(svn r21489) -Codechange: replace the last instances of TILE_LOOP with TILE_AREA_LOOP

pull/155/head
rubidium 14 years ago
parent d81aff479f
commit fcd12b07bc

@ -154,8 +154,11 @@ Industry::~Industry()
}
if (GetIndustrySpec(this->type)->behaviour & INDUSTRYBEH_PLANT_FIELDS) {
TileArea ta(this->location.tile - TileDiffXY(min(TileX(this->location.tile), 21), min(TileY(this->location.tile), 21)), 42, 42);
ta.ClampToMap();
/* Remove the farmland and convert it to regular tiles over time. */
TILE_LOOP(tile_cur, 42, 42, this->location.tile - TileDiffXY(21, 21)) {
TILE_AREA_LOOP(tile_cur, ta) {
tile_cur = TILE_MASK(tile_cur);
if (IsTileType(tile_cur, MP_CLEAR) && IsClearGround(tile_cur, CLEAR_FIELDS) &&
GetIndustryIndexOfField(tile_cur) == this->index) {
@ -961,18 +964,18 @@ static void PlantFarmField(TileIndex tile, IndustryID industry)
uint size_x = GB(r, 0, 8);
uint size_y = GB(r, 8, 8);
/* offset tile to match size */
tile -= TileDiffXY(size_x / 2, size_y / 2);
TileArea ta(tile - TileDiffXY(min(TileX(tile), size_x / 2), min(TileY(tile), size_y / 2)), size_x, size_y);
ta.ClampToMap();
if (TileX(tile) + size_x >= MapSizeX() || TileY(tile) + size_y >= MapSizeY()) return;
if (ta.w == 0 || ta.h == 0) return;
/* check the amount of bad tiles */
uint count = 0;
TILE_LOOP(cur_tile, size_x, size_y, tile) {
int count = 0;
TILE_AREA_LOOP(cur_tile, ta) {
assert(cur_tile < MapSize());
count += IsBadFarmFieldTile(cur_tile);
}
if (count * 2 >= size_x * size_y) return;
if (count * 2 >= ta.w * ta.h) return;
/* determine type of field */
r = Random();
@ -980,7 +983,7 @@ static void PlantFarmField(TileIndex tile, IndustryID industry)
uint field_type = GB(r, 8, 8) * 9 >> 8;
/* make field */
TILE_LOOP(cur_tile, size_x, size_y, tile) {
TILE_AREA_LOOP(cur_tile, ta) {
assert(cur_tile < MapSize());
if (!IsBadFarmFieldTile2(cur_tile)) {
MakeField(cur_tile, field_type, industry);
@ -994,10 +997,10 @@ static void PlantFarmField(TileIndex tile, IndustryID industry)
type = _plantfarmfield_type[Random() & 0xF];
}
SetupFarmFieldFence(tile - TileDiffXY(1, 0), size_y, type, AXIS_Y);
SetupFarmFieldFence(tile - TileDiffXY(0, 1), size_x, type, AXIS_X);
SetupFarmFieldFence(tile + TileDiffXY(size_x - 1, 0), size_y, type, AXIS_Y);
SetupFarmFieldFence(tile + TileDiffXY(0, size_y - 1), size_x, type, AXIS_X);
SetupFarmFieldFence(ta.tile - TileDiffXY(1, 0), ta.h, type, AXIS_Y);
SetupFarmFieldFence(ta.tile - TileDiffXY(0, 1), ta.w, type, AXIS_X);
SetupFarmFieldFence(ta.tile + TileDiffXY(ta.w - 1, 0), ta.h, type, AXIS_Y);
SetupFarmFieldFence(ta.tile + TileDiffXY(0, ta.h - 1), ta.w, type, AXIS_X);
}
void PlantRandomFarmField(const Industry *i)
@ -1410,14 +1413,11 @@ static CommandCost CheckIfIndustryIsAllowed(TileIndex tile, int type, const Town
static bool CheckCanTerraformSurroundingTiles(TileIndex tile, uint height, int internal)
{
int size_x = 2;
int size_y = 2;
/* Check if we don't leave the map */
if (TileX(tile) == 0 || TileY(tile) == 0 || GetTileType(tile) == MP_VOID) return false;
tile += TileDiffXY(-1, -1);
TILE_LOOP(tile_walk, size_x, size_y, tile) {
TileArea ta(tile - TileDiffXY(1, 1), 2, 2);
TILE_AREA_LOOP(tile_walk, ta) {
uint curh = TileHeight(tile_walk);
/* Is the tile clear? */
if ((GetTileType(tile_walk) != MP_CLEAR) && (GetTileType(tile_walk) != MP_TREES)) return false;
@ -1458,22 +1458,20 @@ static bool CheckIfCanLevelIndustryPlatform(TileIndex tile, DoCommandFlag flags,
/* Remember level height */
uint h = TileHeight(tile);
if (TileX(tile) <= 1 || TileY(tile) <= 1) return false;
if (TileX(tile) <= _settings_game.construction.industry_platform + 1U || TileY(tile) <= _settings_game.construction.industry_platform + 1U) return false;
/* Check that all tiles in area and surrounding are clear
* this determines that there are no obstructing items */
TileIndex cur_tile = tile + TileDiffXY(-_settings_game.construction.industry_platform, -_settings_game.construction.industry_platform);
uint size_x = max_x + 2 + 2 * _settings_game.construction.industry_platform;
uint size_y = max_y + 2 + 2 * _settings_game.construction.industry_platform;
TileArea ta(tile + TileDiffXY(-_settings_game.construction.industry_platform, -_settings_game.construction.industry_platform),
max_x + 2 + 2 * _settings_game.construction.industry_platform, max_y + 2 + 2 * _settings_game.construction.industry_platform);
/* Check if we don't leave the map */
if (TileX(cur_tile) + size_x >= MapMaxX() || TileY(cur_tile) + size_y >= MapMaxY()) return false;
if (TileX(ta.tile) + ta.w >= MapMaxX() || TileY(ta.tile) + ta.h >= MapMaxY()) return false;
/* _current_company is OWNER_NONE for randomly generated industries and in editor, or the company who funded or prospected the industry.
* Perform terraforming as OWNER_TOWN to disable autoslope and town ratings. */
Backup<CompanyByte> cur_company(_current_company, OWNER_TOWN, FILE_LINE);
TILE_LOOP(tile_walk, size_x, size_y, cur_tile) {
TILE_AREA_LOOP(tile_walk, ta) {
uint curh = TileHeight(tile_walk);
if (curh != h) {
/* This tile needs terraforming. Check if we can do that without
@ -1493,7 +1491,7 @@ static bool CheckIfCanLevelIndustryPlatform(TileIndex tile, DoCommandFlag flags,
if (flags & DC_EXEC) {
/* Terraform the land under the industry */
TILE_LOOP(tile_walk, size_x, size_y, cur_tile) {
TILE_AREA_LOOP(tile_walk, ta) {
uint curh = TileHeight(tile_walk);
while (curh != h) {
/* We give the terraforming for free here, because we can't calculate

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