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(svn r21490) -Codechange: abstract/encapsulate the map area iterating a bit
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@ -159,7 +159,6 @@ Industry::~Industry()
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/* Remove the farmland and convert it to regular tiles over time. */
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TILE_AREA_LOOP(tile_cur, ta) {
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tile_cur = TILE_MASK(tile_cur);
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if (IsTileType(tile_cur, MP_CLEAR) && IsClearGround(tile_cur, CLEAR_FIELDS) &&
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GetIndustryIndexOfField(tile_cur) == this->index) {
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SetIndustryIndexOfField(tile_cur, INVALID_INDUSTRY);
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@ -333,30 +333,6 @@ uint DistanceMaxPlusManhattan(TileIndex, TileIndex); ///< Max + Manhattan
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uint DistanceFromEdge(TileIndex); ///< shortest distance from any edge of the map
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uint DistanceFromEdgeDir(TileIndex, DiagDirection); ///< distance from the map edge in given direction
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/**
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* A loop which iterates to a square of tiles
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*
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* This macro starts 2 nested loops which iterates over a square of tiles.
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*
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* @param var The name of the variable which contains the current tile
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* @param w The width (x-width) of the square
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* @param h The heigth (y-width) of the square
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* @param tile The start tile of the square
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*/
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#define TILE_LOOP(var, w, h, tile) \
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for (uint var = tile, cur_h = (h); cur_h > 0; --cur_h, var += TileDiffXY(0, 1) - (w)) \
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for (uint cur_w = (w); cur_w > 0; --cur_w, var++)
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/**
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* A loop which iterates over the tiles of a TileArea
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*
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* This macro starts 2 nested loops which iterates over a square of tiles.
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*
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* @param var The name of the variable which contains the current tile
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* @param ta The tile area to search over
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*/
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#define TILE_AREA_LOOP(var, ta) TILE_LOOP(var, ta.w, ta.h, ta.tile)
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/**
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* Convert a DiagDirection to a TileIndexDiff
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*
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@ -60,4 +60,58 @@ struct TileArea {
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}
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};
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/** Iterator to iterate over a tile area (rectangle) of the map. */
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class TileIterator {
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private:
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TileIndex tile; ///< The current tile we are at.
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int w; ///< The width of the iterated area.
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int x; ///< The current 'x' position in the rectangle.
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int y; ///< The current 'y' position in the rectangle.
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public:
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/**
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* Construct the iterator.
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* @param ta Area, i.e. begin point and width/height of to-be-iterated area.
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*/
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TileIterator(const TileArea &ta) : tile(ta.tile), w(ta.w), x(ta.w), y(ta.h)
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{
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if (ta.w == 0 || ta.h == 0) this->tile = INVALID_TILE;
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}
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/**
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* Get the tile we are currently at.
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* @return The tile we are at, or INVALID_TILE when we're done.
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*/
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FORCEINLINE operator TileIndex () const
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{
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return this->tile;
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}
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/**
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* Move ourselves to the next tile in the rectange on the map.
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*/
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FORCEINLINE TileIterator& operator ++()
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{
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assert(this->tile != INVALID_TILE);
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if (--this->x > 0) {
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this->tile++;
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} else if (--this->y > 0) {
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this->x = this->w;
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this->tile += TileDiffXY(1, 1) - this->w;
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} else {
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this->tile = INVALID_TILE;
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}
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return *this;
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}
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};
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/**
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* A loop which iterates over the tiles of a TileArea.
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* @param var The name of the variable which contains the current tile.
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* This variable will be allocated in this \c for of this loop.
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* @param ta The tile area to search over.
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*/
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#define TILE_AREA_LOOP(var, ta) for (TileIterator var(ta); var != INVALID_TILE; ++var)
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#endif /* TILEAREA_TYPE_H */
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