frosch
|
7f3d56041b
|
(svn r12199) -Codechange: Remove magic around the results of GetTileTrackStatus().
|
17 years ago |
peter1138
|
86eec55b8a
|
(svn r12198) -Fix [FS#1789]: "Transparent buildings" now only toggles buildings, so show tick when buildings are transparent.
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17 years ago |
smatz
|
9bdb194b2a
|
(svn r12197) -Fix [FS#1788](r12134): show correct last year profit when the train had negative income
-Codechange: use GetDisplayProfitThisYear() to convert vehicle profit to readable form
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17 years ago |
smatz
|
2657090b1f
|
(svn r12195) -Fix [FS#1787](r12100): there can be oil rigs at map borders, do not set water class for them
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17 years ago |
smatz
|
7dbb21c69b
|
(svn r12194) -Codechange: apply coding style on enum TrainSubtype
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17 years ago |
frosch
|
1d120c51b8
|
(svn r12193) -Codechange: Rename a magic variable, give it a decent type, and remove a 'goto'.
|
17 years ago |
smatz
|
44a8293364
|
(svn r12192) -Fix: clamp various town variables to 16bit prior to returning the value
|
17 years ago |
frosch
|
ca2eb0676c
|
(svn r12191) -Fix: Do not start overtaking if the RV reaches wrong-way one-way-road in the next tiles.
|
17 years ago |
smatz
|
70b7bfe9c8
|
(svn r12190) -Fix [FS#1786](r8080): YAPF always shows 0ms PF time in debug for debug level 2 (patch by IguannaB)
|
17 years ago |
smatz
|
0357c4306c
|
(svn r12189) -Codechange: mark some functions in train_cmd.cpp inline (called once or very short)
|
17 years ago |
smatz
|
32d8ac2073
|
(svn r12188) -Codechange [FS#1782]: do not check twice for correct rail owner (patch by Vikthor)
|
17 years ago |
belugas
|
20035ca48d
|
(svn r12187) -Add: frosch as dev. Last, but not least
|
17 years ago |
smatz
|
6d6e44442d
|
(svn r12186) -Fix [FS#1784](r12169): assert when trying to play tile sound at NW border of map (placing buyos, leveling land)
|
17 years ago |
smatz
|
7a5855fec2
|
(svn r12185) -Fix (r12177): wrong operator priority, hopefully harmless (spotted by michi_cc)
|
17 years ago |
smatz
|
a53594ebd4
|
(svn r12184) -Fix: take into account possible loan when AI is deciding which bridge to build, so it won't build wooden bridges everytime
|
17 years ago |
smatz
|
b2721c08fc
|
(svn r12183) -Codechange: give a better error message when building road over existing road with vehicle on it, or do not fail at all
|
17 years ago |
belugas
|
6c59c9d746
|
(svn r12181) -Change: update some documentation.
|
17 years ago |
peter1138
|
1ba2ae69e6
|
(svn r12180) -Fix: Test purchase list loading/loaded sprites instead of unconditionally returning a possibly non-existant sprite.
|
17 years ago |
smatz
|
4a329de942
|
(svn r12179) -Codechange: use GetCrossingRailTrack() and GetCrossingRailAxis() to improve code readability
|
17 years ago |
smatz
|
97013cd8c4
|
(svn r12178) -Codechange: use the 'side' parameter in TrainController and TrainCheckIfLineEnds to simplify the code
|
17 years ago |
smatz
|
9f619f91b3
|
(svn r12177) -Codechange: use 'side' parameter in GetTileTrackStatus so there can be less checks in pathfinders for depots/stations/tunnels/bridges
|
17 years ago |
smatz
|
ada241e279
|
(svn r12176) -Codechange: one division less when playing sounds (patch by Dominik)
|
17 years ago |
peter1138
|
c05df5b051
|
(svn r12175) -Fix (r12174): Ensure the patches window is centred properly.
|
17 years ago |
peter1138
|
d85484c637
|
(svn r12174) -Codechange: Make the patches window dynamically resize to the largest patch tab, so adding patch options is simply a case of adding to the lists.
|
17 years ago |
peter1138
|
70aa24320e
|
(svn r12173) -Cleanup: Minor codestyle fixes.
|
17 years ago |
peter1138
|
e826a69e46
|
(svn r12172) -Codechange: Allow buttons to resize in NewGRF settings window
|
17 years ago |
smatz
|
b76e328898
|
(svn r12171) -Fix [FS#609]: return correct bridge price for AI when DC_QUERY_COST is set (patch by Raimar Falke)
It never happens in current code, but it is better to be ready for it
|
17 years ago |
smatz
|
b389425dda
|
(svn r12170) -Fix: do not draw trees along road and street lights under low bridges (spotted by _minime_)
|
17 years ago |
smatz
|
f003a25785
|
(svn r12169) -Change [FS#1696]: play sounds when there is only small part of tile/vehicle visible too (original idea by Dominik)
It improves the game appearance when playing with very small screen resolution
|
17 years ago |
smatz
|
3d5462f103
|
(svn r12168) -Fix: behave a bit better when 'R' is pressed during rail station dragging
|
17 years ago |
smatz
|
d3d126f999
|
(svn r12167) -Feature(tte): change colour of autorail and autoroad selection when Ctrl is pressed
|
17 years ago |
smatz
|
d7a72c7002
|
(svn r12166) -Fix [FS#337]: when drag&drop mode was cancelled by keyboard input, depot/group window wasn't updated (original patch by GrimRC)
|
17 years ago |
glx
|
19710f6fd0
|
(svn r12165) -Fix [FS#1652, FS#1773]: buffer overflow when drawing scrolling news
|
17 years ago |
peter1138
|
89e0b522e2
|
(svn r12164) -Fix (r12137, FS#1775]: Variable scope bug crept in
|
17 years ago |
smatz
|
1aa5237461
|
(svn r12163) -Fix [FS#1705]: if a train is 'stopping' when entering a depot, do not let it leave again
|
17 years ago |
smatz
|
68fda40e4f
|
(svn r12162) -Fix [FS#1757]: towns shouldn't build over houses owned by another town
|
17 years ago |
smatz
|
423864a101
|
(svn r12161) -Fix: towns will no longer build houses > 1x1 there where should be road (with 2x2, 3x3 grid town layouts)
|
17 years ago |
smatz
|
84d0081ebd
|
(svn r12160) -Fix [FS#1744]: remove the arbitrary limit of 64 waypoints per town, so weird things won't happen anymore
|
17 years ago |
belugas
|
738491992a
|
(svn r12159) -Codechange: Enumify some widget magical numbers
-Cleanup: apply a bit of code style. Mostly re-indenting switch cases
|
17 years ago |
belugas
|
a6fbbf92fc
|
(svn r12158) -Codechange: merge all the sprite recolouring mapping under a single function
-Fix: Handle the bridge recolouring mapping as the other features. Although not specified by the specs, it seems to be implicit.
|
17 years ago |
belugas
|
6ff5a8a29f
|
(svn r12157) -Codechange: Remove a structure definition and replace it with another one closely matching
-Codechange: Replace two magic numbers with according sprite names
|
17 years ago |
smatz
|
7d45415b3d
|
(svn r12156) -Fix (r11454): Chance16I was now biased towards zero - round to nearest now
|
17 years ago |
glx
|
d7924424ac
|
(svn r12155) -Fix (r12154): some warnings (always compile before commit)
|
17 years ago |
glx
|
a148985087
|
(svn r12154) -Codechange: removed a magic number
|
17 years ago |
smatz
|
55b0146498
|
(svn r12150) -Fix (r12143): compiler warnings - possible use of uninitialised variable
|
17 years ago |
frosch
|
a13899ee8e
|
(svn r12149) -Codechange: Merge 'ground_sprite' and 'ground_pal' of DrawTileSprites into one PalSpriteID
|
17 years ago |
frosch
|
ae996a270b
|
(svn r12148) -Codechange: Merge 'image' and 'pal' of DrawTileSeqStruct into one PalSpriteID
|
17 years ago |
frosch
|
03315e88e3
|
(svn r12147) -Codechange: Use macros to build DrawTileSprites-tables in station_land and unmovable_land.
|
17 years ago |
frosch
|
4f394c19e2
|
(svn r12146) -Codechange: Use macros to build DrawTileSeqStruct-tables in station_land and unmovable_land.
|
17 years ago |
belugas
|
f3adf67a7b
|
(svn r12145) -Codechange: includes should be at the top of the source file
-Codechange: undefine a defined macro once work is finished, just in case
|
17 years ago |