planetmaker
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0f5eff9187
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(svn r22673) -Add #4690: Provide random bits in var 0x10 for callback 0x3B in all cases (Hirundo)
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13 years ago |
terkhen
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7e0daae1ec
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(svn r22567) -Codechange: Store persistent storages inside a pool.
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13 years ago |
terkhen
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3914192556
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(svn r22556) -Codechange: Remove constness from the town pointer at industries.
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13 years ago |
planetmaker
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122c4622f5
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(svn r22548) -Codechange: Name also the magic number for the lumber mill's tree cutting action (FeyFre)
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14 years ago |
frosch
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a3d8633e40
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(svn r22505) -Add: Separate EffectVehicleTypes for broken aircraft and smoke at copper ore mine, to make them distinguishable from each other and from smoke due to disasters. (only affects newly spawned effects)
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14 years ago |
frosch
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62b6d0eb0e
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(svn r22482) -Codechange: Add some contants for the number of ticks between certain cyclical tasks.
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14 years ago |
smatz
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c85e1c3089
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(svn r22116) -Codechange: use PoolBase::Clean() at more places
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14 years ago |
rubidium
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cb2c7f871f
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(svn r22018) -Cleanup: remove some (now) unneeded includes of functions.h
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14 years ago |
planetmaker
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4fed6cc02e
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(svn r22012) -Add: [NewGRF] Test all industry layouts also when prospecting
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14 years ago |
planetmaker
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1cb6024e1d
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(svn r22011) -Codechange: Rename a few variables and enhance code clearity
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14 years ago |
planetmaker
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c4544814da
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(svn r22010) -Feature-ette [FS#4131]: [NewGRF] Test all possible industry layouts during construction and add another pony to andy's stables
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14 years ago |
alberth
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8c3041b3c9
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(svn r22001) -Codechange: Rename difficulty.number_industries to difficulty.industry_density.
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14 years ago |
alberth
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f838069a44
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(svn r22000) -Codechange: Introduce an enum for the industry density setting.
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14 years ago |
alberth
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d64ce48f4d
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(svn r21999) -Fix [FS#4474] (r21969): Use 'very low' industry density for generating industries in the SE.
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14 years ago |
alberth
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4a1706d5b0
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(svn r21998) -Fix (r21969): Number of industries difficulty setting should not affect the SE.
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14 years ago |
alberth
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e3a35f7d40
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(svn r21969) -Feature: Introduce 'minimal' number of industries as a replacment for the old 'none' setting in the newgame window.
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14 years ago |
terkhen
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0e51dab6a6
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(svn r21924) -Codechange: Unify some parts of the articulated vehicle code.
-Cleanup: Avoid conversions to Train and RoadVehicle that are no longer required.
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14 years ago |
rubidium
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05199a641a
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(svn r21890) -Cleanup: remove some unneeded includes
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14 years ago |
rubidium
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ec4f688ca0
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(svn r21845) -Codechange: move documentation towards the code to make it more likely to be updates [d-m].
|
14 years ago |
rubidium
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6327f2b745
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(svn r21490) -Codechange: abstract/encapsulate the map area iterating a bit
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14 years ago |
rubidium
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fcd12b07bc
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(svn r21489) -Codechange: replace the last instances of TILE_LOOP with TILE_AREA_LOOP
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14 years ago |
alberth
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de9c678901
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(svn r21270) -Doc: Doxyment updates and additions. Removal of doxyment in code.
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14 years ago |
alberth
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73364915f1
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(svn r21265) -Fix [FS#4245]: Don't setup target industry type counts if there are no industry types available.
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14 years ago |
alberth
|
3f65b99859
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(svn r21175) -Add: Forced construction of missing industries.
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14 years ago |
alberth
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be6ea97934
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(svn r21174) -Add: Use a progressive back-off mechanism to reduce wasting build attempts at unbuildable industries.
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14 years ago |
alberth
|
af72592ce1
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(svn r21173) -Codechange: Don't recompute target industry counts each time.
|
14 years ago |
alberth
|
93765020f1
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(svn r21172) -Feature: Better control over how many new industries are created during the game.
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14 years ago |
alberth
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40d69ce604
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(svn r21171) -Change: Reset industry build data at game start or load.
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14 years ago |
alberth
|
d698ee91df
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(svn r21169) -Feature: Do not build industries during economic recession.
|
14 years ago |
alberth
|
a9009b2acb
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(svn r21168) -Feature: Use desired industry counts rather than relative probability to decide which industry to build.
|
14 years ago |
alberth
|
6d73213ab7
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(svn r21167) -Codechange: Use IndustryBuildData::builddata instead of a local variable.
|
14 years ago |
alberth
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c8e5a7b411
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(svn r21166) -Codechange: Move MaybeNewIndustry() to IndustryBuildData::TryBuildNewIndustry().
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14 years ago |
alberth
|
aac41efa1a
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(svn r21159) -Codechange: AdvertiseIndustryOpening() also works with a const pointer.
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14 years ago |
alberth
|
373c615e9e
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(svn r21158) -Codechange: Assert boundary inside the loop rather than afterwards.
|
14 years ago |
alberth
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b698045b82
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(svn r21156) -Codechange: Introduce EconomyIsInRecession().
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14 years ago |
yexo
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30b29ae060
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(svn r21052) -Fix (r20435): house/airporttile/industrytile newgrfs that defined tiles that relied on the substitute being drawn were broken
|
14 years ago |
rubidium
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6d72dd4b78
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(svn r20942) -Feature [NewGRF]: make it possible to distinguish player built/randomly placed industries in the location and land slope check callbacks
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14 years ago |
frosch
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1abaae6002
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(svn r20900) -Codechange: Move ProductionLevels enum to industry.h
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14 years ago |
frosch
|
8a55246fe6
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(svn r20896) -Codechange: Split recompution of productionrates for non-smooth economy to separate function.
|
14 years ago |
frosch
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d8887e4848
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(svn r20850) -Codechange: Add IndustrySpec::UsesSmoothEconomy() to deduplicate code.
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14 years ago |
smatz
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037cc66755
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(svn r20764) -Codechange: minor coding style fix
|
14 years ago |
yexo
|
a25dc57aac
|
(svn r20754) -Fix [FS#4112]: assert when an industry previously build on water was flooded because it's grf changed/is missing
|
14 years ago |
yexo
|
23723413ca
|
(svn r20747) -Fix: overbuilding an object with water under it succeeded even for industries that can't be build on water
|
14 years ago |
frosch
|
4a4dd45193
|
(svn r20743) -Fix: Make testruns of clearing an object tile not influence repeated testruns resp. the exec run.
|
14 years ago |
alberth
|
c10b57c260
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(svn r20738) -Codechange: Introduce a function for getting the number of industries that should be build.
|
14 years ago |
alberth
|
c95bd6c214
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(svn r20737) -Codechange: Introduce a function for advertising opening of a new industry.
|
14 years ago |
alberth
|
8bda2b2313
|
(svn r20736) -Codechange: Introduce a new function for trying to create a new industry.
|
14 years ago |
alberth
|
5c3c30d421
|
(svn r20735) -Codechange: Introduce GetIndustryGamePlayProbability().
|
14 years ago |
alberth
|
e070a87b0f
|
(svn r20734) -Codechange: Rename GetScaledIndustryProbability() to GetScaledIndustryGenerationProbability().
|
14 years ago |
yexo
|
8b2b951d5c
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(svn r20733) -Fix: when overbuilding an object with an industry, clear the complete object
|
14 years ago |