(svn r21166) -Codechange: Move MaybeNewIndustry() to IndustryBuildData::TryBuildNewIndustry().

pull/155/head
alberth 14 years ago
parent ce1e4a3448
commit c8e5a7b411

@ -143,4 +143,13 @@ void ReleaseDisastersTargetingIndustry(IndustryID);
#define FOR_ALL_INDUSTRIES_FROM(var, start) FOR_ALL_ITEMS_FROM(Industry, industry_index, var, start)
#define FOR_ALL_INDUSTRIES(var) FOR_ALL_INDUSTRIES_FROM(var, 0)
/**
* Data for managing the number and type of industries in the game.
*/
struct IndustryBuildData {
void TryBuildNewIndustry();
};
extern IndustryBuildData _industry_builder;
#endif /* INDUSTRY_H */

@ -59,6 +59,7 @@ uint16 Industry::counts[NUM_INDUSTRYTYPES];
IndustrySpec _industry_specs[NUM_INDUSTRYTYPES];
IndustryTileSpec _industry_tile_specs[NUM_INDUSTRYTILES];
IndustryBuildData _industry_builder; ///< In-game manager of industries.
/**
* This function initialize the spec arrays of both
@ -2051,7 +2052,7 @@ struct ProbabilityHelper {
/**
* Try to create a random industry, during gameplay
*/
static void MaybeNewIndustry()
void IndustryBuildData::TryBuildNewIndustry()
{
uint num = 0;
ProbabilityHelper cumulative_probs[NUM_INDUSTRYTYPES]; // probability collector
@ -2454,7 +2455,7 @@ void IndustryDailyLoop()
for (uint16 j = 0; j < change_loop; j++) {
/* 3% chance that we start a new industry */
if (Chance16(3, 100)) {
MaybeNewIndustry();
_industry_builder.TryBuildNewIndustry();
} else {
Industry *i = Industry::GetRandom();
if (i != NULL) {

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