 4;
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struct SpriteCache {
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void *ptr;
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uint32 id;
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size_t file_pos;
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uint32 id;
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uint16 file_slot;
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int16 lru;
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bool real_sprite; ///< In some cases a single sprite is misused by two NewGRFs. Once as real sprite and once as non-real sprite. If the non-real sprite gets into the cache it might be drawn as real sprite which causes enormous trouble.
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};
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@ -176,6 +177,7 @@ static void* ReadSprite(SpriteCache *sc, SpriteID id, bool real_sprite)
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byte *dest = (byte *)AllocSprite(num);
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sc->ptr = dest;
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sc->real_sprite = false;
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FioReadBlock(dest, num);
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return sc->ptr;
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@ -217,9 +219,13 @@ static void* ReadSprite(SpriteCache *sc, SpriteID id, bool real_sprite)
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}
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}
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sc->real_sprite = false;
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return sc->ptr;
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}
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sc->real_sprite = true;
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if (!real_sprite) {
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static byte warning_level = 0;
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DEBUG(sprite, warning_level, "Tried to load real sprite #%d as a non sprite. Probable cause: NewGRF interference", id);
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@ -255,6 +261,7 @@ bool LoadNextSprite(int load_index, byte file_slot, uint file_sprite_id)
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sc->ptr = NULL;
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sc->lru = 0;
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sc->id = file_sprite_id;
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sc->real_sprite = false;
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return true;
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}
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@ -269,6 +276,7 @@ void DupSprite(SpriteID old_spr, SpriteID new_spr)
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scnew->file_pos = scold->file_pos;
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scnew->ptr = NULL;
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scnew->id = scold->id;
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scnew->real_sprite = scold->real_sprite;
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}
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@ -453,7 +461,7 @@ const void *GetRawSprite(SpriteID sprite, bool real_sprite)
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p = sc->ptr;
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/* Load the sprite, if it is not loaded, yet */
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if (p == NULL) p = ReadSprite(sc, sprite, real_sprite);
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if (p == NULL || sc->real_sprite != real_sprite) p = ReadSprite(sc, sprite, real_sprite);
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return p;
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}
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